wide screen support (Patch 3 beta)

Post bug reports and ask for help with other issues here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
ChickenOfTheSea
Posts: 579
Joined: Sat Jun 07, 2008 7:38 pm
Location: Virginia

RE: wide screen support (Patch 3 beta)

Post by ChickenOfTheSea »

ORIGINAL: jwilkerson

We hereby appoint ChickenOfTheSea as "Master of the WideScreen" with all the advantages and priveleges this ancient and honorable title entails!
[:)]
Please direct all your future queries regarding Topics of the WideScreen to Master Chicken!!!


I somehow doubt that this is an honor. Our Chinese IT person at work says that I am the one that likes to "eat crap". Apparently to her this means I like to try out new stuff and figure out how to get it to work. Unfortunately, this now means that if anyone comes to her with a question on windows 7 she says "Go talk to Chuck. He's the one who likes to eat crap". In this case jwilkerson and others had shown it works. My first guess was a lucky one apparently.

Just this evening I have been checking it out by starting a game with the new Babes Lite Mod. Besides the beautiful wide-screen map (I'm doing 1920x1080) as the turn executes the animations are down in the lower right corner so you get a clear view of the map area in which the action is occurring at the same time. I really like having it work that way. I wonder if my ophthalmologist can give me a special AE glasses prescription so my old eyes dried out by winter weather can see all that detail.
In theory, there is no difference between theory and practice, but in practice, there is. - Manfred Eigen
User avatar
ChickenOfTheSea
Posts: 579
Joined: Sat Jun 07, 2008 7:38 pm
Location: Virginia

RE: wide screen support (Patch 3 beta)

Post by ChickenOfTheSea »

By the way, thanks to the programmers for adding this nice feature to an already great game.
In theory, there is no difference between theory and practice, but in practice, there is. - Manfred Eigen
McSeem
Posts: 39
Joined: Mon Mar 01, 2004 1:39 pm
Location: Moscow, Russia
Contact:

RE: wide screen support (Patch 3 beta)

Post by McSeem »

Does this parameters work on 4:3 monitors?
I have 1600x1200, tried different parameters (4:3, 16:9, fullscreen/windowed) - doesn't work [:(]
Akos Gergely
Posts: 734
Joined: Thu Apr 08, 2004 1:22 pm
Location: Hungary, Bp.
Contact:

RE: wide screen support (Patch 3 beta)

Post by Akos Gergely »

It seems to me that the most problem is with the GMA chips and 1440X900 resolutions, simply 'cos the GMA's next smaller resolution is 1366X768 and that means it defaults to 1024X768.

And somehow in full screen it does not want to start up.

Fortunately got it working on my desktop and  just spotted a slight missalignment issue on the aircraft upgrade screen, the 2nd and 3rd rows are shifted to the right too much. Will post a screenshot later today.

Otherwise big kudos for making this happen, on FullHD the map is just gorgeous!!!
MorningDew
Posts: 1145
Joined: Wed Sep 20, 2006 12:24 pm
Location: Greenville, SC

RE: wide screen support (Patch 3 beta)

Post by MorningDew »

I've tried all settings listed unde my screen resolutions. I can get it working in full screen, but not in windows mode.

One nice tool would be a utility to list which resolutions WitpAE will support on a given system.

But as for seeing it when it works...WOW!!!!
User avatar
hubin
Posts: 19
Joined: Mon Nov 26, 2007 1:38 pm

RE: wide screen support (Patch 3 beta)

Post by hubin »

Works fine for me "\Matrix Games\War in the Pacific Admiral's Edition 1101b\War in the Pacific Admiral Edition.exe" -px1920 -py1200


Image
Image
User avatar
Zakhal
Posts: 1417
Joined: Thu Jan 04, 2001 10:00 am
Location: Jyväskylä, Finland

RE: wide screen support (Patch 3 beta)

Post by Zakhal »

My windows7 resolution is 1920x1080 but the max I can get witp to work is 1600x0900. Ive tried absolutely everything. This does not sense make.
"99.9% of all internet arguments are due to people not understanding someone else's point. The other 0.1% is arguing over made up statistics."- unknown poster
"Those who dont read history are destined to repeat it."– Edmund Burke
User avatar
Zakhal
Posts: 1417
Joined: Thu Jan 04, 2001 10:00 am
Location: Jyväskylä, Finland

RE: wide screen support (Patch 3 beta)

Post by Zakhal »

EDIT: I got it to work by updating nvidia graphics drivers.
"99.9% of all internet arguments are due to people not understanding someone else's point. The other 0.1% is arguing over made up statistics."- unknown poster
"Those who dont read history are destined to repeat it."– Edmund Burke
User avatar
Marc
Posts: 308
Joined: Tue Sep 05, 2000 8:00 am
Location: Braunschweig, Germany

RE: wide screen support (Patch 3 beta)

Post by Marc »

Changing screen resolution does not work for me.
I have the following system:
Windows 7 64-bit
ATI 4600 series video card (newest drivers from 17.Feb 2010)
The game starts with the correct version number showing.

I created a new shortcut with the following settings but it does not work.
"...\War in the Pacific Admiral Edition.exe" -px1680 -py1050 -dual (1680x1050 is the resolution of my monitor)
If I add -w and choose smaller settings the game starts in windows mode but always in 1024x768.

I chose different resolutions but that did not change anything either.

Are there any log files that could give me a hint why it doesn't work?
User avatar
Marc
Posts: 308
Joined: Tue Sep 05, 2000 8:00 am
Location: Braunschweig, Germany

RE: wide screen support (Patch 3 beta)

Post by Marc »

I just tried it on my Win XP notebook with 1400x1050 resolution and it worked at once.

Please help me with my Win 7 PC.
User avatar
WLockard
Posts: 183
Joined: Sun Nov 13, 2005 2:58 pm

RE: wide screen support (Patch 3 beta)

Post by WLockard »

I wonder if some of you having problems and have Windows 7 might have to download and install Directx 9.0?
User avatar
aciddrinker
Posts: 135
Joined: Fri Feb 22, 2008 12:03 pm
Location: Poland

RE: wide screen support (Patch 3 beta)

Post by aciddrinker »

Dx 10+ have all libaries of DX 9.0
User avatar
Kull
Posts: 2744
Joined: Tue Jul 03, 2007 3:43 am
Location: El Paso, TX

RE: wide screen support (Patch 3 beta)

Post by Kull »

ORIGINAL: ChickenOfTheSea

I had the same problem in 32-bit Windows 7. I solved it by re-creating the shortcut to the exe file and re-editing the command line. Now it works exactly as advertised. Nice touch. Now tell me where me where I can get new eyes. At 1920x1080 there's a lot of detail to see.

I too tried everything (updating drivers, editing shortcuts, CAREFULLY editing shortcuts, etc), and finally after all else failed....this worked. Unbelievable. It seems completely insane that editing the existing shortcut wouldn't work. To all appearances I have two identical shortcuts on my desktop, yet only the new one provides widescreen support. [&:]
Halsey
Posts: 4688
Joined: Fri Feb 06, 2004 10:44 pm

RE: wide screen support (Patch 3 beta)

Post by Halsey »

I've noticed on some patches and updates, the desktop shortcut is not updated.

Everyone should probably create a new shortcut from the main game folder every time you update the game.
Kung Sune
Posts: 13
Joined: Sun Mar 05, 2006 7:26 am

RE: wide screen support (Patch 3 beta)

Post by Kung Sune »

I believe I have tried everything suggested here, but I am still unsuccessful in getting widescreen working. I have Windows7 and NVIDIA 9600GT. I don't believe I am doing anything wrong since I can get it working beautifully (1920x1080) on my old computer with WindowsXP and Radeon X850. Any suggestions?
Kung Sune
User avatar
Marc
Posts: 308
Joined: Tue Sep 05, 2000 8:00 am
Location: Braunschweig, Germany

RE: wide screen support (Patch 3 beta)

Post by Marc »

ORIGINAL: Kung Sune

I believe I have tried everything suggested here, but I am still unsuccessful in getting widescreen working. I have Windows7 and NVIDIA 9600GT. I don't believe I am doing anything wrong since I can get it working beautifully (1920x1080) on my old computer with WindowsXP and Radeon X850. Any suggestions?

I'm waiting for the next patch.
The developers announced that the support for different machines will be better.
Kung Sune
Posts: 13
Joined: Sun Mar 05, 2006 7:26 am

RE: wide screen support (Patch 3 beta)

Post by Kung Sune »

Thanks, I will do so. It also failed on a laptop with Windows7 and NVIDIA GT 240M.
Kung Sune
McSeem
Posts: 39
Joined: Mon Mar 01, 2004 1:39 pm
Location: Moscow, Russia
Contact:

RE: wide screen support (Patch 3 beta)

Post by McSeem »

Tried many options and combinations.
It works on my NVidia Quadro with two 1600x1200 monitors (dualview)
Command line is  -w -px1280 -py1024 -SingleCpuOrders (-w must be before -px/-py)
Drivers are very old [8|]
But doesn't work with -px1400 -py1050 or -px1280 -py1050 [&:]
User avatar
Rodwen67
Posts: 44
Joined: Tue Aug 04, 2009 6:57 am
Location: Belgium

RE: wide screen support (Patch 3 beta)

Post by Rodwen67 »

Hello , is it possible to allow wide screen for laptops with a resolution of 1280*720, and thus decrease the py limitation ?

The reason is that my screen supports a 1920*1080 resolution but it is too difficult for my eyes to play with this mode.
Halsey
Posts: 4688
Joined: Fri Feb 06, 2004 10:44 pm

RE: wide screen support (Patch 3 beta)

Post by Halsey »

I don't think you can go below 768.
If you do, it reverts back to 1024x768 on it's own.
Post Reply

Return to “Tech Support”