Quesstions/Comments on v 1.2

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

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Joel Rauber
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RE: Quesstions/Comments on v 1.2

Post by Joel Rauber »

ORIGINAL: hjaco

One thing came to my mind.

What about linking garrison units to occupied cities i.e. instead of arbitrary removing them from the map let them be in the occupied cities with one each with the requirement of leaving at least one corps behind in each city for the necessary time duration.

As it is now there is an awkward maneuvering about to get enough lower class Corps in place before conquest.

Another consideration. Apparently a 1 SP German Corps is just as good for gaming purposes as a 24 SP German Corps ?
Interesting suggestion. I don't know if I'd require garrisoning every city, there are a lot [1] cities in Russia for example. Maybe garrisoning every city above [5] level or something like that.
Any relationship between what I say and reality is purely coincidental.

Joel Rauber
Joel Rauber
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RE: Quesstions/Comments on v 1.2

Post by Joel Rauber »

ORIGINAL: Murat30

greetings, it is fixed at 1.02 or will be fixed at 1.03, it seems that 1.02 have not go official, thinking about buy the game, not sure when and want to know if troops comited to conquer nations will be bug on conquered of a surrendered enemy,
thanks for any and all advice,

best regards,

murat30.

I assume you mean V1.2 ???
Any relationship between what I say and reality is purely coincidental.

Joel Rauber
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HannoMeier
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RE: Quesstions/Comments on v 1.2

Post by HannoMeier »

Naval Transport:

Is it just me, or does Naval Transport also now requires an activation with 1.2beta? This really is wrong in my opinion and cripples the brits. E.G. I had to activate the british expedition corps before they could cross the channel to france.

For naval invasions this is fine.

Is there a way for naval transport without activation in 1.2 beta?
boogada
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RE: Quesstions/Comments on v 1.2

Post by boogada »

I am halfway through my second 1.2. game against the AI and for the first time it really ended up in a heavily entrenched frontline across France and Italy (and even Galicia). Beating the AI became a lot harder IMHO. I like this, it's more historically acurate. 
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TheHellPatrol
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RE: Quesstions/Comments on v 1.2

Post by TheHellPatrol »

ORIGINAL: StkNRdr

I checked and large fonts was turned on.  To further test, I switched back to Normal (96dpi), including a reboot and the 1600 X 1200 still has none of the text box showing.  The 1280 X 1024 will show all but part of the final line of the text box IF I hide the taskbar and move the window up as far as I can.
Mine was already 96 dpi just to clarify so it's not large fonts.
A man is rich in proportion to the number of things he can afford to let alone.
Henry David Thoreau

FrankHunter
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RE: Quesstions/Comments on v 1.2

Post by FrankHunter »

Hopefully I'll have the PBEM and naval transport bugs cleaned up today and a new version up tomorrow.

How did you guys find the artillery versus trenches now? 

FrankHunter
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RE: Quesstions/Comments on v 1.2

Post by FrankHunter »

Hanno, I didn't have any problem with moving British units to France without activating them.  Do you have a save where you can't do that?

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kcole4080
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RE: Quesstions/Comments on v 1.2

Post by kcole4080 »

Things seem to be as intended: siege pieces are effective, but only at reducung fortifications, field arty is toned down vs entrenched units, & units in the open are chewed up fairly rapidly.
Buying trenches is VERY important now, even if you're on an offensive.
 You have to be able to keep that ground the PBI paid for!
SMK-at-work
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RE: Quesstions/Comments on v 1.2

Post by SMK-at-work »

One thing I did notice is the British buying several siege arttillery units which they probably don't need - the German & Austrian ones dont' do much after 1914, & the allies might need 1-2 total to have a crack at the German border forts, but that's about all.
Meum est propisitum in taberna mori
FrankHunter
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RE: Quesstions/Comments on v 1.2

Post by FrankHunter »

The AI bought them?  For what its worth I've spent the last few days closely following the AI (only 4 turns in the last 3 days) and am fixing little issues such as bad buying decisions, inefficient naval deployments and whatever else.
SMK-at-work
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RE: Quesstions/Comments on v 1.2

Post by SMK-at-work »

Yes the AI bought them - you'see them in any of those saved games I sent you over the last weekend - they were all the same game.
Meum est propisitum in taberna mori
SMK-at-work
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RE: Quesstions/Comments on v 1.2

Post by SMK-at-work »

Yes - AI purchases.  You can see them in any of those saved games I sent you recently.
Meum est propisitum in taberna mori
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