Chris21wen wrote: Mon Nov 27, 2023 5:25 pm
OK, got it.
Could you answer two more questions please.
First of all, this caveat: I've actively avoided looking at the in-game scripts, largely because I prefer to remain ignorant on what the AI is going to do, and even on how it operates.
AndyMac is clearly the go-to expert, but that said, I took a look at the game-start Luzon scripts to try and get a feel for how they operate. WARNING: Anyone reading this who prefers to be completely ignorant on this topic should stop reading now, although the "spoilers" which follow aren't particularly egregious.
Some scripts do not have an end date, mostly defence ones were you garrison bases. I'm asuming this means they never go dead? If so what state will the be in, active or are alway active of defend?
Yes, no end date means that any units assigned to these scripts will not be harvested by some other script. As an example, script #12 (Defend PI-A) kicks in when Script #1 completes on 12/28/41. This follow-on script has no end date, and the "Defense Units" tab lists 94 specific land units and assigns each one to a single base somewhere in the Philippine archipelago. As you know, the "Tactical AI" (for lack of a better phrase) is able to respond to adjacent enemy land units (i.e. move out to attack them), but I'm pretty sure that is overridden by this script. The units located at the base will stay at that base until they are destroyed or the game ends.
I'm less certain about the associated air units. It is interesting that unlike the LCUs, assigning a fixed base for Air Units is "optional" (for LCUs it is "mandatory"). That might mean that if a specific base is not assigned in the "Air Group Units" tab that they can move among the bases listed in the "Air Group Bases" tab, but that's just a guess.
Rear gaurd the description in the editor manual makes little sense. I think it works like this. The first base listed in an Assault Bases's list acts like a trigger to restart the script if that base or any other base in that list is attacked by land?
Let's look at Script #4 (Attack Luzon 19th Division) and see what that suggests. This script has no precursor script, and does have the "Rear Guard" box checked. It is activated on 3/1/42 and expires on 12/1/42. Three of the tabs are empty (nothing listed under Air Units, Air bases, or Defense units) but there are 5 units assigned to this script ("Assault Units" tab) and a string of 16 bases on the "Assault Bases" tab, several of which are repeats. According to the manual, Assault scripts send units to every base in sequence, and in this case they start at Iba and finish at Bataan. Kind of funny because that's only 2 hexes away, so they take a roundabout path to get there! Bataan is the "Trigger Base" and usually that means the script will end once that base is captured AND the end date of the script occurs.
Anyway, knowing all this, let's see what the manual says about "Rear Guard" scripts:
"Rear Guard targets first base in assault base list that is enemy owned or occupied and will re enter Active Mode if a base in its list is captured by the enemy during its period of activity."
That seems pretty clear.
Rear Guard means that - just like a normal Assault script (f/e Script #1 - Attack Luzon 14th Army) - the AI is given a list of bases to process in sequence. But unlike Script #1, the AI will proceed to the first enemy held base on the list, NOT the first base in the sequence. For example, the first four bases on the Script#4 list are Iba, Bayombong, Lingayen, and Clark
Field. Let's assume that on 3/1/42 the Japanese already control the first three - in that case the Rear Guard units will proceed DIRECTLY to Clark
Field. After that is taken - and assuming in this example that the Japanese hold the next 4 bases on the list, the Rear Guard won't bother with them but will march straight for the next occupied base on the list.
I'm not sure what would happen to the sequence if somehow the Allies were able to retake Base #2 (Bayombong) while also holding (for example) Base #10 (Batangas). Which would the AI go for first? Don't know, but it would definitely not rest until BOTH were taken. Well, at least until the ending date of the script!
Anyway, that is COMPLETELY different from a non-Rear Guard script. In Script #1, the Japanese units will pass through every base on the list, in sequence, all the way to the end. Once they finally arrive at and take (presumably) the Trigger Base, they will not leave that base until the script comes to an end.
Edit: Revised the "Rear Guard" paragraphs since my first explanation was inaccurate.