BFTB AAR: Race for the Meuse

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HansBolter
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RE: BFTB AAR: Race for the Meuse

Post by HansBolter »

Same time western sector:

As I suspected from the ghost oulines of possible unit locations I have a couple of American units between my advance guard positions.
With the large volume of enemy troops west of the river I started worrying if Knittel could hold the bridgehead on his own when I have weakend him
by sending his mech infantry company to block the northern road route into my flank at Froidville so I have ordered the panzer bn to overrun the
American units between my positions and reinforce the bridgehead.

Day 3 1000 hours western sector:



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RE: BFTB AAR: Race for the Meuse

Post by HansBolter »

2 hours later eastern sector:

Sandig has arived in Stavelot. I'm no longer anxious that I may not have sufficient force there to stem the growing tide of American units.
In fact I now have "bring it on" attitude!

There are three ghost outlines stacking up on the track in the woods north of the FJ. This turns out to be one of the best deployments I made the entire scenario.
After the frontal asault downhill on the town fails, the Amis take another tact and make their second concerted push at the town with a move through the woods.
(btw: I was very impressed by the AI as it kept coming back at me with different approaches and tactics).
The entrenched FJ absolutely refuses to budge and gives every last unit that comes down that trail a severe bloody nose.
There will be a stack of surrender/destroyed crosses there by games end.

That pesky engineer south of Trois Ponts is trying to get at the city but will run headlong into an artillery park.

The town on the hill northwest of Trois Ponts is an example of what I referred to earlier where I took too much of a defensive stance after the initial expansion.
instead of holding at that town and allowing the enemy to get the high ground with LOS/LOF on my supply road I should have pressed on at the bare minimum
to the top of the ridge and even better to the northern edge of the woods here the track enters giving me an LOS/LOF on units advancing into my northern flank
from the river crossings at Cheneux.

Since I didn't want to commit so much to holding Stavelot that I would risk not having sufficent strength at the van I have sent one of Sandig's batallions on to
reinforce Peiper as it will take me a little time to reshuffle the defenses at Stavelot to free up Peiper's bn there. They are passing through Trois Ponts now.

Day 3 1200 hours eastern sector:





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RE: BFTB AAR: Race for the Meuse

Post by HansBolter »

same time western sector:

Here it is high noon and my panzers have been idling in the town all morninng long while the crews sit around eating cheese and drinking wine
(cheesy reference to Oddball in Kelly's Heroes) althewhile watching the All American division deploy across the river! High time they got a move on.
Actually, the way I push the troops a little reorg time is necessary once in a while.

I decided rather than just expand the objective bridgehead, I should take both bridges in front of me as that would clear the northern flank of the objective bridge.
I changed the earlier order I had given to the panzer bn and assigned this task to only one detached company.
Sending the tiger bn less one co across to Chevron on it's own would have made for too weak an attack.
The two weakened panzer batallions will creat a second bridgehead splittig to either side of the woods.

The co at Froidville fell back to the woods as it was looking like I would be flanked by an infiltrator.
For most of the rest of the game I will be constantly scrambling to deal with infiltrators as I just don't ever seem to have enough units to cover every approach.
Ideally I would have liked to expand my perimeter further away from my supply road but there are just not enough units.

Day 3 1200 hours western sector:




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RE: BFTB AAR: Race for the Meuse

Post by HansBolter »

1 hour later eastrn sector:

Again I have micromanged the defense of Stavelot.
Sandig's companies take over the line positions as Peiper's mech infantr reattach to thier bn hq making ready to pull out into reserve and prepare to displace forward.

Obviously at this point I had no benefit of hindsight to know how well the FJ would perform and started getting a little edgy.
That's the main reason why I sent the bn pulling out of Stavelot to that hopefully temporary reserve position instead of displacing them to reinforce the vanguard in one leap.

Pretty much a stalemate on the hill northwest of Trois Ponts but is a mistake to allow those units to sit there with an LOS on my road of advance.

The armor unit that had been probing the road north of Trois Ponts was destroyed by the tigers who have pulled out and can just be seen under the divisional base as they move
to reunite with their bn. I sent a pak to replace them.


Day 3 1300 eastern sector:



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RE: BFTB AAR: Race for the Meuse

Post by HansBolter »

same time western sector bridgehead:

The tanks are rolling with two companies across the river under heavy fire. The company sent to overrun the Americans between groups has uncovered an infiltrator right on my supply road!


Day 3 1300 hours western sector:



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RE: BFTB AAR: Race for the Meuse

Post by HansBolter »

2 hours later eastern sector:

The tank pl that slipped past the FJ is going to cost me an infantry gun platoon. At least the tank has encountered a hornet's nest.

Now my failure in deployment northwest of Trois Ponts is starting to look like it's going to cost me.

Day 3 1500 hours eastern sector:


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RE: BFTB AAR: Race for the Meuse

Post by HansBolter »

same time western sector bridgehead:

4 panzer companies across the river under heavy fire.

The bn of motiorised infantry from Sandig's regiment and the detached tiger company are arriving just in time to reinforce the assault.

173 AFVs attacking light infantry.

Day 3 1500 hours:



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RE: BFTB AAR: Race for the Meuse

Post by Deathtreader »

Hey,

Great AAR!! Keep it coming.............

Question about a graphics type on your eastern map just north of Aremont... looks like a track encapsulated within a white boundary with white lines going thru it (something like a white railroad). What does this represent??

Rob.
So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
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RE: BFTB AAR: Race for the Meuse

Post by MarkShot »

Glad you got this working. However, it is tough to read along with unless you are high res on a 16:9 display. :(
2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...
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RE: BFTB AAR: Race for the Meuse

Post by flintlock »

Good to see this AAR start rolling!

Thanks for taking the time to do this, HansBolter. Hopefully you'll be able to finish it without being plagued by any further technical issues. Is Tchaikovsky's work the new theme music for BFTB? :)


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RE: BFTB AAR: Race for the Meuse

Post by simovitch »

ORIGINAL: Deathtreader
Question about a graphics type on your eastern map just north of Aremont... looks like a track encapsulated within a white boundary with white lines going thru it (something like a white railroad). What does this represent??
Rob.

Rob,
The white borders represent embankments (dike) or cuttings (sunken road).
simovitch

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RE: BFTB AAR: Race for the Meuse

Post by HansBolter »

ORIGINAL: Deathtreader

Hey,

Great AAR!! Keep it coming.............

Question about a graphics type on your eastern map just north of Aremont... looks like a track encapsulated within a white boundary with white lines going thru it (something like a white railroad). What does this represent??

Rob.

I am not sure what that graphic represents. I have seen it so far with tracks, roads and rail lines. I assumed it represented a cut with a sunken roadbed, but the map flyout only reports it as a standard track road or rail line.

I will pass the question along to the design gurus.


I should have read ahead to find simovitch's answer.
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RE: BFTB AAR: Race for the Meuse

Post by HansBolter »

ORIGINAL: MarkShot

Glad you got this working. However, it is tough to read along with unless you are high res on a 16:9 display. :(

Even on the 22" wides screen monitor I created these 1680x1050 screenshots on I have to scroll sideways to read the thread because of the added width of the webpage sidebar. I realize that scrolling sideways to read is an annoyance, but I wanted to use the high res shots that show so much of the map in one shot at manageable zoom levels.
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RE: BFTB AAR: Race for the Meuse

Post by HansBolter »

ORIGINAL: flintlock

Good to see this AAR start rolling!

Thanks for taking the time to do this, HansBolter. Hopefully you'll be able to finish it without being plagued by any further technical issues. Is Tchaikovsky's work the new theme music for BFTB? :)



I didn't realize that media player pop up snuck it's way into one of my screenshots. When you enable the media player tool bar it flashes a pop up each time it starts a new piece of music. I tend to listen to classical music while gaming and Tchaikovsky is one of my favorites. Nothing quite like the 1812 Overature with the cannon finale to accompany an attack.

I try and pick this up again tonight when I get home from work.
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RE: BFTB AAR: Race for the Meuse

Post by Rebel Yell »

Nicely done, an entertaining and informative read.
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RE: BFTB AAR: Race for the Meuse

Post by HansBolter »

2 hours later eastern sector:

At Stavelot the Americans have pulled back from their earlier attempt at a frontal assault downhill in the open terrain.
This is the beginning of AI's efforts to try another tact. They begin trying to flank the town and infiltrate through the woods.
You can see a stack of ghost outlines piling up where the track enters the woods from the area of open terrain on the hill where they were pushing on the town.

They sent one company down to the Ambleve river east of Stavelot. I got worried that if it was a leg unit it could cross the river and break my supply line since
I have nothing covering that approach. I sent one co of the town defenders off to flush them out. While this move secured that flank the unit given the task will
end up suffering about 40% casualties by the time the mission is over and they have returned to the defense of the town.

American units are piling up on the track leading to the crossroads the FJ is holding.
The first surrender cross caused by the FJ is just visible right on top of the kilometer grid line half hidden under the Ami units.
I mentioned before that the FJ stops everything that comes at it. That is obviously not true in light of the tank unit that infiltrated past it and destroying an infantry
gun company of the schutze bn that had pulled out of Stavelot. I guess I don't count those units that bypassed the FJ since it is holding a potion of such an overextended line.
All units that try to fight their way through the FJ down the track get stopped cold.

The tank platoon that infiltrated was attrited to 2 tank destroyers and since I was getting nervous about the infiltrators west of Trois Ponts I ordered the schutze
bn to deal with them before sending it on to the vanguard. I sent one co from Stavelot to finish off the tank platoon. Here is one of the times when the AI seemed
to put an overfocus on the wrong thing. The reason the co sent to finish off the tanks is routing is because every last Ami tube on the map fired in support of those t
anks when I asaulted them. The American defense at the important bridgehead to the west suffered because the AI threw everything it had into the lost cause of
saving this isolated unit.

Sandig's artillery has moved into place along the roads to the south leading to Stavelot. The 88's of the 3.1 company set up just east of Trois Ponts will eventually
force the surrender of the pesky engineer that has been lurking in that area all game.

Day 3 1700 hours:


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RE: BFTB AAR: Race for the Meuse

Post by HansBolter »

same time western sector bridgehead:

At the start of this effort I had the recon bn holding the objective bridgehead and the two panzer bns in the town east of the river.
I then decided to send the two panzer bns across the river at the other bridge to widen my bridgehead, get redundant crossing points
and deal with the force that would be threatening the flank of any westward drive froom the objective bridgehead.

As this got underway pressure continued to build on the recon bn in it's weakened state as one of it's line companies is detached and
guarding the northern flank south of Froidville. Ideally I would have liked to send the arriving motorized infantry bn across the bridge
with the tank bns as there is a patch of woods very close to the bridge and a pure tank force is not well suited for work in woods.
The pressure on the recon bn made me decide to force the tanks to operate on their own. It would have been best to have the recon bn
and one tank bn striking out from one BH and the motorised inf bn and the other tank bn striking out from the other.
Alas, it's not a perfect world. I have ordered one tank co from each bn (the ones I detached earlier to deal with the enemy units between my groups)
to support the upcoming drive by the two softskin units from the objective BH.

The two luckless Ami units that found themselves caught between my forces are being hit hard by the reinforcements as they
drive past and the tanks detailed to deal with them:

Day 3 1700 hours:



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RE: BFTB AAR: Race for the Meuse

Post by HansBolter »

1.5 hours later eastern sector:

I've pulled the pak from the road north of Trois Ponts to help contain and deal with those two remaining tank destroyer
infiltrators who can be seen as a ghost outline north of the defensive position the pak is heading for.
The grey cross nearby is from the infantry gun platoon the tank destroyers killed. [:@]

The 1.2 motorised infantry co sent to flush out the unit east of Stavelot has uncovered a leg unit that could have crossed
the river and threatened my supply line so the hard sacrifice this unit eventually pays will have been for a good reason.

The infiltrators west of Trois Ponts can be seen as ghost outlines just north of the stream.
They slipped south of the schutze batallions route down the road so I broke off a couple of independent companies to adjust
the attack with and do the cleanup and gave the bn HQ and its remaining units the order to attack on through to Basse-Bodeux
since I don't want the whole bn tied up here too long.

The 88's west of Trois Ponts destroyed that pesky engineer. [:D]

As you can probably tell by now I have an obsession with hunting down infiltrators. [:'(]

Day 3 1830 hours:


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RE: BFTB AAR: Race for the Meuse

Post by HansBolter »

same time western sector:

The last few installments of the western sector have zoomed in on the bridgehead. Here is the bigger picture again.
Trying to shake off the take and hold mentality along the northern flank in spite of the skimpy number of units available
I have come out of the woods and started attacking. The other guy can cause less problems for you if he is busy dealing
with the problems you are causing him!

The 4 combat strength pionier attacking westerward through Rahier killed two allied units along the diagonal track through
the woods on the earlier legs of it's current rampage. The pionier platoon heading for Cheneux is a little weak and will probe
but be ready to fall back if need be.
Even though there will never be many units involved, the action along this part of the battle will be lots of fun.

At the bridgehead the reinforcements are crossing to bolster the recon bn and the Ami units that were caught between my groups are getting squeezed out.
The American units that were pressuring the recon bn are now starting to reel backwards instead.
The tank batallions haven't driven much further but are rather deployed and firing with so much infantry in front of them.

Day 3 1830 hours:




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RE: BFTB AAR: Race for the Meuse

Post by HansBolter »

4.5 hours later eastern sector:

Nearing midnight and things are quiet at Stavelot.
The American attempt to infiltrate through the woods has six American units piling up in front of the 4.9 Falschirmjaeger Kompanie
so I am moving the I.2 Pak Zug and the 15.2 Pionier Kompanie from Sandig's regiment up to help hold the line.

East of Trois Ponts Sandig's III.1 Artillerie Batallion is moving into the artillery park vacated by Peiper's I.1 Artillerie Batallion,
which is heading to Base Bodeaux as it moves west on the road past the last infiltrator being killed off by Peiper's 3.1 Pionier Kompanie.

Jupp Diefenthal's III.2 Schutze Abteilung, having left the job of cleaning up the infiltrators near Trois Ponts to the pioniers,
is pulling away on it's path to link up with the rest of Peiper's Kampfgruppe at the bridgehead.

Day 3 2300 hours:



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