ORIGINAL: Stridor
Wood,
Thanks for your post.
ORIGINAL: thewood1
From someone who does not do official map making or do any playing around with 3d modelling. Take a look at this thread: http://www.matrixgames.com/forums/tm.asp?m=1905309
I know it is kind of like watching the sausage being made, but it reinforces, to me anyway, MR's point about the flexibility being a two-edged blade. There is no way someone with out specific knowledge comes into this forum looking to see how to build a map and is not somewhat intimidated by that thread.
That thread has nothing to do with map making or the map maker [&:]
Can I suggest that the only thread worth reading now on the map maker is http://www.matrixgames.com/forums/tm.asp?m=1893360, everything else written is as you say like watching a sausage being made or the mess inside a workshop before the finished product.
That is what will keep people from using MM. MM is not even officially a release at version 0.9. I don't mean to denigrate the work people like Rick and Stridor do, but this isn't some out of the box organic program like CM's map maker. You need some external programs, a 0.9 MM release, command lines, layers, etc. I used to do a lot of 3D CAM programming and many of the discussions about MM turn me off.
You do need to download MM that is true. I know I sound like a parrot but the ONLY external program you need is a paint editor, like the free MS paint which comes on everyone's machine. I don't know where this business about command lines comes about [&:] but you don't need to know anything about command lines (unless you are referring to the knovix program which has nothing to do with map making).
My philosophy has always been that if a scenario/map editor is too complicated and is percieved to be out of reach of the non-passionate, casual player, grapical mods will outstrip scenarios and maps. I think that has become the case for PCK, as well as CM2 to a lesser extent.
I agree.
What is the solution? I really think a Matrix sanctioned, and approachable mapmaker needs to eventually addressed. Even if it means limiting some of the functionality.
Looking at this from the other side as someone who has actually built a map editor, looked at how many other companies who do 3D maps for their games have done it, and understand the requirements of the underlying PCK engine ... I think personally that it is highly unlikely that it will happen the way most people who are reading this thread hope it will.
Regards
S.
Why post a link to a tutorial on how to use this mapmaker, but not tell anyone where to get the mapmaker itself? You say "any comments can be made in the map maker beta thread" but you don't link it. There might be more people willing to help if just finding the download was something less of a scavenger hunt.
Can I trouble someone for the URL to
a) the actual beta
b) the tutorial
And can I suggest putting everything into the initial post of one single thread so others can find it; or at the very least cross link the threads?