
June Release: WitPTracker now at 1.6!
Moderators: Joel Billings, wdolson, Don Bowen, mogami
RE: WitPTracker 1.0
This is kind of interesting. I sent you a set of files. The first time I tried them, I got either 2 or 3 -65 erroros. Now I only get this error:


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RE: WitPTracker 1.0
ORIGINAL: Nomad
This is kind of interesting. I sent you a set of files. The first time I tried them, I got either 2 or 3 -65 erroros. Now I only get this error:
Same error emek saw. I now know where that problem is.
Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
RE: WitPTracker 1.0
So, does that mean that version 1.1 is due out sometime? [8D]
RE: WitPTracker 1.0
I tried it on a different mod and savegames. this one worked in that I got the program up and running but I had a huge number of -104 errors. The mod for this one is Gary Childress's mod.
RE: WitPTracker 1.0
Error question. Is this related to the 104 errors I got when initializing?


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- trackererror2.jpg (109.87 KiB) Viewed 215 times
RE: WitPTracker 1.0
No. That is not an error, Supply/Turn is just not implemented yet ... Sorry for not making it clearer. But something definitely looks strange with North China...
RE: WitPTracker 1.0
ORIGINAL: Nomad
Error question. Is this related to the 104 errors I got when initializing?
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No, that was Damian's indication the column will be populated properly in a later release.
I think we'll need a save file to figure out the -104 errors.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
RE: WitPTracker 1.0
ORIGINAL: Nomad
So, does that mean that version 1.1 is due out sometime? [8D]
Yeah, just posted version 1.0.1, which fixes some problems. I'm looking at your files now.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
RE: WitPTracker 1.0
I'll grab the new version. I am having trouble with the industry page. It does not work right. The overview, transport no dest, witp charg and global seem to work right. But the Regional fcty/resources, regional industry, oil&res, and the supply&fuel will not display. It seems that the program is searching for something and never finds it - and while it is searching, I have no control.
The -104 errors, I can not duplicate them. I wanted to load a few game turns up so I erased everything and reloaded my tracker. When I did the initialization, I got no errors on garys mod. I can't explain it.
The -104 errors, I can not duplicate them. I wanted to load a few game turns up so I erased everything and reloaded my tracker. When I did the initialization, I got no errors on garys mod. I can't explain it.
RE: WitPTracker 1.0
I can tell you that all of my problems actually using the program point back to the null pointer error. I can see null pointer errors show up on the cmd screen when I am trying to select tabs in various screens.
The version 1.0.1 did initialize my CHS version with no problems.
It looks really powerful, we just need to rid it of a few errors.
The version 1.0.1 did initialize my CHS version with no problems.
It looks really powerful, we just need to rid it of a few errors.
RE: WitPTracker 1.0
ORIGINAL: Nomad
I'll grab the new version. I am having trouble with the industry page. It does not work right. The overview, transport no dest, witp charg and global seem to work right. But the Regional fcty/resources, regional industry, oil&res, and the supply&fuel will not display. It seems that the program is searching for something and never finds it - and while it is searching, I have no control.
The -104 errors, I can not duplicate them. I wanted to load a few game turns up so I erased everything and reloaded my tracker. When I did the initialization, I got no errors on garys mod. I can't explain it.
I had to update that again (to version 1.0.1a), as I found many more places where the same problem appeared (base not assigned to a region caused a null pointer exception in Java). I think I caught them all now (including the ones you noted above).
And I wasn't able to see any of the -104 errors, either.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
RE: WitPTracker 1.0
Great, that seems to have fixed the null pointer problems.
The 104 errors are due to incorrect side or password in the properties file. Leave it to a klutz like me to find that one. [:D]
The 104 errors are due to incorrect side or password in the properties file. Leave it to a klutz like me to find that one. [:D]
RE: WitPTracker 1.0
Great application. A couple of suggestions, improve the font size for columns in the aircraft production tab and a history option for sunk ships.
RE: WitPTracker 1.0
James,
you are probably right, I did the Airproduction screen and I was just trying to fit it all in, but I heed what you say and will rework the screen in the next few days, see if I can get it more user friendly. Of course this will be after we get all the variants (mods) working correctly.
We realised there were screens we still wanted to work on, and some we wanted to change or add. But we also wanted to release this before AE and before it became too irrelevant.
In this vein, I'm now starting to look at Base assignment in different mods and hopefully we will have a good solution in a few days. Also we are open to additions and changes, but once again, after we have this stable.
Maybe for that testing process we will ask some of you to send through some savefiles ... We had only tested on stock and BBmod, so we hope that CHS/RHS and Gary's will be better soon. I think CHS is working now, except for all base assignment, so I'm going to do some searching now
Floyd did a lot of work in the last few hours and I'm hoping that I can help him somewhat by correcting this.
you are probably right, I did the Airproduction screen and I was just trying to fit it all in, but I heed what you say and will rework the screen in the next few days, see if I can get it more user friendly. Of course this will be after we get all the variants (mods) working correctly.
We realised there were screens we still wanted to work on, and some we wanted to change or add. But we also wanted to release this before AE and before it became too irrelevant.
In this vein, I'm now starting to look at Base assignment in different mods and hopefully we will have a good solution in a few days. Also we are open to additions and changes, but once again, after we have this stable.
Maybe for that testing process we will ask some of you to send through some savefiles ... We had only tested on stock and BBmod, so we hope that CHS/RHS and Gary's will be better soon. I think CHS is working now, except for all base assignment, so I'm going to do some searching now
Floyd did a lot of work in the last few hours and I'm hoping that I can help him somewhat by correcting this.
RE: WitPTracker 1.0
Nice another tool! [:)]
Tried it with an RHS save game and got the following messages, any ideas?
Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: 0 >= 0
at java.util.Vector.elementAt(Unknown Source)
at witptracker.Aircraft.GetAircraft(Aircraft.java:113)
at witptracker.InMemoryDB.LoadStartupTables(InMemoryDB.java:82)
at witptracker.Main.main(Main.java:118)
Tried it with an RHS save game and got the following messages, any ideas?
Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: 0 >= 0
at java.util.Vector.elementAt(Unknown Source)
at witptracker.Aircraft.GetAircraft(Aircraft.java:113)
at witptracker.InMemoryDB.LoadStartupTables(InMemoryDB.java:82)
at witptracker.Main.main(Main.java:118)
If you gained knowledge through the forum, why not putting it into the AE wiki?
http://witp-ae.wikia.com/wiki/War_in_th ... ition_Wiki
http://witp-ae.wikia.com/wiki/War_in_th ... ition_Wiki
RE: WitPTracker 1.0
Ok, my apologies to all about the Null Pointer Base error, I believe this is my fault for not taking into account other scenario DB (CHS) slot usage when I map bases (in wrong regions according to the db to regions they should be assigned). I've just come up with a way to make this all work. And if Floyd agrees we'll see about getting it rolling out soon.
This is not to say that it doesn't work now, it does for both Allies and Japanese. Just this will consolidate the bases to their correct Regions ...
Any suggestions or comments about other things would be welcome ...
Cheers to all ...
This is not to say that it doesn't work now, it does for both Allies and Japanese. Just this will consolidate the bases to their correct Regions ...
Any suggestions or comments about other things would be welcome ...
Cheers to all ...
- ny59giants
- Posts: 9888
- Joined: Mon Jan 10, 2005 12:02 pm
RE: WitPTracker 1.0
I'm waiting for some bugs to be worked out before I try it. I'm not as computer savvy as some.
Nice to see Damian doing some useful work. [:D][:D]
Nice to see Damian doing some useful work. [:D][:D]
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- Roger Neilson II
- Posts: 1419
- Joined: Sun Jul 16, 2006 11:16 am
- Location: Newcastle upon Tyne. England
RE: WitPTracker 1.0
Having upgraded to the newest version on the site 1.0.1a I am getting null pointer on all three of my CHS games. Maybe the newest version isn't uploaded to the site yet?
Roger
Roger

RE: WitPTracker 1.0
Interesting Roger, I upgraded to the new 1.0.1a version and all of my null pointer errors im CHS games disappeared.
RE: WitPTracker 1.0
Confirmed for STOCK (Scen15, Allies Human against Japanese AI), March 1942.
1.0.1a works perfectly. With the pre-version I had a number of Java errors, the application still started OK.
With 1.0.1a Java doesn't report any errors, and the application runs fine.
Congratulations.
This tool looks promising, to put it mildly [;)]
1.0.1a works perfectly. With the pre-version I had a number of Java errors, the application still started OK.
With 1.0.1a Java doesn't report any errors, and the application runs fine.
Congratulations.
This tool looks promising, to put it mildly [;)]
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta