New update in testing...

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

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flintlock
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RE: New update in testing...

Post by flintlock »

ORIGINAL: FrankHunter

Everything seems to be fine, just playing it to make sure.

Good looking changelog. Looking forward to the release.
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Erik Rutins
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RE: New update in testing...

Post by Erik Rutins »

The update was set to be released today, then we found a last minute showstopper. Frank is working on it and we still hope to release this week.
Erik Rutins
CEO, Matrix Games LLC


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Hanal
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RE: New update in testing...

Post by Hanal »

Usually "showstoppers" mean beautiful ladies performing a strip-tease dance...If Frank put a video of that in the victory screen, I don't think it needs to cause a delay!
SMK-at-work
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RE: New update in testing...

Post by SMK-at-work »

I thought the show stopper was always a fat lady singing[&:]
Meum est propisitum in taberna mori
Hanal
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RE: New update in testing...

Post by Hanal »

Well it's a matter of semantics...the saying "it ain't over until the fat lady sings" is an opera reference for something that never seems to end (for opera haters that is) but show stoppers are usually acts in a show that turn a bland show into something special (like Ethel Merman belting out a song in a otherwise boring musical)...this is serious GoA stuff we are talking about here huh?....[;)]
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Erik Rutins
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RE: New update in testing...

Post by Erik Rutins »

Heh, well a showstopper in this case just means a new bug that was bad enough to hold the release.
Erik Rutins
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Snowbart1943
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RE: New update in testing...

Post by Snowbart1943 »

Thanks for the update Erik.  Im afraid to rebase ships to Rostok from Wilhelmshaven and thus have a presence in the Baltic until that patch comes out.   
 
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Erik Rutins
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RE: New update in testing...

Post by Erik Rutins »

Good news - it looks like Frank has it all fixed up. Bad news - our normal update guy is now out, so I'll be trying to find time to update the installer tomorrow afternoon. We'll see how it goes.
Erik Rutins
CEO, Matrix Games LLC


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Snowbart1943
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RE: New update in testing...

Post by Snowbart1943 »

Sweeeeeeeet!!  [:D]
FrankHunter
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RE: New update in testing...

Post by FrankHunter »

Just to explain, there was a bug in the game to do with supply on the first turn a country was at war.  I didn't notice it until I was fixing Turkish deployment (and their disappearing artillery unit) for the patch.  My "fix" it turned out did indeed fix Turkey's deployment problem but produced a different problem elsewhere, one that was worse than the Turk problem and it had to be fixed asap.  I apologize for the delay.

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06 Maestro
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RE: New update in testing...

Post by 06 Maestro »

No apologies necessary-you're doing what can be done.
Thanks again.
Banking establishments are more dangerous than standing armies.

Thomas Jefferson

Snowbart1943
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RE: New update in testing...

Post by Snowbart1943 »

Yes thanks for getting this out quickly and being around in the forums for help!  The game is really immersive once you get to know it!
 
Akmatov
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RE: New update in testing...

Post by Akmatov »

Really enjoying things so far and update list looks great
Noakesy
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RE: New update in testing...

Post by Noakesy »

Really good to see a game designer that's available to answer questions, explain the rationale behind things and then provide regular updates. [:)]
Noakesy
SteveD64
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RE: New update in testing...

Post by SteveD64 »

Great news, just in time for my three day weekend! 
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Rob Brennan UK
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RE: New update in testing...

Post by Rob Brennan UK »

Just got the CD Today and a readable manual [;)].

I'm beginning to love this game and the patch looks great too.

Many thanks to Frank and all at matrix for this wee gem of a game.[&o]
sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit :)
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JD Walter
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RE: New update in testing...

Post by JD Walter »

Just to explain, there was a bug in the game to do with supply on the first turn a country was at war. I didn't notice it until I was fixing Turkish deployment (and their disappearing artillery unit) for the patch. My "fix" it turned out did indeed fix Turkey's deployment problem but produced a different problem elsewhere, one that was worse than the Turk problem and it had to be fixed asap. I apologize for the delay.


Thanks for your great help and support on GoA, Frank.

I'm looking forward for the fixes to start my next PBEM game. I greatly appreciate your perseverence and committment to improving GoA; it's definitely one of the best buys I've made this year! [:)]
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TheHellPatrol
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RE: New update in testing...

Post by TheHellPatrol »

ORIGINAL: 06 Maestro

No apologies necessary-your doing what can be done.
Thanks again.
Indeed, and as a nigh unprecedented move by you and Matrix games you came to "us" first with info before we asked...i applaud you for that[:)].
A man is rich in proportion to the number of things he can afford to let alone.
Henry David Thoreau

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Erik Rutins
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RE: New update in testing...

Post by Erik Rutins »

Well, we updated the installer again today, tested it and found another less critical issue but one that still should be fixed. Frank should have it fixed by tonight but we won't be able to update the installer again and release it on the same night. Since we don't release on Fridays, that pushes us back to Monday. Sorry everyone, but our priority is to make sure we don't release a patch that will immediately need yet another patch rather than just getting it out quickly.

We're also planning to make use of the extra time to get the beta version out to Haplo and a few others with serious issues to see if it resolves those for them or if something else is going on. If time allows (and I'm not promising this as I have a trip planned this weekend) I may just post it in the Members' Club over the weekend to let those of you who feel adventurous give it a look before the official release.

Regards,

- Erik
Erik Rutins
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Haplo_Patryn
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RE: New update in testing...

Post by Haplo_Patryn »

Thank you for the update and for your help. I hope my problem can be resolved. [&o]
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