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Nemo121
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RE: BUGWAR 2006!

Post by Nemo121 »

AFTER ACTION REPORTS FOR 03/29/42

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TF 1086 encounters mine field at Palmyra (106,85)

Allied Ships
DD Benham, Mine hits 1, on fire

The first Allied probe into the area around Palmyra suffers a single loss due to my mines. Only 2,500 mines are still emplaced around Palmyra so I don't expect the minefields to cause much damage at all. What will be interesting is to see whether or not Trey lands there at all. He could still angle north for Johnston or push farther westward and attempt to take my 2nd echelon bases. Speculation, at this stage, is pointless. I will bide my time and await developments. Extremely strong surface and naval air elements are available should Trey push westward.

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Sub attack at 136,49

Japanese Ships
SS I-26

Allied Ships
TK Robert E Hopkins, Torpedo hits 1, on fire

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ASW attack at 136,49

Japanese Ships
SS I-26

Allied Ships
DD Ward
DD Shaw
DD Conyngham

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Day Air attack on Ahmadabad , at 24,8


Allied aircraft
Buffalo I x 12
Blenheim IF x 6
Blenheim I x 27
Blenheim IV x 27
Wellington III x 52
Martin 139 x 3
Beaufort V-IX x 16
P-40B Tomahawk x 6


No Allied losses

Airbase hits 5
Airbase supply hits 5
Runway hits 32

Allied airpower is unmasked. There's nothing here that the naval fighter division in India cannot handle but before I unmask my own strength I must take care of Koepang/Derby. If Trey still has not advanced on Koepang by the beginning of April I will launch a carrier raid to destroy his shipping and remove much of the threat to Koepang once and for all. Admittedly my carrier group losses will be heavy if forced to engage within his fighter envelope but I have over 100 naval pilots in Osaka awaiting disbandment in order to replenish carrier group losses. This should prove more than sufficient to cover losses over Derby and Johnston in the next couple of weeks.
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Day Air attack on Colombo , at 14,24

Japanese aircraft
Ki-49 Helen x 83

Allied aircraft
Wirraway x 5

Japanese aircraft losses
Ki-49 Helen: 1 damaged



Allied ground losses:
12 casualties reported

Runway hits 12

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Day Air attack on Koepang , at 28,77


Allied aircraft
Hudson I x 42


No Allied losses

Airbase hits 3
Airbase supply hits 2
Runway hits 8

--------------------------------------------------------------------------------
Day Air attack on Koepang , at 28,77


Allied aircraft
B-17C Fortress x 9
B-17E Fortress x 9


No Allied losses

Japanese ground losses:
28 casualties reported

Port hits 1

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Day Air attack on Palmyra , at 106,85


Allied aircraft
F4F-4 Wildcat x 8
SBD Dauntless x 152


No Allied losses

Japanese ground losses:
25 casualties reported

Airbase hits 13
Airbase supply hits 4
Runway hits 91

This looks to me like the full complement of Dauntlesses carried by 5 US CVs. In reaction I will place a Mavis Chutai at Johnston. It will suffer extensive losses to enemy LBA but will provide me with much-needed recon of any Allied movements northward from Palmyra. Baker has a Betty Daitai and Mavis Chutai and should provide me warning of movements westward from Palmyra.

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Day Air attack on 28th Chinese Corps, at 40,35

Japanese aircraft
Ki-43-Ib Oscar x 64
Ki-21 Sally x 12
Ki-48 Lily x 40
Ki-49 Helen x 45

No Japanese losses


Allied ground losses:
175 casualties reported

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Day Air attack on 50th Chinese Corps, at 40,35

Japanese aircraft
Ki-43-Ib Oscar x 4
Ki-21 Sally x 6
Ki-48 Lily x 15
Ki-49 Helen x 9

No Japanese losses


Allied ground losses:
48 casualties reported

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Day Air attack on 5th Chinese Cavalry Corps, at 45,35

Japanese aircraft
Ki-27 Nate x 29
Ki-43-Ib Oscar x 41
Ki-51 Sonia x 24
Ki-15 Babs x 2

No Japanese losses


Allied ground losses:
12 casualties reported

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Day Air attack on 44th Indian Brigade, at 22,13

Japanese aircraft
Ki-43-Ib Oscar x 12
Ki-49 Helen x 28

No Japanese losses


Allied ground losses:
98 casualties reported
Guns lost 2

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Day Air attack on 23rd Indian Division, at 22,13

Japanese aircraft
Ki-43-Ib Oscar x 44
Ki-49 Helen x 25

No Japanese losses


Allied ground losses:
51 casualties reported

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Day Air attack on So.Sumatra Garrison Battalion, at 18,56

Japanese aircraft
Ki-21 Sally x 40
Ki-15 Babs x 2

Japanese aircraft losses
Ki-21 Sally: 1 destroyed


Allied ground losses:
47 casualties reported
Guns lost 2

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Day Air attack on TF at 106,82


Allied aircraft
F4F-4 Wildcat x 27
TBD Devastator x 15


No Allied losses

Japanese Ships
AP Peking Maru, Torpedo hits 2, on fire, heavy damage

Japanese ground losses:
57 casualties reported

--------------------------------------------------------------------------------
Day Air attack on TF at 106,82


Allied aircraft
F4F-4 Wildcat x 4
TBD Devastator x 14


No Allied losses

Japanese Ships
AP Peking Maru, on fire, heavy damage

Ah and one of my ships escaped too slowly. About 1000 men from one of the base forces on the Xmas/Palmyra axis accompany the ship to Davy Jones' locker. Of course, overall, my losses on this axis will prove quite acceptable.
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Ground combat at 45,35

Japanese Shock attack

Attacking force 51727 troops, 897 guns, 5 vehicles, Assault Value = 889

Defending force 75862 troops, 75 guns, 10 vehicles, Assault Value = 2222

Japanese max assault: 260 - adjusted assault: 120

Allied max defense: 2020 - adjusted defense: 371

Japanese assault odds: 0 to 1


Japanese ground losses:
1272 casualties reported
Guns lost 38

Allied ground losses:
217 casualties reported
Vehicles lost 1

This attack was the result of an erroneous order. I was trying to launch a probing attack by one unit to assess the enemy strength and ended up ordering my entire force to Shock Attack. OOPS!!! Hopefully they can withstand the enemy counter-attack next turn.

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Ground combat at 23,6

Japanese Shock attack

Attacking force 1939 troops, 0 guns, 135 vehicles, Assault Value = 82

Defending force 1070 troops, 0 guns, 0 vehicles, Assault Value = 1

Japanese max assault: 122 - adjusted assault: 148

Allied max defense: 0 - adjusted defense: 1

Japanese assault odds: 148 to 1


Allied ground losses:
38 casualties reported


Defeated Allied Units Retreating!

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Ground combat at 23,16

Japanese Shock attack

Attacking force 24102 troops, 266 guns, 0 vehicles, Assault Value = 499

Defending force 214 troops, 2 guns, 0 vehicles, Assault Value = 1

Japanese max assault: 954 - adjusted assault: 433

Allied max defense: 0 - adjusted defense: 1

Japanese assault odds: 433 to 1



Allied ground losses:
66 casualties reported
Guns lost 1


Defeated Allied Units Retreating!

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Ground combat at 23,47

Japanese Bombardment attack

Attacking force 5362 troops, 182 guns, 0 vehicles, Assault Value = 55

Defending force 2480 troops, 0 guns, 0 vehicles, Assault Value = 2



Allied ground losses:
32 casualties reported


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Ground combat at Chandpur

Japanese Shock attack

Attacking force 288 troops, 0 guns, 0 vehicles, Assault Value = 17

Defending force 11884 troops, 170 guns, 4 vehicles, Assault Value = 177

Japanese max assault: 12 - adjusted assault: 0

Allied max defense: 185 - adjusted defense: 76

Japanese assault odds: 0 to 1 (fort level 3)

Japanese ground losses:
184 casualties reported


A stay-behind divisions is holed up in Chandpur. Three divisions have been assigned to mop up south-eastern India and should be more than sufficient to clear Chandpur and Diamond Harbour ( the home of another stay-behind division) when the time comes.
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
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Nemo121
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RE: BUGWAR 2006!

Post by Nemo121 »

AFTER ACTION REPORTS FOR 03/30/42

The main news today is that the carrier airgroups of the carriers committed to cover the invasion of India have been replenished. Almost 100 navy pilots have been transferred from fighter ( 40) , Betty (27) and floatplane squadrons (another 30) at Osaka into my carrier airgroups at Kendari and Midway. The offensive power of the naval air arm has now been replenished and will be used to strike against American and Australian forces over the next 3 months. It is going to require a lot of fancy footwork but with 3 CVEs, 6 CVs and 4 CVLs at sea and Junyo due in 3 days with Hiyo due to follow by the end of the month I think that I ought to be able to use my carrier strike force to blunt American and Australian offensives in the next few months.

Elsewhere the drive on Yunan continues and Chinese forces are being worn down by continued forced retreats exactly as envisioned. Once out of the mountains I have high hopes that the 3rd Provisional Tank Division alone will suffice to drive the Chinese before it.


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Day Air attack on Colombo , at 14,24

Japanese aircraft
Ki-49 Helen x 80
Ki-46-II Dinah x 6

Allied aircraft
Wirraway x 5
Hurricane II x 2

No Japanese losses

No Allied losses

Runway hits 1

My bombers are flying above the ceiling of the defenders. Damage inflicted is minimal but, then again, my aim is not to inflict damage, it is to keep the bombers gainfully employed while conditions for a massed bomber offensive against Karachi are put in place. Once Bombay falls I will fly in 2 Oscar Sentai and a Zero Daitai as well as 1 Army Bomber Division. I want to see how quickly I can expect the RAF to react to a rebasing. Losses will, I am certain, be heavy and with such a small force I cannot hope to blunt the RAF attack. On the other hand when the time comes to commit my land-based airpower in earnest knowing the speed and strength of the RAF reaction will save me far more planes and pilots in the long run. Ruthless and calculating? Yes but that's strategy for you.

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Day Air attack on Singapore , at 23,50

Japanese aircraft
Ki-21 Sally x 180

Japanese aircraft losses
Ki-21 Sally: 11 damaged


Allied ground losses:
111 casualties reported
Guns lost 3
Vehicles lost 1

Airbase hits 6
Airbase supply hits 2
Runway hits 110

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Day Air attack on Koepang , at 28,77


Allied aircraft
Hudson I x 25


No Allied losses

Runway hits 5

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Day Air attack on Koepang , at 28,77


Allied aircraft
B-17C Fortress x 10
B-17E Fortress x 9


No Allied losses

Port hits 1
Port supply hits 2

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Day Air attack on 38th Chinese Corps, at 40,35

Japanese aircraft
Ki-43-Ib Oscar x 3
Ki-21 Sally x 6
Ki-48 Lily x 20
Ki-49 Helen x 12

No Japanese losses


Allied ground losses:
90 casualties reported

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Day Air attack on 28th Chinese Corps, at 40,35

Japanese aircraft
Ki-43-Ib Oscar x 64
Ki-21 Sally x 13
Ki-48 Lily x 33
Ki-49 Helen x 31

No Japanese losses


Allied ground losses:
104 casualties reported
Guns lost 2

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Day Air attack on 83rd Chinese Corps, at 45,35

Japanese aircraft
Ki-27 Nate x 35
Ki-43-Ib Oscar x 41
Ki-51 Sonia x 24
Ki-15 Babs x 2

No Japanese losses

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Day Air attack on 44th Indian Brigade, at 22,13

Japanese aircraft
Ki-43-Ib Oscar x 47
Ki-49 Helen x 25

No Japanese losses


Allied ground losses:
45 casualties reported

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Day Air attack on So.Sumatra Garrison Battalion, at 18,56

Japanese aircraft
Ki-21 Sally x 42
Ki-15 Babs x 2

Japanese aircraft losses
Ki-21 Sally: 2 damaged


Allied ground losses:
42 casualties reported
Guns lost 1

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Day Air attack on Ahmadabad , at 24,8


Allied aircraft
Swordfish x 9
P-40B Tomahawk x 6


No Allied losses

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Day Air attack on Palmyra , at 106,85


Allied aircraft
F4F-4 Wildcat x 8
TBD Devastator x 30


No Allied losses

Airbase hits 1
Runway hits 16

Undoubtedly the rest of this force is set to naval attack in expectation of a sortie by my carriers. While they will sortie in 2 days time they won't do so in order to engage the American carriers. Threatening supply efforts will meet my needs just as well as engaging his carriers and at less risk to my long-term plans.

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Ground combat at 40,35

Japanese Shock attack

Attacking force 110573 troops, 811 guns, 575 vehicles, Assault Value = 2082

Defending force 53207 troops, 60 guns, 0 vehicles, Assault Value = 1413

Japanese max assault: 3596 - adjusted assault: 1068

Allied max defense: 1102 - adjusted defense: 196

Japanese assault odds: 5 to 1


Japanese ground losses:
3631 casualties reported
Guns lost 37
Vehicles lost 22

Allied ground losses:
1363 casualties reported
Guns lost 11

Defeated Allied Units Retreating!

And there go the rest of them.


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Ground combat at 45,35

Japanese Bombardment attack

Attacking force 41041 troops, 715 guns, 5 vehicles, Assault Value = 808

Defending force 75641 troops, 73 guns, 9 vehicles, Assault Value = 2227


Allied ground losses:
267 casualties reported


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Ground combat at Bombay

Japanese Bombardment attack

Attacking force 66179 troops, 661 guns, 13 vehicles, Assault Value = 1756

Defending force 9450 troops, 41 guns, 352 vehicles, Assault Value = 133


Allied ground losses:
53 casualties reported
Guns lost 1

This was a probe preparatory to a full-scale attack.

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Ground combat at 22,5

Japanese Shock attack

Attacking force 1939 troops, 0 guns, 135 vehicles, Assault Value = 82

Defending force 780 troops, 0 guns, 0 vehicles, Assault Value = 1

Japanese max assault: 140 - adjusted assault: 99

Allied max defense: 0 - adjusted defense: 1

Japanese assault odds: 99 to 1


Allied ground losses:
11 casualties reported


Defeated Allied Units Retreating!

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Ground combat at 23,47

Japanese Bombardment attack

Attacking force 5372 troops, 183 guns, 0 vehicles, Assault Value = 55

Defending force 2441 troops, 0 guns, 0 vehicles, Assault Value = 3



Allied ground losses:
36 casualties reported

John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
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Nemo121
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RE: BUGWAR 2006!

Post by Nemo121 »

AFTER ACTION REPORTS FOR 03/31/42

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Day Air attack on Colombo , at 14,24

Japanese aircraft
Ki-49 Helen x 87
Ki-46-II Dinah x 7

Allied aircraft
Wirraway x 5
Hurricane II x 2

Japanese aircraft losses
Ki-49 Helen: 1 destroyed



Allied ground losses:
5 casualties reported

Airbase supply hits 1
Runway hits 1

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Day Air attack on Singapore , at 23,50

Japanese aircraft
Ki-21 Sally x 178

Japanese aircraft losses
Ki-21 Sally: 1 destroyed, 6 damaged


Allied ground losses:
66 casualties reported
Vehicles lost 2

Airbase hits 1
Runway hits 113

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Day Air attack on Koepang , at 28,77


Allied aircraft
Hudson I x 18


No Allied losses

Runway hits 1

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Day Air attack on 4th Tank Regiment, at 22,4


Allied aircraft
Hurricane II x 8
Blenheim I x 7
Blenheim IV x 7
Wellington III x 20
Martin 139 x 3
Beaufort V-IX x 3
P-40B Tomahawk x 3


No Allied losses

Japanese ground losses:
83 casualties reported
Vehicles lost 6

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Day Air attack on 7th Tank Regiment, at 22,4


Allied aircraft
Hurricane II x 12
Blenheim IF x 5
Blenheim I x 12
Blenheim IV x 12
Wellington III x 24
Beaufort V-IX x 6
P-40B Tomahawk x 3


No Allied losses

Japanese ground losses:
87 casualties reported
Vehicles lost 5


If this pattern continues some LRCAP over my infantry divisions as they advance should yield excellent results, especially given the limited range of the Hurricane II.

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Day Air attack on 35th Chinese Corps, at 45,35

Japanese aircraft
Ki-27 Nate x 38
Ki-43-Ib Oscar x 42
Ki-51 Sonia x 24
Ki-15 Babs x 2

No Japanese losses


Allied ground losses:
37 casualties reported

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Ground combat at 45,35

Japanese Bombardment attack

Attacking force 41054 troops, 713 guns, 5 vehicles, Assault Value = 1292

Defending force 75333 troops, 71 guns, 7 vehicles, Assault Value = 2220


Allied ground losses:
299 casualties reported

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Ground combat at Bombay

Japanese Bombardment attack

Attacking force 66365 troops, 665 guns, 13 vehicles, Assault Value = 1774

Defending force 9361 troops, 42 guns, 343 vehicles, Assault Value = 125


Allied ground losses:
25 casualties reported
Vehicles lost 3

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Ground combat at Malir

Japanese Shock attack

Attacking force 1633 troops, 0 guns, 114 vehicles, Assault Value = 70

Defending force 550 troops, 0 guns, 0 vehicles, Assault Value = 1

Japanese max assault: 54 - adjusted assault: 56

Allied max defense: 0 - adjusted defense: 1

Japanese assault odds: 56 to 1 (fort level 2)

Japanese forces CAPTURE Malir base !!!


Allied ground losses:
20 casualties reported

Defeated Allied Units Retreating!

Karachi next.

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Ground combat at 23,47

Japanese Bombardment attack

Attacking force 5372 troops, 183 guns, 0 vehicles, Assault Value = 55

Defending force 2430 troops, 0 guns, 0 vehicles, Assault Value = 2


Allied ground losses:
10 casualties reported


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Ground combat at Diamond Harbor

Japanese Shock attack

Attacking force 7816 troops, 167 guns, 0 vehicles, Assault Value = 147

Defending force 13676 troops, 38 guns, 4 vehicles, Assault Value = 90

Japanese max assault: 136 - adjusted assault: 36

Allied max defense: 94 - adjusted defense: 118

Japanese assault odds: 0 to 1 (fort level 5)


Japanese ground losses:
318 casualties reported
Guns lost 12

Allied ground losses:
71 casualties reported

Oops, didn't see the riverside there and paid the price.
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
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Nemo121
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RE: BUGWAR 2006!

Post by Nemo121 »

AFTER ACTION REPORTS FOR 04/01/42

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ASW attack near Koepang at 28,77

Japanese Ships
PC Ch 9

Allied Ships
SS Shark

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ASW attack at 21,47

Japanese Ships
MSW W.4

Allied Ships
SS Trusty

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Day Air attack on Chungking , at 43,32

Japanese aircraft
Ki-43-Ib Oscar x 72
Ki-21 Sally x 25
Ki-48 Lily x 63
Ki-49 Helen x 57

Allied aircraft
I-153c x 4
I-16c x 19

Japanese aircraft losses
Ki-43-Ib Oscar: 4 destroyed
Ki-21 Sally: 1 destroyed, 3 damaged
Ki-48 Lily: 1 destroyed, 9 damaged
Ki-49 Helen: 1 destroyed, 4 damaged

Allied aircraft losses
I-153c: 4 destroyed
I-16c: 6 destroyed, 4 damaged
SB-2c: 3 destroyed


Allied ground losses:
68 casualties reported

Airbase hits 15
Airbase supply hits 8
Runway hits 166

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Day Air attack on Colombo , at 14,24

Japanese aircraft
Ki-49 Helen x 82
Ki-46-II Dinah x 6

Allied aircraft
Wirraway x 5
Hurricane II x 2

Japanese aircraft losses
Ki-49 Helen: 1 destroyed, 18 damaged

Allied aircraft losses
Wirraway: 1 damaged
Hurricane II: 1 damaged


Allied ground losses:
31 casualties reported
Guns lost 2

Airbase hits 20
Airbase supply hits 1
Runway hits 112

--------------------------------------------------------------------------------
Day Air attack on Singapore , at 23,50

Japanese aircraft
Ki-21 Sally x 177

Japanese aircraft losses
Ki-21 Sally: 2 destroyed, 13 damaged


Allied ground losses:
26 casualties reported
Guns lost 1

Airbase hits 1
Airbase supply hits 1
Runway hits 106

--------------------------------------------------------------------------------
Day Air attack on Koepang , at 28,77


Allied aircraft
Hudson I x 32


No Allied losses

Airbase hits 1
Runway hits 7

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Day Air attack on 4th Tank Regiment, at 21,3

A very interesting collection of aircraft range from Karachi. It will require more than 1 base to eliminate the aerial threat at Karachi.

Allied aircraft
Fulmar x 8
Lysander I x 45
Mohawk IV x 12
Buffalo I x 10
Hurricane II x 72
Blenheim IF x 9
Blenheim I x 19
Blenheim IV x 19
Wellington III x 40
Martin 139 x 3
Beaufort V-IX x 6
P-40B Tomahawk x 8
P-40E Warhawk x 20



No Allied losses

Japanese ground losses:
116 casualties reported
Vehicles lost 9

--------------------------------------------------------------------------------
Day Air attack on 23rd Indian Division, at 23,13

Japanese aircraft
A6M2 Zero x 14
Ki-43-Ib Oscar x 40

No Japanese losses

--------------------------------------------------------------------------------
Day Air attack on So.Sumatra Garrison Battalion, at 18,56

Japanese aircraft
Ki-21 Sally x 41
Ki-15 Babs x 2

Japanese aircraft losses
Ki-21 Sally: 2 damaged


Allied ground losses:
22 casualties reported
Guns lost 1

--------------------------------------------------------------------------------
Day Air attack on TF, near Koepang at 28,77


Allied aircraft
Hudson I x 4


No Allied losses

Japanese Ships
PC Ch 9

--------------------------------------------------------------------------------
Day Air attack on Ahmadabad , at 24,8


Allied aircraft
Swordfish x 9
P-40B Tomahawk x 6


Allied aircraft losses
Swordfish: 3 damaged

Runway hits 1

--------------------------------------------------------------------------------
Ground combat at Lucknow

Japanese Bombardment attack

Attacking force 1030 troops, 8 guns, 0 vehicles, Assault Value = 27

Defending force 5300 troops, 0 guns, 0 vehicles, Assault Value = 1

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Ground combat at 45,35

Japanese Bombardment attack

Attacking force 41066 troops, 715 guns, 5 vehicles, Assault Value = 1765

Defending force 74719 troops, 68 guns, 7 vehicles, Assault Value = 2186


Allied ground losses:
375 casualties reported
Vehicles lost 1

--------------------------------------------------------------------------------
Ground combat at Chungking

Japanese Deliberate attack

Attacking force 21896 troops, 51 guns, 0 vehicles, Assault Value = 5397

Defending force 158412 troops, 1062 guns, 0 vehicles, Assault Value = 3603

Japanese max assault: 168 - adjusted assault: 7

Allied max defense: 3745 - adjusted defense: 18777

Japanese assault odds: 0 to 1 (fort level 8)


Japanese ground losses:
1428 casualties reported
Guns lost 3

Allied ground losses:
66 casualties reported
Guns lost 3

I put in an assault by 4 Engineer Regiments in order to see if they could bring the fortification level down. It would appear that this isn't going to be a good way to begin reducing Karachi. I've read about combining Engineer attacks with bombardment and after resting for a week or so I'll try that next.

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Ground combat at 40,34

Japanese Shock attack

Attacking force 8754 troops, 5 guns, 561 vehicles, Assault Value = 302

Defending force 39193 troops, 30 guns, 0 vehicles, Assault Value = 1052

Japanese max assault: 586 - adjusted assault: 125

Allied max defense: 851 - adjusted defense: 103

Japanese assault odds: 1 to 1


Japanese ground losses:
207 casualties reported
Vehicles lost 22

Allied ground losses:
432 casualties reported
Guns lost 3

My attempt to "bounce" the Chinese out of another hex fails... barely. I will bring up my infantry divisions, Shock them out and then use my provisional tank division to try to bounce them out of the base they will retire into. It is probably built up to Level 9 forts and should be able, by relying on the Corps assigned to its defence ( as opposed to the shattered remnants streaming in from the hills), be able to withstand my tank regiments but nothing ventured, nothing gained.

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Ground combat at Bombay

Japanese Shock attack

Attacking force 98154 troops, 801 guns, 17 vehicles, Assault Value = 1787

Defending force 9220 troops, 43 guns, 333 vehicles, Assault Value = 115

Japanese engineers reduce fortifications to 7

Japanese max assault: 3518 - adjusted assault: 3720

Allied max defense: 109 - adjusted defense: 501

Japanese assault odds: 7 to 1 (fort level 7)

Japanese Assault reduces fortifications to 1


Japanese ground losses:
518 casualties reported
Guns lost 21
Vehicles lost 4

Allied ground losses:
110 casualties reported
Guns lost 4
Vehicles lost 2


Excellent, 7:1 odds and a reduction of 6 fortification levels. Bombay should fall tomorrow.

--------------------------------------------------------------------------------
Ground combat at Karachi

Japanese Deliberate attack

Attacking force 435 troops, 0 guns, 29 vehicles, Assault Value = 60

Defending force 74048 troops, 703 guns, 70 vehicles, Assault Value = 985

Japanese max assault: 3 - adjusted assault: 0

Allied max defense: 1066 - adjusted defense: 3089

Japanese assault odds: 0 to 1 (fort level 9)


Japanese ground losses:
94 casualties reported
Vehicles lost 10

Interesting. I knew the Tank Regiment didn't have a chance of achieving victory but this is invaluable intel. I am facing Level 9 forts, approximately 1000 AV and an adjusted AV of only 3089. This seems very low and gives me hope of being able to take Karachi rather quickly unless the adjusted defence increases markedly over the next fortnight.

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Ground combat at 23,47

Japanese Bombardment attack

Attacking force 5342 troops, 180 guns, 0 vehicles, Assault Value = 55

Defending force 2431 troops, 0 guns, 0 vehicles, Assault Value = 3



Allied ground losses:
6 casualties reported


--------------------------------------------------------------------------------
Ground combat at Lahore

Allied Shock attack

Attacking force 8542 troops, 119 guns, 0 vehicles, Assault Value = 173

Defending force 122 troops, 0 guns, 0 vehicles, Assault Value = 7

Allied max assault: 288 - adjusted assault: 101

Japanese max defense: 6 - adjusted defense: 1

Allied assault odds: 101 to 1 (fort level 0)

Allied forces CAPTURE Lahore base !!!


Japanese ground losses:
54 casualties reported


Defeated Japanese Units Retreating!

--------------------------------------------------------------------------------
Ground combat at Karachi

Allied Shock attack

Attacking force 58708 troops, 703 guns, 70 vehicles, Assault Value = 985

Defending force 1220 troops, 0 guns, 82 vehicles, Assault Value = 44

Allied max assault: 2106 - adjusted assault: 912

Japanese max defense: 28 - adjusted defense: 121

Allied assault odds: 7 to 1


Japanese ground losses:
105 casualties reported
Vehicles lost 8

Allied ground losses:
121 casualties reported
Guns lost 9


Defeated Japanese Units Retreating!

And the tank regiments are pushed out by the defending forces. No matter, I have the time and reserves to replenish these units before the siege will enter its final act.


--------------------------------------------------------------------------------
Ground combat at Diamond Harbor

Japanese Shock attack

Attacking force 1100 troops, 0 guns, 0 vehicles, Assault Value = 130

Defending force 13558 troops, 38 guns, 4 vehicles, Assault Value = 86

Japanese max assault: 0 - adjusted assault: 0

Allied max defense: 86 - adjusted defense: 87

Japanese assault odds: 0 to 1 (fort level 5)

Another Japanese unit moves across the riverside.

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Ground combat at 23,9

Japanese Shock attack

Attacking force 8463 troops, 102 guns, 0 vehicles, Assault Value = 337

Defending force 6962 troops, 40 guns, 356 vehicles, Assault Value = 198

Japanese max assault: 532 - adjusted assault: 184

Allied max defense: 178 - adjusted defense: 163

Japanese assault odds: 1 to 1


Japanese ground losses:
987 casualties reported
Guns lost 17

Allied ground losses:
10 casualties reported

An enemy Brigade has blocked the rail line to Ahmadabad. it poses no serious threat but it is bothersome and must be eliminated in order to secure my lines of supply before marching on Karachi. Once the 4 divisions committed to Karachi are freed by its collapse they will move to this location and eliminate this stay-behind.
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
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Capt. Harlock
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RE: BUGWAR 2006!

Post by Capt. Harlock »

Ground combat at Kohima

Japanese Shock attack

Attacking force 125 troops, 0 guns, 0 vehicles, Assault Value = 6

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Japanese max assault: 10 - adjusted assault: 12

Allied max defense: 0 - adjusted defense: 1

Japanese assault odds: 12 to 1 (fort level 2)

Japanese forces CAPTURE Kohima base !!!


Defeated Allied Units Retreating!

Here I have two bones to pick with the WITP code. First, bases are being captured with forces ridiculously small. Second, if there were no troops there, why are defeated Allied units retreating?
Civil war? What does that mean? Is there any foreign war? Isn't every war fought between men, between brothers?

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Nemo121
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RE: BUGWAR 2006!

Post by Nemo121 »

2 points in reply:

1. There were two base forces there. However they were out of supply and had been driven out of previous bases so they would have comprised nothing more than a few disabled support squads and a couple of AAA pieces.

2. One could argue the obverse also. It is possible to "hold" a base with a ridiculously low number of men also. Remember that "holding" bases etc isn't the same as controlling the 3,600 square miles of the hex. It is simply having enough men to keep the airfield +/- port safe. If you can hold it with 100 men then you should be able to take it with the same number.


Still, all that said, this is another obvious example of a bug. While the defending forces were miniscule they should have been able to put up some fight. In addition my attacking force actually comprised a bit over 3/4 of a Parachute Regiment and not 125 men as the game states. So, yet another bug but one which doesn't cost either side a city as the resulting, bugged, combat goes the way one would expect the non-bugged combat to go.
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RE: BUGWAR 2006!

Post by Nemo121 »

Summary of events to 1st April 1942.


All significant areas in the DEI have fallen. Bankha and Medan remain unmolested as I plan to destroy the support personnel there with the battleline as it returns from India in 6 to 8 weeks time in order to secure the oil resources intact. There's no rush as I already have 2593 tons of oil production every day, which will increase to 2700 tons once repairs are finished. In the meantime the uncaptured facilities at Bankha and Medan produce and stockpile 100 tons of oil for my later use every turn. I estimate that prior to my invasion of the Soviet Union my oil production will max out at roughly 2950 tons per day. That is sufficient to run an industry of 18000 HI per day which is my mid-42 target and will allow me to meet my production targets for that date.

In China events are proceeding apace and Chinese troops in the western regions will be pushed back to Yunan/Chungking in short order. I will, in the meantime, clear the troops from the river crossing north of Changsha and then concentrate all my force on Chungking. I estimate that I should be able to gather 8,000 AV there by the end of the month with a potential for that to increase to 10,000 AV as replacements for men and material flow in. Double that for most of my units being at 100% prep and once fortification levels fall a little Chungking will follow quickly. I doubt I will make my initial deadline of the end of April but I shouldn't miss it by too much.

India: Two weeks behind schedule... Karachi is isolated and once the mopping up of Indian Brigades is finished I can concentrate my full force on it. With the support of massed bomber forces and the battleline I expect Karachi to fall also. Again it will be a little late but not disastrously so.

Central Pacific and Australia: My efforts here over the next month are going to concentrate around putting in spoiling attacks. I believe that the spoiling operations in the Aleutians have achieved their aim and will buy me the time required to institute my defensive plan. With initial attacks on Palmyra having occurred I expect Palmyra to be assaulted somewhere between the 7th and 14th April. The Americans will believe that time is on their side and since this is their first offensive of the war I expect it to unfold somewhat tentatively and with overwhelming force... one reason I am defending Palmyra with so little. Its current garrison comprised 46 rather lonely soldiers, a levl of committment which I'm sure will surprise Trey and even readers of this AAR, despite all I have said about Palmyra and Xmas ( and indeed the entire Palmyra/Canton/Fiji/New Zealand axis ( excepting Noumea) being irrelevant until after Pearl has fallen) [:D]. In fact the soldiers are outnumbered more than 50 to 1 by the coastal mines. Now if only the bases defended by 50,000 men could also be defended by their square in mines.

Australia. I am seeing some indication of a decrease in the number of APs and AKs docked at Derby. This may be an indication of their being loaded for the invasion of Koepang... or it may just be the fog of war lending evidence to my whim. Either way my carriers will be committed to this axis and backed by the 162 Bettys and Nells at Kendari will do their best to sink sufficient of the shipping ( hopefully loaded with troops) to forestall any Australian attack into the DEI for the next few months until my Indian invasion forces can be freed up and rebuilt for the drive-by invasion of Northern Australia. I have seen 18 ships in Derby port for some time with another 10 or so in transit. At present only 9 ships are showing up in the port so I hope to catch 20 ships at sea. If I can sink even half I should be able to completely forestall any invasion. Two days of strikes should see that goal achieved.


I thought it would be useful to give a detailed exposition of a single component of my defensive plan. I have chosen Amchitka as it is the least important part of my perimeter and thus least important if someone should compromise it:

Amchitka defensive plan:
1. Dutch Harbour WILL be built to a level 4 airfield. As such it will be used to bomb Amchitka into subjugation. It will also provide a welcome means of attriting Allied twin and four-engined bomber forces and can be easily closed by naval bombardments when required. I am currently not building up Amchitka's port or airfield as my initial focus must be on withstanding an amphibious invasion. When I have level 9 forts in place I can re-focus on building up my offensive abilities.

2. The spoiling attacks have given me the time to bring the two full-strength Brigades which have rebuilt in Manilla in to strengthen the defences. With their addition over 1000 AV will be ready to protect Amchitka ( and neighbouring bases). Other bases in the Aleutians will be held with forces commensurate to their place in my plans.

3. Strong CD and AAA defences second only to Johnston Island are in place.

4. At present my minebelts are not up to the standard required of one of my first-line festungen but I still have slightly over 7,500 mines in place. By the end of April my minebelt should comprise at least 15,000 mines and I will feel safe enough to begin offensive preparations.

5. Strong naval forces will base out of subsidiary harbours in the region of Amchitka with a view to further disrupting landings and conducting lightning raids on Dutch Harbour should enemy transports attempt to marhsall there.

6. Preparations for an air bridge from Japan are also complete.

With a few minor alterations to account for local conditions this basic defensive plan ( operational, tactical and dispositional) is in effect at all of my festungen.


Production and Logistics

From a low of 1,850,000 tons of supply available to my forces after I finished my expansion of HI in the Home Islands near the end of the month my supply levels have grown to just short of 2,000,000. As expected once the majority of repairs in the DEI were completed supply levels have risen extremely well. With the capture of India I confidently expect supply levels to exceed 3 million tons by the end of May. I will then begin burning this supply at a prodigious rate by expanding my research and development of airframes at, frankly, ruinous levels. This expansion in R&D will occur at precisely the time as planned as the delay in my advance ( currently about 3 weeks behind schedule) has been balanced out by the fact that I managed to conduct offensive operations on an even tighter logistical shoestring than I had foreseen.

Fuel: Continues to stay at roughly the 4 million mark. At any one time I have about 300,000 tons on tankers bound for Noumea, Kendary, Midway, Amchitka and Baker so that must be taken into account also.

Heavy Industry: This is the tightest section. I expanded my HI by a bit over 800 points in the Home Islands but hadn't realised that it burnt 10 HI per HI expansion. So a comfortable margin of almost 14,000 HI became a very tight margin of just over 5000 HI. Still, I've reduced the over-production of some engine and plane types and should buy myself enough time to get the Indian HI into full production. Once Indian HI comes on-stream ( there is currently no oil in any of my Indian bases) my HI production should more than meet requirements and airframe and engine production can return to previous levels while my naval shipyard expansion can continue again.

Resources & Oil: Progressing well so far.

Naval Shipyards: My expansion will eventually take me to over 2200 naval shipyard points. At present I am able to accelerate all ships except the Shinano and Yamato class ships every turn. Even with current levels of production I am able to accelerate the Shinano one day in three. As major production items ( Hiyo, Junyo etc) are finished I will be able to accelerate Shinano and begin accelerating many of my submarines and smaller vessels. I'm still looking good for my mid-43 timeline.

Merchant Shipyards: Accelerating the CVEs and all my ARs is expensive. Still, it is worth it and I am still producing a few of the closer Tankers. I may look into increasing my naval shipyards by 50% in order to produce more pure merchants. My losses in merchant shipping have been fairly low recently and so there isn't an urgent need for any expansion right now.

Armament & Vehicle production: Steady production levels and the building up of a small reserve. Not bad considering the heavy fighting in China and the fact that replacements are ON pretty much everywhere.

Aircraft and Airframe Production: I'm building up small surpluses of both Mitsubishi and Nakajima engines whilst maintaining production of my fighters, bombers and patrol planes. Recon plane production has been halted at present because a large surplus is already present in my pools and with HI being tight I don't need the drain right now.


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RE: BUGWAR 2006!

Post by Rob Brennan UK »

Wow .. great detail thank you.

One question regarding engine production-

Do you have enough hickory planes to get the groups in the reinforcement lists ? else you may need a few more hitachi engines ( iirc hickory is 4e ? )Its a useless plane i know but its upgradeable none the less and japan loves its transport groups.[;)]

Also regarding R&D .. the manual is very very vague on 'boosting' the date of entry. From experience and reading AAR's only planes within one years arrival really benefit much from higher R&D. I have managed ( as a japan vs AI game ) to get some mid/late 43 planes advance a month ( or 2 if i get lucky) at the end of 42. he 44/45 arrivals never budged despite attempts to get the Shinden in early [;)]. I have never decided if swopping the late R&D factories to earlier types is a worth while effort or just leave well alone and hope. maybe swop more over as the date creeps closer.

You can accelerate ALL japanese combat shipping ?? ( bar the yamato hulls) crikey. [&o]
sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit :)
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RE: BUGWAR 2006!

Post by Ron Saueracker »

So, after basically investing most of the Pacific west of the dateline, the Indian subcontinent and China in just a year, and accelerated all production, and repaired all damaged resources, and expanded your industry...do you think perhaps that supply is just too universally available and in much too high a volume considering you are currently sitting on 2 million?
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RE: BUGWAR 2006!

Post by Nemo121 »

Rob,

My bad. my language betrays my thinking. I can accelerate all CVs, CVLs and CVs eligible for acceleration except the Yamato, Musashi and Shinano at this stage. In one month's time I should be able to accelerate Shinano also.

I am only accelerating a couple of CLs and DDs but wasn't thinking of them when I said "all" since the CLs and DDs aren't, to my mind, decisive units and so don't enter into my thinking to a great extent. As my carriers and BBs are completed I will begin accelerating my DDs and subs using my standard stratagem of "farthest out gets accelerated first" as that's the most cost-efficient way to maximise my fleet for mid-43.

As to transport groups etc. Yes, I have enough Hickorys... something like 29 in my pools and no operational groups. My only shortfall in transport planes lies in the MC21 ( only 10 present) and the H6K2L2 of which only two are extant. I don't think any new groups of either of these planes show up though so I should be OK.


Summary Screen.

Sorties: For the last few weeks the Allies have been putting in twice as many sorties as my forces. After disastrous operational losses in the first two months I learnt to break my strategic transfers into stages and have managed to more than halve my loss rate to operational causes.

Overall airplane losses are 2405 for the Allies and 1728 for the Japanese. Fully two-thirds of my losses are to FlAK and operational causes, the bane of all offensively-minded forces, so whilst there will be one further bloodbath over the next month as Karachi is reduced I expect my loss rate to decrease greatly in May, June and July... fully in time for a major pilot training programme in preparation for the losses which will be suffered in the campaign against Hawaii.


Base Control: Exactly 2/3rds of all bases on-map are now in Japanese hands. This, of course, is an irrelevance except insofar as it represents a temptation to penny-packet out my resources. I will do so the extent necessary to ensure all of my bases have Level 9 fortifications by the time the Allies reach them in 1943/44 but do no more than this.


Army Loss Points: I have lost 575 points worth of army forces but I believe the rewards have been well worth it. In China the troops holding the Kweiyang/Yunan axis have been broken and their ability to meaningfully delay me has been removed. My troops will reach Chungking a little later than I would have liked but still well within acceptable limits. In India only a little over 1000 AV has managed to fort up inside Karachi... Only the extreme fatigue of my forces on Ceylon is causing trouble as it is slowing their march on Colombo, allowing much of the British shipping to escape, and preventing these two divisions being used in the attack on Karachi.


Shipping losses: Well, I lost about 20 ships in the taking of India. While this number is very low the movement bug striking my AO convoy ( where it moved 3 hexes instead of 4 and thus was unprotected by KB when an Allied surface strike TF happened upon it) cost me 5 or 6 of my AOs and this will impact future operations. There were no aircraft or refueling issues with this AO TF. It was purely a case of a TF not moving as far as the game advertised it would.


In any case shipping losses are as follows: ( Allies / Japanese)

CV: 1/0
CVL: 1/0
BB: 6/0
BC: 1/0
CA: 4/0
CL: 11/ 2
CLAA: 3/0
DD: 37/ 21
APD: 0/ 1

DMS: 8/ 0
DM: 7/ 0

ML: 5/ 6
MSW: 26/ 6

PG: 7/ 5
PC: 0/ 3
PT: 21/ 1
AS: 5/ 0
AVD: 5/ 0
AV: 1/ 0

TK: 10 / 3
AO: 2 / 6
AP: 24 / 38
AK: 83 / 18
SS: 22/ 11

So, as you can see a fairly heavy toll has been taken of major enemy fleet units. The British fleet has been reduced to 1 or 2 BBs, 1 CV, a couple of cruisers and a half-dozen destroyers. Trey will either use them to prevent bombardment attacks on karachi ( an option if he believes it can hold out long enough for the 60 day transfer time for troops from the US West Coast) or evacuate them to Australia in order to more effectively oppose me at new Zealand.

The only two areas in which I have taken heavy losses are destroyers and AOs and replacements are on the way for both of these. Everything else is looking pretty good.


Aircraft Losses

B 17C: 24
B 17E: 49
B 18A: 33
LB-30: 37

A 20B: 10
B 25C: 6
B 26B: 30
Hudson I: 70
Beauforts: 23
Swordfish and Vildebeest: 108
Blenheims: 224
Wellington III: 110

Hurricane II: 178
P-40B: 206
P-40E: 166
Wirraway: 111


A6M2: 184
B5N Kate: 174
D3A Val: 67
G3M Nell: 134
G4M1 Betty: 70

Ki-21: 179
Ki-48: 21
Ki-49: 68

Ki-27: 95
Ki-43: 215

Army Divebombers: 57
Transports: 192

Interestingly fully half of my Betty losses were purely operational. My army bomber losses of 268 are more than covered by my production of 364 bombers in the past four months. Enemy four-engined bomber losses comprise over 260. Kate losses are also much, much higher than Val losses. I am going to double Kate production just to be certain. Whatever doesn't get used before 1944 will be useful for kamikaze attacks.
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RE: BUGWAR 2006!

Post by Nemo121 »

Well I think that question is incapable of being answered simply so I'll answer in point form:

1. I'm no expert on the Pacific War. My tastes run much more to the Eastern Front or manoeuvrist conflicts at the operational leel. The Pacific War is one of the more attritionist conflicts out there and extremely strategic so not really my thing. I'm much better at the tactical/operational level of things. In any case my knowledge of the minutiae of this conflict pales in comparison to that of others.

2. Supply in WiTP is massively undifferentiated and that leads to the problem I know others have noted of agricultural produce in Java being of as much utility in rebuilding shattered tank formations as the same volume of output from a massively industrialised city. This has obvious implications and flaws.


So, any comments I make below are on the basis that others are more qualified to judge whether or not the resource, oil and HI assignments at the beginning of the game are reasonable are not.

However, given the resource, oil and HI assignments at the beginning of the game and assuming them to be reasonable ( and also accepting the inherent codebase limitation of non-differentiation of supply) I would suggest that, no, I don't think that my supply levels are ahistorically high ( if the Japanese had managed to advance as quickly as I did). The reasons why are as follows:
a) I expended a great deal of effort ( and accepted losses to important naval and air units and several delays in my advance) to attrit the engineers at various key industrial complexes in the DEI. The end result was that I captured better than 90% of the resources and oil in these areas intact.
b) As I had budgeted for capturing these areas only 80% intact I had more than enough supply on hand to repair everything ASAP... and truth be told there is still one DEI base and several Phillipines bases which have not had their resources and production fully repaired.
c) As the extent of damage increases the difficulty of repairing it and the impact on one's economy increases not linearly but logarithmically. So, 20% damage is more than twice as discomfitting as 10% damage.


So while I'm not qualified to judge the presence of globally excessive HI or supply in-game given what IS on-map I don't think my supply levels are excessive. The Japanese problem was not in not having sufficient resources and oil to feed their war economy, it was in getting those base materials home for refinement... I do, however, wish they would differentiate supply a bit better so that units couldn't be rebuilt with technologically adanced weaponry as easily in Java as Japan. Also, IF there was any reduction in resource production then it would have to be global and matched by similar reductions in Allied aircraft production. I may not be an expert on the Pacific War but even I can tell that the number of four-engined, and to so extent, twin-engined bombers is excessive.
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RE: BUGWAR 2006!

Post by Ron Saueracker »

ORIGINAL: Nemo121

Well I think that question is incapable of being answered simply so I'll answer in point form:

1. I'm no expert on the Pacific War. My tastes run much more to the Eastern Front or manoeuvrist conflicts at the operational leel. The Pacific War is one of the more attritionist conflicts out there and extremely strategic so not really my thing. I'm much better at the tactical/operational level of things. In any case my knowledge of the minutiae of this conflict pales in comparison to that of others.

2. Supply in WiTP is massively undifferentiated and that leads to the problem I know others have noted of agricultural produce in Java being of as much utility in rebuilding shattered tank formations as the same volume of output from a massively industrialised city. This has obvious implications and flaws.


So, any comments I make below are on the basis that others are more qualified to judge whether or not the resource, oil and HI assignments at the beginning of the game are reasonable are not.

However, given the resource, oil and HI assignments at the beginning of the game and assuming them to be reasonable ( and also accepting the inherent codebase limitation of non-differentiation of supply) I would suggest that, no, I don't think that my supply levels are ahistorically high ( if the Japanese had managed to advance as quickly as I did). The reasons why are as follows:
a) I expended a great deal of effort ( and accepted losses to important naval and air units and several delays in my advance) to attrit the engineers at various key industrial complexes in the DEI. The end result was that I captured better than 90% of the resources and oil in these areas intact.
b) As I had budgeted for capturing these areas only 80% intact I had more than enough supply on hand to repair everything ASAP... and truth be told there is still one DEI base and several Phillipines bases which have not had their resources and production fully repaired.
c) As the extent of damage increases the difficulty of repairing it and the impact on one's economy increases not linearly but logarithmically. So, 20% damage is more than twice as discomfitting as 10% damage.


So while I'm not qualified to judge the presence of globally excessive HI or supply in-game given what IS on-map I don't think my supply levels are excessive. The Japanese problem was not in not having sufficient resources and oil to feed their war economy, it was in getting those base materials home for refinement... I do, however, wish they would differentiate supply a bit better so that units couldn't be rebuilt with technologically adanced weaponry as easily in Java as Japan. Also, IF there was any reduction in resource production then it would have to be global and matched by similar reductions in Allied aircraft production. I may not be an expert on the Pacific War but even I can tell that the number of four-engined, and to so extent, twin-engined bombers is excessive.

Thanks for your response Nemo.

This is my main issue as well. Be nice if they would just seperate supply from resources so modders could make this happen. Then all we'd need is to make supply "specialist" simply by placing restrictions on unit types, base sizes etc...no need for supply differntation (except perhaps just civilian and military in a further incarnation so that the game is at least playable).
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RE: BUGWAR 2006!

Post by aztez »

This one has been quite an Blitzkrieg!!! [:D]

Have you already moved into Karachi??? Personally I think that If you can win Karachi quickly than as an Allied player I would recommend that you move into Australia. It really is not that well defended in most places since you just don't have enough infantry at allied side.
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RE: BUGWAR 2006!

Post by Nemo121 »

Ron,

Unsure what you mean about making supply "specialist" by limiting unit types, base sizes etc?


Aztez,
Unfortunately Trey is putting Indian units astride my lines of communication and the usual issues surrounding elimination of cut off units is slowing the advance a little. Still, with the preponderance of units I have being brought to bear I don't mind taking my time in India. I'm going to secure my bases, build them up to their maximum size and unleash a massive bomber offensive in the meantime.

I don't plan to hit Hawaii before October and that means that so long as Karachi falls before mid-June I will be right on track... My revised timeline is a bit like this:
1. Karachi falls mid-June.
2. Northern Australia is invaded in early July.
3. New Zealand is invaded in mid-August.
4. Pearl is invaded at the end of October.
5. The rest of the Pacific is mopped up while the Army heads for the Soviet Union.
6. +/- Australia.

I don't mind letting Australia wallow a bit so long as it doesn't have the shipping or supply to be a major threat. That's all going well of course.
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RE: BUGWAR 2006!

Post by Rob Brennan UK »

"(except perhaps just civilian and military in a further incarnation so that the game is at least playable). ".

Ron you in a grumpy mood ? the 'game' is perfectly playable just not historicaly detailed in terms of the generic supply model ( bugs aside .. i know .. dont please start me on some of the bug issues).

Nemo - looks like your blitz overland to karachi paid off hansomely . how about taking bombay ( unless you have already ) and moving the entire army on karachi , while supplying from bombay rather than the madras etc. I'm assuming you have complete ( or soon will have) air superiority at least locally , for big AK runs to bombay. Ignore East india , take karachi, then take india 'backwards' from west to east[;)]. might be a viable solution to the annoying cut rail lines. ( can u post a piccie please so we followers might see the situation in india , and china too pls).

Nice to hear you have enough hickorys .. also i up the H6K-L2 pruduction as i find them really useful in the pacific , not sure if any more can be upgraded to the transport version with PDU, i have yet to play japan with pdu on past jan 42.

Given your DD losses, might be worth accelerating some of them rather than the shinano as without escorts a CV become a sub magnet ( AKA RL shinano and archerfish). also with merchants maybe accel MSW/PG replacements ( i think they are covered with merchant marine capacity). your merchant losses AP and AK are negligable considering how agressive you have been I dont see any use for more pure merchants any time soon. the AO losses are a small pain but with operation australia you'll be close to friendly ports (timor), same with NZ (noumea) and PH (midway/johnson) really. so imo no great loss. your aleution campaingn has worked out very well too. keep the allies very distracted and he lost way too many surface forces here.

IF you can keep to your timetable and take all your planned objectives I'll buy you a crate of your favoutite tipple ( virtual booze though .. postage from europe would be crippling ).. humm maybe a nice scotch though .. [:D]

P.S Ron . what happened to your CHS game where you were testing the supply levels , and doing rather well too i might add[;)] . also any conclusions drawn. apologies if i missed any but nothing in the old memory vat about any conclusive or semi conclusive results [&:]
sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit :)
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RE: BUGWAR 2006!

Post by Nemo121 »

Rob,

Here you go. A picture from 1st April. I don't plan to do any very serious fighting around Karachi until about the end of April but when I do go for it seriously I will hit it extremely hard. The reason for this delay is simply that I've decided to eliminate the forces in south-eastern and eastern India before going after Karachi seriously. I'm concerned about Trey's ability to nip out of Diamond Harbour and chandur, retake cities I've only lightly garrisoned and cut my HI levels by another 50% in those cities. Right now HI are my bottleneck and my reserves continuously hover around the 2000 point level.

Most of the HI in India isn't producing anything since there is no oil and much of my HI expansion in Japan isn't happening because of the FUBARed land supply allocation model... I have massive convoys on their way to solve each of these problems as there is no elegant solution. Basically 50,000 tons of oil is being shipped to Madras and about 140,000 tons of supplies are being shipped from Korea, various island bases and various other places in Japan to the 5 or 6 bases which I had targeted for expansion and which are, so far, failing to do so. Brute force has its uses.


As to the PGs etc... I have so heavily battered his submarine forces that my ASW groups are basically sitting in various nodal ports waiting for something to do. I don't think I've had a ship, apart from a minelayer on its way to Johnston, torpedoed in almost a month. Are you sure PGs etc come from the merchant pool? I had always assumed they came from the naval shipyard pool... I have a bit of a surplus of merchant points and have actually just created another 6 ARs in order to burn some of this excess.

As to DDs. I am accelerating the Agano and all of the 3.9 inch-armed DDs on my roster. These are reputed to be good CV escorts. As to the others... Well, I have CL-led DD TFs at each of my points of contact with up to 5 CL-led DD TFs at a couple of important bases. Essentially I have a large number of destroyers sitting around doing very little of anything because Allied ships are, in the main, staying well away from me. This is good as it tends to reduce my losses ;).


LOL! A very kind offer. As to postage from Europe... I'm no damned Yank ;). I'm just across the pond in Ireland ;). Fortunately for you though I'm not much of a drinker... can defend Ireland's reputation if requested but otherwise tend to leave it alone.


You can see the unit cutting the rail-line in the extreme top of that picture. There are a horde of other stay-behinds scattered all through south-eastern India. It'll take me most of the rest of the month to clear them up and then I'll just race northward. However my units are fatigued which will slow things also.

While basic the logistics model does tend to model "big strokes" things fairly well so long as you don't check to see if the minutiae are reasonable.

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RE: BUGWAR 2006!

Post by Rob Brennan UK »

Jeepers .. karachi is weak isnt it ! ..

apologies about location . nowt in your profile says much . i assumed you were from the USA ( phyciatrist and all ) .. americans seem to love therapy [;)].. so the emerald Isle .. whereabouts if you dotn mind me asking ? . I have been to dublin on the usual 6 nations booze weekend [;)].. and even saw president clinton at dublin airport back in the 90's .. ( my claim to fame )


Ah .. the unit in the woods .. humm .. yes that would be a pain . well placed by Trey though.Is that base SE of karachi on the coast ? proably not but it looks like a large delta from the map ..

how much has he in diamond harbour ? you could send in 2/3 of his strength and pin him here . allowing any excess to help elsewhere. also his supply is going to be finite too, although i'd guess its very good for the near future.

I see you dont have colombo either , good move in some ways ( like singapore) but it does tie down troops defending trincomalee ( OR just abandon Ceylon and get it back later on) . where are the big indian tank units ? thay can be very painful and im suprised not to see tham in karachi TBH.

all the same looks very very good from a japanese perspective
sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit :)
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Nemo121
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RE: BUGWAR 2006!

Post by Nemo121 »

The big Indian tank units are both on Ceylon. 1 was in Trimcomalee but was kicked into Colombo and the other started in Colombo. I am sending two divisions to Colombo and will destroy them there. Shouldn't be too tough but the trail is a killer.

The little base south-east of Karachi is coastal but so is the hex to its west... I had initially thought about landing directly there with 9 divisions ( 2 would have taken Trimcomalee) and working my way southward but eventually decided to just go for the easy option and take Madras instead.

There's a division and some BF units in Diamond Harbour and the same in Chandpur. I have two divisions heading for Diamond. They will clear it and then move on to Chandpur.

Adjusted AV for the defenders of Karachi is about 3000 AV. I figure my 9 divisions+ should have an adjusted AV of about double that + air and naval supremacy.


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okonumiyaki
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RE: BUGWAR 2006!

Post by okonumiyaki »

Hmm, not the late Fionn from BFC...?
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Nemo121
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RE: BUGWAR 2006!

Post by Nemo121 »

Not, late, no. Took a break from wargaming for a couple of years after that played itself out. Why do you ask?
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