ORIGINAL: Bismarck
ORIGINAL: Terminus
I'd expect it's because they're not as well known as WWII or the ACW...
That's no excuse.
In marketing terms... you bet your ass it's an excuse!
Moderator: maddog986
ORIGINAL: Bismarck
ORIGINAL: Terminus
I'd expect it's because they're not as well known as WWII or the ACW...
That's no excuse.
ORIGINAL: Warfare1
Some ideas for turn-based strategy games:
1) The Roman Empire from birth to death - the whole shebang... would be great to play.
3) A History of the World game. Build an empire through economics, politics and warfare...
ORIGINAL: Bismarck
Terminus,
Too true, unfortunately.
m10Bob,
Altough the original AoR engine would need work on handling Prussian open order formations and correcting the Chassepot's values, you're right on a tactical level. The true brillance of Moltke, however, was operational.
ORIGINAL: Flannel
Other games such as 'Alesia', 'Punic Wars', 'Crimea' there are so many era's such as the Campaigns of Alexander.
ORIGINAL: Hertston
ORIGINAL: Flannel
Other games such as 'Alesia', 'Punic Wars', 'Crimea' there are so many era's such as the Campaigns of Alexander.
Hmmm... got me thinking. Maybe a suggestion better suited to the "what old games should Matrix dig up next" thread [;)], but how about a remake/re-issue of the I-Magic Great Battles series which were ports of the GMT boardgames? I'd jump at buying a re-hash of the 'Collectors Edition' (Alexander, Hannibal, Caesar and the editor) that was fully XP and Vista compatible and with a suitable graphics make-over.
ORIGINAL: Warfare1
Some ideas for turn-based strategy games:
1) The Roman Empire from birth to death - the whole shebang... would be great to play.
2) Imperialism game from 1830 to 1913.
3) A History of the World game. Build an empire through economics, politics and warfare...
ORIGINAL: m10bob
Did I mention AGE OF RIFLES?[:D]
ORIGINAL: rhondabrwn
Seriously, now...
I would like to see a "Civilization" type game, done with a HUGE detailed map of the world (like 10 times bigger than Civ II), accurate graphics (not the animated cartoony type), and real military units with command, organization, and logistical support built in.
In other words, a world game that plays as easily as Civilization II, with colonization, economic development, cultural and scientific research, but with the military detail of TOAW or BII.
When I say "plays as easily as CIV II" I mean a technology tree that isn't as intimidating to manage as in HOI Doomsday and it's kin. A game that captures the sweep of world history without getting bogged down in the detail.
I love the concept of Europa Universalis, Victoria, HOI etc but, darn it, they are just not that much fun to play. A little too abstract, too many pop up windows, too much going on too fast... I don't know... I've been trying to get into Victoria Revolutions, but just keep bogging down. I want something realistic that feels more like a traditional wargame, but with that added level of strategic complexity.
That's why Civ II remains a game that can still hook me for hours on end even when I tire of it's successors. It just has the right "feel" and that's what I would like to see in a new game. One that focuses on real military tactics and not just flashy graphics and animated tanks and soldiers marching across the map.
In that case you can count at least Shogun: Total War, Rome: Total War, Lords of the Realms 3 and maybe Hearts of Iron serie.ORIGINAL: KG Erwin
Economics, politics, warfare? A game like this DOES exist -- "Medieval:Total War".
ORIGINAL: Matti Kuokkanen
In that case you can count at least Shogun: Total War, Rome: Total War, Lords of the Realms 3 and maybe Hearts of Iron serie.ORIGINAL: KG Erwin
Economics, politics, warfare? A game like this DOES exist -- "Medieval:Total War".