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[Solved]Editor failed open SCN file
Posted: Tue Mar 12, 2024 12:36 pm
by cristianwj

- QQ截图20240312203359.jpg (108.04 KiB) Viewed 1644 times
As picture above, when load standalone SCN file, it always show up this error for me.
Log enclosed.
Re: Editor failed open SCN file
Posted: Tue Mar 12, 2024 1:29 pm
by CapnDarwin
Was this a custom scenario or one of the ones from the game? Do you have any custom scenarios loaded? I am seeing no issues with 2.1.4.8093 in beta test mode. We will keep looking.
Re: Editor failed open SCN file
Posted: Wed Mar 13, 2024 1:31 am
by cristianwj
According to my friends, they havn't meet this problem.
It's an original scenario.
I have reinstall the game from Steam and uninstal Matrixgames version, this problem also exist.
So weird.
Re: Editor failed open SCN file
Posted: Wed Mar 13, 2024 1:56 am
by cristianwj
date/time : 2024-03-13, 09:54:42, 724ms
computer name : LAPTOP-QLR67VFJ
user name : crist
registered owner : HP / HP
operating system : Windows 10 x64 build 19045
system language : Chinese (Simplified)
system up time : 1 hour 34 minutes
program up time : 2 minutes 24 seconds
processors : 8x Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz
physical memory : 828/8040 MB (free/total)
free disk space : (C:) 26.03 GB (D:) 217.32 GB
display mode : 1920x1080, 32 bit
process id : $3298
allocated memory : 452.28 MB
largest free block : 128944.98 GB
executable : FlashpointCampaigns.exe
exec. date/time : 2024-03-13 09:38
version : 2.1.4.8064
compiled with : Delphi 11
madExcept version : 5.1.3
callstack crc : $031eae81, $074c90c4, $074c90c4
count : 8
exception number : 1
exception class : ERangeError
exception message : Range check error.
main thread ($2c70):
00f6916d +05d FlashpointCampaigns.exe System DynArraySetLength
0301f2b9 +079 FlashpointCampaigns.exe uTerrain 655 +3 TMap.GetAllLocations
02cd6562 +1d2 FlashpointCampaigns.exe OpMap 5621 +10 TfOpMap.DrawDeploymentAreaOverlayFor
0308b613 +663 FlashpointCampaigns.exe uGame 8952 +91 TFPC_Game.ScrubState
02bb4f77 +197 FlashpointCampaigns.exe Unit1 13289 +25 TfMain.ScrubGameState
02c57ece +01e FlashpointCampaigns.exe ScenEd 3438 +2 TfScenEditor.ClearSCNFile
02c4e89e +14e FlashpointCampaigns.exe ScenEd 1628 +23 TfScenEditor.btnLoadStandAloneSCNClick
014dd9bc +04c FlashpointCampaigns.exe sButton 451 +4 TsButton.Click
014e0e58 +d58 FlashpointCampaigns.exe sButton 1414 +303 TsButton.WndProc
0216f783 +f33 FlashpointCampaigns.exe sGroupBox 1521 +291 TsGroupBox.WndProc
014e0e58 +d58 FlashpointCampaigns.exe sButton 1414 +303 TsButton.WndProc
0309a101 +061 FlashpointCampaigns.exe FlashpointCampaigns 308 +4 initialization
Re: Editor failed open SCN file
Posted: Wed Mar 13, 2024 1:57 am
by cristianwj
Load Campaign SCN file is OK
But error will show up when I load standalone SCN file.
I can set up a custom scenario, but after save, I couldn't load it again.
--------------------
Problem solved!
I have delete all my custom scenario file and reinstalled the game.
Maybe scenario file created in old version would cause some problem and crashed
Re: [Solved]Editor failed open SCN file
Posted: Wed Mar 13, 2024 11:32 am
by CapnDarwin
Glad it is up and running. Hopefully, you did not lose much work.
Re: [Solved]Editor failed open SCN file
Posted: Wed Mar 13, 2024 2:32 pm
by SgtZdog
I think Cap'n Darwin misread, and you're still having trouble with this.
This is a standalone scenario you created and it is not loading, correct? Can you upload your file here and we'll try to take a look?
Re: [Solved]Editor failed open SCN file
Posted: Fri Mar 15, 2024 2:03 pm
by cristianwj
SgtZdog wrote: Wed Mar 13, 2024 2:32 pm
I think Cap'n Darwin misread, and you're still having trouble with this.
This is a standalone scenario you created and it is not loading, correct? Can you upload your file here and we'll try to take a look?
Hi, SgtZdog!
I have upload my scenario which will cause error.
Maybe the reason is I have used Chinese characters in the name?