kingdoms??

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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dodod
Posts: 147
Joined: Wed Dec 26, 2007 1:27 am

kingdoms??

Post by dodod »

any chance of new kingdoms being introduced in the game? I think with kingdoms and dominance changes, a 20-30 year campaign can be started (assuming the game speed is streamlined--LOL)

I think kingdoms make the game have more short term goals that would be interesting and help with diplomacy.

Another point is the naval issue..I know this is being worked on, but better combat and also an option to build them more easily...
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Marshall Ellis
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RE: kingdoms??

Post by Marshall Ellis »

More kingdoms may come later but not right now.
I will work to streamline PBEM, improve AI, Add editor, Add 1812 campaign before anything gets added like more kingdoms or drastic naval changes.
 
Thank you

Marshall Ellis
Outflank Strategy War Games


NeverMan
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Joined: Tue Feb 24, 2004 1:52 am

RE: kingdoms??

Post by NeverMan »

ORIGINAL: Marshall Ellis

More kingdoms may come later but not right now.
I will work to streamline PBEM, improve AI, Add editor, Add 1812 campaign before anything gets added like more kingdoms or drastic naval changes.

So where does Empires in Arms (the real one) fit into all this?
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DCWhitworth
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Location: Norwich, England

RE: kingdoms??

Post by DCWhitworth »

ORIGINAL: NeverMan
ORIGINAL: Marshall Ellis

More kingdoms may come later but not right now.
I will work to streamline PBEM, improve AI, Add editor, Add 1812 campaign before anything gets added like more kingdoms or drastic naval changes.

So where does Empires in Arms (the real one) fit into all this?

It doesn't. The computer game was never intended to be a 100% faithful conversion of the boardgame and I can't see Matrix authorising a fundamental rewrite of the game just to please the handful of people that are displeased it has drifted away from holy scripture.

I think the horse is long deceased and you should put the whip down now.
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David
pzgndr
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RE: kingdoms??

Post by pzgndr »

The computer game was never intended to be a 100% faithful conversion of the boardgame and I can't see Matrix authorising a fundamental rewrite of the game just to please the handful of people that are displeased it has drifted away from holy scripture.

I think the horse is long deceased and you should put the whip down now.

Exactly right. But for that handful, no horse is too dead to beat.
Bill Macon
Empires in Arms Developer
Strategic Command Developer
dodod
Posts: 147
Joined: Wed Dec 26, 2007 1:27 am

RE: kingdoms??

Post by dodod »

Marshall..thank you for your work.

In regards to kingdoms...is there a way you can program simple ownership to trigger corp/fleet ability for free states?

for example, in kingdom of Italy, is it very hard to simply add manpower and monies of multiple free states for kingdom formation? does this require a lot of programming??

thanx
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borner
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Location: Houston TX

RE: kingdoms??

Post by borner »

count me in that group, although I have tried to get over it and embrace EiH as better than nothing at all
iamspamus
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Location: Cambridge, UK

RE: kingdoms??

Post by iamspamus »

Tangent...
I had horse in France. It was good.

Back to EiANW...
I could see this sometime down the road, but not yet.

Jason
ORIGINAL: pzgndr
The computer game was never intended to be a 100% faithful conversion of the boardgame and I can't see Matrix authorising a fundamental rewrite of the game just to please the handful of people that are displeased it has drifted away from holy scripture.

I think the horse is long deceased and you should put the whip down now.

Exactly right. But for that handful, no horse is too dead to beat.
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