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Bug Report: Mining location filter bug

Posted: Wed Mar 26, 2025 6:17 pm
by Teflon007
I've noticed on several games that the Mining Location list filter doesnt work for the resource that is selected. I've attached photos showing Caslon being selected, but instead Dasha Fur resource locations are listed. To list my Caslon mining locations I must select Breqlian Berries. See attached screenshots.

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Re: Bug Report: Mining location filter bug

Posted: Tue Apr 01, 2025 6:29 pm
by MaximKI
This is a known issue. We're aiming to resolve this in a future update.

Re: Bug Report: Mining location filter bug

Posted: Tue Apr 01, 2025 7:15 pm
by rxnnxs
Good that you say it maxim. I also had this and was going to ask what to report now.
It is somehow taking a wrong address so to speak. No filter is working. It takes some other thats "down the list".

Re: Bug Report: Mining location filter bug

Posted: Wed Apr 02, 2025 12:15 pm
by ChrisGb
rxnnxs wrote: Tue Apr 01, 2025 7:15 pm Good that you say it maxim. I also had this and was going to ask what to report now.
It is somehow taking a wrong address so to speak. No filter is working. It takes some other thats "down the list".
I not think Maxim is a person, me think its an AI, thats what its name suggests (KI) and often it seems there is a lack of real understanding of what is really meant in a particular post and it tiggers the
"do you have a save showing this particular behavior" or similar.

Re: Bug Report: Mining location filter bug

Posted: Wed Apr 02, 2025 7:01 pm
by rxnnxs
Well, if MaximKI is a KI, it is a good one :-)

Re: Bug Report: Mining location filter bug

Posted: Thu Apr 03, 2025 7:47 pm
by Erik Rutins
ChrisGb wrote: Wed Apr 02, 2025 12:15 pm
rxnnxs wrote: Tue Apr 01, 2025 7:15 pm Good that you say it maxim. I also had this and was going to ask what to report now.
It is somehow taking a wrong address so to speak. No filter is working. It takes some other thats "down the list".
I not think Maxim is a person, me think its an AI, thats what its name suggests (KI) and often it seems there is a lack of real understanding of what is really meant in a particular post and it tiggers the
"do you have a save showing this particular behavior" or similar.
Max is a real person and my Associate Producer. Part of his job is to ask for saves since the vast majority of issues are far easier for us to resolve if we have a save.

If you want to see Max, check out our latest Atuuk & Wekkarus livestream event here: https://www.twitch.tv/videos/2421945281

Re: Bug Report: Mining location filter bug

Posted: Thu Apr 03, 2025 10:54 pm
by ChrisGb
Erik Rutins wrote: Thu Apr 03, 2025 7:47 pm
ChrisGb wrote: Wed Apr 02, 2025 12:15 pm
rxnnxs wrote: Tue Apr 01, 2025 7:15 pm Good that you say it maxim. I also had this and was going to ask what to report now.
It is somehow taking a wrong address so to speak. No filter is working. It takes some other thats "down the list".
I not think Maxim is a person, me think its an AI, thats what its name suggests (KI) and often it seems there is a lack of real understanding of what is really meant in a particular post and it tiggers the
"do you have a save showing this particular behavior" or similar.
Max is a real person and my Associate Producer. Part of his job is to ask for saves since the vast majority of issues are far easier for us to resolve if we have a save.

If you want to see Max, check out our latest Atuuk & Wekkarus livestream event here: https://www.twitch.tv/videos/2421945281
:D ok, cool, it was not really a complaint, just an impression, so I checked part of the stream and had a quick load of DW2 to look at the new stuff, hope can play some on the weekend and mod in some new stuff :)
With that said we need a new boolean value in PlanetaryFacilityDefinitions to open up a whole new world of outpost buildings that could be build there but not want them to be able to be build at a colony :D

Code: Select all

<AllowBuildingAtColony>true/false</AllowBuildingAtColony>
Also could you post new XSDs as new things have been added ?
Adding traits etc to the xml based files with XSD would also be awesome
New PDf about GameEvents with the new stuff maybe ?!
;)