Bears spanking Eagles?

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PaulWRoberts
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Bears spanking Eagles?

Post by PaulWRoberts »

So... what am I doing wrong?

Near the beginning of the NACV\Ambush scenario (#5 in that battleset), I detect...
.
.
[SPOILER]
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...a large flight of Tu-95 Bears, all alone and far from home, heading for my base in Iceland. I send up 12 Eagles to intercept. End result: all the bombers are downed, but I also lose eight(!) F-15's.

How did this happen? Do my planes not react evasively to enemy AAMs? What can a player do to ensure that vastly superior fighters aren't mauled by unescorted bombers?
cchiang
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RE: Bears spanking Eagles?

Post by cchiang »

May be the F15 pilots got careless and flew too close and nailed by the tail gunner of Tu95. [:D]
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CV32
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RE: Bears spanking Eagles?

Post by CV32 »

ORIGINAL: Paul Roberts
So... what am I doing wrong? Near the beginning of the NACV\Ambush scenario (#5 in that battleset), I detect ... a large flight of Tu-95 Bears, all alone and far from home, heading for my base in Iceland. I send up 12 Eagles to intercept. End result: all the bombers are downed, but I also lose eight(!) F-15's. How did this happen? Do my planes not react evasively to enemy AAMs? What can a player do to ensure that vastly superior fighters aren't mauled by unescorted bombers?

Two points are sufficient to explain what happened here:

(1) 'Ambush', a dead giveaway in the scenario's title
(2) 'Tu-22MP Backfire D', a fictional air-to-air version of the venerable Backfire bomber

To summarize, I expect the Tu-95 bombers were not alone and unescorted at all, but rather, accompanied by a flight of Tu-22MP Backfire D's that 'ambushed' your F-15s. Your fighters will not fly away from enemy AAMs on their own, btw.
Brad Leyte
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Author of HCDB official database for HCE
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PaulWRoberts
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RE: Bears spanking Eagles?

Post by PaulWRoberts »

ORIGINAL: CV32

Two points are sufficient to explain what happened here:

(1) 'Ambush', a dead giveaway in the scenario's title
(2) 'Tu-22MP Backfire D', a fictional air-to-air version of the venerable Backfire bomber

To summarize, I expect the Tu-95 bombers were not alone and unescorted at all, but rather, accompanied by a flight of Tu-22MP Backfire D's that 'ambushed' your F-15s.

It's very good to hear that there is some logic here! I was afraid that those lumbering Bears were dogfighting my Eagles. :)
Your fighters will not fly away from enemy AAMs on their own, btw.

This raises a new question. Is it necessary for the player to micromanage aircombat? I understand that a plan to launch missiles and then run for home must be under the player's control, but are things more automated when planes "mix it up" close?

In other words, are there automated routines in place for flares, chaff, evasive maneuvers, and other pilot tricks for survival? If I don't click anything, my Eagles still aren't just flying straight and level into a wall of Alamos, right?
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CV32
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RE: Bears spanking Eagles?

Post by CV32 »

ORIGINAL: Paul Roberts
This raises a new question. Is it necessary for the player to micromanage aircombat? I understand that a plan to launch missiles and then run for home must be under the player's control, but are things more automated when planes "mix it up" close?

Yes, in many instances I find it necessary to micro manage air combat. You may be prompted when you're in missile range, or when you are being detected by radar, but it will generally be up to you whether your fighters shoot at beyond visual range (BVR) and turn away, or try to get within 'no escape' range, or even close to visual and enter a knife fight. There is some degree of automation when aircraft are in a 'furball', but again its your call if you want to let loose that heat seeker.
In other words, are there automated routines in place for flares, chaff, evasive maneuvers, and other pilot tricks for survival? If I don't click anything, my Eagles still aren't just flying straight and level into a wall of Alamos, right?

The missile vs aircraft endgame is in large part handled 'behind the scenes' by matching the missile's pH (probability of hit) against the target aircraft's DATA (defensive air to air) rating. In other words, a die roll. High pH missiles stand a very good chance of destroying lumbering airlifters that cannot maneuver very well, for example. Against modern, agile fighters, however, those same missiles may not fare so well.
Brad Leyte
HC3 development group member for HCE
Author of HCDB official database for HCE
Harpgamer.com Co-Owner
VictorInThePacific
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RE: Bears spanking Eagles?

Post by VictorInThePacific »

ORIGINAL: CV32
ORIGINAL: Paul Roberts
This raises a new question. Is it necessary for the player to micromanage aircombat? I understand that a plan to launch missiles and then run for home must be under the player's control, but are things more automated when planes "mix it up" close?

Yes, in many instances I find it necessary to micro manage air combat. You may be prompted when you're in missile range, or when you are being detected by radar, but it will generally be up to you whether your fighters shoot at beyond visual range (BVR) and turn away, or try to get within 'no escape' range, or even close to visual and enter a knife fight. There is some degree of automation when aircraft are in a 'furball', but again its your call if you want to let loose that heat seeker.
In other words, are there automated routines in place for flares, chaff, evasive maneuvers, and other pilot tricks for survival? If I don't click anything, my Eagles still aren't just flying straight and level into a wall of Alamos, right?

The missile vs aircraft endgame is in large part handled 'behind the scenes' by matching the missile's pH (probability of hit) against the target aircraft's DATA (defensive air to air) rating. In other words, a die roll. High pH missiles stand a very good chance of destroying lumbering airlifters that cannot maneuver very well, for example. Against modern, agile fighters, however, those same missiles may not fare so well.

Brad has already answered this fully, but I will add some anecdotal comments.

When I shoot AA missiles at enemy aircraft, I generally try to get as close as safely possible first. I have seen a number of instances where the computer-controlled aircraft will try to flee from the missiles.

Any AA missile should wipe out a helicopter or ASW plane or such. I generally shoot up to 4 missiles at a time at each enemy fighter (assuming I have plenty available).
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