WitPTracker AE Release 1.11 Available!

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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n01487477
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Joined: Tue Feb 21, 2006 12:00 am

RE: WitPTracker AE Release 1.4 Available

Post by n01487477 »

ORIGINAL: seille

I´m one of the biggest fans of this program and use it daily.
At startup every things is fine, but while playing around in tracker and doing research i get a long list of
messages as the screen shows.

I often put my PC in standby mode with Tracker (1.4) open. Can this be a problem ?
For games and other applications it usually isn´t.

Not done any testing with standby mode ... don't think it would help though... Are these errors during a save file read ?
Moss Orleni
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RE: WitPTracker AE Release 1.4 Available

Post by Moss Orleni »

Hi Damian,

I feel a bit embarassed, I try to make a habit of always checking the thread for solutions first, but didn't do so this time.
I'll try out the proposed solutions.

Thanks for taking time to reply!

Cheers,
Moss

BTW: little question on Tracker
I know that TF detection levels are tracked via the Alert panel. Is there anything similar for bases?
floydg
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Location: Middletown, NJ

RE: WitPTracker AE Release 1.4 Available

Post by floydg »

ORIGINAL: seille

I´m one of the biggest fans of this program and use it daily.
At startup every things is fine, but while playing around in tracker and doing research i get a long list of
messages as the screen shows.

I often put my PC in standby mode with Tracker (1.4) open. Can this be a problem ?
For games and other applications it usually isn´t.

If the program still functions after the return from standby, I wouldn't worry about these errors. They look like some painting issues, which could happen if you're showing something that may have dynamic table information. If you show a data set that has static information (for example, the Aircraft panel) when you put the PC in standby and then resume, does it still show errors like these? This may help narrow down the cause.

Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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n01487477
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RE: WitPTracker AE Release 1.4 Available

Post by n01487477 »

ORIGINAL: Moss Orleni

Hi Damian,

I feel a bit embarrassed, I try to make a habit of always checking the thread for solutions first, but didn't do so this time.
I'll try out the proposed solutions.

Thanks for taking time to reply!

Cheers,
Moss

BTW: little question on Tracker
I know that TF detection levels are tracked via the Alert panel. Is there anything similar for bases?
No, but I'll put it on the list for 1.6 (actually it was something I wanted too) ... it's too late for 1.5 inclusion now. Sorry.

No worries, try the solutions and if they don't work I'll give you a hand
... have a good night / day

Damian
Moss Orleni
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RE: WitPTracker AE Release 1.4 Available

Post by Moss Orleni »

Damian,

Tried the java.exe solution, works like a charm now; thanks very much!

Base detection levels would be great to have for determining attack efficiency, so looking forward to the 1.6 update...

In our current PBEM game, I try to keep track of the last known positions of all enemy major warships (simply recording recording name, turn and location).
Would it be feasible to include such a feauture in tracker? Easiest way IMO would be to simply include enemy ships in the Ships tab, but with the dynamic data fields left blank. You could then use the notes column to record your own information.
I suppose the question is more general: would it be possible for Tracker to keep track of enemy units/bases as well? At the simplest level, having a notes field on enemy bases, TFs, ships, air units would already do the trick.

Just wondering...

Cheers,

Moss
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n01487477
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RE: WitPTracker AE Release 1.4 Available

Post by n01487477 »

ORIGINAL: Moss Orleni

Damian,

Tried the java.exe solution, works like a charm now; thanks very much!

Base detection levels would be great to have for determining attack efficiency, so looking forward to the 1.6 update...

In our current PBEM game, I try to keep track of the last known positions of all enemy major warships (simply recording recording name, turn and location).
Would it be feasible to include such a feauture in tracker? Easiest way IMO would be to simply include enemy ships in the Ships tab, but with the dynamic data fields left blank. You could then use the notes column to record your own information.
I suppose the question is more general: would it be possible for Tracker to keep track of enemy units/bases as well? At the simplest level, having a notes field on enemy bases, TFs, ships, air units would already do the trick.

Just wondering...

Cheers,

Moss
Moss,
although I haven't talked about this type of thing with Floyd, I get the sense from previous posts dealing with notes that he is thinking about something ... but I defer to him about this - and I know he keeps his cards close to his chest about any new development.

I guess also when we (actually Floyd) include OpReports, then some of this information will be available too ...

They are all good suggestions so thanks for the feedback.
Cheers
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USSAmerica
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RE: WitPTracker AE Release 1.4 Available

Post by USSAmerica »

Damian, the pilot history looks very cool.  [8D]
Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me

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Artwork by The Amazing Dixie
floydg
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Location: Middletown, NJ

RE: WitPTracker AE Release 1.4 Available

Post by floydg »

ORIGINAL: USS America

Damian, the pilot history looks very cool.  [8D]

And I think I fixed the experience issue.

As Damian said, starting to wrap things up on Release 1.5 now...
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
pad152
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Joined: Sun Apr 23, 2000 8:00 am

RE: WitPTracker AE Release 1.4 Available

Post by pad152 »

Does save game load order make a difference when loading multiple turns?
(wpae003.pws - wpae008.pws) vs (wpae008.pws - wpae003.pws)

floydg
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Location: Middletown, NJ

RE: WitPTracker AE Release 1.4 Available

Post by floydg »

ORIGINAL: pad152

Does save game load order make a difference when loading multiple turns?
(wpae003.pws - wpae008.pws) vs (wpae008.pws - wpae003.pws)


The names of the files don't matter when you use the "All PWS" option; all that matters is the actual turn number in the file. The turns must be loaded in sequential order (you can skip a turn, but you can't "fill in the blanks" later).
And if you do select multiple files at once, the program will load them in turn order.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
seille
Posts: 2048
Joined: Tue Jun 19, 2007 8:25 am
Location: Germany

RE: WitPTracker AE Release 1.4 Available

Post by seille »

ORIGINAL: floydg

ORIGINAL: seille

I´m one of the biggest fans of this program and use it daily.
At startup every things is fine, but while playing around in tracker and doing research i get a long list of
messages as the screen shows.

I often put my PC in standby mode with Tracker (1.4) open. Can this be a problem ?
For games and other applications it usually isn´t.

If the program still functions after the return from standby, I wouldn't worry about these errors. They look like some painting issues, which could happen if you're showing something that may have dynamic table information. If you show a data set that has static information (for example, the Aircraft panel) when you put the PC in standby and then resume, does it still show errors like these? This may help narrow down the cause.

Floyd

I´ll check this later today.
seille
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Joined: Tue Jun 19, 2007 8:25 am
Location: Germany

RE: WitPTracker AE Release 1.4 Available

Post by seille »

Just checked it. Got a similar error message when i tried to read the actual turn.
Standby mode was not involved this time. Did not do anything except starting tracker and reading the turn.
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WLockard
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RE: WitPTracker AE Release 1.4 Available

Post by WLockard »

I get those errors if I move the focus from Tracker while it is trying to write to the screen. I often do a turn load and then surf on the net while it is reading. It doesn't seem to affect anything in Tracker.
seille
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Location: Germany

RE: WitPTracker AE Release 1.4 Available

Post by seille »

Ok, i did the same. Maybe this was the reason then.
floydg
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Location: Middletown, NJ

RE: WitPTracker AE Release 1.4 Available

Post by floydg »

Yes, I think that would be it.

If you set the panel to display to something not dynamic (e.g., Aircraft), then you shouldn't see the errors. The errors come up because the panel is trying to display something that is in the process of being updated in the internal database.

Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
seille
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RE: WitPTracker AE Release 1.4 Available

Post by seille »

Think i found a small bug.
I just played around in air production-engines tab.
 
When i sort there by engine ID everything is fine.
When i sort by engine name, availability or something else i get wrong engines displayed in history.
 
Small, but annoying.
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n01487477
Posts: 4759
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RE: WitPTracker AE Release 1.4 Available

Post by n01487477 »

ORIGINAL: seille

Think i found a small bug.
I just played around in air production-engines tab.

When i sort there by engine ID everything is fine.
When i sort by engine name, availability or something else i get wrong engines displayed in history.

Small, but annoying.
Thanks,
already caught it & fixed in 1.5[8D]
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Grotius
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RE: WitPTracker AE Release 1.4 Available

Post by Grotius »

I just came into this thread to report the same thing! Good catch, Seille. :)
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Judykator
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RE: WitPTracker AE Release 1.4 Available

Post by Judykator »

When will version 1.5?
Sorry for my English. It is not the best.
floydg
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Location: Middletown, NJ

RE: WitPTracker AE Release 1.4 Available

Post by floydg »

ORIGINAL: Judykator

When will version 1.5?

Soon.

I just fixed a bug reading SigInt files and then if I can get the new "archive" directory feature to work for me, I'll add support for that.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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