Alternate WNT Scenarios (v11 Released)
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: New Version 10b the future
These TFs are as in stock, I did not change the orders for the invasion TFs.
I will look at the issue however, and maybe change them to what you suggest.
However, as I recommend playing the mod without "historical first turn" anyway, it is not likely to be an issue for most players.
I will look at the issue however, and maybe change them to what you suggest.
However, as I recommend playing the mod without "historical first turn" anyway, it is not likely to be an issue for most players.
RE: New Version 10b the future
Some more Super BB Mod artwork, this time from the US side;
BB South Dakota
(Pre- and post-reconstruction)


BB President (Modified 1920 Fast BB Design 'D')
(Pre- and post-reconstruction)


BB South Dakota
(Pre- and post-reconstruction)


BB President (Modified 1920 Fast BB Design 'D')
(Pre- and post-reconstruction)


- ny59giants
- Posts: 9902
- Joined: Mon Jan 10, 2005 12:02 pm
RE: New Version 10b the future
Juan,
I tried to load the newest version of BBE that you sent me last night on Tracker. It look OK, except I cannot get the Mike fighters to show up in any version. I have sent the game file to Damian (Tracker co-developer) to ID problem.
I just went into the Editor. I cannot load Scen 43 (not listed(?!?), but could do so with Scen 42. I looked up the ID numbers for the various Mike fighters. Is there a reason their ID is below 600?? I'm wondering if 600 is the cut off for Allied planes and this is causing a problem. japan planes can only be in slots above ID 600.
I tried to load the newest version of BBE that you sent me last night on Tracker. It look OK, except I cannot get the Mike fighters to show up in any version. I have sent the game file to Damian (Tracker co-developer) to ID problem.
I just went into the Editor. I cannot load Scen 43 (not listed(?!?), but could do so with Scen 42. I looked up the ID numbers for the various Mike fighters. Is there a reason their ID is below 600?? I'm wondering if 600 is the cut off for Allied planes and this is causing a problem. japan planes can only be in slots above ID 600.
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[/center]RE: New Version 10b the future
Shouldnt be an issue with the ID numbers, they've worked fine before in the same slots, atleast ingame. The fact that you cant open it in the editor is confusing, and to me says that the file is corrupt somehow.
Have you tried redownloading the files? I can resend them to you right away in case its on my end.
Have you tried redownloading the files? I can resend them to you right away in case its on my end.
- ny59giants
- Posts: 9902
- Joined: Mon Jan 10, 2005 12:02 pm
RE: New Version 10b the future
According to the Tracker guys, anything with an ID below 600 is viewed as an Allied plane. So one side of this equation or the other needs to be changed. It would be easier in the long run for you to move those planes so their ID is above 600, IMO.
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[/center]RE: New Version 10b the future
The issue is not what slots you use for what JuanG, it will work in game whatever you do ... The problem is that Tracker uses 600 as the cutoff slot for Allied and the start for IJNAF (as you can see in the editor) ... the definition is made there (IMO), for organisational reasons... There are hundreds of slots available for both sides, but please adhere to this organisational practice...and in future please place them above the 600 slot numberORIGINAL: JuanG
Shouldnt be an issue with the ID numbers, they've worked fine before in the same slots, atleast ingame. The fact that you cant open it in the editor is confusing, and to me says that the file is corrupt somehow.
Have you tried redownloading the files? I can resend them to you right away in case its on my end.
Sorry if I'm annoying you, I'm not trying to have a go at you, you've made an interesting mod, just think that things should be ... organised a little better for these 5 planes.
RE: New Version 10b the future
Well, as I've said before I dont personally use tracker, and WitpStaff had no problems identifying them as Japanese, so I wasnt really even aware of it being an issue until now - I had assumed tracker would just read the nationality field rather than working by slot IDs, since one of the best things AE did was get rid of said slot restrictions (in most cases).
However, its definately not a problem to move them, and I'll do so for version 11. ny59giants, Ill send you an updated version by email before that so you can get started.
PS: What about slot 600 itself? Is that Allied or Japanese - asking in advance since Super BB mod has added a plane there.
However, its definately not a problem to move them, and I'll do so for version 11. ny59giants, Ill send you an updated version by email before that so you can get started.
PS: What about slot 600 itself? Is that Allied or Japanese - asking in advance since Super BB mod has added a plane there.
- ny59giants
- Posts: 9902
- Joined: Mon Jan 10, 2005 12:02 pm
RE: New Version 10b the future
However, its definitely not a problem to move them, and I'll do so for version 11. ny59giants, Ill send you an updated version by email before that so you can get started.
Thanks Juan [&o]
I think that a lot of other players use Tracker vs Staff to run their Japanese economy. It will help other potential players.
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[/center]RE: New Version 10b the future
Juan,
thanks for the quick response, I'll fix some of this for the future development on mods, the problem is not the allocation of types based on nationality, rather that the data is spread over different area's (eg. production is different from aircraft data etc), so they need to be married up with no common key except slot number...
Sorry I was pointed in my language, its been a long day
Cheers and have a good one.
At the moment nothing (my oversight), but we can fix that pretty quickly I believe.
thanks for the quick response, I'll fix some of this for the future development on mods, the problem is not the allocation of types based on nationality, rather that the data is spread over different area's (eg. production is different from aircraft data etc), so they need to be married up with no common key except slot number...
Sorry I was pointed in my language, its been a long day
Cheers and have a good one.
[edit]PS: What about slot 600 itself? Is that Allied or Japanese - asking in advance since Super BB mod has added a plane there.
At the moment nothing (my oversight), but we can fix that pretty quickly I believe.
RE: New Version 10b the future
No worries, I much prefer you pointing out how I've screwed up (even with pointed language [;)]), rather than wonder why nothing is working and people are complaining.
Any idea on that slot 600? Probably safer to not use it, but would like to know just in case.
Thanks.
PS: Seems you beat me to it. Thanks for the answer.
Any idea on that slot 600? Probably safer to not use it, but would like to know just in case.
Thanks.
PS: Seems you beat me to it. Thanks for the answer.
ORIGINAL: n01487477
Juan,
thanks for the quick response, I'll fix some of this for the future development on mods, the problem is not the allocation of types based on nationality, rather that the data is spread over different area's (eg. production is different from aircraft data etc), so they need to be married up with no common key except slot number...
Sorry I was pointed in my language, its been a long day
Cheers and have a good one.
RE: New Version 10b the future
600 should be Japanese and I'll fix that now in WitPTracker.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
- ny59giants
- Posts: 9902
- Joined: Mon Jan 10, 2005 12:02 pm
RE: New Version 10b the future
I have run the newest files, Juan. Tracker now likes the new slots for the Mike fighters. [:)]
The next question is, "Are they any good?" I can start production in 1/42 and wonder how much to invest in them.
The next question is, "Are they any good?" I can start production in 1/42 and wonder how much to invest in them.
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[/center]RE: New Version 10b the future
Did you see the service rating, TBO and upgradeTO path (although I need to do more work on this in Tracker) ?ORIGINAL: ny59giants
I have run the newest files, Juan. Tracker now likes the new slots for the Mike fighters. [:)]
The next question is, "Are they any good?" I can start production in 1/42 and wonder how much to invest in them.
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Akos Gergely
- Posts: 734
- Joined: Thu Apr 08, 2004 1:22 pm
- Location: Hungary, Bp.
- Contact:
RE: New Version 10b the future
BB President (Modified 1920 Fast BB Design 'D')
(Pre- and post-reconstruction)
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Graceful huge monster [&o]
We accept bets for this versus No 13
RE: New Version 10b the future
ORIGINAL: ny59giants
I have run the newest files, Juan. Tracker now likes the new slots for the Mike fighters. [:)]
The next question is, "Are they any good?" I can start production in 1/42 and wonder how much to invest in them.
Its definately 'different' to all your other early war aircraft. Fast, climbs well, reasonable firepower (especially the 1a and later variants) and a little tougher than the Zero, plus its more manueverable at higher altitudes. The downside is short range and the horrid service rating - definately not a plane that will be flying weeks of sustained operations. I generally have to either operate the airgroup at 30% or so rest, or in two or three day bursts.
Personally I find it mediocre, but look forward to the 1a with the droptanks and better SR.
- ny59giants
- Posts: 9902
- Joined: Mon Jan 10, 2005 12:02 pm
RE: New Version 10b the future
What sentai or daitai can upgrade to the Mike's??
I just opened a head-to-head game and do not see any Mike's as reinforcements. Nor do any of the Navy fighters have them included in their upgrade path with PDUs turned on. [&:] I see the single 27 plane sentai at Tokyo (ID as navy fighter, not army). It would be nice to have it as an army plane that I can use to replace Nate/Oscars.
I just opened a head-to-head game and do not see any Mike's as reinforcements. Nor do any of the Navy fighters have them included in their upgrade path with PDUs turned on. [&:] I see the single 27 plane sentai at Tokyo (ID as navy fighter, not army). It would be nice to have it as an army plane that I can use to replace Nate/Oscars.
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[/center]RE: New Version 10b the future
Its a IJNAF plane, not an IJAAF plane.
Its available to all the same groups as the A6M3, and other non carrier based fighters. for the first few months all you get is that one airgroup, and there are no more groups that have it as a non-PDU upgrade - this is intentional, so that a player who decides to not use the ahistoric aircraft can do so without further penalty.
Its a game engine limitation that PDU wont let you switch carrier capable groups (A6M2) to non carrier capable planes (J2He, A6M3) unless specifically in their upgrade list.
You can easily see what can upgrade to the J2He by lookin at what it has in its upgrade choices.
Its available to all the same groups as the A6M3, and other non carrier based fighters. for the first few months all you get is that one airgroup, and there are no more groups that have it as a non-PDU upgrade - this is intentional, so that a player who decides to not use the ahistoric aircraft can do so without further penalty.
Its a game engine limitation that PDU wont let you switch carrier capable groups (A6M2) to non carrier capable planes (J2He, A6M3) unless specifically in their upgrade list.
You can easily see what can upgrade to the J2He by lookin at what it has in its upgrade choices.
RE: New Version 10b the future
ORIGINAL: JuanG
Some more Super BB Mod artwork, this time from the US side;
BB South Dakota
(Pre- and post-reconstruction)
BB President (Modified 1920 Fast BB Design 'D')
(Pre- and post-reconstruction)
![]()
Sorry for being obtuse...
Does this mean that there will be another version for the Enhanced BB mod or is this just an artwork upgrade?
RE: New Version 10b the future
ORIGINAL: OSO
ORIGINAL: JuanG
Some more Super BB Mod artwork, this time from the US side;
BB South Dakota
(Pre- and post-reconstruction)
BB President (Modified 1920 Fast BB Design 'D')
(Pre- and post-reconstruction)
![]()
Sorry for being obtuse...
Does this mean that there will be another version for the Enhanced BB mod or is this just an artwork upgrade?
These are for the 'Super BB' variant, which is a joint project between csatahajos and myself inspired by his plans for a AltWNT scenario, based on the premise of there being no naval treaty until around 1930.
The scenario is not part of the standard series of AltWNT scenarios (CV/BB Variant and Enhanceds), though it is based in part upon the Enhanced BB Variant. However, there are a lot of differences, which should make it play rather differently to the normal scenarios.
We like to call it 'Pacific Jutland'.
It will be the next scenario released, probably around next weekend. After that I will finally work on the CV Variants.
Heres some more stuff;
CB Alaska (CA2D)

BB Rhode Island (US 9x18 Super BB)

RE: New Version 10b the future
Juan..
Has anyone thought of, or perhaps done, artwork depicting the Maryland modified to carry the 8 tw. 5/38 mounts without the West Virginia superstructure rebuild. I have been working on a mod which incorporates some rebuilds of the New Mexico, Tennessee, and Colorado class BBs to enhance their AA suite - which was allowed under the WNT. And I have used some of the artwork which has appeared in your BB mod.
There are several other ideas about the building of the modern navy (post WWI) which would correspond to an Alternative Scenario beginning with the light cruisers of the Omaha class. One of the things I have worked up with that class is either a 7800 ton CL with 4 twin 6/53 mounts, or 8500 ton CL with 2 triple and 2 twin superfiring 6/53 mounts. So far I have been using the Pensacola BMP, and having the Pensacola and Salt Lake City wind up as New Orleans, later on, of course. I can send you some of that data if you wish.. Let me know..
I particularly like the CA2D Alaska, which makes a whole lot more sense to me than a 27,000 ton semi-battle cruiser hybrid white elephant. This would be specially true if the CA2D carried the same AA suite as the Alaska. Do you perceive of this being a 19-21K ton cruiser, or maybe a tad lighter.
Has anyone thought of, or perhaps done, artwork depicting the Maryland modified to carry the 8 tw. 5/38 mounts without the West Virginia superstructure rebuild. I have been working on a mod which incorporates some rebuilds of the New Mexico, Tennessee, and Colorado class BBs to enhance their AA suite - which was allowed under the WNT. And I have used some of the artwork which has appeared in your BB mod.
There are several other ideas about the building of the modern navy (post WWI) which would correspond to an Alternative Scenario beginning with the light cruisers of the Omaha class. One of the things I have worked up with that class is either a 7800 ton CL with 4 twin 6/53 mounts, or 8500 ton CL with 2 triple and 2 twin superfiring 6/53 mounts. So far I have been using the Pensacola BMP, and having the Pensacola and Salt Lake City wind up as New Orleans, later on, of course. I can send you some of that data if you wish.. Let me know..
I particularly like the CA2D Alaska, which makes a whole lot more sense to me than a 27,000 ton semi-battle cruiser hybrid white elephant. This would be specially true if the CA2D carried the same AA suite as the Alaska. Do you perceive of this being a 19-21K ton cruiser, or maybe a tad lighter.
"Action springs not from thought, but from a readiness for responsibility.” ― Dietrich Bonhoeffer






