My suggested features.
Posted: Sun Dec 17, 2023 12:37 pm
I only bother to write this because I like the game so it's not meant to be harsh:
-Even though the answer is right in the manual, its kind of unsexy to have to open it up one of the first thing you do, im happy to go through all the menus those contain interesting stuff, but the definition of various speed and intent of travel doesn't.Why did you not just call it walk, run and attack? It's be clear what you meant and if people wanted to know more they can look it up if they want to.
-Make the game into one, solid window like every other game. Make it play borderless full screen so it looks full screen but tabbing out to read messages you heard a bleep for in another app should take less than 1 second.
-When I make an order for bombard X hex, there's a delay before I can click OK, whick is mitigated by editing the values in the screen, meaning I have to, often, change a number I liked to a random one, then set it back, during gameplay.
-Make it so that every unit always has a HQ, and that you command whole HQs by default, not but find hq->select hq and all subordinates->order.
This way. the player has less clicking to do, yet any customization they would like to do, is still very much an option to them.
-Less Americans and Soviets in the scenarios I know this is cold war gone hot but there's a ton of countries in Europe and they all would've gotten involved. To my knowledge there's not a single way to face of Polish vs. French in the game.
-The speed of the play through of the round is to slow by a lot, and upon entering settings it's sort of clear you can fix it, but not how. Have 2 buttons, default and fast, and those who lose interest if the turn is too slow (I love this game its great but I was very close to shutting it down forever and uninstalling it 5 minutes in) could make it clear to the player that no, this game does not include looking at the screen and doing nothing very long periods of time.
-Speaking of, I'd like to be able to look at my units and take a deep dive into their equipment while waiting.
After the turn of course I need to be able to get the important information from the enemies turn comprehensively but succinctly.
-Superb job with the graphics, really nice that it looks good and you can tell what everything is. Counters, I've seen better.
-Definitively make the HQ unit have a logo indicating its an HQ and either move most of their assets to a new unit or keep them in regardless. Ctrl+H shouldn't be needed for finding HQs, because you always want to find a good spot, relative to your battle line, for your HQ regardless.
-Never make the OOB function trouble players by letting them shut down the window, and not building/reinforcing with units lacking proper chain of command, or a very large amount of unis under chain of command, or if you want to take your 3 self-propellered artillery and split it up among 3 units of tanks you've got in the field, you are left with an awkward HQ without anyone to command.
Thanks in case anyone working on the game read this, it's a good game.
-Even though the answer is right in the manual, its kind of unsexy to have to open it up one of the first thing you do, im happy to go through all the menus those contain interesting stuff, but the definition of various speed and intent of travel doesn't.Why did you not just call it walk, run and attack? It's be clear what you meant and if people wanted to know more they can look it up if they want to.
-Make the game into one, solid window like every other game. Make it play borderless full screen so it looks full screen but tabbing out to read messages you heard a bleep for in another app should take less than 1 second.
-When I make an order for bombard X hex, there's a delay before I can click OK, whick is mitigated by editing the values in the screen, meaning I have to, often, change a number I liked to a random one, then set it back, during gameplay.
-Make it so that every unit always has a HQ, and that you command whole HQs by default, not but find hq->select hq and all subordinates->order.
This way. the player has less clicking to do, yet any customization they would like to do, is still very much an option to them.
-Less Americans and Soviets in the scenarios I know this is cold war gone hot but there's a ton of countries in Europe and they all would've gotten involved. To my knowledge there's not a single way to face of Polish vs. French in the game.
-The speed of the play through of the round is to slow by a lot, and upon entering settings it's sort of clear you can fix it, but not how. Have 2 buttons, default and fast, and those who lose interest if the turn is too slow (I love this game its great but I was very close to shutting it down forever and uninstalling it 5 minutes in) could make it clear to the player that no, this game does not include looking at the screen and doing nothing very long periods of time.
-Speaking of, I'd like to be able to look at my units and take a deep dive into their equipment while waiting.
After the turn of course I need to be able to get the important information from the enemies turn comprehensively but succinctly.
-Superb job with the graphics, really nice that it looks good and you can tell what everything is. Counters, I've seen better.
-Definitively make the HQ unit have a logo indicating its an HQ and either move most of their assets to a new unit or keep them in regardless. Ctrl+H shouldn't be needed for finding HQs, because you always want to find a good spot, relative to your battle line, for your HQ regardless.
-Never make the OOB function trouble players by letting them shut down the window, and not building/reinforcing with units lacking proper chain of command, or a very large amount of unis under chain of command, or if you want to take your 3 self-propellered artillery and split it up among 3 units of tanks you've got in the field, you are left with an awkward HQ without anyone to command.
Thanks in case anyone working on the game read this, it's a good game.