Alternate WNT Scenarios (v11 Released)
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
-
Anonymous
RE: Version 12 - Enhanced CV Variant
Hello Juan,
I see your post on ammo. I am talking to jwe about this and may have some calculation for you soon. There is three different algorithms and two more shooting subroutines for every algorithm so it is not very easy but we can give a helpful showing of the play area if you are ok with matrix mathematics, and not the game company [:D] but how the play field is arranged [;)]
MO
I see your post on ammo. I am talking to jwe about this and may have some calculation for you soon. There is three different algorithms and two more shooting subroutines for every algorithm so it is not very easy but we can give a helpful showing of the play area if you are ok with matrix mathematics, and not the game company [:D] but how the play field is arranged [;)]
MO
RE: Version 12 - Enhanced CV Variant
ORIGINAL: Osterhaut
Hello Juan,
I see your post on ammo. I am talking to jwe about this and may have some calculation for you soon. There is three different algorithms and two more shooting subroutines for every algorithm so it is not very easy but we can give a helpful showing of the play area if you are ok with matrix mathematics, and not the game company [:D] but how the play field is arranged [;)]
MO
This would be very much appreciated!
Thank you.
- kfmiller41
- Posts: 1063
- Joined: Tue Mar 25, 2003 9:00 pm
- Location: Saint Marys, Ga
- Contact:
RE: Version 12 - Enhanced CV Variant
As the allied player controlling the US Navy in the 2x2 against John and giants I want to thank you in advance for the beating I am about the receive[:D].
You have the ability to arouse various emotions in me: please select carefully.
RE: Version 12 - Enhanced CV Variant
ORIGINAL: miller41
As the allied player controlling the US Navy in the 2x2 against John and giants I want to thank you in advance for the beating I am about the receive[:D].
[:D] [:D]
- ny59giants
- Posts: 9902
- Joined: Mon Jan 10, 2005 12:02 pm
RE: Version 12 - Enhanced CV Variant
Then again, considering the allies get 19 'Essex' type CVs and 5 Midways here, its not like they're short of firepower towards the end of the war either.
If this doesn't bring a smile to your face, I don't know what will.

[center]
[/center]
[/center]RE: Version 12 - Enhanced CV Variant
Updated version 12b of the Enhanced CV Variant is out.
This will be the 'final' version unless someone finds more bugs with it, atleast until I can finished development for the Mk2 AltWNT scenarios. I will be looking to release these all at once, or maybe as pairs BB/CV and BBE/CVE. I am also looking at doing a 'stock' variant again to include some of the 'new' features, such as ammo and armour revisions. I -may- also do an 'enhanced' style stock scenario if you guys would like.
I am also looking into writing a 'original' (or atleast somewhat different) AI script for these, as well as providing 'AI friendly' versions for both Allied and Japanese sides. Because of this, future scenarios will probably be numbered as follows - 4x for PBEM variant, 5x for Allied AI variants (IJ player) and 6x for Japanese AI variants (Allied player). So 42, 52, 62 will be the BB Variant in various formats. I am looking into some of the ideas used in the Ironman scenarios to give the AI a slightly stronger edge.
I am also trying to document everything this time. Its not one of my strong points, but I will do my best. When the time comes to release these I will probably open a new thread for them, as this 13 page monster may not be the most user-friendly since half of it is design proposals from before anything was released!
Here are the scenario files;
Scenario 46 - Enhanced CV Variant (Version 12b)
RAR - http://www.fileden.com/files/2009/8/1/2529503//AltWNT_Scen46_v12b.rar
ZIP - http://www.fileden.com/files/2009/8/1/2529503//AltWNT_Scen46_v12b.zip
This will be the 'final' version unless someone finds more bugs with it, atleast until I can finished development for the Mk2 AltWNT scenarios. I will be looking to release these all at once, or maybe as pairs BB/CV and BBE/CVE. I am also looking at doing a 'stock' variant again to include some of the 'new' features, such as ammo and armour revisions. I -may- also do an 'enhanced' style stock scenario if you guys would like.
I am also looking into writing a 'original' (or atleast somewhat different) AI script for these, as well as providing 'AI friendly' versions for both Allied and Japanese sides. Because of this, future scenarios will probably be numbered as follows - 4x for PBEM variant, 5x for Allied AI variants (IJ player) and 6x for Japanese AI variants (Allied player). So 42, 52, 62 will be the BB Variant in various formats. I am looking into some of the ideas used in the Ironman scenarios to give the AI a slightly stronger edge.
I am also trying to document everything this time. Its not one of my strong points, but I will do my best. When the time comes to release these I will probably open a new thread for them, as this 13 page monster may not be the most user-friendly since half of it is design proposals from before anything was released!
Here are the scenario files;
Scenario 46 - Enhanced CV Variant (Version 12b)
RAR - http://www.fileden.com/files/2009/8/1/2529503//AltWNT_Scen46_v12b.rar
ZIP - http://www.fileden.com/files/2009/8/1/2529503//AltWNT_Scen46_v12b.zip
RE: Version 12 - Enhanced CV Variant
Would it be possible for you to list the changes for version 12b? I did not see a readme with the changes.

RE: Version 12 - Enhanced CV Variant
Nothing major;
-Corrected the F4U-1D group that was arriving in '42 to '45 as intended
-Corrected spelling of USS Intrepid
-Moved CVL Shinyo to Badeldaob Air Combat TF, she was left in Hiroshima by accident in the last version
-Corrected the F4U-1D group that was arriving in '42 to '45 as intended
-Corrected spelling of USS Intrepid
-Moved CVL Shinyo to Badeldaob Air Combat TF, she was left in Hiroshima by accident in the last version
- ChickenOfTheSea
- Posts: 579
- Joined: Sat Jun 07, 2008 7:38 pm
- Location: Virginia
RE: Version 12 - Enhanced CV Variant
JuanG,
Thanks for thi high quality work you have put into these mods.
What is the projected time frame for MkII? I'm only asking because I want to start a PBEM as sonn as my life settles down and I was wondering if I should wait for MkII.
If anybody is playing the Ultimate BB, I'm curious as to how it is playing. While it goes into the realm of fantasy, I always thought that a game that started out as more of a surface combat war like War Plan Orange but evolved into a carrier war would make for interesting game play and present the player with a very different set of problems to work out.
For now, I'm trying out Ironman Allied to get familiar with changes to Japanese production since my days with WITP RHS.
Thanks for thi high quality work you have put into these mods.
What is the projected time frame for MkII? I'm only asking because I want to start a PBEM as sonn as my life settles down and I was wondering if I should wait for MkII.
If anybody is playing the Ultimate BB, I'm curious as to how it is playing. While it goes into the realm of fantasy, I always thought that a game that started out as more of a surface combat war like War Plan Orange but evolved into a carrier war would make for interesting game play and present the player with a very different set of problems to work out.
For now, I'm trying out Ironman Allied to get familiar with changes to Japanese production since my days with WITP RHS.
In theory, there is no difference between theory and practice, but in practice, there is. - Manfred Eigen
- moonraker65
- Posts: 565
- Joined: Wed Jul 14, 2004 3:11 pm
- Location: Swindon,Wilts. UK
RE: Version 12 - Enhanced CV Variant
Juan many thanks again [&o]. CV Enhanced is indeed very hard as the Allied player [X(]. Lost Hornet and Enterprise on 7th/8th December because the KB stuck around a while [:(]. C'est la vie. Great work.
intel i9 13900k 128 GB RAM, RTX 4070 ti GFx card
RE: Version 12 - Enhanced CV Variant
Thanks Chicken,
I honestly have no timeframe for Mk2, however it will be much more extensive than the current ones. I want to document and modify pretty much all of the IJN (sea, land and air), and some of the IJA too. If I were to throw a rough number out there, maybe atleast a month, at most two or three. I was originally hoping to use Big Babes as a 'base' for it, but as I am no longer certain about the fate of that scenario, I have opted to get started on my own regardless. Thankfully AE's scenario structure makes merging limited changes easy.
I'm playing the Ultimate BB Mod vs cstahajos, and it -is- different. While the effect of strong surface forces is already apparent in the BB Variant somewhat, its very pronounced here. Theres a whole spectrum in terms of naval power to be considered, and I find myself hesitating to use some of the weaker units (Kongo, Fuso, Ise classes) when I know the opponent may have something with 16 or 18in guns around. Logistics is also a problem, even moreso than with CVs, mostly because a 8-ship BB fleet is a horrid drain on fuel supplies, and ammo needs to be accounted for too. It is nearing the end of december, and so far we have not had a major surface action, although BC Takao just swallowed a pair of torpedoes off Singapore from some stringbags and did not agree with them.
Moonraker - Ouch, that does put a dent in your forces! I am not sure what to think of the 'multi-day' PH scripts, and most likely when I write my own AI I will try to stop it from doing that if possible (no idea if it actually is!). You might want to look into converting the two Lexington battlecruisers to make up for that loss.
I honestly have no timeframe for Mk2, however it will be much more extensive than the current ones. I want to document and modify pretty much all of the IJN (sea, land and air), and some of the IJA too. If I were to throw a rough number out there, maybe atleast a month, at most two or three. I was originally hoping to use Big Babes as a 'base' for it, but as I am no longer certain about the fate of that scenario, I have opted to get started on my own regardless. Thankfully AE's scenario structure makes merging limited changes easy.
I'm playing the Ultimate BB Mod vs cstahajos, and it -is- different. While the effect of strong surface forces is already apparent in the BB Variant somewhat, its very pronounced here. Theres a whole spectrum in terms of naval power to be considered, and I find myself hesitating to use some of the weaker units (Kongo, Fuso, Ise classes) when I know the opponent may have something with 16 or 18in guns around. Logistics is also a problem, even moreso than with CVs, mostly because a 8-ship BB fleet is a horrid drain on fuel supplies, and ammo needs to be accounted for too. It is nearing the end of december, and so far we have not had a major surface action, although BC Takao just swallowed a pair of torpedoes off Singapore from some stringbags and did not agree with them.
Moonraker - Ouch, that does put a dent in your forces! I am not sure what to think of the 'multi-day' PH scripts, and most likely when I write my own AI I will try to stop it from doing that if possible (no idea if it actually is!). You might want to look into converting the two Lexington battlecruisers to make up for that loss.
- moonraker65
- Posts: 565
- Joined: Wed Jul 14, 2004 3:11 pm
- Location: Swindon,Wilts. UK
RE: Version 12 - Enhanced CV Variant
I've converted Constitution and Constellation to CV's although they too were badly damaged. But at least they made it back to port.
intel i9 13900k 128 GB RAM, RTX 4070 ti GFx card
RE: Version 12 - Enhanced CV Variant
A question about CV Enhanced mod: as far as I know, factories auto-upgrade according to upgrade paths of the planes they make. What happens, when a plane arrives earlier than a plane preceding it in the upgrade path? A6M2 Sen Baku arrives 43/3 and A6M5b 42/12 in this mod, but Sen Baku upgrades to A6M5b
The Reluctant Admiral mod team.
Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
- ChickenOfTheSea
- Posts: 579
- Joined: Sat Jun 07, 2008 7:38 pm
- Location: Virginia
RE: Version 12 - Enhanced CV Variant
ORIGINAL: FatR
A question about CV Enhanced mod: as far as I know, factories auto-upgrade according to upgrade paths of the planes they make. What happens, when a plane arrives earlier than a plane preceding it in the upgrade path? A6M2 Sen Baku arrives 43/3 and A6M5b 42/12 in this mod, but Sen Baku upgrades to A6M5b
I'm not sure if this is what Juan intended. but the effect would be that the A6M2 factory could only upgrade to A6m5b after going through Sen Baku in 43/3 whereas an A6M5 factory could upgrade to A6M5b in 12/42. So you would have A6M5 to A6M5b in 12/42, but A6M2 to Sen Baku to A6M5b would not occur until 3/43.
In theory, there is no difference between theory and practice, but in practice, there is. - Manfred Eigen
RE: Version 12 - Enhanced CV Variant
Yeah, thats an error. The A6M2 Sen Baku isnt meant to upgrade to anything.
- ny59giants
- Posts: 9902
- Joined: Mon Jan 10, 2005 12:02 pm
RE: Version 12 - Enhanced CV Variant
In your next version can you add a small Chutai (3 to 4 planes) of Judy (D4Y1-C) that become available in 3/42 to each heavy carrier?? They would be a nice recon asset and still not be enough to halt flight operations. They could be there at start or as reinforcements on March 1st.
[center]
[/center]
[/center]RE: Version 12 - Enhanced CV Variant
Yes, thats a good idea.
I dont want to put up a new thread yet since I have nothing to release, so I'll list some of the changes that will happen compared to the current edition;
1) Changes to aircraft devices, including both air to air cannons/MGs and to bombs and other weapons. This includes the addition of laterwar Allied missiles in the form of the SWOD-9 and possibly the VB-6.
2) Changes to ship ammo. I'm still crunching numbers, but ammo numbers will go up for most ships by 25-75%. So your average USN BB will probably have 20-24 rounds for the primary battery, 30-36 for the secondaries, and 40-60 for the light AA. There are some ship classes that do suffer from this, namely IJN DD's.
3) Changes to pilot training. I am experimenting with reducing the experience and number of replacement pilots for both sides somewhat. This will probably mean a 10-15 point XP reduction and a 10-20% reduction in numbers.
4) Changes to aircraft - I'm looking at making the Service Ratings of most aircraft atleast 2 with the exception of a few older simple types. This is in order to slow down air operations a little. I'm also looking at the manuever ratings of some of the planes, and these many see some changes.
5) Changes to Japanese shipbuilding - the ship construction schedule before and during the war is getting an overhaul to be more inline with the available construction space and materials. More details on this later.
6) Changes to weapons development for Japanese - the normal scenarios will now feature the 25mm AA, with a few 40mm mounts showing up in '45 for capital ships. The Enhanced scenarios will feature the current mix of new 25mm and 40mm, but with less 40mm in the first years. The 55mm will be removed. The 12cm/60 in the CV Variants will be replaced with the 12.7cm/50 Type 1. The 14cm/60 may be replaced in all scenarios with a 'new' 15cm/60.
7) Expanded conversions for allied ships - more options on what to do with the standards, including AA only upgrades to full rebuilds. The CV Variants will see some of the standards begin the war with 5in/38's already in place.
I dont want to put up a new thread yet since I have nothing to release, so I'll list some of the changes that will happen compared to the current edition;
1) Changes to aircraft devices, including both air to air cannons/MGs and to bombs and other weapons. This includes the addition of laterwar Allied missiles in the form of the SWOD-9 and possibly the VB-6.
2) Changes to ship ammo. I'm still crunching numbers, but ammo numbers will go up for most ships by 25-75%. So your average USN BB will probably have 20-24 rounds for the primary battery, 30-36 for the secondaries, and 40-60 for the light AA. There are some ship classes that do suffer from this, namely IJN DD's.
3) Changes to pilot training. I am experimenting with reducing the experience and number of replacement pilots for both sides somewhat. This will probably mean a 10-15 point XP reduction and a 10-20% reduction in numbers.
4) Changes to aircraft - I'm looking at making the Service Ratings of most aircraft atleast 2 with the exception of a few older simple types. This is in order to slow down air operations a little. I'm also looking at the manuever ratings of some of the planes, and these many see some changes.
5) Changes to Japanese shipbuilding - the ship construction schedule before and during the war is getting an overhaul to be more inline with the available construction space and materials. More details on this later.
6) Changes to weapons development for Japanese - the normal scenarios will now feature the 25mm AA, with a few 40mm mounts showing up in '45 for capital ships. The Enhanced scenarios will feature the current mix of new 25mm and 40mm, but with less 40mm in the first years. The 55mm will be removed. The 12cm/60 in the CV Variants will be replaced with the 12.7cm/50 Type 1. The 14cm/60 may be replaced in all scenarios with a 'new' 15cm/60.
7) Expanded conversions for allied ships - more options on what to do with the standards, including AA only upgrades to full rebuilds. The CV Variants will see some of the standards begin the war with 5in/38's already in place.
RE: Version 12 - Enhanced CV Variant
Ok will you be doing An AI version of the new updates ? And when do you think we will have an ETA ?
RE: Version 12 - Enhanced CV Variant
I will be releasing AI-friendly versions of the scenarios for both sides at the same time as the 'basic' PBEM version.
Theres no current ETA, but I've thrown around 1-3 months earlier. Releases will most likely be in the form of the 'adapted' stock scenario first, and then either the BB/BBE or CV/CVE scenarios.
To give an idea of where I am, I've finished most of the air device changes and mostly am just waiting for AI-AI tests to run on my desktop while I tinker away with the other stuff like the ammo changes.
Theres no current ETA, but I've thrown around 1-3 months earlier. Releases will most likely be in the form of the 'adapted' stock scenario first, and then either the BB/BBE or CV/CVE scenarios.
To give an idea of where I am, I've finished most of the air device changes and mostly am just waiting for AI-AI tests to run on my desktop while I tinker away with the other stuff like the ammo changes.
- NormS3
- Posts: 527
- Joined: Mon Dec 10, 2007 9:31 pm
- Location: Wild and Wonderful WV, just don't drink the water
- Contact:
RE: Version 12 - Enhanced CV Variant
Juan,
Have you had to add ship commanders to your senario or are they being randomly created? I've had some issues with French ships/commanders.
Thanks
norm
Have you had to add ship commanders to your senario or are they being randomly created? I've had some issues with French ships/commanders.
Thanks
norm









