Neutral territory supply cost bugs Ver 1.010

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Tempest_slith
Posts: 126
Joined: Sat Jun 09, 2007 5:17 pm

Neutral territory supply cost bugs Ver 1.010

Post by Tempest_slith »

1) If Charleston WV is captured by South, the map mouseover of Charleston shows it as a 1 supply cost region.

It’s supply path (via road) should make it a 2 supply cost region, which is what the game is apparently using as the cost to build a depot build there is that of a 2 supply cost region.

2) With the South occupying Bowling Green, Glasgow and Lebanon, KY, Lebanon shows (correctly since Louisville is still a neutral region and so it’s not connected via rail) as a 2 supply cost region but depot construction is charged at a 1 Supply Cost region rate (i.e. an Admin 2 leader costs only 14 and no the expected 34 supply points to build a depot)
JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: Neutral territory supply cost bugs Ver 1.010

Post by JAMiAM »

ORIGINAL: Tempest1

1) If Columbia WV is captured by South, the map mouseover of Columbia shows it as a 1 supply cost region.

It’s supply path (via road) should make it a 2 supply cost region, which is what the game is apparently using as the cost to build a depot build there is that of a 2 supply cost region.
Where is Columbia WV? I don't see a region with that name anywhere in WV [&:]
Tempest_slith
Posts: 126
Joined: Sat Jun 09, 2007 5:17 pm

RE: Neutral territory supply cost bugs Ver 1.010

Post by Tempest_slith »

Sorry, I meant Charleston, WV.
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Joel Billings
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Joined: Wed Sep 20, 2000 8:00 am
Location: Santa Rosa, CA
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RE: Neutral territory supply cost bugs Ver 1.010

Post by Joel Billings »

Any chance you have saves for these issues? It would make it much easier for us to fix and test if you did. Please send to 2by3@2by3games.com. Thanks.

Nevermind, I was able to duplicate it easily enough.
All understanding comes after the fact.
-- Soren Kierkegaard
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