Comprehensive Wishlist
Moderators: ralphtricky, JAMiAM
- Curtis Lemay
- Posts: 15067
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
RE: Comprehensive Wishlist
Note that I've revised post #1 in this thread to contain the new version #3 update of the wishlist.
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ColinWright
- Posts: 2604
- Joined: Thu Oct 13, 2005 6:28 pm
RE: Comprehensive Wishlist
ORIGINAL: Curtis Lemay
Note that I've revised post #1 in this thread to contain the new version #3 update of the wishlist.
Well, a man's gotta know his limitations, and I know if I download that wish list and read it, I'll wind up spending the rest of the morning commenting on it.
So I shan't. However, I will add/reiterate one wish: a revival of early turn ending. A great deal of effort seems to have been devoted to making it go away for those who don't want it. However, some of us do want it, and we'd like to be able to have the option of being able to have it.
I am not Charlie Hebdo
RE: Comprehensive Wishlist
Early turn endings still occur. That aspect of the code has not changed.ORIGINAL: ColinWright
ORIGINAL: Curtis Lemay
Note that I've revised post #1 in this thread to contain the new version #3 update of the wishlist.
Well, a man's gotta know his limitations, and I know if I download that wish list and read it, I'll wind up spending the rest of the morning commenting on it.
So I shan't. However, I will add/reiterate one wish: a revival of early turn ending. A great deal of effort seems to have been devoted to making it go away for those who don't want it. However, some of us do want it, and we'd like to be able to have the option of being able to have it.
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ColinWright
- Posts: 2604
- Joined: Thu Oct 13, 2005 6:28 pm
RE: Comprehensive Wishlist
ORIGINAL: JAMiAM
Early turn endings still occur. That aspect of the code has not changed.ORIGINAL: ColinWright
ORIGINAL: Curtis Lemay
Note that I've revised post #1 in this thread to contain the new version #3 update of the wishlist.
Well, a man's gotta know his limitations, and I know if I download that wish list and read it, I'll wind up spending the rest of the morning commenting on it.
So I shan't. However, I will add/reiterate one wish: a revival of early turn ending. A great deal of effort seems to have been devoted to making it go away for those who don't want it. However, some of us do want it, and we'd like to be able to have the option of being able to have it.
Whatever the code, that aspect of the game certainly has changed. Right now I'm dealing with its impact on Seelowe. The Brits used to get in an average of about 1.7 rounds of combat per turn. Now it's more like 4.0.
I am not Charlie Hebdo
RE: Comprehensive Wishlist
Colin, can you send the scenario, eqp files, and any relevent docs to me? I'll try to see if there is anything that might be causing you trouble under TOAW III. Also, if there is a set of files from your work under CoW that I can compare with, that might be helpful.ORIGINAL: ColinWright
ORIGINAL: JAMiAM
Early turn endings still occur. That aspect of the code has not changed.ORIGINAL: ColinWright
Well, a man's gotta know his limitations, and I know if I download that wish list and read it, I'll wind up spending the rest of the morning commenting on it.
So I shan't. However, I will add/reiterate one wish: a revival of early turn ending. A great deal of effort seems to have been devoted to making it go away for those who don't want it. However, some of us do want it, and we'd like to be able to have the option of being able to have it.
Whatever the code, that aspect of the game certainly has changed. Right now I'm dealing with its impact on Seelowe. The Brits used to get in an average of about 1.7 rounds of combat per turn. Now it's more like 4.0.
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ColinWright
- Posts: 2604
- Joined: Thu Oct 13, 2005 6:28 pm
RE: Comprehensive Wishlist
ORIGINAL: JAMiAM
Colin, can you send the scenario, eqp files, and any relevent docs to me? I'll try to see if there is anything that might be causing you trouble under TOAW III. Also, if there is a set of files from your work under CoW that I can compare with, that might be helpful.ORIGINAL: ColinWright
ORIGINAL: JAMiAM
Early turn endings still occur. That aspect of the code has not changed.
Whatever the code, that aspect of the game certainly has changed. Right now I'm dealing with its impact on Seelowe. The Brits used to get in an average of about 1.7 rounds of combat per turn. Now it's more like 4.0.
Thanks. Will do. The ACOW file will miss some of the tiles, etc -- but for your purposes that shouldn't matter.
I am not Charlie Hebdo
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ColinWright
- Posts: 2604
- Joined: Thu Oct 13, 2005 6:28 pm
RE: Comprehensive Wishlist
ORIGINAL: COLIN WRIGHTORIGINAL: JAMiAM
Colin, can you send the scenario, eqp files, and any relevent docs to me? I'll try to see if there is anything that might be causing you trouble under TOAW III. Also, if there is a set of files from your work under CoW that I can compare with, that might be helpful.
Thanks. Will do. The ACOW file will miss some of the tiles, etc -- but for your purposes that shouldn't matter.
It would seem that I won't. Not until you send me an e-mail address that I can send files to. Or am I missing something?
I am not Charlie Hebdo
RE: Comprehensive Wishlist
Hi Colin,ORIGINAL: ColinWright
ORIGINAL: COLIN WRIGHTORIGINAL: JAMiAM
Colin, can you send the scenario, eqp files, and any relevent docs to me? I'll try to see if there is anything that might be causing you trouble under TOAW III. Also, if there is a set of files from your work under CoW that I can compare with, that might be helpful.
Thanks. Will do. The ACOW file will miss some of the tiles, etc -- but for your purposes that shouldn't matter.
It would seem that I won't. Not until you send me an e-mail address that I can send files to. Or am I missing something?
I twice tried to reply to the email address that was referenced in the Matrix email notification (wrightmoving AT sbcglobal DOT net) but it was undeliverable. If this is an old email address, you may need to update your profile here.
Anyhow, you can send directly to me at iamjamiam AT yahoo DOT com.
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ColinWright
- Posts: 2604
- Joined: Thu Oct 13, 2005 6:28 pm
RE: Comprehensive Wishlist
wrightmoving@sbcglobal.net? Should work -- I just got three pieces of mail.
I am not Charlie Hebdo
RE: Comprehensive Wishlist
Receipt confirmed on the files sent. I replied to see if we're still having email conflicts.
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ColinWright
- Posts: 2604
- Joined: Thu Oct 13, 2005 6:28 pm
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DeadInThrench
- Posts: 318
- Joined: Wed Dec 27, 2006 12:32 am
- Location: NE Pennsylvania, USA
RE: Comprehensive Wishlist
OK, I was asked to post this one suggestion here so it would be on the wishlist thread.
The suggestion..... that there be an option to have the hex composition screen in the upper right hand corner of the display in lieu of what is there now. Then, when you move the cursor over a hex you would see each of the units that are in that hex in that display.
The idea is an option for one or the other, maybe a pull-down option.
DiT
The suggestion..... that there be an option to have the hex composition screen in the upper right hand corner of the display in lieu of what is there now. Then, when you move the cursor over a hex you would see each of the units that are in that hex in that display.
The idea is an option for one or the other, maybe a pull-down option.
DiT
RE: Comprehensive Wishlist
Not quite, but with bio-ed you can change your horse teams into pony teams [:D]ORIGINAL: bstarr
I want a pony.
Oh, wait, this is the Chirstmas wish list, right?
The TOAW Redux Dude
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ColinWright
- Posts: 2604
- Joined: Thu Oct 13, 2005 6:28 pm
RE: Comprehensive Wishlist
ORIGINAL: Silvanski
Not quite, but with bio-ed you can change your horse teams into pony teams [:D]ORIGINAL: bstarr
I want a pony.
Oh, wait, this is the Chirstmas wish list, right?
Plus, you can modify the sound files. Actually, all this suggests an -- ahem -- unusual mod. Think Drang Nach Osten meets 'My Little Pony.'
I am not Charlie Hebdo
RE: Comprehensive Wishlist
That reminds me of a cartoon skit - Puff the Magic Dragon meets Smaug. It lasted about five seconds, showing Puff flying around with his cutesy theme song playing, then a blaze of fire shot across the screen torching him to black dust.ORIGINAL: ColinWright
ORIGINAL: Silvanski
Not quite, but with bio-ed you can change your horse teams into pony teams [:D]ORIGINAL: bstarr
I want a pony.
Oh, wait, this is the Chirstmas wish list, right?
Plus, you can modify the sound files. Actually, all this suggests an -- ahem -- unusual mod. Think Drang Nach Osten meets 'My Little Pony.'
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ColinWright
- Posts: 2604
- Joined: Thu Oct 13, 2005 6:28 pm
RE: Comprehensive Wishlist
ORIGINAL: bstarr
That reminds me of a cartoon skit - Puff the Magic Dragon meets Smaug. It lasted about five seconds, showing Puff flying around with his cutesy theme song playing, then a blaze of fire shot across the screen torching him to black dust.ORIGINAL: ColinWright
ORIGINAL: Silvanski
Not quite, but with bio-ed you can change your horse teams into pony teams [:D]
Plus, you can modify the sound files. Actually, all this suggests an -- ahem -- unusual mod. Think Drang Nach Osten meets 'My Little Pony.'
May I also recommend Bambi meets Godzilla?
However, I was thinking more redoing all the graphics tiles with a great deal of pink and glitter, bringing in a lot of cartoon figurines with big eyes, and getting sound effects from whoever does those videos for three year olds being brought up by loving parents.
I am not Charlie Hebdo
RE: Comprehensive Wishlist
Maybe during combat resolution we can have the soundtrack from Batman's fight scenes, and some of those full screen 'Bam!' and 'Whack!' graphics.
RE: Comprehensive Wishlist
ORIGINAL: sPzAbt653
Maybe during combat resolution we can have the soundtrack from Batman's fight scenes, and some of those full screen 'Bam!' and 'Whack!' graphics.
[:D] LOL! I love that idea.
RE: Comprehensive Wishlist
Hi all, Friends!
I'm back after some months of heavy engagement on other fronts. I'm glad to see new and new wishes on the list. Thanks for care for the enterprice, Bob[&o]. I would like to add one more point to the list:
11.24. Support different unit graphics for each side (you can't see type of infantry or colour of formation of enemy units). Just make possibility to add next graphic file to a scenario graphic directory: f.e. units_1_grey_1_side2.bmp. The file is used instead of units_1_grey_1.bmp when the P2 is making his turn.
Additionally, I would like to make a long-ego planned step. We could ask Ralph (Let Him Live Forever[&o][&o][&o]) if he could tell us his "price" of each of the points (primary and secondary only) - an approximated amount of time needed to implement such change. Next we could ask about time projected for next patch. Then we could ask all members of TOAW community for they preferences. Each one could select points he would like to "buy" for next patch. If we add such individual selections we could create a ranking of demands, taking into account "prices" of specifical wishes.
I'm back after some months of heavy engagement on other fronts. I'm glad to see new and new wishes on the list. Thanks for care for the enterprice, Bob[&o]. I would like to add one more point to the list:
11.24. Support different unit graphics for each side (you can't see type of infantry or colour of formation of enemy units). Just make possibility to add next graphic file to a scenario graphic directory: f.e. units_1_grey_1_side2.bmp. The file is used instead of units_1_grey_1.bmp when the P2 is making his turn.
Additionally, I would like to make a long-ego planned step. We could ask Ralph (Let Him Live Forever[&o][&o][&o]) if he could tell us his "price" of each of the points (primary and secondary only) - an approximated amount of time needed to implement such change. Next we could ask about time projected for next patch. Then we could ask all members of TOAW community for they preferences. Each one could select points he would like to "buy" for next patch. If we add such individual selections we could create a ranking of demands, taking into account "prices" of specifical wishes.
Ralph - please, give my the composite units!
http://www.tdg.nu/cgi-bin/yabb2/YaBB.pl?num=1148781589
http://www.tdg.nu/cgi-bin/yabb2/YaBB.pl?num=1148781589



