Suggestion to All scn Designers...

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

Moderators: Joel Billings, wdolson, Don Bowen, mogami

Guest
Posts: 46
Joined: Wed Sep 07, 2005 6:04 pm

RE: Suggestion to All scn Designers...

Post by Guest »

some remnants moved from Malaya
What?? When?? Maybe submarines evacuated some units from Malaya.
My Dinah reported in Burma armored unit, and indian division.
User avatar
Przemcio231
Posts: 1901
Joined: Tue Oct 11, 2005 9:39 am
Location: Warsaw,Poland,EU:)

RE: Suggestion to All scn Designers...

Post by Przemcio231 »

nope AP's i didn'y used subs for transport my AK and AP's were sneaking throught Mallaca Strait[:D] Armored Unit eiter you saw something wrong or its Fallow Bug ageain causing the Teleport!!!![:D] 
Image

Pinky: Hey Brain what are we goeing to do this evening?
Brain: The Usual Pinky we will try to take over the World;)
User avatar
Przemcio231
Posts: 1901
Joined: Tue Oct 11, 2005 9:39 am
Location: Warsaw,Poland,EU:)

RE: Suggestion to All scn Designers...

Post by Przemcio231 »

Well and back to the discussion the Wisest thing to avoid those garrison units send to Burma is to set Garrison Requirements to the Bases in India to keep those units there[:)] or make them Static. Any way it would be welcomed if the Garrison Requirements would be set to the Bases in the DEI to as Japs keeped Strong Garrisons there[:)] Any the main flaw of this game is total lack of Flexibility in Allied Reinforcements and Replacements... USA used what lousy 15% of their Resources on War with Japan???  In reality if the japs would do better USA would just increase the percent of Resources used and the game dose not allow that... and we got the things like in PzB game where allies run out of Hellcat's[:D]  Ohhh BTW its not a Division but small part of it...[:D] 

And one other Thing the other rediculus stuff is when you drop a fragment of a unit let's say 1 or 2 AV and it is blocking Supply Line... Well 60 mile hex and 200 soldiers on It i wounder how they will cover it[:D]
Image

Pinky: Hey Brain what are we goeing to do this evening?
Brain: The Usual Pinky we will try to take over the World;)
Guest
Posts: 46
Joined: Wed Sep 07, 2005 6:04 pm

RE: Suggestion to All scn Designers...

Post by Guest »

And one other Thing the other rediculus stuff is when you drop a fragment of a unit let's say 1 or 2 AV and it is blocking Supply Line... Well 60 mile hex and 200 soldiers on It i wounder how they will cover it
Chindits tactics. But in our game I withdrawn my parachutes. No problem.
Your problem is too little units in India and too much in Birma. Your mistake. And maybe too fast Japan offensive in Pacific. [:D]
User avatar
timtom
Posts: 1500
Joined: Wed Jan 29, 2003 9:23 pm
Location: Aarhus, Denmark

RE: Suggestion to All scn Designers...

Post by timtom »

ORIGINAL: Guest
Chindits tactics. But in our game I withdrawn my parachutes. No problem.

In fairness, the Chindits comprised a rather greater force that a few planeloads of para's (if this is the case) - one brigade during the first operation, six during the second, IIRC.
Where's the Any key?

Image
Guest
Posts: 46
Joined: Wed Sep 07, 2005 6:04 pm

RE: Suggestion to All scn Designers...

Post by Guest »

Some Dinah reprots from Burma. This planes don't fly to India.
Ki-46-II Dinah takes recon photos of 20th Indian Division
Ki-46-II Dinah takes recon photos of 23rd Indian Division
Ki-46-II Dinah takes recon photos of 3rd Carabineers Regiment
I remember also report about Assam Rifles.
User avatar
pauk
Posts: 4156
Joined: Sun Oct 21, 2001 8:00 am
Location: Zagreb,Croatia

RE: Suggestion to All scn Designers...

Post by pauk »

ORIGINAL: Przemcio231
And one other Thing the other rediculus stuff is when you drop a fragment of a unit let's say 1 or 2 AV and it is blocking Supply Line... Well 60 mile hex and 200 soldiers on It i wounder how they will cover it[:D]

just for your info, paras assaults are always seen as AV 0 even you drop more than half of unit....

Timtom, does it really matter? even 20 men IRL can capture enemy supply depot, secure or destroy bridge and close down supply routes.

The whole thing is simple - Przem made big mistake and he will pay for it (it seems). Sorry folks but this garnisons in India (static or not) is totally crap. What do you expect, that you can do mistakes and not pay for it?

Advice: you shouldn't ask yourself what your opponent should do. You should ask yourself what he COULD/CAN do....
Image
User avatar
Przemcio231
Posts: 1901
Joined: Tue Oct 11, 2005 9:39 am
Location: Warsaw,Poland,EU:)

RE: Suggestion to All scn Designers...

Post by Przemcio231 »

Yeach Pauk the Commonwealth sure has hundreds of units to garrison every freaking base in India!!!! cut this crap so when a Invasion comes they still has to sit in those bases weaiting for the japs to kill them.
Image

Pinky: Hey Brain what are we goeing to do this evening?
Brain: The Usual Pinky we will try to take over the World;)
Guest
Posts: 46
Joined: Wed Sep 07, 2005 6:04 pm

RE: Suggestion to All scn Designers...

Post by Guest »

You had empty bases in India even there where were units at start. But where is problem? I give you more than you lost when I droped parachutes. I stoped my offensive for five days!!! I withdrawn parachutes and don't drop theys more in India.
User avatar
Przemcio231
Posts: 1901
Joined: Tue Oct 11, 2005 9:39 am
Location: Warsaw,Poland,EU:)

RE: Suggestion to All scn Designers...

Post by Przemcio231 »

Ok Pauk i have 7 Inf Divisions , 11 Brigades Armored/Inf in India so cut the crap about sending to many units to Burma!!!!! the problem from the beggining are those Paras since i have to concentrate to stop Jap Advance im lacking small units to guard the bases in my Rear i don't exactly know how many Divisions did Guest Landed there but with supply lines blocked i have to use 100 AV units to clear the roads with could be cut the next day in other Place...  (Guest this is hipotetical situation ) also rember that i could not concentrate as i had to cover Bases all over the east coast of India... Don't you see the rediculus situation where Indian Brig/Div chases 200 men around the Area!!!???!!!! just to keep the supply routs open!!!! any way if im lucky i will be able to resist I even Lack the Base forces to build bases all around India so i have no Aircover till Guest will attack one of the Bases Close to Madras , Calcutta and so on...
Image

Pinky: Hey Brain what are we goeing to do this evening?
Brain: The Usual Pinky we will try to take over the World;)
Guest
Posts: 46
Joined: Wed Sep 07, 2005 6:04 pm

RE: Suggestion to All scn Designers...

Post by Guest »

To defence of bases are sufficient:
- base units,
- AA units,
- artillery units (my paras don't take base with artillery units).
You have plenty of this units.
User avatar
Hoplosternum
Posts: 657
Joined: Wed Jun 12, 2002 8:39 pm
Location: Romford, England

RE: Suggestion to All scn Designers...

Post by Hoplosternum »

Look if you have most of the Indian and British forces in India then you should be fine. Just retake the bases along you retreat line towards Karachi. Don't get cut off by significant forces and make sure your troops are not 'pathing' around tiny fragments that they can brush aside. If he has landed a big force then start a rapid withdrawal. Send some troops to slow him up but make sure you get back to the North West before him. Get your bombers to start working over his supply lines (airfield attack his bases to eat up supply etc.) as well as disrupting his forward troops as he advances deeper in to India.

The allies cannot defend the Indian coast against a large scale multiple division Japanese attack IMHO. But they do have enough troops to make a full conquest of India difficult if not impossible. If you get the bulk of your forces back to Karachi and the surrounding area it should be tough for him. Start building up those forts as they make a huge difference. Look at Sneers attacks on a cut off Chungking. Even greatly outnumbering the Chinese and piling supply in to China it still took a long, long time. And Karachi gets so much supply per day you will always be fully supplied and able to replace any losses. Plus reinforcement troops arriving steadily. While his forces will struggle to pull enough across the rail net to not be halved each attack. These forces are not the Chinese expeditionary troops that have nothing better to do than attack you in India. He needs them in a few months to help protect the Pacific and SRA. He can't stay in India too long.

Even if you have sent forces in to Burma by mistake, unless he has already got deep in to India, you should be able to air transport the bulk of the troops back to the India rail net in a few days per division. You should have multiple Dakota squadrons plus the Dutch transports there unless this is really early in '42. I usually send the Oz early Dakotas to India if I get them before the SRA route is cut.

If you have let him take Karachi, let him cut you off in the North East or over committed to Burma then you probably deserve to lose India [;)] If not India can be a big trap for him and you will eventually be able to reconquer it all while pining huge numbers of mobile troops and airforce down.
Allies vs Belphegor Jul 43 2.5:2.5 in CVs
Allies vs Drex Mar 43 0.5:3 down in CVs
Japan vs LtFghtr Jun 42 3:2 down in CVs
Allies vs LtFghtr Mar 42 0:1 down in CVs
(SEAC, China) in 3v3 Apr 42
Allies vs Mogami Mar 42 0:1 down in CVs
User avatar
Przemcio231
Posts: 1901
Joined: Tue Oct 11, 2005 9:39 am
Location: Warsaw,Poland,EU:)

RE: Suggestion to All scn Designers...

Post by Przemcio231 »

well i did not know that paras wount take a base with a Arty or AA unit with 0 AV no infantry and such from my previous experienced i noticed that arty units winthraw automaticly when the are alone at a hex with any unit with AV...

We are playing CHS Hopelsternum so i have a base in Aden... yech i know i have to deley him as for the Air force the deamn Zeros are unbetable for the moment... if i will be able to hold onto Madras and those bases north for a while i will be able to force him to send more and more units to India... well as for those units from Burma i can always fall back into China i hope My LBA can do a lot of Damage to him...
Image

Pinky: Hey Brain what are we goeing to do this evening?
Brain: The Usual Pinky we will try to take over the World;)
User avatar
Ron Saueracker
Posts: 10967
Joined: Mon Jan 28, 2002 10:00 am
Location: Ottawa, Canada OR Zakynthos Island, Greece

RE: Suggestion to All scn Designers...

Post by Ron Saueracker »

The point of this thread is that it IS gamey to exploit the fact that small fragments of para capable units or sub launched invasions can sceure entire urban centres and bases/islands if they are empty with all the implications this has on supply, ZOC etc just as well as a full unit , and early on we just don't have enough units to man every base.

Gamey, gamey, gamey.....[:-]
Image

Image

Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
Guest
Posts: 46
Joined: Wed Sep 07, 2005 6:04 pm

RE: Suggestion to All scn Designers...

Post by Guest »

Przemcio landed small groups from submarines in my bases. He told that they were reconessaice forces. But my small landing groups also were reconessaice units but his bases were empty... Not my mistake.
User avatar
Ron Saueracker
Posts: 10967
Joined: Mon Jan 28, 2002 10:00 am
Location: Ottawa, Canada OR Zakynthos Island, Greece

RE: Suggestion to All scn Designers...

Post by Ron Saueracker »

ORIGINAL: Guest

Przemcio landed small groups from submarines in my bases. He told that they were reconessaice forces. But my small landing groups also were reconessaice units but his bases were empty... Not my mistake.

The submarine landings are gamey as well considering the design. That's why I'm beginning to just not bother with any house rules aside from the opening turn limitations on the fantasy teleportation move bonus for Japan. Just too many holes to cover.
Image

Image

Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
User avatar
Przemcio231
Posts: 1901
Joined: Tue Oct 11, 2005 9:39 am
Location: Warsaw,Poland,EU:)

RE: Suggestion to All scn Designers...

Post by Przemcio231 »

Well yep but i did not land in empty bases and i will not do that i send those just to see what is present at the base... [:D] and he knew exactly that those bases would be empty as they are on the beggining[:D] cheez its my 1000 post or somethig[&o]

BTW i got a Teleporting unit i got a Teleporting Unit[:D][:D][:D][:D][:D][:D][:D][:D] it will be fun if it will teleport into let's say Palambang or maybe Tokyo[:D]
Image

Pinky: Hey Brain what are we goeing to do this evening?
Brain: The Usual Pinky we will try to take over the World;)
User avatar
Przemcio231
Posts: 1901
Joined: Tue Oct 11, 2005 9:39 am
Location: Warsaw,Poland,EU:)

RE: Suggestion to All scn Designers...

Post by Przemcio231 »

On Friday me and Guest will probably Play "Here I Stand" by GMT a board game for 6 players covering the Wars of Reformation the players chose from Protestant , Papacy , Turkey , Hapsburg , France , England i just apointed myself as the Pope Player and suggested that Guest will play Protestant so i could Excoumunicate and then Burn His Butt on some Stake[:D][:D] if he will play other power i will be only able to Excomunicate his Butt[:D][:D][:D] Fear my Wrath
Image

Pinky: Hey Brain what are we goeing to do this evening?
Brain: The Usual Pinky we will try to take over the World;)
User avatar
Hoplosternum
Posts: 657
Joined: Wed Jun 12, 2002 8:39 pm
Location: Romford, England

RE: Suggestion to All scn Designers...

Post by Hoplosternum »

Przemek I'm very envious! I can't find five other players, maybe one or two, but not five to give this a go.

I like the card driven war games. Have you tried any of the others? Paths of Glory is the only one I've played but I have a couple of other two player ones.
Allies vs Belphegor Jul 43 2.5:2.5 in CVs
Allies vs Drex Mar 43 0.5:3 down in CVs
Japan vs LtFghtr Jun 42 3:2 down in CVs
Allies vs LtFghtr Mar 42 0:1 down in CVs
(SEAC, China) in 3v3 Apr 42
Allies vs Mogami Mar 42 0:1 down in CVs
User avatar
pauk
Posts: 4156
Joined: Sun Oct 21, 2001 8:00 am
Location: Zagreb,Croatia

RE: Suggestion to All scn Designers...

Post by pauk »

ORIGINAL: Ron Saueracker

The point of this thread is that it IS gamey to exploit the fact that small fragments of para capable units or sub launched invasions can sceure entire urban centres and bases/islands if they are empty with all the implications this has on supply, ZOC etc just as well as a full unit , and early on we just don't have enough units to man every base.

Gamey, gamey, gamey.....[:-]

no it isn't gamey. This is a good strategy.... IIRC small bunch of German paras captured invincible Dutch fortresses - how gamey it was from damned Germans!

The only gamey thing with paras is canceling enemy movements (perfect opportunity for that is in the Philippines ( or Yunan - right Andy?[:D])....

I don't have problem with sub invasions on EMPTY bases, why should be matter if you invaded EMPTY base with troops loaded on AK or sub? But i do have problems with "sub recons" where you can get precise data on enemy defence....
Image
Post Reply

Return to “War In The Pacific - Struggle Against Japan 1941 - 1945”