Air-dropped nuclear weapons
Posted: Sat Mar 08, 2025 10:55 pm
Greetings all,
With the release of the modding guides, I have been trying to implement air-dropped nuclear weapons in the game. I have the following lines added to the base US data file (obviously copied into a separate directory):
In "Munition Types":
NWB1_NUKE1 NWB1 B61 Test Nuclear Bomb NUKE AA 1 25000 8250 0 11 0 0 ANCR hvy arty.wav
In "Systems":
NWB1 B61 Test Nuclear Bomb AIB AA 1 100000 100000 0 0 0 0 bomb.wav
In "Units":
US42A F-16A Falcon (Nuclear Capable) F16.png NS-AIRAT.png Test Nuclear Capable F-16 AIRAT AIRAT 1979 1983 1 Jet 2400 0 13 18900 4 5 ABLW, AVS, NON DCM, ECM NVC, RWR2 NWB1:NWB1_NUKE1*1 8
All of this works well up to the point of allowing me to add the armed F-16 unit to a scenario and give it an airstrike order. However, when it executes the air strike, the nuclear effect is not applied after "A/C engaging ground targets" is displayed and no damage is inflicted on the targeted units. The aircraft also retains its munitions after going into R&R rather than expending them.
Can anyone tell me what might be happening here?
With the release of the modding guides, I have been trying to implement air-dropped nuclear weapons in the game. I have the following lines added to the base US data file (obviously copied into a separate directory):
In "Munition Types":
NWB1_NUKE1 NWB1 B61 Test Nuclear Bomb NUKE AA 1 25000 8250 0 11 0 0 ANCR hvy arty.wav
In "Systems":
NWB1 B61 Test Nuclear Bomb AIB AA 1 100000 100000 0 0 0 0 bomb.wav
In "Units":
US42A F-16A Falcon (Nuclear Capable) F16.png NS-AIRAT.png Test Nuclear Capable F-16 AIRAT AIRAT 1979 1983 1 Jet 2400 0 13 18900 4 5 ABLW, AVS, NON DCM, ECM NVC, RWR2 NWB1:NWB1_NUKE1*1 8
All of this works well up to the point of allowing me to add the armed F-16 unit to a scenario and give it an airstrike order. However, when it executes the air strike, the nuclear effect is not applied after "A/C engaging ground targets" is displayed and no damage is inflicted on the targeted units. The aircraft also retains its munitions after going into R&R rather than expending them.
Can anyone tell me what might be happening here?