ORIGINAL: castor troy
That´s a whole different thing in AE now, there are only those "accidents" anymore. When I first saw those "accidents" I´ve thought wow, what a great new detail. Just to find out the rest of the "firing on the invasion" isn´t there at all anymore, changing my mind into: heck, what a damn crap. Please, noone take this offensive...
No, read the combat reports more closely. There are lines with "accident" in them, and there are other loss lines without, some from surf, some with just the loss reported. I'd always assumed that ones not clearly accidental were from enemy forces firing on the beach head. But, this is open to debate. The words could also mean the loss was accidental, but not said that way for artistic variety.
The text descriptions seem to only cover the destroyed squads and devices. Disrupted squads, the majority, are not detailed by cause. In the example below, I'd say that the enemy firing on the incoming landing craft, and the period after but before the attack phase, were very, very effective at rendering these troops and devices combat-ineffective for this phase. Which is historical for the USMC and USA. I can't name an invasion where landing operations were so bad that the first wave was paralllized on the beach for more than 12-hours. The survivors regrouped and got busy. I'm not familiar with ANZAC and British landings, but I'm sure that was true of them as well.
An example from my game:
Amphibious Assault at Eniwetok
TF 237 troops unloading over beach at Eniwetok, 127,108
Allied ground losses:
674 casualties reported
Squads: 1 destroyed, 192 disabled
Non Combat: 1 destroyed, 160 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 154 (0 destroyed, 154 disabled)
Vehicles lost 69 (0 destroyed, 69 disabled)
10 Support troops lost from landing craft during unload of 9th Marine Rgt
13 troops of a USA Rifle Squad 43 lost in surf during unload of 32nd Infantry Div /6