Research Limit Mod
Posted: Tue Aug 23, 2022 2:58 pm
All,
I am curious since I can only test so fast if anyone else has adjusted research limits? I updated research to only allow one chit and then reduce research points about 1/4 for each side.
After one game, the results were encouraging. My goal was to help the CSA (AI) hold out past 1862 which they had done in none of my games. The slower pace of research and upgrades apparently aided the CSA. They were able to get a lot more units out, upgrade more consistently and generally felt like a much bigger threat. Both sides hit infantry weapons sometime in mid-late 1862 and level 2 in mid late 1863 which feels like a more "natural" progression of these tek levels.
I am curious since I can only test so fast if anyone else has adjusted research limits? I updated research to only allow one chit and then reduce research points about 1/4 for each side.
After one game, the results were encouraging. My goal was to help the CSA (AI) hold out past 1862 which they had done in none of my games. The slower pace of research and upgrades apparently aided the CSA. They were able to get a lot more units out, upgrade more consistently and generally felt like a much bigger threat. Both sides hit infantry weapons sometime in mid-late 1862 and level 2 in mid late 1863 which feels like a more "natural" progression of these tek levels.