Chromium edition RHS 7.92: Packaged and uploaded

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el cid again
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Chromium edition RHS 7.92: Packaged and uploaded

Post by el cid again »

Some minor enhancements will be included in comprehensive update 7.92. This is for new games only and there is nothing worth considering restarting a game involved.

First - an eratum - the air group of Tromp needs to be resized.

Second - a lost enhancement - RHS cluster bombs should NOT be classified as smart weapons - but somehow this got lost in the device file changes - and so we have to reintroduce it. Smart bombs ignore mission range - and that is wrong. RHS cluster bombs are more effective than the same weight of a single bomb because of how we rate bombs (square root of effect - in this case the sum of square roots of effect for three bombs for the 100 pound cluster or four bombs for the 400 pound cluster).

Third - some PG are reclassified as CL or BB - so they can perform their bombardment missions. In particular this includes USS Arkansas - once a candidate for purely bombardment missions and also considered as a HQ ship with bombardment secondary capability - the US and Dutch six inch gunboats.

Fourth - some minor vessels which pre exist the war and should cost nothing - are converted to the new system of buying a 1 point ship and upgrading it to the right value - this applies only to the Japanese since the Allies don't pay for ships per se.

No ETA yet - collecting data.
el cid again
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RE: Chromium edition RHS 7.92

Post by el cid again »

EBO only: Jacob van Heemskerk completes early to the original Tromp design. She and Tromp both start at Soerabaja - and TF 3914 (Tromp only) is deleted.
el cid again
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RE: Chromium edition RHS 7.92

Post by el cid again »

Device 12 of Rapid Replacement Units should be 258 (cavalry) as in the formation,
not 278 (a 20 mm AT rifle) - although this self corrects - it does cost the Japanese
armament production points.
el cid again
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RE: Chromium edition RHS 7.92

Post by el cid again »

DM and DMS do bombard. They also behave more aggressively vs merchant ships. So

we will reclassify AMC that lay mines as DM

PG that do not lay mines, have guns of 3 inch or greater caliber, and 17 knots or more speed as DMS
PG that do lay mines, have guns of 3 inch or greater caliber, and 17 knots or more speed as DM

and ML that are over 17 knots of speed as DM.

ETA 24 hours.
el cid again
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RE: Chromium edition RHS 7.92

Post by el cid again »

Utah BB with AA armament reclassified from PG to CLAA. Other BBAA will be similarly classified. This should result in better code treatment of the vessel as an escort - in particular willingness to engage enemy raiders or surface warships.

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Historiker
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RE: Chromium edition RHS 7.92

Post by Historiker »

and ML that are over 17 knots of speed as DM.
Please only those who are inteded to engage enemys.

Not every ML is made for surface combat...
Without any doubt: I am the spawn of evil - and the Bavarian Beer Monster (BBM)!

There's only one bad word and that's taxes. If any other word is good enough for sailors; it's good enough for you. - Ron Swanson
el cid again
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RE: Chromium edition RHS 7.92

Post by el cid again »

Everything is a compromise in modding.

I tried to set uniform standards - defined above. Less than a 3 inch main battery mean you are worthless for bombarding shore - so your proposed Soviet 45 mm gun armed ships don't make it - and I tried to go with 20 knots (I served on an 18 knot ship that could serve as a raider or AMC) - but ended up drawing the line at 17 knots because some cases existed.

Also - we don't always have detail data on each ship - and looking up such data even if available can take years (trust me - after half a century of it). So the division is made here - and may in some cases be semi abstract. We also may be simulating abstractly that smaller craft were used in MS roles which are absent in the game. I hate to give players more minesweeping ability - particularly high speed MSW - because it is very wrong the way witp handles them - but on the other hand - any vessel can sweep mines - my 10,000 ton AP could and actually rigged for it - and numbers of minecraft - particularly in the PG size range - are missing.

Now if you have specific class data - this 19 knot ML was not intended to bombard shore or fight surface vessels - I can fold it in - but only today. I am not going to do this indefinitely.
el cid again
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RE: Chromium edition RHS 7.92

Post by el cid again »

I found more BBAAs to classify as CLAA.


The main bomb load of D4Y converted to internal. Two loadouts - 2 x 250 kg or 1 x 500 kg bomb are used for internal.
This does not count the external load of 2 x 30 kg - or 2 drop tanks - which did not change.

One AK upgrade pointer corrected.

Some device listings for base forces rearranged, revised and/or corrected. Best practice is to get rid of blank lines except when these are
present in a formation you want to fill them in.


el cid again
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RE: Chromium edition RHS 7.92

Post by el cid again »

Historiker found some pointer issues with land units - and these are being addressed.
Also some air group issues in EEO minor carrier air groups for Japan.
See the notice on air groups thread for workaround.
herwin
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RE: Chromium edition RHS 7.92

Post by herwin »

In a naval battle, we noticed that the ML Savorgnan de Brazza looks like a Rodney class BB.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
el cid again
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RE: Chromium edition RHS 7.92

Post by el cid again »

The name sounds familiar - but I don't see it in the ship list. What scenario and date?
el cid again
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RE: Chromium edition RHS 7.92: Packaged and uploaded

Post by el cid again »

Historiker - with traditional Tutonic thoroughness - went through all the databases - reporting possible eratta.
So a number of things got fixed - or reviewed and enhanced.

He also wanted to have the B7 in dive bomber version for EBO - his favorite. I put it in EBO and EEO -
scrapping the B4Ys - and using other planes in their place (that is, Japan starts with fewer aircraft in pools now).
These planes - torpedo bomber and dive bomber versions of B7 - can swap back and forth in the same unit -
and both will produce too.

He wanted EOS D4Y to be like CVO - so it is. But 2x250 kg bomb versions exist - only now if you prefer 1x500 kg bomb you can
force convert to that in all scenarios. [Upgrade to some other type, upgrade back] This plane also now has the Mansyu engine
used by Ki-51s (CVO family) or Me-109 and Ju-88 (EOS family) - because it is the same imported/licenced produced engine.

I continued to find my own eratta and enhancements - and also to rework more air units to the new ASW weapons scheme. This revision is too late for Series 10 tests - but there will be at least one Series 11 test (RAO) in a few days (with Polynick - replacing the last Series 6 test).

Nothing critical here - just cleanup and enhancement - with everything found crossfitted to other scenarios of Level 7 - and a few things backfitted to Levels 6 and even 5. I took the time to do a comprehensive set of packaging - new utilities - and backups on various media.
Uploading now.

herwin
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RE: Chromium edition RHS 7.92

Post by herwin »

RHSRAO, mid-1942.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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