Scenario Editor

Based on Atomic Games’ award-winning Close Combat series, Close Combat: The Longest Day brings together the classic top-down tactical gameplay from the original series and plenty of new features, expansions, and improvements! The Longest Day remake comes with a brand new Grand Campaign that covers all the airborne and beach landings, expanded map sizes, new hand-drawn historical maps, illumination during night battles and much more!
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Andrew Williams
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RE: Triggers Editor

Post by Andrew Williams »

triggers...harumph... that will never work!

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xe5
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RE: Triggers Editor

Post by xe5 »

If only the same werent true of Replay :(

Yet, all-in-all, a minor miracle of game development.
A doff of my cap to The Blood! for C+ wizardry past, present and future.
TLD is the gem of the commercial series. Delightful infantry-focused, CC2 style firefights w/ upgraded strat and tac battle AIs.
Well laid out maps (albeit w/ some sloppy coding issues). Finally getting off the beach on the coast maps is as gratifying as the invasion scene in Saving Private Ryan
A strat level thats off-putting at first glance...until you play the GC. I can vouch that illum and fire enhance LOS.
Really digging the whole "Taking fire! Taking cover! That's suicide" functionality). Meshes perfectly w/ the Grog's Rules.
Easy to see the thought and effort put into the design. Never thought I'd could get hooked on the 'just one more battle' CC syndrome ever again...
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Senior Drill
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RE: Triggers Editor

Post by Senior Drill »

Ahh! The CC Syndrome. It lives again!

The Slayer of Sleep. The Ignorer of Girlfriends. The Denier of Wives. The Stifler of Work Productivity. The Abandoner of Appointments. The Scourge of Responsibility. (Hey! Who said they are all supposed to be alliterations?)

Abandon all hope, ye who enter here, for CC is a very jealous bitch.

Be afraid. Be very, very afraid!
C'est magnifique, mais ce n'est pas la guerre.
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Fred98
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RE: Triggers Editor

Post by Fred98 »

ORIGINAL: Senior Drill

The Slayer of Sleep. The Ignorer of Girlfriends. The Denier of Wives. The Stifler of Work Productivity.


I am currently playing another wargame by PBEM and the opponent's wife is in hospital. He refuses to take his laptop to the hospital [&:]



-

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Senior Drill
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RE: Triggers Editor

Post by Senior Drill »

PBEM says it all Joe. It says it all.

Come back to the fold, Joe. You know you want to. You now you need to.

CC will let you stray, but she will never, ever let you go.

Resistance is useless.
C'est magnifique, mais ce n'est pas la guerre.
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panzerlehr62
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RE: Triggers Editor

Post by panzerlehr62 »

ORIGINAL: Senior Drill

CC will let you stray, but she will never, ever let you go.

Resistance is useless.

Amen!
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Andrew Williams
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RE: Triggers Editor

Post by Andrew Williams »

I post just one little tease of a picture... and look what I'm trumped with.


But ....wait... there's something up my sleeve.....
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Moss Orleni
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RE: Triggers Editor

Post by Moss Orleni »


The Walhalla is not that unreachable (but might still require some work to do [;)])...

The screenshot below is taken from a beta version of Accolades, a data editor for the txt-based CC games.
It was done in Access 2000, but should work in other Access versions as well. The basic tool was done in about two weeks back in January, and I can assure you you don't need to have a Phd in rocket science; some common sense and an entrepreneurial spirit will do...

From the Readme:

'The aim of the Accolades tool is to facilitate as much as possible the process of modding the data layer of Close Combat Wacht am Rhein and all future versions that are based on .txt files.

The version v1.0 (demo) contains most of the functionalities that were present in the earlier BGEdit and Qclone tools, and adds a couple of additional features.
Accolades allows you to:

· Import the Fpools, Bgroups, Alsteams & Axsteams.txt files from the game by simple button-click
· Review and change the data in those files
· Export the data files back into .txt format and into your games folder

At the very least, the whole process of battle group & force pool editing should therefore already be considerably shortened.'

So, not too fancy or extravagant, but it should do the trick...[:)]

Planned additional features:

- including version/template management, ie to import/export FPs, BGs, teams etc from other game versions, or other external sources. This allows you to create reusable custom BGs, FPs, teams, etc... (in the data structure, this part is largely done; but I still need to create the interface)
- including all 'hard' (ie code/error related) data consistency checking, as well as 'soft' (ie game data consistency, fi HE value range) data set checking
- including additional views to compare game data head-to-head or per set
- including a campaign/save game tracker, if I'm able to pin down the absolute/relative references to the relevant data in the save game files (anybody who can help me with that?)
- ultimately providing a comprehensive design-your-own editor, where you can easily create & edit your scenarios from scratch or from existing data

Now the bad news: all this is still beta, and I didn't work on it since like two months now. (I guess I need that 'holy fire' to come back to me first)
Still, the current version should be largely error-free, it works on Andrew's (correct me if I'm wrong) and on my own system, and it already allows you to change FP, BG and, to a certain degree, Teams data.
Anybody willing to try it out is free to contact me; I'm not sure I'm able to provide you with on-call support, but I can at least point you in the right way (there is a Readme included BTW). If there's enough interest around, it might take it back up and continue its development...

Cheers,

Moss


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xe5
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Accolades

Post by xe5 »

Reminiscent of Atomic's old 'Stoli' MS Access tool.

Looking forward to using this.
Moss Orleni
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RE: Triggers Editor

Post by Moss Orleni »

Forgot to mention some credits (how rude):

thanks to Andrew for testing the beta version and providing useful game insights & suggestions.
and thanks to Senior Drill for creating and allowing the (re)use of his Access CC editors, thus providing a first framework to Accolades.

Cheers,

Moss
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Platoon_Michael
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RE: Triggers Editor

Post by Platoon_Michael »

Sent you a pm Moss,
I'd like to try it out for WAR
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CSO_Talorgan
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RE: Triggers Editor

Post by CSO_Talorgan »

This looks excellent!
 
This might be a silly question, but does it have to be Access? Will it work with OpenOffice' database?
 
 
Changing subject slightly: in previous versions of Close Combat there were some rows in the base files which could not be changed. I think the game crashed if you altered them (I never did). Do these no-go lines still exist?
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