Terrain readability is a major regression
Posted: Sun Apr 13, 2025 5:06 pm
Just wanted to point this out here. Here's a chunk of the Fulda Gap in Armored Brigade 1:
The 3D nature of the terrain doesn't help make it apparent because of how small the elevation shifts are relative to the area of play, and the fact that you do most play looking down at relatively steep angles doesn't help matters. Additional visual cues like the slope shading in AB1 are still incredibly necessary to make a map readable.
Here's the same in Armored Brigade 2:
The removal of the elevation shading in Armored Brigade 2 is an enormous regression to reading the elevation map relative to Armored Brigade 1, and trying to figure out your lines of sight was already a huge pain point in the first game.The 3D nature of the terrain doesn't help make it apparent because of how small the elevation shifts are relative to the area of play, and the fact that you do most play looking down at relatively steep angles doesn't help matters. Additional visual cues like the slope shading in AB1 are still incredibly necessary to make a map readable.