Upgrades/Special abilities and Pbem
Moderator: MOD_WestCiv
Upgrades/Special abilities and Pbem
Not very clear in the manual.
I know that in FoF upgrades and special abilities(SA) affects combat in pbem, is this also so in CoG:EE?
And is it written in the manual somewere (I might easily just have missed it) what effect each of the upgrades and SAs have in pbem/quick combat/instant combat?
Terje
I know that in FoF upgrades and special abilities(SA) affects combat in pbem, is this also so in CoG:EE?
And is it written in the manual somewere (I might easily just have missed it) what effect each of the upgrades and SAs have in pbem/quick combat/instant combat?
Terje
"Hun skal torpederes!" - Birger Eriksen
("She is to be torpedoed!")
("She is to be torpedoed!")
RE: Upgrades/Special abilities and Pbem
Please read the Appendix manual, pages 34ff.
RE: Upgrades/Special abilities and Pbem
That would be about detailed combat, it does not however state the effects in pbem/quick combat/instant combat
"Hun skal torpederes!" - Birger Eriksen
("She is to be torpedoed!")
("She is to be torpedoed!")
RE: Upgrades/Special abilities and Pbem
I might have misread your post.
The PBEM says the battles are resolved instantly (p. 191).
P. 61 says Instant Combat is resolved as though the battle has been fought
using Quick Combat rules.
P. 64 shows a graphic from the quick combat with the unit statistics (including
SA and upgrades).
So i would say that PBEM battles follow Quick Combat with auto-placement,
with SA and upgrades and the special rules in chapter 4.1
Edit: the SA table in the Appendix is titled "Detailed Combat", so the abilities
might have no effect in Quick Combat. Some of the upgrades would make sense for QC.
The PBEM says the battles are resolved instantly (p. 191).
P. 61 says Instant Combat is resolved as though the battle has been fought
using Quick Combat rules.
P. 64 shows a graphic from the quick combat with the unit statistics (including
SA and upgrades).
So i would say that PBEM battles follow Quick Combat with auto-placement,
with SA and upgrades and the special rules in chapter 4.1
Edit: the SA table in the Appendix is titled "Detailed Combat", so the abilities
might have no effect in Quick Combat. Some of the upgrades would make sense for QC.
RE: Upgrades/Special abilities and Pbem
Ah, then I believe you did indeed misunderstand me [:)]
What I want to know is if the upgrades and SA works as in FoF.
An example would be that the SA "night owls" in FoF would give +10% attack and +10% defence in FoF.
So my question was wether this is also true in CoG:EE, and if a table with all bonuses listed exists.
What I want to know is if the upgrades and SA works as in FoF.
An example would be that the SA "night owls" in FoF would give +10% attack and +10% defence in FoF.
So my question was wether this is also true in CoG:EE, and if a table with all bonuses listed exists.
"Hun skal torpederes!" - Birger Eriksen
("She is to be torpedoed!")
("She is to be torpedoed!")
- IronWarrior
- Posts: 796
- Joined: Fri Feb 01, 2008 11:57 pm
- Location: Beaverton, OR
RE: Upgrades/Special abilities and Pbem
I'm interested in this as well, a bit confusing. Hard to tell which if any affect Instant Combat and which ones don't.
I'm assuming things like Bayonet Practice (+10% to charge casualties dealt by infantry) are effective in Instant Combat, but Advanced Scouting I (+1 to fog-of-war penetration range during daytime turns in detailed combat) I'm guessing doesn't?
I'm assuming things like Bayonet Practice (+10% to charge casualties dealt by infantry) are effective in Instant Combat, but Advanced Scouting I (+1 to fog-of-war penetration range during daytime turns in detailed combat) I'm guessing doesn't?
RE: Upgrades/Special abilities and Pbem
Anything that provides a bonus in detailed combat (even something like scouting) should also provide a bonus in instant combat. The "Modder's Guide" that one of the testers is so generously putting together will have this information.

-
montesaurus
- Posts: 490
- Joined: Sun Jul 27, 2003 6:33 pm
RE: Upgrades/Special abilities and Pbem
Has this "modders" guide come out, and if so where may one find it?
Thanks
Thanks
montesaurus
French Player in Going Again II 1792
French Player in Going Again II 1792
RE: Upgrades/Special abilities and Pbem
Indeed it has Monte...I'll send it to ya...
-Scott
-Scott
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- 06 Maestro
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RE: Upgrades/Special abilities and Pbem
I have wondered about this also. What I decided to go with is that all upgrades will work in instant battle-unless it is one that specifically states (as a few do) that it gives such and such advantage in detailed battles. I am talking about the actual in game upgrade list-not the manual.
Banking establishments are more dangerous than standing armies.
Thomas Jefferson
Thomas Jefferson
-
MorningDew
- Posts: 1144
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RE: Upgrades/Special abilities and Pbem
ORIGINAL: 1NWCG
Indeed it has Monte...I'll send it to ya...
-Scott
Can it be shared with all? I'd hate to see Monte get all the information since I'm in a few PBEM games with him[:D]
RE: Upgrades/Special abilities and Pbem
The modder's guide that I have seen does show the effects of unit upgrades, but it doesn't show the effects of doctrine upgrades. The effects of those are still a mystery.
Mindset, Tactics, Skill, Equipment
Diligentia, Vis, Celeritas
Diligentia, Vis, Celeritas
RE: Upgrades/Special abilities and Pbem
ORIGINAL: Mus
The modder's guide that I have seen does show the effects of unit upgrades, but it doesn't show the effects of doctrine upgrades. The effects of those are still a mystery.
And those are the ones I really would like to know, as they (atleast in FoF) worked differently in pbem games than in detailed battles. It might very well be that in pbem games you will be better off with two "cheap" upgrades than one "expensive" one.
Terje
"Hun skal torpederes!" - Birger Eriksen
("She is to be torpedoed!")
("She is to be torpedoed!")
- 06 Maestro
- Posts: 3997
- Joined: Tue Oct 11, 2005 10:50 pm
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RE: Upgrades/Special abilities and Pbem
ORIGINAL: terje439
And those are the ones I really would like to know, as they (atleast in FoF) worked differently in pbem games than in detailed battles. It might very well be that in pbem games you will be better off with two "cheap" upgrades than one "expensive" one.
Terje
At this point I think that is likely the situation. In the 109 game Matto and I just had a great battle-with a decisive win for the underdog Turks. The Austrians had 4 additional doctrines including "formation drilling" which the Turks did not have. However, nearly my entire engaged force had two training upgrades-they were also defending and at full strength. On the other side; Austrians had to cross the Danube, first big battle w/o the Austrian moral turf bonus.
Too bad that there is no battle log for the instant battles. I can still only speculate as to what overall works best. I can say that what I hoped would work, did work in one case. Sustained volley plus whatever, works.
Banking establishments are more dangerous than standing armies.
Thomas Jefferson
Thomas Jefferson
RE: Upgrades/Special abilities and Pbem
In FoF, all upgrades would give one or two of three bonuses.
+ attack
+ defence
+ morale
Some would give more of one and less of the other etc, bonuses ranging from (if memory serves me right, +5 to +15).
I am guessing that this is how it also works in CoG:EE, so I try to look at what the upgrades do, and try to figure out what kind of bonuses they would give.
It would however be nice to have the effects in writing, so that everyone knew what they where.
Terje
+ attack
+ defence
+ morale
Some would give more of one and less of the other etc, bonuses ranging from (if memory serves me right, +5 to +15).
I am guessing that this is how it also works in CoG:EE, so I try to look at what the upgrades do, and try to figure out what kind of bonuses they would give.
It would however be nice to have the effects in writing, so that everyone knew what they where.
Terje
"Hun skal torpederes!" - Birger Eriksen
("She is to be torpedoed!")
("She is to be torpedoed!")
RE: Upgrades/Special abilities and Pbem
It works the same way in COG:EE as in FOF. There are the same three types of bonuses. I'd thought we'd produced this table somewhere. Unfortunately the machine on which I develop COG:EE is in the process of being replaced -- the files are all on disconnected hard-drives in boxes -- and I won't be able to look into this for a couple more days.

- Anthropoid
- Posts: 3107
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RE: Upgrades/Special abilities and Pbem
Heh [:D] I just KNEW I was right to spend my points on Div upgrades [:'(]
The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3
- 06 Maestro
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- Joined: Tue Oct 11, 2005 10:50 pm
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RE: Upgrades/Special abilities and Pbem
That table would sure come in handy-any time now. [&:]
Banking establishments are more dangerous than standing armies.
Thomas Jefferson
Thomas Jefferson
RE: Upgrades/Special abilities and Pbem
*BUMP*
Can the mysteries of doctrinal upgrades be revealed to us?
Can the mysteries of doctrinal upgrades be revealed to us?
Mindset, Tactics, Skill, Equipment
Diligentia, Vis, Celeritas
Diligentia, Vis, Celeritas
RE: Upgrades/Special abilities and Pbem
ORIGINAL: Anthropoid
Heh [:D] I just KNEW I was right to spend my points on Div upgrades [:'(]
Not so sure tbh, considering that you have some upgrades that costs 60 points and applies to ALL your inf/cav etc, these are probably where you get most return for your investments.
"Hun skal torpederes!" - Birger Eriksen
("She is to be torpedoed!")
("She is to be torpedoed!")




