Taivu point

Uncommon Valor: Campaign for the South Pacific covers the campaigns for New Guinea, New Britain, New Ireland and the Solomon chain.

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Kingfisher
Posts: 234
Joined: Mon Jun 16, 2008 10:25 am

Taivu point

Post by Kingfisher »

I am surprised as to the amount of time and effort that is required to build and increase an airfield at Taivu point, when compared to other hexes as well as historically.

At present I have 120 engineers + 59 engineer vehicles at Taivu. Supplies are 3x what is required, and I have both port and fort functions turned off. Enemy opposition is limited to strikes at ships unloading, none have hit the base itself. With all this, my airbase is increasing at a rate of 1 percentage point a turn. In contrast, the base (both port and airfield) at Russell Island has 90 engineers w/ 40 vehicles, and it is increasing at a rate of 8-10% a turn.

I know historically the first attempt in this hex did not turn out well, due to unfavorable terrain at Aloa bay, but once the effort was shifted to Koli point progress really picked up.

Is this hex unfairly penalized because the developers treated it as Aloa bay, or was it really that difficult to build an airstrip there?
"splendid was their tactic of diving upon our force from the direction of the sun, taking advantage of intermittent clouds"

-Captain Takahisa Amagai, KAGA, June 4th 1942
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Nomad
Posts: 7273
Joined: Wed Sep 05, 2001 8:00 am
Location: West Yellowstone, Montana

RE: Taivu point

Post by Nomad »

I believe that Taivu has an SPS of 0 and russell Island has an SPS of 1. It takes 10x(?) more engineer squads * days to build.

As fas as why the developers did this, I have no idea.
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DEB
Posts: 691
Joined: Sat Jan 29, 2005 6:39 pm
Location: Bristol , England

RE: Taivu point

Post by DEB »

I think Nomad's reply covers the why so far as the rules go. The why so far as the game developers decision goes may be down to your comment re starting the build at one site & then moving it to somewhere else. The same "result" may be considered to be covered by the choice of starting it at 0 in game terms.
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