Depots stop movement?

Post bug reports and ask for support here.

Moderator: MOD_EIA

Post Reply
RJCowan
Posts: 16
Joined: Wed Nov 05, 2008 5:07 am

Depots stop movement?

Post by RJCowan »

I have an Egyptian corps besieged in Damietta by Turks. I had assumed its only move possible was to attack out of the city using the 5:1 table, but clicking on the corps I see that zones light up showing that the corps can slip out the back door and flee.

But then I notice that the highlighted zones stretch out for three in most directions, but only one across the river to the east. The only occupant of that zone is a depot with zero garrison.

Rule 10.4.2 says movement is stopped by enemy corps or depot garrisons, neither of which is present. Is that rule now "or depots"? I see no errata to that effect in the online rules.
Attachments
Sov_SP_Save.zip
(197.54 KiB) Downloaded 5 times
ndrose
Posts: 612
Joined: Fri Oct 13, 2006 4:07 pm

RE: Depots stop movement?

Post by ndrose »

In this case, the game will not be showing you all the places you could possibly move, because when you reach the depot you have to make a decision: eat the depot for supply, or not? If you say no, then you will see further movement possibilities highlighted.

Your citation of the rule for *garrisoned* depots, however, reminds me: per EiA, even a garrisoned depot should not stop movement, any more than a garrisoned city. I know this was reported as an issue in the past, and perhaps it was already fixed. Can anyone confirm that? (And if it is fixed, the manual should be updated to reflect the change.)
User avatar
Marshall Ellis
Posts: 5630
Joined: Tue Oct 02, 2001 3:00 pm
Location: Dallas

RE: Depots stop movement?

Post by Marshall Ellis »

We addressed this earlier but I cannot remember if the garrison depots would stop movement or not??? I believe I chenged them to NOT stop but I may be wrong...???
Will have to look...


Thank you

Marshall Ellis
Outflank Strategy War Games


bresh
Posts: 936
Joined: Mon Aug 08, 2005 9:10 am

RE: Depots stop movement?

Post by bresh »

ORIGINAL: Marshall Ellis

We addressed this earlier but I cannot remember if the garrison depots would stop movement or not??? I believe I chenged them to NOT stop but I may be wrong...???
Will have to look...



I think 1.06 changed that they(depots with garrison) dont stop movement, but they still cut supply.

As far as i recall in EIANW the corps should not be able to move if they start their turn in a zone containing enemy corps. But havent tested this since 1.02k.

Regards
Bresh
User avatar
Marshall Ellis
Posts: 5630
Joined: Tue Oct 02, 2001 3:00 pm
Location: Dallas

RE: Depots stop movement?

Post by Marshall Ellis »

Thanks Bresh! That is what I thought!
I've got a lot of irons in a lot of fires right now so my abilitiy to remember on-the-fly is somewhat lessened! :-0

Thank you

Marshall Ellis
Outflank Strategy War Games


RJCowan
Posts: 16
Joined: Wed Nov 05, 2008 5:07 am

RE: Depots stop movement?

Post by RJCowan »

Can anyone address why the zones lit up showing potential moves?  Can a besieged corps cut and run on a dark night?  Or would I have suddenly found myself in a disastrous breakout fight against the besiegers had I tried to move out?
 
And would that breakout battle happen in the middle of movement phase (like a blockade run)? Or would it stop the breaking-out corps until the end of the turn for the combat?
Trax
Posts: 34
Joined: Tue Jan 29, 2008 12:21 am

RE: Depots stop movement?

Post by Trax »

Hi
It's a bug. The besieged corps can move away with no battle. The work around is not to make the move.
ndrose
Posts: 612
Joined: Fri Oct 13, 2006 4:07 pm

RE: Depots stop movement?

Post by ndrose »

ORIGINAL: Trax

Hi
It's a bug. The besieged corps can move away with no battle. The work around is not to make the move.

Is this a bug that applies to sieges generally, or is it Cairo-specific? (I ask because I've seen other weird things happen in Cairo.)
Dancing Bear
Posts: 1003
Joined: Wed Feb 20, 2008 11:16 pm

RE: Depots stop movement?

Post by Dancing Bear »

Somebody reported it on Mantus for a site in Venice, so it appears to apply to all cities.

Anyone know if this also affects supply? i.e. is a corps inside a beseiged city still able to receive supply from an outside source?
Dancing Bear
Posts: 1003
Joined: Wed Feb 20, 2008 11:16 pm

RE: Depots stop movement?

Post by Dancing Bear »

Marshall, did you take a look at the error about slipping out past a seige force. You might want to be put the fix for this in 1.07.
User avatar
Marshall Ellis
Posts: 5630
Joined: Tue Oct 02, 2001 3:00 pm
Location: Dallas

RE: Depots stop movement?

Post by Marshall Ellis »

What mantis#?
Thank you

Marshall Ellis
Outflank Strategy War Games


Trax
Posts: 34
Joined: Tue Jan 29, 2008 12:21 am

RE: Depots stop movement?

Post by Trax »

Mantis 589
Dancing Bear
Posts: 1003
Joined: Wed Feb 20, 2008 11:16 pm

RE: Depots stop movement?

Post by Dancing Bear »

Has anyone noticed whether this same bug allows besieged units to be supplied? We have a possible problem where a beseged garrison was able to receive supply from a ship off shore, even then the port itself was both blockaded and besieged.
Post Reply

Return to “Tech Support”