Naval bombardment vs units in a structure
Posted: Mon Sep 05, 2022 4:29 am
Is there a common rule here on how units in structures naval bombarded can avoid damages, with the structure targeted instead? Is it moddable, on a per structure basis?
I have noticed that ships in harbors avoid damage 80-90% of the time. This % is dependent on what? If the harbor is at 0 strength, does this protection apply?
Similarly, forts sitting on even a minor supply source are much (much) more resistant to damage. The issue is that sometimes they are on such resources just for the supply level (Pulaski for example to get supply 3, otherwise it would be at 0 given it is in a one-hex island). But the intent was perhaps not to make the fort more resistant.
So again, can this be modded, on a per structure basis? Or a tech increasing chance of dealing damages to structures?
I have noticed that ships in harbors avoid damage 80-90% of the time. This % is dependent on what? If the harbor is at 0 strength, does this protection apply?
Similarly, forts sitting on even a minor supply source are much (much) more resistant to damage. The issue is that sometimes they are on such resources just for the supply level (Pulaski for example to get supply 3, otherwise it would be at 0 given it is in a one-hex island). But the intent was perhaps not to make the fort more resistant.
So again, can this be modded, on a per structure basis? Or a tech increasing chance of dealing damages to structures?