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There is a new version out?

Posted: Wed Jul 13, 2022 6:08 pm
by PvtBenjamin
Don't see it (doesn't mean its not here) ty

Re: There is a new version out?

Posted: Wed Jul 13, 2022 6:26 pm
by IslandInland
PvtBenjamin wrote: Wed Jul 13, 2022 6:08 pm Don't see it (doesn't mean its not here) ty
I don't see it either. What makes you think there is a patch?

Re: There is a new version out?

Posted: Wed Jul 13, 2022 6:38 pm
by PvtBenjamin
Because PBEM says I need v1.02 upgrade to enter (now 1.01)

Re: There is a new version out?

Posted: Wed Jul 13, 2022 6:43 pm
by Aurelian
Look in My Page. I got it there.

Re: There is a new version out?

Posted: Wed Jul 13, 2022 6:58 pm
by IslandInland
Thanks guys.

Re: There is a new version out?

Posted: Wed Jul 13, 2022 7:01 pm
by devoncop
Any patch notes ?

Would be nice to know what changes have been made... ;)

Re: There is a new version out?

Posted: Wed Jul 13, 2022 7:11 pm
by ElvisJJonesRambo
Unable to download, gets nearly instant error. "Cannot determine version #"

Re: There is a new version out?

Posted: Wed Jul 13, 2022 7:15 pm
by battlevonwar
Same error.
ElvisJJonesRambo wrote: Wed Jul 13, 2022 7:11 pm Unable to download, gets nearly instant error. "Cannot determine version #"

Re: There is a new version out?

Posted: Wed Jul 13, 2022 7:16 pm
by Delaware
yeah the "check for updates" button isn't working correctly. I had t get it via "my page" on the Matrix site

Re: There is a new version out?

Posted: Wed Jul 13, 2022 7:23 pm
by Delaware
devoncop wrote: Wed Jul 13, 2022 7:01 pm Any patch notes ?

Would be nice to know what changes have been made... ;)
Change History:
v01.02.00 – 13
th July 2022
GAME ENGINE
• Fixed a Hotseat/PBEM++ replay crash when a river naval attacker is destroyed during the attack
(MisterMuffles).
• Fixed a CTD that occurs at the end of your turn if you disable the 'Research' option (gmarco,
flakhawk1).
• Fixed a full screen map scrolling issue when using the mouse to scroll the map via the screen
edges.
• Optimized/improved AI unit upgrade logic (LoneRunner)
• Improved AI HQ unit distribution to prevent some of the grouping that has occurred with the larger
Civil War maps.
• Improved AI amphibious landings logic.
CAMPAIGNS
1861
• Added Longstreet HQ to Confederate production queue, to deploy on 1861-10-07
• Garibaldi HQ will now spawn with 1.5 experience stars if made Commanding General (was 3)
• Garibaldi HQ will now spawn with 0 experience stars if made Army Commander (was 1)
1861, 1861/7
• Fort Donelson now begins the game with 1 experience (was 0)
• Confederate units associated with a YES answer to DE 101 (‘Sibley’s Army’) or DE 102 (‘Van
Dorn’s Army) will deploy in San Elizario or San Antonio if El Paso is unavailable
• Van Dorn HQ removed from Confederate build list to prevent duplicate name issue
• DE 101 and 102 will now appear if El Paso is Union-owned to ensure Confederacy still receives
associated units
1861, 1861/7, 1862, 1862/T
• Added Atlanta Monitor to Confederate production queue, to deploy on 1862-11-22
1861/7
• Increased Confederate starting MPPs to 1000 (was 700)
1861/7, 1862, 1862/T
• DE 513 will no longer be associated with DE 525
1864
• Lincoln Re-elected popup will no longer display in this campaign by default
All CW Campaigns
• Corrected font of map text for Lake Chapala
• Corrected wording error in several popups
• Improved AI planning exclusions
• Improved Union AI amphibious behaviour
• Corrected error in notes for DE 511
• Improved AI research priorities
• Improved AI prioritisation in Eastern Theatre
• Added DEs 125 (“Pass the Tithe Act?”) and 126 (“Abandon Cotton Strategy?”)
• Added several fortifications around New Orleans, Mobile and Wilmington
• Improved AI planning exclusions
• Southwest Pass ports (at mouth of the Mississippi River) are now considered core Confederate
territory under Union occupation, preventing the Union from deploying new ships at these
locations
• Improved Union AI blockading behaviour
• Improved Union AI transport behaviour
• Improved Confederate AI handling of offensive towards Denver
• Automatic Union AI unit spawns in southern Mississippi River will now fire correctly
• Reduced MPPs from Montana, Idaho and Utah Territories following gold rush events to 25/turn
each (was 50)
• Corrected typo in War Maps display map
OTHER
• Updated Strategy Guides

Re: There is a new version out?

Posted: Wed Jul 13, 2022 7:37 pm
by devoncop
Thanks very much for this. Confederates look to have received quite a big boost.

Re: There is a new version out?

Posted: Wed Jul 13, 2022 7:42 pm
by ElvisJJonesRambo
My Page was able to update to 1.02

Re: There is a new version out?

Posted: Wed Jul 13, 2022 7:47 pm
by Beriand
• Added DEs 125 (“Pass the Tithe Act?”)
It seems that it gives Confederacy 150 MPP a turn for one time -5k FS hit? Decision triggering April 1863. Nice.
and DE 126 (“Abandon Cotton Strategy?”)
Well, 1864/02/01 is waaay to late to change your mind about European intervention :P Strange one.
• Added several fortifications around New Orleans, Mobile and Wilmington
Note: fortifications as terrain improvement type, not forts.

Image
Not sure if this changes that much, needs a lot of garrisons (3?) still.

Image
Bit better here, but I think still needs a lot of garrisons (3?).

Image
This look very nice.
• Reduced MPPs from Montana, Idaho and Utah Territories following gold rush events to 25/turn each (was 50)
Sounds good, I wonder who might have suggested those 8-)

It seems that Garibaldi lost some experience, but still no-brainer to take. Always something, though.

Overall, looks like very big changes in 1863, and something even thrown earlier for CSA. With end date at December 65, still should be Union hammer after all, for equal players, but much delayed? I would consider shuffling victory cities and end date. Just guessing though, no way to tell now, need some long wars to check ;)

Re: There is a new version out?

Posted: Wed Jul 13, 2022 7:53 pm
by Beriand
• DE 513 will no longer be associated with DE 525
What does this mean? I kind of fail to see the difference, wonder if anything important.

Re: There is a new version out?

Posted: Wed Jul 13, 2022 8:57 pm
by ElvisJJonesRambo
I've got some games started on 1.01. Games are early, does 1.02 take over from here on out on those games?

Re: There is a new version out?

Posted: Wed Jul 13, 2022 9:29 pm
by kentcol
Keep getting error messages when trying to update from the launcher.

Re: There is a new version out?

Posted: Wed Jul 13, 2022 9:32 pm
by battlevonwar
kentcol wrote: Wed Jul 13, 2022 9:29 pm Keep getting error messages when trying to update from the launcher.
Goto Mypage and sign in to your Matrix Account, there will be a Civil War Patch Download as a Zip there you can utilize instead of the updater. It's at the top of this screen...between community and help

Re: There is a new version out?

Posted: Wed Jul 13, 2022 9:33 pm
by battlevonwar
Unfortunately, look at the new map and the old. I just had a unit spawn in with the old rules(it's got the old rules values)... The game under older version is the old game and not the new patched one. The Scripts are different(not just the map) so no bueno
ElvisJJonesRambo wrote: Wed Jul 13, 2022 8:57 pm I've got some games started on 1.01. Games are early, does 1.02 take over from here on out on those games?

Re: There is a new version out?

Posted: Wed Jul 13, 2022 10:17 pm
by BiteNibbleChomp
Beriand wrote: Wed Jul 13, 2022 7:47 pm Well, 1864/02/01 is waaay to late to change your mind about European intervention :P Strange one.
That's when it happened historically :D
Beriand wrote: Wed Jul 13, 2022 7:47 pm It seems that Garibaldi lost some experience, but still no-brainer to take. Always something, though.
We'll see, 1.5 experience stars instead of 3 is going to drop him from the 'strategic god' he was being reported as to something more in line with other generals on the map. I'll keep watching this, there's certainly scope for further changes should they prove necessary.
Beriand wrote: Wed Jul 13, 2022 7:53 pm
• DE 513 will no longer be associated with DE 525
What does this mean? I kind of fail to see the difference, wonder if anything important.
That's just me fixing an error someone pointed out. All it means is the Emancipation DE will now fire correctly in those campaigns.
ElvisJJonesRambo wrote: Wed Jul 13, 2022 8:57 pm I've got some games started on 1.01. Games are early, does 1.02 take over from here on out on those games?
My understanding (though I have very limited PBEM experience so if I'm wrong do let me know!) is that games started under v1.01 will continue using the v1.01 rules, and only games started after v1.02 will use the new rules.

- BNC

Re: There is a new version out?

Posted: Thu Jul 14, 2022 1:50 am
by Hubert Cater
Just to add further clarification to the last part, coding changes go into effect right away, e.g. crash fixes etc., but campaign changes will not go into effect until you start a new game.