
https://www.dropbox.com/s/yjq30tsxm53np ... d.zip?dl=0
Moderator: Saint Ruth
Did you unzip it into the Campaigns folder that is typically found here?go_rascals wrote: ↑Fri Oct 14, 2022 7:31 pm I want to try this, but when I unzipped it into the Campaigns folder there is no .dat file and I get an error message when I try to load the mod.
[/quote]go_rascals wrote: ↑Sun Oct 16, 2022 11:28 pm That is where I placed it. All the other campaigns have a .dat file associated but there is not one with this mod.
Did you unzip it into the Campaigns folder that is typically found here?
C:\Users\[UserName]\Documents\My Games\Strategic Command - American Civil War\Campaigns
As this is where mods need to go.
BillRunacre wrote: ↑Mon Oct 17, 2022 9:41 am Perhaps try opening the mod in the Editor first.
When you open the Editor, use the right hand of the two Open buttons (it is blue rather than yellow, and will show "Open User Campaign" when hovering with the mouse over it.
I'll be interested to know whether you can open it without an error, and if having successfully done so, you can now play the campaign.
Many thanks for feedback it's very much appreciated. I have been waiting for feedback so that I can tweak things if need be.go_rascals wrote: ↑Sat Nov 05, 2022 5:18 pm Huzzah! I managed to get the mod loaded. Started my first game as USA v. CSA AI.
Played a few turns and noticed a few changes:
No blockade runner hexes.
Forts can be upgraded to ten SPs. Should make port defense a little easier for the CSA.
Indians have max SP of five. I like this change. I thought they were overpowered before.
Brigades max SP eight.
Looks like build limits have increased?
Looks like field artillery will have the same effect as in the other SC games.
Names on regiments/brigades are a nice touch.
Lowered USA research limit should balance play a bit.
Being able to build regiments should help in countering partisans.
Ability to build cavalry reiments should help to eliminate nasty ambushes.
Still early so none of my corps build have arrived yet so too early to tell their effect.
I'm liking this so far. Might post more thoughts as the game progresses. Thanks for your hard work.