Middle East 73

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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Johnus
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Joined: Thu May 23, 2002 6:40 am

Middle East 73

Post by Johnus »

Trying to play Middle East 73 (classic) against Arab AI, Egyptians do not cross canal to attack. Am I missing something. Syrians attack on Golan Heights just fine.
JAMiAM
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RE: Middle East 73

Post by JAMiAM »

ORIGINAL: Johnnie

Trying to play Middle East 73 (classic) against Arab AI, Egyptians do not cross canal to attack. Am I missing something. Syrians attack on Golan Heights just fine.
Looks like Elmer needs some help here. One of the tweaks we did for him was to have him not suicide his engineering assets by using them in attacks. It seems he's being too timid with them now, and not moving them onto the Suez Canal hexes, thus the rest of the Egyptian Army is sitting impotent waiting for the ferry man...[:D]

If you'd like, I can whip up a quick fixed scenario for your use on this, by redeploying the Arab bridging engineers to start on the Suez Canal hexes.
JAMiAM
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RE: Middle East 73

Post by JAMiAM »

Here you go. It includes a minor deployment edit, to deploy the Egyptian Bridging Engineers in fortified, garrison mode, so that the Arab PO has less trouble getting across the Suez Canal. Added MRPB setting of 3, and renamed to Middle East 1973, to differentiate the scenario from the original. Notes included in the Scenario Briefing.
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Middle East 1973.zip
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Johnus
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Joined: Thu May 23, 2002 6:40 am

RE: Middle East 73

Post by Johnus »

Thanks for the prompt response. What do I do with the attachment?
JAMiAM
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Joined: Sun Feb 08, 2004 6:35 am

RE: Middle East 73

Post by JAMiAM »

ORIGINAL: Johnnie

Thanks for the prompt response. What do I do with the attachment?
Download.
Unzip it.
Copy or move it to the scenario directory of your choice.
Play it.
Enjoy.
Johnus
Posts: 615
Joined: Thu May 23, 2002 6:40 am

RE: Middle East 73

Post by Johnus »

Thanks again. Worked like a charm.
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ralphtricky
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RE: Middle East 73

Post by ralphtricky »

ORIGINAL: JAMiAM
Looks like Elmer needs some help here. One of the tweaks we did for him was to have him not suicide his engineering assets by using them in attacks. It seems he's being too timid with them now, and not moving them onto the Suez Canal hexes, thus the rest of the Egyptian Army is sitting impotent waiting for the ferry man...[:D]
Actually, he's working as designed (it must have changed along the way.) Elmer looks at the objective track, and whenever he has to cross water, he looks to see if he needs to fix a bridge, or provide a ford to get there. In this scenario, there are no objective tracks for the bridging units so they sit there.

Another solution would have been to give him an objective on the other side of the river for the bridging units. I'll try that and see if it works.

Ralph
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: Middle East 73

Post by JAMiAM »

ORIGINAL: ralphtrick
ORIGINAL: JAMiAM
Looks like Elmer needs some help here. One of the tweaks we did for him was to have him not suicide his engineering assets by using them in attacks. It seems he's being too timid with them now, and not moving them onto the Suez Canal hexes, thus the rest of the Egyptian Army is sitting impotent waiting for the ferry man...[:D]
Actually, he's working as designed (it must have changed along the way.) Elmer looks at the objective track, and whenever he has to cross water, he looks to see if he needs to fix a bridge, or provide a ford to get there. In this scenario, there are no objective tracks for the bridging units so they sit there.

Another solution would have been to give him an objective on the other side of the river for the bridging units. I'll try that and see if it works.

Ralph

Actually, that's not the problem Ralph. There are objectives for those bridging engineers. Exactly one per formation, and they are each on the Suez Canal. If the objective hexes were not friendly controlled at start, then the order emphasis that the five, one-unit formations have of "Attack" might have caused them to advance to and "capture" the hexes. However, it was far safer and more reliable to simple pre-deploy them in the hexes that they were supposed to be in, anyway. I could have gotten a bit more elaborate, and split the units, spreading them out on more of the canal hexes, but that would have possibly caused other problems with later changes to the OOB, if anyone wanted to further modify the scenario.

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