Map & counter mod

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

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GJK
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RE: Map & counter mod

Post by GJK »

I don't have the original .psd or Photoshop (or whatever image editing program was used) for the original graphics that shipped with the game. The artist for Matrix that worked on those will need to make any corrections that are needed for that map. Any changes needed for my modded map I can handle, of course.
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SlickWilhelm
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RE: Map & counter mod

Post by SlickWilhelm »

GJK,

I just downloaded the new 1.22 beta patch, and it overwrote your map. Do you happen to have a new version for 1.22 somewhere? Or even for 1.20?

I tried the ftp link you have listed earlier in this thread, but I'm getting a "file not found" error.
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GJK
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RE: Map & counter mod

Post by GJK »

I thought the new patch was going to include the map; maybe it's going to be in a later patch. I'll check it out tonight after I get home and if not, provide an alternate link to download.
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SlickWilhelm
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RE: Map & counter mod

Post by SlickWilhelm »

Nevermind, the patch did indeed create an "Alternates" sub directory in the main GOA directory, in which I found your map. I'm good to to go!
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Agrippa
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RE: Map & counter mod

Post by Agrippa »

Great work!
Salute,

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geozero
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RE: Map & counter mod

Post by geozero »

Wow... I've held off for a long time buying the game because the original map is...well...ugly.

But this map and counter mod really blew me away. Fantastic job. I really think they should incorporate THIS map into the game and redo all the screenshots. I think you will get more sales with a superb looking map like this mod than with the original.

GREAT JOB!!!!
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Erik Rutins
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RE: Map & counter mod

Post by Erik Rutins »

Hey Geozero,

It _is_ in the game, as of the latest official update.

Regards,

- Erik
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geozero
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RE: Map & counter mod

Post by geozero »

ORIGINAL: Erik Rutins

Hey Geozero,

It _is_ in the game, as of the latest official update.

Regards,

- Erik


GREAT TO HEAR HEAR!
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arichbourg
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Revised original-style map

Post by arichbourg »

ORIGINAL: arichbourg

Although the new map is a fabulous piece of work, I prefer the original graphics. . . . I would really love to see the original map corrected (and maybe even add in the title graphic in the lower left gray box).

Well, I did this myself and with Erik's permission, posted it here: http://www.geocities.com/athos_10/GoA/GOAMaps.zip for anyone to download (it's about 25MB). Make backups of the files GOAmap.bmp, OverallGOAMap.bmp, and Overview.bmp in C:\Matrix Games\Guns of August\GRAPHICS, then extract the 3 files in GOAMaps.zip to that folder.

The changes include cities moved around and/or added to match the game data, and terrain corrected in a few places. There are probably more hexes that need to be changed - let me know if you find any.

I had hoped to add flags and counters for Greece and a flag for Albania, but alas, noworky.

Regards,

Alan



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Lascar
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RE: Revised original-style map

Post by Lascar »

ORIGINAL: arichbourg
ORIGINAL: arichbourg

Although the new map is a fabulous piece of work, I prefer the original graphics. . . . I would really love to see the original map corrected (and maybe even add in the title graphic in the lower left gray box).

Well, I did this myself and with Erik's permission, posted it here: http://www.geocities.com/athos_10/GoA/GOAMaps.zip for anyone to download (it's about 25MB). Make backups of the files GOAmap.bmp, OverallGOAMap.bmp, and Overview.bmp in C:\Matrix Games\Guns of August\GRAPHICS, then extract the 3 files in GOAMaps.zip to that folder.

The changes include cities moved around and/or added to match the game data, and terrain corrected in a few places. There are probably more hexes that need to be changed - let me know if you find any.

I had hoped to add flags and counters for Greece and a flag for Albania, but alas, noworky.

Regards,

Alan



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Thanks for taking the time to do this arichbourg. This is much appreciated.
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EUBanana
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RE: Map & counter mod

Post by EUBanana »

ORIGINAL: GJK

I've just uploaded what I think is the final versions of both the map and counters. I have rolled these up into one zip. IF you want to use both the counters AND the map, then simply extract this into your Guns of August install directory. IF you do not want to use either the counter OR the map, then extract this to a temporary folder and then just copy over either the map or the counters - they are in their respective folders.

Changes to the COUNTERS:
1. AH counters are a lighter shade of gray with a blue(r) NATO symbol to more easily distinguish them from Germans.

2. U.S. Inf, Shock and Cav are now Brigades instead of Corps (should be Brigade (+) I suppose).

Changes to the MAP:
1. None - so if you're using the map only, you don't need this update.

Download the file HERE (6.86mb)

This link doesn't work for me anymore...
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Erik Rutins
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RE: Map & counter mod

Post by Erik Rutins »

It's included in the latest version of GOA as an option.
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lordhoff
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RE: Map & counter mod

Post by lordhoff »

Both maps work for me but the newer version is generally easier to use/read. If anyone is still monitoring this thread, however, I have one suggestion. The trench number on the Italian units is very difficult to read due to a lack of contrast (white on yellow). Perhaps a few shades of grey darker on the letters would make this readable without squinting. [:)]
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RE: Map & counter mod

Post by elmo3 »

Love the optional map.  And how refreshing that North is up!  Apologies to AGEOD but I couldn't resist that one. [;)]

Edit - Never mind, I figured out where IronX's counters needed to go to work with the alternate map.
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FM WarB
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RE: Map & counter mod

Post by FM WarB »

I like the mod, but there are some issues with forts not represented and a hex which shows as a fort but is not. You must check the terrain information to be sure.
On French front in Alsace-Lorraine one fort graphic is missing. Galipoli is shown as a fort, Constantinople is not. Terrain info indcates the opposite.
The fort graphic does not disappear when the fort is destroyed by siege arty. I'd rather see PORT grahics than fort graphics, as the terrain info does not say which towns are ports.
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Stwa
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RE: Map & counter mod

Post by Stwa »

I made an Overall and Overview map to go with the alternate map. If anyone is interested.

Also, where do I get IronX's counters?

Edit: Hehe, looks like someone already made those maps long ago. And I found the counters! [;)]
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Stwa
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RE: Map & counter mod

Post by Stwa »

ORIGINAL: GJK

I don't have the original .psd or Photoshop (or whatever image editing program was used) for the original graphics that shipped with the game. The artist for Matrix that worked on those will need to make any corrections that are needed for that map. Any changes needed for my modded map I can handle, of course.


Can you make a version of the map that doesn't have the hex grid painted on?
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GJK
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RE: Map & counter mod

Post by GJK »

I can, I need a place to upload it to however as it will be near 40mb in size.

Also, if Erik/Frank/Matrix wants, I can upload the .PSD file that I made for it so that others can expand upon it and make corrections/additions. However that file is nearly 300mb in size, so again, I need a place to upload it to.
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Stwa
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RE: Map & counter mod

Post by Stwa »

Would be nice if this version could be included in the next patch. The psd's are necessary if there is to be any futher changes. I was able to create a version of the existing map without hexes. Eventually I was able to preserve the road system at the same time by dialing down the threshold for the "select by color" function. Nevertheless, I am sure your version of a no hex map would be much nicer since you have everything layered.

Thanks a ton for this nice map!

[:)]
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RE: Map & counter mod

Post by Skanvak »

Can it be possible to add to the next patch alternate counter and alternate maps
Because I like the old counter on the new map.

Best regards

Skanvak
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