new player: tips

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Darkmage
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new player: tips

Post by Darkmage »

Hey guys I've just started playing TOAW, am playing the korean scenario. and its all a bit overwhelming! can anyone suggest some good general gameplay tips/hints that I should use.

Also in this scenario in particular is it a good idea to use another communist division to support an attack even if it gives some kind of 'penalty' think I saw 5% somewhere.. not sure what it is 5% of!

any advice to help a new guy get started would be appreciated thanks :)
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golden delicious
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RE: new player: tips

Post by golden delicious »

ORIGINAL: Darkmage

Also in this scenario in particular is it a good idea to use another communist division to support an attack even if it gives some kind of 'penalty' think I saw 5% somewhere.. not sure what it is 5% of!

I can't imagine where that 5% comes from. Because of the complexity of TOAW it's unlikely to be right.

The penalty would be because of co-operation levels. IIRC all North Korean units have the same colour scheme so any penalty will be pretty minor. So if you need these extra troops then go ahead and thrown them in.

As for general advice, the one I always give out is to think carefully about everything you do. Because TOAW usually gives you a lot of peices to play with, it can be easy to slip into the habit of just shuffling them forward without thinking about where they're going or why. Why does this division need to go down road A instead of road B? Why am I attacking this enemy unit rather than going around it? Etc.
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Ike99
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RE: new player: tips

Post by Ike99 »

Hey guys I've just started playing TOAW, am playing the korean scenario. and its all a bit overwhelming! can anyone suggest some good general gameplay tips/hints that I should use.

Also in this scenario in particular is it a good idea to use another communist division to support an attack even if it gives some kind of 'penalty' think I saw 5% somewhere.. not sure what it is 5% of!

any advice to help a new guy get started would be appreciated thanks :)

Strange enough that´s the first scenario I ever played, [i]almost 10 years ago![/i] D@mn I´m getting old. [:(]

It´s not so big it overwelms but not too small it bores.

My advice to you (and I am not a good player)is read the rulebook, understand the game uses time when resolving attacks. Real important when your an attacker for exploiting breakthroughs. That and understand supply.

So time expenditure during combat and supplies. Look up those sections in the rulebook and understand how they work. Then you can build from there.

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Veers
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RE: new player: tips

Post by Veers »

ORIGINAL: Darkmage

Hey guys I've just started playing TOAW, am playing the korean scenario. and its all a bit overwhelming! can anyone suggest some good general gameplay tips/hints that I should use.

Also in this scenario in particular is it a good idea to use another communist division to support an attack even if it gives some kind of 'penalty' think I saw 5% somewhere.. not sure what it is 5% of!

any advice to help a new guy get started would be appreciated thanks :)
You might also consider popping over the Game Squad, where we have an ongoing workshop that pits rookies against other rookies, each assigned to a team, where veterans pop in and offer assistance. As well, you could even be served by just reading some of the threads in the workshop sub-forum, especially those written by General Staff.
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DeadInThrench
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RE: new player: tips

Post by DeadInThrench »

The Korean War scenario is moderate in size, but I would suggest you start out with something simplier but nonetheless interesting.

The one I started out with was the Italian East Africa (British invasion of in WW2) scenario. As the British, you just got a handful of units and that is a lot easier to deal with. In fact, for me I just started out with the northern part of this.... was a while before I even realized there was a southern part <g>. With the north as the British, you just got two good sized units, and a handful of smaller ones, with many of these being best left in their trenches.

An army marches on it's stomach and you gotta get a handle on supply as your first priority. Then there is unit cooperation, the 10 rounds in a turn, a couple of air units, and you can do some sea transport. Was a while before I realized I had to break down that one British marine unit so I could transport it. Got a handle on the northern operations, then started doing the southern part as well, played until I got a decisive win.

The second scenario I tried, was Singapore as the Japanese. A relatively small scenario but nonetheless interesting. You start with overwhelming force but your troops are low on supply and readiness. But, if you wait until they are up to full strength, you will probably lose your opportunity for a decisive win. So, you embark and land but, then they are outta supply and you gotta establish a supply line by making progress along the neck of land to Singapore and then linking up. Elmer, will try to stop this but, probably not as hard as a human player would. In all, an interesting challange and a small scenario.

DiT
ColinWright
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RE: new player: tips

Post by ColinWright »

ORIGINAL: golden delicious



As for general advice, the one I always give out is to think carefully about everything you do. Because TOAW usually gives you a lot of peices to play with, it can be easy to slip into the habit of just shuffling them forward without thinking about where they're going or why. Why does this division need to go down road A instead of road B? Why am I attacking this enemy unit rather than going around it? Etc.

Yeah. The rule I try to follow is to not touch anything until I've thought through what my intentions are everywhere. It's also far too easy to just keep pushing where you've been pushing, to keep holding on if you've been holding on, to never look at the big picture.
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Karri
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RE: new player: tips

Post by Karri »

ORIGINAL: ColinWright

ORIGINAL: golden delicious



As for general advice, the one I always give out is to think carefully about everything you do. Because TOAW usually gives you a lot of peices to play with, it can be easy to slip into the habit of just shuffling them forward without thinking about where they're going or why. Why does this division need to go down road A instead of road B? Why am I attacking this enemy unit rather than going around it? Etc.

Yeah. The rule I try to follow is to not touch anything until I've thought through what my intentions are everywhere. It's also far too easy to just keep pushing where you've been pushing, to keep holding on if you've been holding on, to never look at the big picture.


I sometimes play a very 'opportunist' game, where I don't really look into the big picture but it somehow still plays for the big picture. It works sometimes, sometimes it doesn't.
But what I have learned is not to keep pushing on that one direction. It can make a huge difference, especially in the bigger senarios...I always look for alternate routes.
ColinWright
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RE: new player: tips

Post by ColinWright »

ORIGINAL: Karri

ORIGINAL: ColinWright

ORIGINAL: golden delicious



As for general advice, the one I always give out is to think carefully about everything you do. Because TOAW usually gives you a lot of peices to play with, it can be easy to slip into the habit of just shuffling them forward without thinking about where they're going or why. Why does this division need to go down road A instead of road B? Why am I attacking this enemy unit rather than going around it? Etc.

Yeah. The rule I try to follow is to not touch anything until I've thought through what my intentions are everywhere. It's also far too easy to just keep pushing where you've been pushing, to keep holding on if you've been holding on, to never look at the big picture.


I sometimes play a very 'opportunist' game, where I don't really look into the big picture but it somehow still plays for the big picture. It works sometimes, sometimes it doesn't.
But what I have learned is not to keep pushing on that one direction. It can make a huge difference, especially in the bigger senarios...I always look for alternate routes.

Yeah. You also have to adopt the right frame of mind for the scenario you're playing.

A couple of examples. I was playing Erik Nygaard's Norway as the British. Well, you don't want to go head to head with the Germans in that scenario. On the other hand, after the initial landings, you've got the sea whilst the German is stuck with plodding up all those long roads. Also, Norway's a big place, and the Germans can neither be everywhere nor get there for quite a while.

So it was 'hit 'em where they ain't.' It worked quite well. Let the German manage to drive you out of Trondheim. While he's doing that, you work on retaking Bergen. Etc.

Another -- and more painful -- lesson came after playing as the Germans in Ben's Poland. Well, not surprisingly, what pays off there is well-planned but basically head-long aggression. You're not going to get cut off, so don't worry about it, and any Polish counter-attacks will be puny little things you can fend off with a minimum of care.

I went from that to playing some 1914 thing designed by Jarek Fils -- with Jarek Fils. Very poor recon levels -- but I had the idea I should attack. Man, did I get hammered. Caught over-extended, hammered by a ferocious counterattack, and basically being driven off the map as the scenario ended.

You gotta figure out where you are and act accordingly. What works in one scenario will not work in another.
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golden delicious
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RE: new player: tips

Post by golden delicious »

ORIGINAL: ColinWright

You gotta figure out where you are and act accordingly. What works in one scenario will not work in another.

Gives you some appreciation of how historical commanders were able to make colossal mistakes. It would be interesting to play around with exacerbating this effect.
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ColinWright
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RE: new player: tips

Post by ColinWright »

ORIGINAL: golden delicious

ORIGINAL: ColinWright

You gotta figure out where you are and act accordingly. What works in one scenario will not work in another.

Gives you some appreciation of how historical commanders were able to make colossal mistakes. It would be interesting to play around with exacerbating this effect.

Label 'France 1940' as 'Xentheria 1918.' Have a fictionalized map and a briefing emphasizing to the Xentherians the importance of taking up a planned position and carefully evaluating any threat before reacting to it.
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Veers
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RE: new player: tips

Post by Veers »

ORIGINAL: ColinWright

ORIGINAL: golden delicious

ORIGINAL: ColinWright

You gotta figure out where you are and act accordingly. What works in one scenario will not work in another.

Gives you some appreciation of how historical commanders were able to make colossal mistakes. It would be interesting to play around with exacerbating this effect.

Label 'France 1940' as 'Xentheria 1918.' Have a fictionalized map and a briefing emphasizing to the Xentherians the importance of taking up a planned position and carefully evaluating any threat before reacting to it.

Now that would be an interesting idea.
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cymloveselva
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RE: new player: tips

Post by cymloveselva »

no idea...
i'm playing communist currently...
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