ORIGINAL: Froonp
Here's what I came up with for the coastlines between Trondheim & Narvik.
I'm not as enthusastic here as for the Bergen-Kristiansand portion, but this is good enough. I should have chanded some all sea hexsides and added a land hex for it to be better, but I'm ok as like this too.
The small ports without names are supposedly Bodo and Tromso.
Also, I made the Swedish lakes thinner, to see what they looked like (and erased the underlying lake hexside).
In my opinion, even if they are that thin in reality, they should be painted less thin, as I think they not enough outstanding on the map, compared to the Finnish lakes (who would need thinning too if the Swedish lakes' thinning was to be kept).
I think the coast lines between Trondheim and Narvik look good now and definetely good enough for MWIF. The only thing I would comment is that Tromsø is probably placed in the wrong hex. The big island NW of where you placed Tromsø is the Senja island. And Tromsø is east of Senja island.
I think maybe it's more correct to place Tromsø in the hex 1xNE of where you placed Tromsø. I think Tromsø should be located on the vertical coast line of the mainland near the strait arrow to the island to the NW. It means that Tromsø is located a little bit to the left of the center of the hex.
The distances between Bodø and Narvik and Tromsø and Narvik are similar (slightly longer between Bodø and Narvik). So I think 4 hexes between Bodø and Narvik and 3 hexes between Narvik and Tromsø is pretty correct. Now it's only 2 hexes between Narvik and Tromsø.
I guess one reason for this is that the coast line north of Narvik except the newly drawn Lofoten and Vesterålen may have some minor mistakes. But it's not very big mistakes meaning they HAVE TO be redrawn.
I think the map of Norway is now starting to look really pretty. The lakes in northern Sweden look very nice now too. So keep up the great work Froonp. [:)] I feel we are getting closer and closer to finalizing the Scandinavian map area and can move on to another map area.