Partisan's need to be gone
Posted: Thu Jul 07, 2022 2:58 pm
These units need to be removed. At this scale, there were NONE of these units in the real war that could capture, much less control cities, for even one turn. Much less multiple turns.
The two biggest groups, Quantrell's guerrillas and Mosby's raider only had about 300-500 men yet the game can have multiple of these units on the map. In regions where large (if you call 500 men a large unit) groups never operated, Quantrell in MO and KS, Mosby in VA, GA. And not one of these groups EVER took over towns/cities. There were all hit and run. So why are these units in the game?
I had a Partisan unit in Charleston WV for over 6 months (as it kept getting replacements. Again how?) It took me 2 Mountain units, 2-3 brigades and a HQ to finally get rid of it. Since if I did not kill it in one turn it, it went back to full strength. This is NOT the Russian Front in WWII.
Also where is the union militia?
State militia were called out by State governments to preserve order. For instance, during the early summer of 1862 a movement was set on foot by the enemies of the Government having for its object the systematic organization of guerrilla hands throughout the State of Missouri. This movement became so formidable that it was determined by the State authorities to take stringent measures for the suppression of existing disorders. Accordingly Brig. Gen. John M. Schofield, the commander of the Missouri State Militia and also the United States military commander of the District of Missouri, was authorized to organize the entire militia force of the State for the purpose of putting down marauders and defending the peaceable citizens of the State. On July 22, 1862, pursuant to the authority thus conferred upon him, General Schofield issued the following: "An immediate organization of all the militia of Missouri is hereby ordered, for the purpose of exterminating the guerrillas that infest our State. Every able-bodied man capable of bearing arms and subject to military duty is hereby ordered to repair, without delay, to the nearest military post and report for duty to the commanding officer. Every man will bring with him whatever arms he may have or can procure, and a good horse if he has one. All arms and ammunition of whatever kind and wherever found, not in the hands of the loyal militia, will be taken possession of by the latter and used for the public defense. Those who have no arms and can not procure them in the above manner will be supplied as quickly as possible by the ordnance department."
Every state had these. So maybe some kind of MMP cost for the Union to set these up for each border/CSA state once the state capital has been captured?
while the MMP losses from raiders also seems excessive (and again, Union Militia?) and annoying since it seems to happen every turn, at least it is not as obnoxious as the actual units on the board.
Someone on the dev team should have played GMT's American Civil War (it is on Tabletop Simulator) game before deciding on what should be done about partisans.
Yes I know I could place units to prevent them from spawning, etc., but again I should not even have to do that since that is what the Union Militia is supposed to do,
To me the easiest solution is to jut reduce the Union MMP by X and completely remove the whole partisan mechanic from the game. It is completely broken and adds nothing to the game as far as I can tell.
The two biggest groups, Quantrell's guerrillas and Mosby's raider only had about 300-500 men yet the game can have multiple of these units on the map. In regions where large (if you call 500 men a large unit) groups never operated, Quantrell in MO and KS, Mosby in VA, GA. And not one of these groups EVER took over towns/cities. There were all hit and run. So why are these units in the game?
I had a Partisan unit in Charleston WV for over 6 months (as it kept getting replacements. Again how?) It took me 2 Mountain units, 2-3 brigades and a HQ to finally get rid of it. Since if I did not kill it in one turn it, it went back to full strength. This is NOT the Russian Front in WWII.
Also where is the union militia?
State militia were called out by State governments to preserve order. For instance, during the early summer of 1862 a movement was set on foot by the enemies of the Government having for its object the systematic organization of guerrilla hands throughout the State of Missouri. This movement became so formidable that it was determined by the State authorities to take stringent measures for the suppression of existing disorders. Accordingly Brig. Gen. John M. Schofield, the commander of the Missouri State Militia and also the United States military commander of the District of Missouri, was authorized to organize the entire militia force of the State for the purpose of putting down marauders and defending the peaceable citizens of the State. On July 22, 1862, pursuant to the authority thus conferred upon him, General Schofield issued the following: "An immediate organization of all the militia of Missouri is hereby ordered, for the purpose of exterminating the guerrillas that infest our State. Every able-bodied man capable of bearing arms and subject to military duty is hereby ordered to repair, without delay, to the nearest military post and report for duty to the commanding officer. Every man will bring with him whatever arms he may have or can procure, and a good horse if he has one. All arms and ammunition of whatever kind and wherever found, not in the hands of the loyal militia, will be taken possession of by the latter and used for the public defense. Those who have no arms and can not procure them in the above manner will be supplied as quickly as possible by the ordnance department."
Every state had these. So maybe some kind of MMP cost for the Union to set these up for each border/CSA state once the state capital has been captured?
while the MMP losses from raiders also seems excessive (and again, Union Militia?) and annoying since it seems to happen every turn, at least it is not as obnoxious as the actual units on the board.
Someone on the dev team should have played GMT's American Civil War (it is on Tabletop Simulator) game before deciding on what should be done about partisans.
Yes I know I could place units to prevent them from spawning, etc., but again I should not even have to do that since that is what the Union Militia is supposed to do,
To me the easiest solution is to jut reduce the Union MMP by X and completely remove the whole partisan mechanic from the game. It is completely broken and adds nothing to the game as far as I can tell.