Upgrades/Special abilities and Pbem

This sequel to the award-winning Crown of Glory takes Napoleonic Grand Strategy to a whole new level. This represents a complete overhaul of the original release, including countless improvements and innovations ranging from detailed Naval combat and brigade-level Land combat to an improved AI, unit upgrades, a more detailed Strategic Map and a new simplified Economy option. More historical AND more fun than the original!

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terje439
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Upgrades/Special abilities and Pbem

Post by terje439 »

Not very clear in the manual.
I know that in FoF upgrades and special abilities(SA) affects combat in pbem, is this also so in CoG:EE?
And is it written in the manual somewere (I might easily just have missed it) what effect each of the upgrades and SAs have in pbem/quick combat/instant combat?

Terje
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Floyd
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RE: Upgrades/Special abilities and Pbem

Post by Floyd »

Please read the Appendix manual, pages 34ff.

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terje439
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RE: Upgrades/Special abilities and Pbem

Post by terje439 »

That would be about detailed combat, it does not however state the effects in pbem/quick combat/instant combat
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RE: Upgrades/Special abilities and Pbem

Post by Floyd »

I might have misread your post.
The PBEM says the battles are resolved instantly (p. 191).
P. 61 says Instant Combat is resolved as though the battle has been fought
using Quick Combat rules.
P. 64 shows a graphic from the quick combat with the unit statistics (including
SA and upgrades).
So i would say that PBEM battles follow Quick Combat with auto-placement,
with SA and upgrades and the special rules in chapter 4.1

Edit: the SA table in the Appendix is titled "Detailed Combat", so the abilities
might have no effect in Quick Combat. Some of the upgrades would make sense for QC.
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terje439
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RE: Upgrades/Special abilities and Pbem

Post by terje439 »

Ah, then I believe you did indeed misunderstand me [:)]

What I want to know is if the upgrades and SA works as in FoF.
An example would be that the SA "night owls" in FoF would give +10% attack and +10% defence in FoF.
So my question was wether this is also true in CoG:EE, and if a table with all bonuses listed exists.
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RE: Upgrades/Special abilities and Pbem

Post by IronWarrior »

I'm interested in this as well, a bit confusing. Hard to tell which if any affect Instant Combat and which ones don't.

I'm assuming things like Bayonet Practice (+10% to charge casualties dealt by infantry) are effective in Instant Combat, but Advanced Scouting I (+1 to fog-of-war penetration range during daytime turns in detailed combat) I'm guessing doesn't?
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RE: Upgrades/Special abilities and Pbem

Post by ericbabe »

Anything that provides a bonus in detailed combat (even something like scouting) should also provide a bonus in instant combat.  The "Modder's Guide" that one of the testers is so generously putting together will have this information.
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RE: Upgrades/Special abilities and Pbem

Post by montesaurus »

Has this "modders" guide come out, and if so where may one find it?
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RE: Upgrades/Special abilities and Pbem

Post by 1NWCG »

Indeed it has Monte...I'll send it to ya...
 
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RE: Upgrades/Special abilities and Pbem

Post by 06 Maestro »

I have wondered about this also. What I decided to go with is that all upgrades will work in instant battle-unless it is one that specifically states (as a few do) that it gives such and such advantage in detailed battles. I am talking about the actual in game upgrade list-not the manual.
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RE: Upgrades/Special abilities and Pbem

Post by MorningDew »

ORIGINAL: 1NWCG

Indeed it has Monte...I'll send it to ya...

-Scott

Can it be shared with all? I'd hate to see Monte get all the information since I'm in a few PBEM games with him[:D]
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RE: Upgrades/Special abilities and Pbem

Post by Mus »

The modder's guide that I have seen does show the effects of unit upgrades, but it doesn't show the effects of doctrine upgrades. The effects of those are still a mystery.
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terje439
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RE: Upgrades/Special abilities and Pbem

Post by terje439 »

ORIGINAL: Mus

The modder's guide that I have seen does show the effects of unit upgrades, but it doesn't show the effects of doctrine upgrades. The effects of those are still a mystery.

And those are the ones I really would like to know, as they (atleast in FoF) worked differently in pbem games than in detailed battles. It might very well be that in pbem games you will be better off with two "cheap" upgrades than one "expensive" one.

Terje
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RE: Upgrades/Special abilities and Pbem

Post by 06 Maestro »

ORIGINAL: terje439

And those are the ones I really would like to know, as they (atleast in FoF) worked differently in pbem games than in detailed battles. It might very well be that in pbem games you will be better off with two "cheap" upgrades than one "expensive" one.

Terje

At this point I think that is likely the situation. In the 109 game Matto and I just had a great battle-with a decisive win for the underdog Turks. The Austrians had 4 additional doctrines including "formation drilling" which the Turks did not have. However, nearly my entire engaged force had two training upgrades-they were also defending and at full strength. On the other side; Austrians had to cross the Danube, first big battle w/o the Austrian moral turf bonus.

Too bad that there is no battle log for the instant battles. I can still only speculate as to what overall works best. I can say that what I hoped would work, did work in one case. Sustained volley plus whatever, works.
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terje439
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RE: Upgrades/Special abilities and Pbem

Post by terje439 »

In FoF, all upgrades would give one or two of three bonuses.

+ attack
+ defence
+ morale

Some would give more of one and less of the other etc, bonuses ranging from (if memory serves me right, +5 to +15).
I am guessing that this is how it also works in CoG:EE, so I try to look at what the upgrades do, and try to figure out what kind of bonuses they would give.
It would however be nice to have the effects in writing, so that everyone knew what they where.

Terje
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RE: Upgrades/Special abilities and Pbem

Post by ericbabe »

It works the same way in COG:EE as in FOF.  There are the same three types of bonuses.  I'd thought we'd produced this table somewhere.  Unfortunately the machine on which I develop COG:EE is in the process of being replaced -- the files are all on disconnected hard-drives in boxes -- and I won't be able to look into this for a couple more days.
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RE: Upgrades/Special abilities and Pbem

Post by Anthropoid »

Heh [:D] I just KNEW I was right to spend my points on Div upgrades [:'(]
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RE: Upgrades/Special abilities and Pbem

Post by 06 Maestro »

That table would sure come in handy-any time now. [&:]
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RE: Upgrades/Special abilities and Pbem

Post by Mus »

*BUMP*

Can the mysteries of doctrinal upgrades be revealed to us?
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RE: Upgrades/Special abilities and Pbem

Post by terje439 »

ORIGINAL: Anthropoid

Heh [:D] I just KNEW I was right to spend my points on Div upgrades [:'(]

Not so sure tbh, considering that you have some upgrades that costs 60 points and applies to ALL your inf/cav etc, these are probably where you get most return for your investments.
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