John Tiller's Campaign Series exemplifies tactical war-gaming at its finest by bringing you the entire collection of TalonSoft's award-winning campaign series. Containing TalonSoft's West Front, East Front, and Rising Sun platoon-level combat series, as well as all of the official add-ons and expansion packs, the Matrix Edition allows players to dictate the events of World War II from the tumultuous beginning to its climatic conclusion. We are working together with original programmer John Tiller to bring you this updated edition.
Interesting idea. I didn't know you could use 24bit. ISTR trying 24bit with the TS versions and getting CTD.
No plumes at all might be nice too. If I get the ambition I'll try it. JSGME makes swapping easy.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
Can you zip these and put them in the Mods section?
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
Sorry guys I lost my HD and along with that my mod file
But if you right click the images and save as “bitmap” file they should work ,I had to convert them to JPG to up-load them to the thread . But as I said you can save as “Bitmap” by right clicking the image.
You will have to re-name the image to the corresponding name in the graphic files
These where for the Western Front
Thanks...I will take a crack at it.
Do you have any guide or tips on how to create 24 bit graphics.
I have done graphic mods in the past (on other games .bmp format) - however I never changed them to different bits? So I am somewhat uninformed as to the process.
Regards....
Adobe Photoshop.
I just did it! Thanks.
I copied the above graphics into the folder.
I will play around a bit and review the results.
If you have any others - please let me know.
Do you think it will improve the looks of the tanks and other units? converting them up to 24 bit?
I uploaded a couple of the xxxx3d.bmps into Photo Shop CS and converted them to RGB / 16 bit (only 8, 16, or 32 - no 24 bit editor). Note I can SAVE into 24 bit, but in PhotoShop CS I can only edit in 8/16/32.
Anyway - Photoshop has some interesting effects - that clean up the image (in 16 bit) with a large color selection. I used some of the effects to clean-up and update some of the BMPs for a quick test. It would seem that when in RBG 16, rather than 8 bit - the PhotoShop affects can REALLY IMPROVE the graphics. I will put some together and post a side-by-side comparison.
Maybe (in time - cause it is a DAUNTING task) I could give the CS series a fresh coat of paint - sort-a-speak.
Should I be saving them into 24 bit, even though I am only upgrading them from 8 to 16 bit in Photo Shop?
Any tips, thoughts, or suggestions.....
Thanks - you have inspired me.
I did this with another game I had (VGAP) and it improved the game so much (I forwarded the graphic update to tons of people)- a new clean look is always refreshing. Plus - the only thing I didn't like about the CS series that sometimes in 3d mode it was very hard to see units against the background without their bases on. Hopefully - I can improve that.
Sidenote: I was playing around and giving the backgroud (trees, grass, building, etc..) more of a watercolor look - less HARD edges, at the sametimebcrisping up the actual units. It really makes the units POP out.
I will show some examples this weekend...been very busy at work - so time is not what I would like....plus I am in my first H2H game over at Theblitz and my rusty tactics are getting the better of me...
Anyway - Photoshop has some interesting effects - that clean up the image (in 16 bit) with a large color selection. I used some of the effects to clean-up and update some of the BMPs for a quick test. It would seem that when in RBG 16, rather than 8 bit - the PhotoShop affects can REALLY IMPROVE the graphics. I will put some together and post a side-by-side comparison.
OK,
This area of “Sharpening Images is tricky.
As You can see (My smoke graphics) as a example in a magnified view., sharpening a image may indeed look great to the naked eye but in-fact you end up mixing the transparent back ground (Pink) with the image graphics and the end result will be a pink outline around game on map graphics.
Be careful with doing blanket mods like sharpen or blurring to the ground bitmap files. You can really mess up the night graphics shading. Learned that the hard way I did. yep.