Seven Deadly Sins - Rookie AAR
Posted: Sat Feb 26, 2005 8:36 pm
Okay, new Hardcore AAR.
First off, all the basics are in play, namely:
No Restoring Team from Saves,
No Recalling from Battle,
No Replaying Battles from Saves,
All Battles must be at against opponents of at least equal skill and tonnage.
In addition, the following AT rules apply:
Initial AT purchases are Random, but determined before Jocks are hired,
No purchasing additional ATs.
As with the Knights AAR, I am adopting some Jock restrictions:
All Jocks hired must be Male Cyborgs,
SEVEN jocks must be hired as soon as economically feasible,
No further jocks may be hired.
Now, the new twist is defining ending conditions for the campaign. I haven't quite settled on how
I should handle this, but I was considering developing a goal for each of the team members, for
example:
Wrath: All surviving members of the Seven Deadly Sins must have a Kills score of at least 7.
Pride: All members of the Seven Heavenly Virtues must be wiped out.*
Avarice: Amass a war chest greater than $7,777,777 million.
Envy: Capture 7 ATs of each class.
Sloth: Fight 7 sets of two battles back-to-back without repairs.
Gluttony: Win a total of 7 battles against 150% heavier foes.
Lust: Win a total of 7 battles against foes with a 2 rank advantage.
So is there anything I'm forgetting? I'll start up the AAR this weekend when I find some time.
* If I can, I will add the Seven Heavenly Virtues to the list of jock name. For reference, they
are Faith, Hope, Charity, Fortitude, Justice, Temperance, and Prudence
First off, all the basics are in play, namely:
No Restoring Team from Saves,
No Recalling from Battle,
No Replaying Battles from Saves,
All Battles must be at against opponents of at least equal skill and tonnage.
In addition, the following AT rules apply:
Initial AT purchases are Random, but determined before Jocks are hired,
No purchasing additional ATs.
As with the Knights AAR, I am adopting some Jock restrictions:
All Jocks hired must be Male Cyborgs,
SEVEN jocks must be hired as soon as economically feasible,
No further jocks may be hired.
Now, the new twist is defining ending conditions for the campaign. I haven't quite settled on how
I should handle this, but I was considering developing a goal for each of the team members, for
example:
Wrath: All surviving members of the Seven Deadly Sins must have a Kills score of at least 7.
Pride: All members of the Seven Heavenly Virtues must be wiped out.*
Avarice: Amass a war chest greater than $7,777,777 million.
Envy: Capture 7 ATs of each class.
Sloth: Fight 7 sets of two battles back-to-back without repairs.
Gluttony: Win a total of 7 battles against 150% heavier foes.
Lust: Win a total of 7 battles against foes with a 2 rank advantage.
So is there anything I'm forgetting? I'll start up the AAR this weekend when I find some time.
* If I can, I will add the Seven Heavenly Virtues to the list of jock name. For reference, they
are Faith, Hope, Charity, Fortitude, Justice, Temperance, and Prudence