Community website scenario's
Moderator: Vic
RE: Community website scenario's
Hm..perhaps a star trek mod could even be made.
"Alright, I accept. I will show you how a Prussian officer can fight." "And I will show you...where the Iron Crosses grow." - Cross of Iron (1977)
RE: Community website scenario's
AOL is my ISP and forsome reason I cannot download the scenarios. Could someone please email me the tolkienesque scenario.
Thanks in advance,
Robert
Thanks in advance,
Robert
RE: Community website scenario's
I think I've attached it to a PM. I have trouble getting into the site myself at times.
RE: Community website scenario's
ORIGINAL: Erik Rutins
Seems to me that space could just be a different version of "oceans" as it has been in many space strategy games, with planets as islands. Have you seen that scenario in the latest Civ expansion that converted Civ into a Master of Orion-type game?
I have the Civ expansion, so I see where you are going with this. The problem would in trying to model the mostly ground based combat of EotFS with space transport to take troops from planet to planet. I guess you could make a huge map with "islands" in space to be planets. Kinda lame, I would think.
That is why I thought about story driven scenarios, each "set-piece" battles of a larger campaign. The first would be home planet pacification, next could be invasion of rival, next would be defense from aliens... all in a final bid to become emperor.
Warhammer 40K would be good in theory, but units rely so much on special abilities to demarcate them in that game, it might be a bit "bland." I wish someone would update Rites of War, which I liked very much.
Now a Dune - Battle for Arrakis scenario... that has HUGE potential. Need to brush up some desert squares with red to denote spice fields... [;)] Would feel great to have 50 Sardaukar collide against 100 Fremen warriors to see who wins! You could research "Wierding Modules" and produce Feydakin... it would be spectacular!
SoM
"Neca eos omnes. Deus suos agnoscet!"
(Kill them all. God will know his own.)
-- Arnaud-Armaury, the Albigensian Crusade
(Kill them all. God will know his own.)
-- Arnaud-Armaury, the Albigensian Crusade
RE: Community website scenario's
Hi,[/align]I tested really good looking scenario Great War ... tryed start like A-H, all others was set to AI ... and game crashed:[/align]It is classical "Not reference set to object" ... sorry for my Czech Windows [8D][/align]
It crashed during AI routinne during first turn (German AI was ok) ...[/align][/align] [/align] [/align]************** Text výjimky **************
System.NullReferenceException: Odkaz na objekt není nastaven na instanci objektu.
v WindowsApplication1.AIClass.ExecChangeHQ()
v WindowsApplication1.AIClass.ExecuteAI()
v WindowsApplication1.GameLoopMainWindowClass.handleTimer()
v WindowsApplication1.ScreenClass.HandleTimer()
v WindowsApplication1.Form1.Timer1_Tick(Object sender, EventArgs e)
v System.Windows.Forms.Timer.OnTick(EventArgs e)
v System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
v System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)[/align] [/align]
************** Naètená sestavení **************
mscorlib
Verze sestavení: 2.0.0.0
Verze Win32: 2.0.50727.832 (QFE.050727-8300)
Základ kódu: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
WindowsApplication1
Verze sestavení: 1.0.2854.17237
Verze Win32: 1.0.2854.17237
Základ kódu: file:///D:/mat/advtac/bin/AdvancedTactics.exe
----------------------------------------
System.Windows.Forms
Verze sestavení: 2.0.0.0
Verze Win32: 2.0.50727.832 (QFE.050727-8300)
Základ kódu: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Verze sestavení: 2.0.0.0
Verze Win32: 2.0.50727.832 (QFE.050727-8300)
Základ kódu: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Verze sestavení: 2.0.0.0
Verze Win32: 2.0.50727.832 (QFE.050727-8300)
Základ kódu: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.VisualBasic
Verze sestavení: 8.0.0.0
Verze Win32: 8.0.50727.42 (RTM.050727-4200)
Základ kódu: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
ICSharpCode.SharpZipLib
Verze sestavení: 0.84.0.0
Verze Win32: 0.84.0.0
Základ kódu: file:///D:/mat/advtac/bin/ICSharpCode.SharpZipLib.DLL
----------------------------------------
mscorlib.resources
Verze sestavení: 2.0.0.0
Verze Win32: 2.0.50727.832 (QFE.050727-8300)
Základ kódu: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
System.Windows.Forms.resources
Verze sestavení: 2.0.0.0
Verze Win32: 2.0.50727.42 (RTM.050727-4200)
Základ kódu: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_cs_b77a5c561934e089/System.Windows.Forms.resources.dll
---------------------------------------[/align] [/align] [/align]
It crashed during AI routinne during first turn (German AI was ok) ...[/align][/align] [/align] [/align]************** Text výjimky **************
System.NullReferenceException: Odkaz na objekt není nastaven na instanci objektu.
v WindowsApplication1.AIClass.ExecChangeHQ()
v WindowsApplication1.AIClass.ExecuteAI()
v WindowsApplication1.GameLoopMainWindowClass.handleTimer()
v WindowsApplication1.ScreenClass.HandleTimer()
v WindowsApplication1.Form1.Timer1_Tick(Object sender, EventArgs e)
v System.Windows.Forms.Timer.OnTick(EventArgs e)
v System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
v System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)[/align] [/align]
************** Naètená sestavení **************
mscorlib
Verze sestavení: 2.0.0.0
Verze Win32: 2.0.50727.832 (QFE.050727-8300)
Základ kódu: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
WindowsApplication1
Verze sestavení: 1.0.2854.17237
Verze Win32: 1.0.2854.17237
Základ kódu: file:///D:/mat/advtac/bin/AdvancedTactics.exe
----------------------------------------
System.Windows.Forms
Verze sestavení: 2.0.0.0
Verze Win32: 2.0.50727.832 (QFE.050727-8300)
Základ kódu: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Verze sestavení: 2.0.0.0
Verze Win32: 2.0.50727.832 (QFE.050727-8300)
Základ kódu: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Verze sestavení: 2.0.0.0
Verze Win32: 2.0.50727.832 (QFE.050727-8300)
Základ kódu: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.VisualBasic
Verze sestavení: 8.0.0.0
Verze Win32: 8.0.50727.42 (RTM.050727-4200)
Základ kódu: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
ICSharpCode.SharpZipLib
Verze sestavení: 0.84.0.0
Verze Win32: 0.84.0.0
Základ kódu: file:///D:/mat/advtac/bin/ICSharpCode.SharpZipLib.DLL
----------------------------------------
mscorlib.resources
Verze sestavení: 2.0.0.0
Verze Win32: 2.0.50727.832 (QFE.050727-8300)
Základ kódu: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
System.Windows.Forms.resources
Verze sestavení: 2.0.0.0
Verze Win32: 2.0.50727.42 (RTM.050727-4200)
Základ kódu: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_cs_b77a5c561934e089/System.Windows.Forms.resources.dll
---------------------------------------[/align] [/align] [/align]
Excuse my English ... I hope is better then Your Czech ...
My MatrixGames: WitP, WitP AE, WPO, JTCS, P&S, CoGEE, ATG, GoA, B.Academy, C-GW, OoB all DLCs, all SC, FoG2/E, most AGEOD games ...

My MatrixGames: WitP, WitP AE, WPO, JTCS, P&S, CoGEE, ATG, GoA, B.Academy, C-GW, OoB all DLCs, all SC, FoG2/E, most AGEOD games ...

RE: Community website scenario's
Hello Matto,
Maybe you tried to play the human only variant against the AI.
That version the AI can´t handle.
Pls make sure you uncheck the option i marked in the screen
when playing with AI´s.

Maybe you tried to play the human only variant against the AI.
That version the AI can´t handle.
Pls make sure you uncheck the option i marked in the screen
when playing with AI´s.

- Attachments
-
- gw.jpg (53.27 KiB) Viewed 315 times
RE: Community website scenario's
Hi,[/align]I completly sure, I disabled it ... and now I tested it again. It creshed again ... AI step about 103, I think second AI after A-H ...[/align]
Excuse my English ... I hope is better then Your Czech ...
My MatrixGames: WitP, WitP AE, WPO, JTCS, P&S, CoGEE, ATG, GoA, B.Academy, C-GW, OoB all DLCs, all SC, FoG2/E, most AGEOD games ...

My MatrixGames: WitP, WitP AE, WPO, JTCS, P&S, CoGEE, ATG, GoA, B.Academy, C-GW, OoB all DLCs, all SC, FoG2/E, most AGEOD games ...

RE: Community website scenario's
It look like The West AI problem ... when I started with The West (all others AI) than it works ...
Excuse my English ... I hope is better then Your Czech ...
My MatrixGames: WitP, WitP AE, WPO, JTCS, P&S, CoGEE, ATG, GoA, B.Academy, C-GW, OoB all DLCs, all SC, FoG2/E, most AGEOD games ...

My MatrixGames: WitP, WitP AE, WPO, JTCS, P&S, CoGEE, ATG, GoA, B.Academy, C-GW, OoB all DLCs, all SC, FoG2/E, most AGEOD games ...

- TheHellPatrol
- Posts: 1588
- Joined: Fri Jul 02, 2004 9:41 pm
RE: Community website scenario's
Agreed, Rites of War...i remember that one...i think it stopped working with XP?ORIGINAL: Son_of_Montfort
Warhammer 40K would be good in theory, but units rely so much on special abilities to demarcate them in that game, it might be a bit "bland." I wish someone would update Rites of War, which I liked very much.
Now a Dune - Battle for Arrakis scenario... that has HUGE potential. Need to brush up some desert squares with red to denote spice fields... [;)] Would feel great to have 50 Sardaukar collide against 100 Fremen warriors to see who wins! You could research "Wierding Modules" and produce Feydakin... it would be spectacular!
SoM
A man is rich in proportion to the number of things he can afford to let alone.
Henry David Thoreau
Henry David Thoreau
RE: Community website scenario's
Do you remeber Warhammer 40,000: Liberation? Or Warhammer 40,000: Chaos Gate?
P.
P.
- TheHellPatrol
- Posts: 1588
- Joined: Fri Jul 02, 2004 9:41 pm
RE: Community website scenario's
Oh yeah! I have been a fan since Shadow of the Horned Rat...awesome. Chaos Gate was an awesome tactical sim with some over the top voice-overs lol! I am a Wargamer, PC and board, but i have always had a fascination with Warhammer & Warhammer 40,000. I played Space Hulk for hours on end on my old 3D0...now that goes way back.
A man is rich in proportion to the number of things he can afford to let alone.
Henry David Thoreau
Henry David Thoreau
RE: Community website scenario's
I am going to adress the crash of the AI in that downloadable scenario asap.
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
RE: Community website scenario's
Hell,
Yeah, Chaos Gate was fantastic! "The Emperor orders you to... die!"
P.
Yeah, Chaos Gate was fantastic! "The Emperor orders you to... die!"
P.
RE: Community website scenario's
Hi vic,
just bought the game today. registered on your site but i am not getting an activation e-mail? can u hel at all?
just bought the game today. registered on your site but i am not getting an activation e-mail? can u hel at all?
Welcome D-74
Dave, having enjoyed playing your excellent CEAW mod, I'm very much looking forward to the scenarios you build for this.
"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
RE: Welcome D-74
@dave,
you have been activated.
could you check though by requesting "lost password" link if you can receive any mail?
maybe it is in your spam folder?
kind regards,
vic
you have been activated.
could you check though by requesting "lost password" link if you can receive any mail?
maybe it is in your spam folder?
kind regards,
vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
RE: Welcome D-74
thanks agent s, thats very kind of you to say!



