WAW Game

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ezto
Posts: 42
Joined: Wed Sep 13, 2006 11:33 pm

WAW Game

Post by ezto »

Anyone up for a WAW game the newest version? I have the rest of the month off and can get many turns done.
I would like to get 4 people, but 2 would do also for a speedy game.
I am interested in playing Japan.
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ehzorg
Posts: 69
Joined: Tue May 11, 2010 4:52 pm

RE: WAW Game

Post by ehzorg »

I am interested in playing Axis etzo - BTW, this post should be in the "Opponents Wanted" section.

Will send a private message with my email address.
ezto
Posts: 42
Joined: Wed Sep 13, 2006 11:33 pm

RE: WAW Game

Post by ezto »

Ok You down for version U3?
I will play Wallies so we can get started today.
Send the first turn to the email on your PM.
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82ndtrooper
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RE: WAW Game

Post by 82ndtrooper »

I can play the west. I guess I can squeeze one more game in.
HHC 302nd Engineer Battalion
82nd Airborne Division
Honorably Discharged Jul/80
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ehzorg
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RE: WAW Game

Post by ehzorg »

First turn already mailed off to etzo... But if etzo wants to play Japan instead, I recommend he forward the 1st turn to 82ndtrooper...
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82ndtrooper
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RE: WAW Game

Post by 82ndtrooper »

or i can play japan either is fine.
HHC 302nd Engineer Battalion
82nd Airborne Division
Honorably Discharged Jul/80
ezto
Posts: 42
Joined: Wed Sep 13, 2006 11:33 pm

RE: WAW Game

Post by ezto »

I have already made my move as Wallies. You can play Jap 82nd.
ezto
Posts: 42
Joined: Wed Sep 13, 2006 11:33 pm

RE: WAW Game

Post by ezto »

Fast question. In the Canadian factory of Halifax I was trying to0 build a ship last turn, but it was still not completed this turn. This happened to me once before. Why is that? Also Vancouver failed to send 250 of its supply to England just like when I was playing the AI and the AI did not blockade Halifax. Why?
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82ndtrooper
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RE: WAW Game

Post by 82ndtrooper »

the factories round off their production numbers. either up or down. So its possible for you to look at the production and see .3  but it could actually be .251 or something  so what ever you where building wouldn't complete. I find you can click on the city and look on the right side of the screen and get a better idea of how much its actually producing.

for Vancouver you are out of the no penalty supply range and into the 25% penalty. So every turn 25% of that supply will just back up in vancover. you dont lose it if you set Vancouver to close closer hq like Canada all that extra supply will go there.
HHC 302nd Engineer Battalion
82nd Airborne Division
Honorably Discharged Jul/80
ezto
Posts: 42
Joined: Wed Sep 13, 2006 11:33 pm

RE: WAW Game

Post by ezto »

yes but last turn i was building .8 destroyer in Halifax and this turn it said it had 0. there is something fishy there.
ezto
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RE: WAW Game

Post by ezto »

Also to China the Wallies should not send lb or anything other than fighters. what do you think?
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ehzorg
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RE: WAW Game

Post by ehzorg »

I'm not sure that I fully understand what your question is, but let me try to answer by example:

Turn 1: City has no unit in it, you tell it to produce 0.8 destroyers and end your turn.
Turn 2: At the start of your turn, City will still have no unit in it. Looking at the production screen, you can see that the city has 0.8 destroyers stockpiled, and you leave the production at 0.8 for next turn. You end your turn.
Turn 3: at the start of this turn, City will have a unit with 1 destroyer in it. If you look at your production screen, you should see that there are 0.6 destroyers stockpiled. At this rate you will have:
Turn 4: 2 destroyers in City, 0.4 stockpiled
Turn 5: 3 destroyers in City, 0.2 stockpiled and so on...

As 82ndtrooper said above, the game keeps track of things on a more detailed level. So you could see 0.7 when production is really 0.666666. This can sometimes lead to confusing results such as:

0.3 unit stockpiled + 0.7 unit produced for next turn = 0 units produced next turn. You might look at this and say !?!?!?! But what could be happening is: you have 0.2875 units stockpiled (shows as 0.3) and you are producing 0.66666 units (shows as 0.7). In this case, production + stockpile does NOT create one full unit for the start of next turn. You still have to produce 0.1 unit next turn to get one full unit for the turn after that.

And regarding your suggestion of additional limitations on what the Wallies can send the Chinese - I don't really have an opinion either way on that. I think as long as you only use each action card one time per turn it should be alright. I wasn't aware that sending LB (level bombers?) was an option - as far as I know it's Fighters, Supply, or PP that you can send. Your proposed house rule puts more restrictions on your side - which I don't think are needed. But of course you have the choice to play it that way if you want. I will not hold you to it.
ezto
Posts: 42
Joined: Wed Sep 13, 2006 11:33 pm

RE: WAW Game

Post by ezto »

well it says 0 done and 0 left after I had ordered the construction of .8 last turn. I know what you are explaining, but this is something else, this is a bug.
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82ndtrooper
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RE: WAW Game

Post by 82ndtrooper »

I have found that sometimes when I open a turn a random production center will be without an HQ and hasn't produced anything. At first I thought it was just me since I tend to really mess around with my production centers sometimes and that I had forgot to set its HQ. I have also noticed that its only been with the west. It hasn't been often enough to really cause a issue , its just been annoying.

keep an eye on it ezto and let me know if it continues to happen.
HHC 302nd Engineer Battalion
82nd Airborne Division
Honorably Discharged Jul/80
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ehzorg
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RE: WAW Game

Post by ehzorg »

Well, that certainly is strange... hopefully we can find out exactly what is causing it - then it can be fixed.
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