Here is the quick test run , you can still see facing by the officers sword the muskets look to busy for my taste , with out reinventing the wheel and taking on a huge task of re-texture all the units this is the best I have come up with.[:D]

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Post by PrinzHenrich »
ORIGINAL: jackx
I actually like the idea of shouldered muskets outside of the combat animations. Would be neat if that could be implemented.
Put muskets at shoulder till loading, firing and so on , all the other animations are the same I just removed the animation for line formation and used the march unit images.ORIGINAL: PrinzHenrich
Sorry, I don't known what are you want to reached. Are you want to make all unit standing with musket by their sides, and using theirs firearms only in combat animations?
Interesting if it is what I think

ORIGINAL: Magnus
I actually made a test animation where the units shouldered their muskets when walking in line, then in a small neat animation lowered their muskets and ready to fire. Just like they look right now in line formation. I made a nice transition between shouldered muskets and muskets ready to fire.
The actual line formation where shouldered muskets would be seen is just a animation replacement. Though the transition animation between shoulder and firing stance I am not sure how I could implement. Possibly a new string animation for just that. I have to think about it, if I can do some magic by animating this.
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