Anarchy & Rebel Hunter ***SPOILERS!!!***
Posted: Wed Apr 14, 2004 4:51 am
***SPOILER ALERT***
This action report contains spoilers for the upcoming Rebel Hunter Campaign.
READ NO FURTHER IF YOU DO NOT WANT TO SPOIL YOUR SURPRISES!
(Don’t worry, once Anarchy is done with this campaign, more action reports will be done in an alternate thread)
***SPOILER ALERT***
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Rebel Hunter: Mission One
After our success in squashing the Android Rebellion, Anarchy was called to assist with another problem brewing. It appears that th^re is tr%ublX on gy*$ …
…..*** TRANSMISSION SCRAMBLED ***…..
….*** CLASSIFIED INFORMATION ***…..
…rygh%. Consequently, we had to drop into the area to secure an outpost, which will also serve as a base for operations for our subsequent missions (presumably).
Now let me introduce you to the squad “Anarchy”:
McManlo (Leader) – Sickle (100ton) – 2x Black Ray Gun (BRG) Specs located in the Titan Arena
Sarge (Business) – Imp (70ton) – 2x Tesla Bolt
Marshall (Mechanic) – Inferno (70ton) – 2x Flamethrower, 4x Napalm Missles
Billy – Berserker (70ton) – 2x Chainsaw
Johnnie – Wolverine (70ton) – Light Meson Guns
Mission Summary: Take out Patrols and Secure Base
Now, as we were going to drop into the area, all participating titans require jump jets. Therefore only McManlo, Marshall and Billy were going to drop, with Sarge and Johnnie joining them next mission once the area is secure (presumably).
Anarchy was the second out of two teams to go into the area. The squad, Shadowbane, was sent ahead of us to secure the drop site. As we were preparing for the drop Shadowbane was ambushed calling for immediate help. We suited up as fast as we could and dropped. As we descended, we heard the cries of the Shadowbane jocks and sounds of a heavy firefight below coming through our communications channels.
When we came into view from our drop we briefly saw:
Shadowbane Squad:
Club - Disabled
Locust – Disabled
Leader in 70ton Cutthroat being charged by a Prowler (40ton). A Dragonfly (40ton) was also attacking it from a short distance. This combat was on the north side of a lake near a Radio Uplink and Armour Bay.
Shadowbane2 in a Recon disappearing behind some hills to the southeast.
Upon landing, our line-of-sight was blocked by hills and a copse of trees to the east. As we were getting our bearings, a Zealot (40ton) and Unicorn (40ton) started attacking Marshall from a forest to the south with long range cannons.
McManlo and Marshall set their target on the Zealot and charged. Billy, who dropped much farther north began to run to where we last saw the Shadowbane leader in turmoil.
As we closed in, BRG attacks kept the Zealot grounded for the most part. McManlo upon reaching the Zealot landed a Chainsaw to the Centre Torso Disabling the enemy. Marshall took a number of hits to the legs, but targeted the unicorn with flamethrowers and Napalm Missiles. The Unicorn, suffering from high heat had an ammo explosion. Backing our titans away, the BRG kept the Unicorn in place while we continued to pepper it with NMs to stay hot. Eventually a BRG destroyed first the LT, then the RT, then finally a leg. Unicorn Disabled. We took very little damage, aside from concentrated attacks to Marshall’s left leg, which was down to internal armour.
Meanwhile, Billy came into view of the Shadowbane Leader’s Cutthroat who was moving SE through the hills. He fought off the Prowler (disabled) but was being harassed by the Dragonfly. Sounds of further heavy combat came from Shadowbane2, who was beyond view. Damage Reports flooded the screen... Right Torso Destroyed.... Right Leg ripped off... Shadowbane2 was out of action.
The Cutthroat continued to limp along, critical hit reports continued to flash our communications. Eventually his Centre Back Torso was destroyed and he tumbled down the mountainside, losing a leg in the process. The Cutthroat wouldn’t give up and kept attacking back, the best it could. Until a cockpit hit knocked the Shadowbane Leader unconscious. Billy was within a kilometre of the Dragonfly, shooting his AC4 as he closed in. The Dragonfly began to turn around, but not before he took one last shot at the injured Cutthroat. Engine Hit. Titan Explodes! I don’t think the unconscious leader had any time to escape.
Billy then jumped on the Dragonfly, Chainsaw to the Left Torso, Chainsaw to the Leg, Chainsaw to the Head…. and the Dragonfly pilot ejected to safety.
With no enemies currently in sight, we explored the buildings and regrouped to the north of the lake by the armour bay. We suspected a big fight awaited us to the southeast where Shadowbane2 disappeared, and the Radio Uplink confirmed the presence of a few buildings surrounded by the hills, with a few passes to gain entry. Billy patched himself up in the Armour Bay, which only had enough supplies for one Titan.
We cautiously advanced to the southeast, taking the easternmost pass. As we arrived at the end of the pass (Billy in the lead) we spotted two Spiders (70ton) in close proximity. Billy charged the closer Spider (Spider1) but fell down. McManlo then blew it off it’s feet with a BRG, giving Billy enough time to stand and insert two Chainsaws. Marshall began heating Spider1 up with napalms and Flamethrowers when Spider2 charged Billy. Soon Billy was in Close Combat with both Spiders! Continuing on Spider1, a Chainsaw ripped off it’s Right Arm, and excess heat led to a HMG ammo explosion. McManlo then charged Spider2 (I figured Spider1 was almost out of action and would soon be toast after a few more Chainsaw hits).
Then the scary event happened. Billy took a second hit to the Torso – Medium Engine Damage. This was quickly followed by a punch causing heavy Engine Damage. Billy quickly activated his jump jets and leapt into the air, beyond the range of further punches, as McManlo downed Spider2 with BRG and Chainsaw attacks. Both Spiders began concentrating their fire on McManlo as Billy flew away as fast as he could…whew. When Billy landed he didn't even have enough power to walk forward!
McManlo then applied the finishing blows. A Chainsaw, followed by BRG, both to the head of Spider2, ripped it clean off. Without losing any momentum, he quickly targeted Spider1 and a punch to the Lower Torso disabled it. Both Spiders disabled within 10 seconds of each other. Ah Victory, Sweet Victory.
Aftermath:
88k Salvage
+17k Bounty
+112k Payment
- 123k Salaries/Upkeep (high, due to two idle jocks)
- 67k Repairs (Mostly probably due to the heavy engine damage)
= 27k Profit
Final Comments: The Sickle performed quite well. It was able to supply great support fire for the Berserker, and yet able to step into the fro to take the heat off Billy when he desperately needed it. I was happy with it’s performance. (I’m not saying that I still won’t tweak any aspects of it though).
Also, after the Battle we did a few more modifications to the Berserker. The AC4 was a mild irritant at best, even against a 40ton Dragonfly, and was removed. This freed up 3.5tons. Still wanting an additional weapon to the Chainsaws, we mounted a medium laser into the head (more damage than the AC4, but shorter range). Previously, I already increased the Heat and Engine both to level 2, so these should not be a problem, the Berserker runs very cool when not on a “thermal” world. I also installed a DCS1 at the minor expense of decreasing the life support from 2 to 1. Were these modifications wise? Only future battles will tell…
Stay tuned to this thread for more action from this exciting new campaign.
This action report contains spoilers for the upcoming Rebel Hunter Campaign.
READ NO FURTHER IF YOU DO NOT WANT TO SPOIL YOUR SURPRISES!
(Don’t worry, once Anarchy is done with this campaign, more action reports will be done in an alternate thread)
***SPOILER ALERT***
SCROLL DOWN
SCROLL DOWN
SCROLL DOWN
Rebel Hunter: Mission One
After our success in squashing the Android Rebellion, Anarchy was called to assist with another problem brewing. It appears that th^re is tr%ublX on gy*$ …
…..*** TRANSMISSION SCRAMBLED ***…..
….*** CLASSIFIED INFORMATION ***…..
…rygh%. Consequently, we had to drop into the area to secure an outpost, which will also serve as a base for operations for our subsequent missions (presumably).
Now let me introduce you to the squad “Anarchy”:
McManlo (Leader) – Sickle (100ton) – 2x Black Ray Gun (BRG) Specs located in the Titan Arena
Sarge (Business) – Imp (70ton) – 2x Tesla Bolt
Marshall (Mechanic) – Inferno (70ton) – 2x Flamethrower, 4x Napalm Missles
Billy – Berserker (70ton) – 2x Chainsaw
Johnnie – Wolverine (70ton) – Light Meson Guns
Mission Summary: Take out Patrols and Secure Base
Now, as we were going to drop into the area, all participating titans require jump jets. Therefore only McManlo, Marshall and Billy were going to drop, with Sarge and Johnnie joining them next mission once the area is secure (presumably).
Anarchy was the second out of two teams to go into the area. The squad, Shadowbane, was sent ahead of us to secure the drop site. As we were preparing for the drop Shadowbane was ambushed calling for immediate help. We suited up as fast as we could and dropped. As we descended, we heard the cries of the Shadowbane jocks and sounds of a heavy firefight below coming through our communications channels.
When we came into view from our drop we briefly saw:
Shadowbane Squad:
Club - Disabled
Locust – Disabled
Leader in 70ton Cutthroat being charged by a Prowler (40ton). A Dragonfly (40ton) was also attacking it from a short distance. This combat was on the north side of a lake near a Radio Uplink and Armour Bay.
Shadowbane2 in a Recon disappearing behind some hills to the southeast.
Upon landing, our line-of-sight was blocked by hills and a copse of trees to the east. As we were getting our bearings, a Zealot (40ton) and Unicorn (40ton) started attacking Marshall from a forest to the south with long range cannons.
McManlo and Marshall set their target on the Zealot and charged. Billy, who dropped much farther north began to run to where we last saw the Shadowbane leader in turmoil.
As we closed in, BRG attacks kept the Zealot grounded for the most part. McManlo upon reaching the Zealot landed a Chainsaw to the Centre Torso Disabling the enemy. Marshall took a number of hits to the legs, but targeted the unicorn with flamethrowers and Napalm Missiles. The Unicorn, suffering from high heat had an ammo explosion. Backing our titans away, the BRG kept the Unicorn in place while we continued to pepper it with NMs to stay hot. Eventually a BRG destroyed first the LT, then the RT, then finally a leg. Unicorn Disabled. We took very little damage, aside from concentrated attacks to Marshall’s left leg, which was down to internal armour.
Meanwhile, Billy came into view of the Shadowbane Leader’s Cutthroat who was moving SE through the hills. He fought off the Prowler (disabled) but was being harassed by the Dragonfly. Sounds of further heavy combat came from Shadowbane2, who was beyond view. Damage Reports flooded the screen... Right Torso Destroyed.... Right Leg ripped off... Shadowbane2 was out of action.
The Cutthroat continued to limp along, critical hit reports continued to flash our communications. Eventually his Centre Back Torso was destroyed and he tumbled down the mountainside, losing a leg in the process. The Cutthroat wouldn’t give up and kept attacking back, the best it could. Until a cockpit hit knocked the Shadowbane Leader unconscious. Billy was within a kilometre of the Dragonfly, shooting his AC4 as he closed in. The Dragonfly began to turn around, but not before he took one last shot at the injured Cutthroat. Engine Hit. Titan Explodes! I don’t think the unconscious leader had any time to escape.
Billy then jumped on the Dragonfly, Chainsaw to the Left Torso, Chainsaw to the Leg, Chainsaw to the Head…. and the Dragonfly pilot ejected to safety.
With no enemies currently in sight, we explored the buildings and regrouped to the north of the lake by the armour bay. We suspected a big fight awaited us to the southeast where Shadowbane2 disappeared, and the Radio Uplink confirmed the presence of a few buildings surrounded by the hills, with a few passes to gain entry. Billy patched himself up in the Armour Bay, which only had enough supplies for one Titan.
We cautiously advanced to the southeast, taking the easternmost pass. As we arrived at the end of the pass (Billy in the lead) we spotted two Spiders (70ton) in close proximity. Billy charged the closer Spider (Spider1) but fell down. McManlo then blew it off it’s feet with a BRG, giving Billy enough time to stand and insert two Chainsaws. Marshall began heating Spider1 up with napalms and Flamethrowers when Spider2 charged Billy. Soon Billy was in Close Combat with both Spiders! Continuing on Spider1, a Chainsaw ripped off it’s Right Arm, and excess heat led to a HMG ammo explosion. McManlo then charged Spider2 (I figured Spider1 was almost out of action and would soon be toast after a few more Chainsaw hits).
Then the scary event happened. Billy took a second hit to the Torso – Medium Engine Damage. This was quickly followed by a punch causing heavy Engine Damage. Billy quickly activated his jump jets and leapt into the air, beyond the range of further punches, as McManlo downed Spider2 with BRG and Chainsaw attacks. Both Spiders began concentrating their fire on McManlo as Billy flew away as fast as he could…whew. When Billy landed he didn't even have enough power to walk forward!
McManlo then applied the finishing blows. A Chainsaw, followed by BRG, both to the head of Spider2, ripped it clean off. Without losing any momentum, he quickly targeted Spider1 and a punch to the Lower Torso disabled it. Both Spiders disabled within 10 seconds of each other. Ah Victory, Sweet Victory.
Aftermath:
88k Salvage
+17k Bounty
+112k Payment
- 123k Salaries/Upkeep (high, due to two idle jocks)
- 67k Repairs (Mostly probably due to the heavy engine damage)
= 27k Profit
Final Comments: The Sickle performed quite well. It was able to supply great support fire for the Berserker, and yet able to step into the fro to take the heat off Billy when he desperately needed it. I was happy with it’s performance. (I’m not saying that I still won’t tweak any aspects of it though).
Also, after the Battle we did a few more modifications to the Berserker. The AC4 was a mild irritant at best, even against a 40ton Dragonfly, and was removed. This freed up 3.5tons. Still wanting an additional weapon to the Chainsaws, we mounted a medium laser into the head (more damage than the AC4, but shorter range). Previously, I already increased the Heat and Engine both to level 2, so these should not be a problem, the Berserker runs very cool when not on a “thermal” world. I also installed a DCS1 at the minor expense of decreasing the life support from 2 to 1. Were these modifications wise? Only future battles will tell…
Stay tuned to this thread for more action from this exciting new campaign.