autisave names

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PatinAZ
Posts: 32
Joined: Wed Dec 05, 2007 4:11 am

autisave names

Post by PatinAZ »

Not sure if this has been reported before.
During normal play of a scenario. I have the autosave set to save every X minutes usually like 4 or 5. And I make a 'save as' to name I pick, like 'ICELAND01'. Then when the game does the autosave, it saves over the last save name that I used!! It saves to ICELAND01 too.
While this is not a critical item, it is kind of annoying. I have had to go to the saves in the folder and search for the most recent save at times. It has been doing this since HC Gold at least.

------>>>> Pat in the desert
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CV32
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RE: autisave names

Post by CV32 »

ORIGINAL: PatinAZ
Not sure if this has been reported before. During normal play of a scenario. I have the autosave set to save every X minutes usually like 4 or 5. And I make a 'save as' to name I pick, like 'ICELAND01'. Then when the game does the autosave, it saves over the last save name that I used!! It saves to ICELAND01 too. While this is not a critical item, it is kind of annoying. I have had to go to the saves in the folder and search for the most recent save at times. It has been doing this since HC Gold at least.
------>>>> Pat in the desert

Yep, its always been that way. Just a matter of getting used to the way the savegames are set up. I actually prefer it.
Brad Leyte
HC3 development group member for HCE
Author of HCDB official database for HCE
Harpgamer.com Co-Owner
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TonyE
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RE: autisave names

Post by TonyE »

In 2008.024 we left some of the debugging tools enabled since they might come in useful for players, one is iterative saving.  It is a meager function that deserves more effort to be a real release function but it works as is.

Iterative saving is enabled on the command line, so make yourself a new shortcut to Winharp32.exe

On the command line, make it look like C:\Games\HCE2008.024\Winharp32.exe -s -t 1.0
keeping your own path to HCE of course (default C:\Matrix Games\HCE\Winharp32.exe

it is the switches that we are concerned with.
-s means enable iterative saving
-t 1.0 means save the game every 1.0 real life minutes (0.25 to save every 15 seconds, etc.).

the saves are placed in the c:\temp\autosave\ folder.  If you were playing GIUK 1.0, and hadn't changed your save game name, you would see files build up in c:\temp\autosave\ over time (except if HCE isn't on drive C, it appears the autosaves go on whatever drive HCE lives on)...
0001 - autosave.hp1
0002 - autosave.hp2
.
.
.

So it gives you an easy, if klunky way to have saves made by the game with somewhat unique names. 

This is not enabled in 2007.000, but is enabled in 2008.024.

Sincerely,
Tony Eischens
Harpoon (HC, HCE, HUCE, Classic) programmer
HarpGamer.com Co-Owner
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PatinAZ
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Joined: Wed Dec 05, 2007 4:11 am

RE: autosave names

Post by PatinAZ »

Thanks for the reply Tony. Like I said not a huge problem but it just does not work as I'd expect from other software. I will try the command line option that you gave.
Realtime minutes sounds like it means time on the clock rather than game time, so if it's saving every 3 minutes, that could be 3 minutes when game was mostly paused or 3 minutes when it's running at 10:1 time (so game-time could be anywhere from near 0 to 30 minutes-or more).
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