Salutations and solicitations.... 1EyedJacks (J) vs Nemo (A)
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
On the vagaries of one of three sisters....
namely time....
Well today's turn was a bit rough with the thread of several of my APs being cut a bit shorter than I had hoped.
Basically an IJN TF comprising a CA, 3 CL and about 6 or 7 DD ran into the port I was using in Northern Sumatra for unloading. I had intended to get the ships out of there as they couldn't fully unload until it got to Size 3 ( currently it is size 2 + 20% ). Anyways, I forgot and the IJN creamed about 12 AKs and APs including a few rather large ones worth 12 and 18 points respectively.
This TF couldn't have made it here in just a single day which means it must have been sent from Singers at least 2 days ago ( the day before my aerial assault). If I'd attacked a day earlier I could have plastered the CA, CLs and DDs. As it is I may have to face them again.
On the plus side 45 B-17s managed 18 bomb hits on ships in Singapore port ( 7 xAPs, 2 AKs, 1 LSD, 1 DD and 1 E ). No sign of Haruna... Since she can't have been put into the repair yard because of those fires and would have been targetted if she'd been in the port ( and wouldn't have been able to put to sea ) I'm going to suggest that she was, indeed, sunk yesterday.
I've told Mike that in about 3 weeks or so I get an additional 75 B-17s. That'll bring my strike force to 150 bombers and at that point I intend to use those bombers to close whatever airbases he uses to base bombers and fighters at in opposition to my Malaysian attack.
In other news the TF coming from CONUSA with forces for the Malaysian invasion ( which set out about 6 weeks ago when I first decided to give this invasion a go ) is now just 5 days from Sumatra. Once it unloads I'll let the troops recover disruption and then they'll join the invasion force. 3rd week in May is looking good for the invasion, I might be able to push it up a week but probably no more than that unless I want to go without all of the BBs. Right now I can only mass 5 BBs as escort.
Harlock,
I can gather about 100 UK Albacores, Swordfish and Vildebeest. If he sends BBs and CAs to within range of my bases without adequate fighter cover I should be able to sink his battleline in a day.... but Mike won't be doing that. He's definitely getting better at covering operations and staging hit and run raids in areas he has checked are lightly covered.
Well today's turn was a bit rough with the thread of several of my APs being cut a bit shorter than I had hoped.
Basically an IJN TF comprising a CA, 3 CL and about 6 or 7 DD ran into the port I was using in Northern Sumatra for unloading. I had intended to get the ships out of there as they couldn't fully unload until it got to Size 3 ( currently it is size 2 + 20% ). Anyways, I forgot and the IJN creamed about 12 AKs and APs including a few rather large ones worth 12 and 18 points respectively.
This TF couldn't have made it here in just a single day which means it must have been sent from Singers at least 2 days ago ( the day before my aerial assault). If I'd attacked a day earlier I could have plastered the CA, CLs and DDs. As it is I may have to face them again.
On the plus side 45 B-17s managed 18 bomb hits on ships in Singapore port ( 7 xAPs, 2 AKs, 1 LSD, 1 DD and 1 E ). No sign of Haruna... Since she can't have been put into the repair yard because of those fires and would have been targetted if she'd been in the port ( and wouldn't have been able to put to sea ) I'm going to suggest that she was, indeed, sunk yesterday.
I've told Mike that in about 3 weeks or so I get an additional 75 B-17s. That'll bring my strike force to 150 bombers and at that point I intend to use those bombers to close whatever airbases he uses to base bombers and fighters at in opposition to my Malaysian attack.
In other news the TF coming from CONUSA with forces for the Malaysian invasion ( which set out about 6 weeks ago when I first decided to give this invasion a go ) is now just 5 days from Sumatra. Once it unloads I'll let the troops recover disruption and then they'll join the invasion force. 3rd week in May is looking good for the invasion, I might be able to push it up a week but probably no more than that unless I want to go without all of the BBs. Right now I can only mass 5 BBs as escort.
Harlock,
I can gather about 100 UK Albacores, Swordfish and Vildebeest. If he sends BBs and CAs to within range of my bases without adequate fighter cover I should be able to sink his battleline in a day.... but Mike won't be doing that. He's definitely getting better at covering operations and staging hit and run raids in areas he has checked are lightly covered.
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
Well, that's that settled then.
RE: On the vagaries of one of three sisters....
So, we have an interesting situation: Mike appears to have responded to the raid on Singapore by focusing on the B17s to the exclusion of all else. Of course once he made a comment about B17s on the day of the raid I decided to increase the pressure by hitting him with B17s at Singapore every day since.
Here's the last three days of comments re: Singapore from Mike...
Day1
Day2
Day3
So, basically, I said I didn't think they were overpowered for all sorts of reasons, that there were counters and will strike again tomorrow.
Here's the last three days of comments re: Singapore from Mike...
Day1
Here's the turn. All in all Singapore coulda been worse for me. It was still a pretty vivid fortelling of what things might be like when you get loads of fortresses later in the war... <shudder>
Day2
I figured you'd come back. Oscars VS Fortresses is like David VS Golieth and David is armed with spitwads and a straw.
Day3
I'm not really fond of house rulez but those Fortesses are too much. With all of the advantages in the current air combat model I still cannot do much more then scratch your fortresses (even when you seem to be providing little to no escort nor sweeps prior to 4E bomber group attack). Dispite 2:1 odds or greater plus an altitude advantage plus operating in their most advantagious altitude band my CAP seems to have little to no impact on the accuracy of your 4E bombers - the fortresses pound their mission objective with seeming impunity. They also seem impervious to my flak... I would liken the damage done by a 4E strike to something along the lines of the uber-artillery or uber-CD damage that was done in previous versions of this game.
I'd like to propose a house rule to have 4E LB use a base minimum altitude of 20k and then drop that minimum altitude down from 20k based on average experience level of an air groups average pilot experience level. So say you have pilots with experience levels in the 70s in a bomber group - that group would have a minimum altitude of 13k (20-7=13k).
Right now you are sending in small groups of 4E bombers and they are spanking my bases. I'm fearful of what that will look like when you send in attacks of 100 4E bombers or greater. My intent is to do something to reduce the accuracy @ this stage through the medium of altitude to compensate for what I see as a flaw in the air combat model as it relates to 4E LB.
What say you? Any counters? Or does the 4E portion of the air combat model seem correct to you?
So, basically, I said I didn't think they were overpowered for all sorts of reasons, that there were counters and will strike again tomorrow.
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
Well, that's that settled then.
RE: On the vagaries of one of three sisters....
This is exactly the historical problem that the Japanese had against US 4E Bombers - their fighters weren't equipped to handle that kind of situation & they paid for it.
Since this is a know historical fact, your opponent (and any Japanese player for that matter) should attempt to deal with it as is, without resorting to house rules.
Since this is a know historical fact, your opponent (and any Japanese player for that matter) should attempt to deal with it as is, without resorting to house rules.
Never Underestimate the Power of a Small Tactical Nuclear Weapon...
RE: On the vagaries of one of three sisters....
ORIGINAL: paullus99
This is exactly the historical problem that the Japanese had against US 4E Bombers - their fighters weren't equipped to handle that kind of situation & they paid for it.
Since this is a know historical fact, your opponent (and any Japanese player for that matter) should attempt to deal with it as is, without resorting to house rules.
Well, that's true provided there is a viable in game counter. If there's really nothing you can do about it, then a house rule comes in useful.
In the case of the 4E scourge, I'm on record of saying I think they're imbalanced, but they offset other imbalances in the game that favor the japanese (like PDU and production bonuses) so from a gameplay standpoint its probably a necessary balancing factor.
At this point I actually think AE is reasonably well balanced, but it achieves this balance through a number of ahistorical mechanisms.
RE: On the vagaries of one of three sisters....
Nemo,
Surprising comment from you.
Hartwig
ORIGINAL: Nemo121
If I'd attacked a day earlier I could have plastered the CA, CLs and DDs. As it is I may have to face them again.
Surprising comment from you.
Hartwig
RE: Attribution theory squared
Alfred,
I still owe you a detailed response. Sorry, took me longer than expected.
First of all, thanks for the link to the AAR, actually I had not followed it but there are a number of interesting contributions. For the following discussion of issues you raised, I would like to add Nemo's post #31, 72 and perhaps 55 to the list of posts that for a basis for this discussion.
The reason for this addition is that your posts #38 and 84 are, as usual, excellent strategic advice - but I read them as advice that is independent of the opponent. (or "the other player", if this change of terminology helps). You start from an assumed national goal (VP condition) (which, btw, the players must not agree on) and analyze the ways to get there in order to develop a strategy and assess strategic options. You do not discuss qualities and skills of Q-Ball's opponent, nor his dispositions.
In case you disagree, I would be interested if you could point out the statements that would be different if Q-Ball's opponent would be someone else.
If you compare this to Nemo's posts I just mentioned, you will probably recognize that he factors in statements relating to the specific opponent (player). I believe that these are valuable and important comments if the analysis of the player they are based on is sound, but I am not sure whether they really influence (on-map) strategy (off-map strategy may be a different issue). What they can be used for is help with your OODA cycle (make the orienting more smoothly), interfere with the opponent's OODA cycle (illustrate more clearly how he may be disoriented) and choice of options on the tactical level.
I will always be willing to concede that potentially on a more refined level of gameplay the opponent may influence on-map strategy and, of course, it may turn out that the strategy does not work as planned and needs to be revised. In addition, there is a coupling between the respective aspects in that a perfect strategy needs proper execution, which can be wrecked by getting stuck in the OODA cycle. So there is a coupling, but I think that is a second order effect. Once you know how to deal with the decoupled problems, you can tackle the coupled one. Personally, I am still struggling with both isolated concepts.
As always, just my 2cts.
Hartwig
ORIGINAL: Alfred
Sorry Hartwig, but on this point I don't agree with your comment that it is "quite independent of the opponent in a game like AE".
Firstly, in AE the most basic issue to be determined even before the first turn is inputted, is the basis for play. Will victory be determined by VPs or some other criterion? Are HRs necessary and if so, what will they cover? Which scenario will be used and will there be any modifications made to it? These are all subjective matters which are greatly affected by your opponent's views.
Secondly, there are many different paths to victory. The efficacy of each one is very dependent on the qualities and skill of your opponent. Opponents usually have marked preferences in play style. One opponent could be very good in the air but relatively poor at naval operations, or dislike greatly land combat in China. Or perhaps not very good at logistics. There is great value in forcing your opponent to play what he does not want to play as this will increase the odds of him making unforced errors (to use a tennis concept).
Thirdly, the choice of strategy is dependent also on the dispositions made by your opponent. What exactly is the value of pursuing a strategy which on your objective grounds (ie dismissing your opponent as a key faactor) is the best but is actually failing due to timely actions by your opponent. Just because it was the "correct" strategy, there is no need to reinforce failure.
I don't know if you have been following Q-Ball's current AAR, but I would suggest you read my posts #38 and #84 in that AAR as I think they are pertinent to my argument here. Nemo's posts in that AAR are also relevant to this discussion.
Alfred
I still owe you a detailed response. Sorry, took me longer than expected.
First of all, thanks for the link to the AAR, actually I had not followed it but there are a number of interesting contributions. For the following discussion of issues you raised, I would like to add Nemo's post #31, 72 and perhaps 55 to the list of posts that for a basis for this discussion.
The reason for this addition is that your posts #38 and 84 are, as usual, excellent strategic advice - but I read them as advice that is independent of the opponent. (or "the other player", if this change of terminology helps). You start from an assumed national goal (VP condition) (which, btw, the players must not agree on) and analyze the ways to get there in order to develop a strategy and assess strategic options. You do not discuss qualities and skills of Q-Ball's opponent, nor his dispositions.
In case you disagree, I would be interested if you could point out the statements that would be different if Q-Ball's opponent would be someone else.
If you compare this to Nemo's posts I just mentioned, you will probably recognize that he factors in statements relating to the specific opponent (player). I believe that these are valuable and important comments if the analysis of the player they are based on is sound, but I am not sure whether they really influence (on-map) strategy (off-map strategy may be a different issue). What they can be used for is help with your OODA cycle (make the orienting more smoothly), interfere with the opponent's OODA cycle (illustrate more clearly how he may be disoriented) and choice of options on the tactical level.
I will always be willing to concede that potentially on a more refined level of gameplay the opponent may influence on-map strategy and, of course, it may turn out that the strategy does not work as planned and needs to be revised. In addition, there is a coupling between the respective aspects in that a perfect strategy needs proper execution, which can be wrecked by getting stuck in the OODA cycle. So there is a coupling, but I think that is a second order effect. Once you know how to deal with the decoupled problems, you can tackle the coupled one. Personally, I am still struggling with both isolated concepts.
As always, just my 2cts.
Hartwig
- Capt. Harlock
- Posts: 5379
- Joined: Sat Sep 15, 2001 8:00 am
- Location: Los Angeles
- Contact:
RE: On the vagaries of one of three sisters....
So, basically, I said I didn't think they were overpowered for all sorts of reasons, that there were counters and will strike again tomorrow.
I agree with you generally, but Mike may have one point in his favor. I'm not sure about Scenario 2, but it seems to me that the Ki-45 Nick was historically available months earlier than it shows up in the game. It's a reasonable 4E killer, as long as there are no Allied fighter escorts.
Hint to Mike that this is why he should continue his AAR -- he can get suggestions from his readers.
P.S. Nice allusion to the Parcae in your thread title.
Civil war? What does that mean? Is there any foreign war? Isn't every war fought between men, between brothers?
--Victor Hugo
--Victor Hugo
RE: On the vagaries of one of three sisters....
Well Mike continues to grow more and more exasperated by the B17s. He actually used intemperate language in his last email re: them. This coincided with the turn on which he shot down 3 in A2A combat which rather undercut his argument.
Basically his view is that when he outnumbers them 2:1 he should shoot down lots. I pointed out that while he might have had 90 fighters in the air only 20 or so were Zeroes and the Oscars could be pretty much discounted as their firepower is insufficient to achieve decision. As such the odds were actually 1:2 in my favour which is a very different kettle of fish.
Right now his focus on B17s is excessive and whenever I show them to him he puts his losses down to them even if they aren't responsible. E.g. His CAP was broken before the B17s were committed to Singapore but we see what we want to see, not what is there.
AFTER ACTION REPORTS FOR Apr 26, 42
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Pre-Invasion action off Tacloban
Japanese Ships
DMS W-7
AMC Kongo Maru
DD Uranami
I'm beginning to wonder if he realises he's reached his culmination point.
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Amphibious Assault at Tacloban
TF 47 troops unloading over beach at Tacloban, 81,85
Japanese ground losses:
44 casualties reported
Squads: 2 destroyed, 0 disabled
Non Combat: 2 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
17 troops of a SNLF Squad lost overboard during unload of 32nd Nav Gsn Unit /1
17 troops of a SNLF Squad accidentally lost during unload of 32nd Nav Gsn Unit
10 Support troops lost in surf during unload of 32nd Nav Gsn Unit
8 Aviation Support troops lost in surf during unload of 38th JNAF AF Unit
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ASW attack near Truk at 112,109
Japanese Ships
DD Kuretake
Allied Ships
SS S-42
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Invasion Support action off Tacloban
Japanese Ships
DMS W-7
AMC Kongo Maru
DD Uranami
DMS W-7 fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 6,000 yards
Defensive Guns fire at approaching troops in landing craft at 2,000 yards
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Invasion Support action off Tacloban
Japanese Ships
AMC Kongo Maru
DD Uranami
Defensive Guns fire at approaching troops in landing craft at 1,000 yards
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Morning Air attack on 4th Chinese Corps, at 77,59 (Canton)
Weather in hex: Severe storms
Raid spotted at 21 NM, estimated altitude 12,000 feet.
Estimated time to target is 6 minutes
Japanese aircraft
Ki-27b Nate x 7
Ki-30 Ann x 17
Ki-48-Ib Lily x 14
No Japanese losses
Allied ground losses:
37 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled
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Morning Air attack on Nanchang , at 85,54
Weather in hex: Partial cloud
Raid spotted at 16 NM, estimated altitude 19,000 feet.
Estimated time to target is 4 minutes
Japanese aircraft
Ki-21-IIa Sally x 24
Ki-43-Ic Oscar x 25
No Japanese losses
Airbase hits 6
Airbase supply hits 4
Runway hits 36
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Morning Air attack on Kiukiang , at 85,53
Weather in hex: Light cloud
Raid spotted at 13 NM, estimated altitude 14,000 feet.
Estimated time to target is 3 minutes
Japanese aircraft
Ki-43-Ic Oscar x 2
Ki-48-Ib Lily x 17
No Japanese losses
Airbase hits 2
Airbase supply hits 2
Runway hits 14
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Morning Air attack on 61st Infantry Brigade, at 84,51 (Wuchang)
Weather in hex: Clear sky
Raid spotted at 36 NM, estimated altitude 10,000 feet.
Estimated time to target is 12 minutes
Allied aircraft
A-29A Hudson x 3
SB-III x 8
Allied aircraft losses
SB-III: 1 damaged
Japanese ground losses:
20 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
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Morning Air attack on Singapore , at 50,84
Weather in hex: Thunderstorms
Raid spotted at 20 NM, estimated altitude 9,000 feet.
Estimated time to target is 6 minutes
Japanese aircraft
A6M2 Zero x 29
Ki-43-Ib Oscar x 15
Ki-43-Ic Oscar x 35
Allied aircraft
B-17E Fortress x 23
Japanese aircraft losses
A6M2 Zero: 1 destroyed, 2 damaged
Ki-43-Ib Oscar: 1 damaged
Ki-43-Ic Oscar: 1 destroyed, 4 damaged
Ki-43-Ic Oscar: 1 destroyed on ground
Ki-51 Sonia: 1 destroyed on ground
Allied aircraft losses
B-17E Fortress: 1 destroyed, 10 damaged
Japanese ground losses:
3 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Airbase hits 2
Runway hits 6
Fatigue and planes under maintenance pretty much mandate a break in the bombing campaign. I'm basing the B-17s out of Palembang, well within his reach, in order to tempt him into more sweeps in which I can kill fighters and bombing raids in which my FlAK can kill bombers - or, it would if my FlAK was still there. In reality the FlAK is in Oosthaven waiting for ships to load onto for the invasion of Palembang.
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Morning Air attack on Singapore , at 50,84
Weather in hex: Thunderstorms
Raid spotted at 42 NM, estimated altitude 12,000 feet.
Estimated time to target is 12 minutes
Japanese aircraft
A6M2 Zero x 16
Ki-43-Ib Oscar x 10
Ki-43-Ic Oscar x 17
Allied aircraft
B-17E Fortress x 4
No Japanese losses
Allied aircraft losses
B-17E Fortress: 4 damaged
--------------------------------------------------------------------------------
Morning Air attack on Singapore , at 50,84
Weather in hex: Thunderstorms
Raid spotted at 29 NM, estimated altitude 9,000 feet.
Estimated time to target is 7 minutes
Japanese aircraft
A6M2 Zero x 12
Ki-43-Ib Oscar x 6
Ki-43-Ic Oscar x 9
Allied aircraft
B-17D Fortress x 6
No Japanese losses
Allied aircraft losses
B-17D Fortress: 5 damaged
Japanese Ships
xAP Huzi Maru, Bomb hits 2, on fire, heavy damage
xAP Buenos Aires Maru, Bomb hits 1, on fire, heavy damage
xAP Kokuryu Maru, Bomb hits 1, on fire, heavy damage
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Morning Air attack on Kiukiang , at 85,53
Weather in hex: Light cloud
Raid spotted at 31 NM, estimated altitude 17,000 feet.
Estimated time to target is 10 minutes
Japanese aircraft
Ki-49-Ia Helen x 18
No Japanese losses
Airbase hits 2
Airbase supply hits 4
Runway hits 12
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Afternoon Air attack on Kukong , at 79,57
Weather in hex: Light cloud
Raid spotted at 22 NM, estimated altitude 10,000 feet.
Estimated time to target is 7 minutes
Japanese aircraft
Ki-51 Sonia x 15
No Japanese losses
Airbase supply hits 1
Runway hits 12
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Afternoon Air attack on Kweilin , at 76,54
Weather in hex: Partial cloud
Raid spotted at 43 NM, estimated altitude 12,000 feet.
Estimated time to target is 20 minutes
Japanese aircraft
Ki-27b Nate x 8
Ki-36 Ida x 11
No Japanese losses
Airbase hits 2
Runway hits 10
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Submarine attack near Selaroe at 77,119
Japanese Ships
SS I-171
Allied Ships
xAK Nils Moller, Torpedo hits 2, on fire, heavy damage
Allied ground losses:
10 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
xAK Nils Moller is sighted by SS I-171
SS I-171 launches 4 torpedoes
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Ground combat at Canton (77,59)
Japanese Bombardment attack
Attacking force 29940 troops, 296 guns, 32 vehicles, Assault Value = 1234
Defending force 20702 troops, 119 guns, 0 vehicles, Assault Value = 678
Allied ground losses:
18 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Assaulting units:
68th Ind.Infantry Battalion
Yokosuka 3rd SNLF
20th RGC Division
10th Garrison Unit
66th Infantry Regiment
1st Ind.Inf.Group
19th Ind.Mixed Brigade
Yokosuka 1st SNLF
21st Division
1st Sasebo SNLF Coy
20th Ind. Mtn Gun Battalion
Canton Special Base Force
1st JAAF AF Coy
31st Special Base Force
47th JAAF AF Bn
2nd JAAF AF Coy
Defending units:
4th Chinese Corps
25th Chinese Corps
49th Chinese Corps
He has brought an additional 800 AV into Canton, which is a great diversion of effort of his reserve from Malaysia. Quite a nice little diversion on my part if I say so myself.
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Ground combat at 54,57
Japanese Shock attack
Attacking force 16194 troops, 216 guns, 52 vehicles, Assault Value = 651
Defending force 9432 troops, 106 guns, 47 vehicles, Assault Value = 368
Japanese adjusted assault: 181
Allied adjusted defense: 269
Japanese assault odds: 1 to 2
Combat modifiers
Defender: terrain(+), leaders(-), experience(-)
Attacker: shock(+)
Japanese ground losses:
2766 casualties reported
Squads: 10 destroyed, 225 disabled
Non Combat: 5 destroyed, 205 disabled
Engineers: 1 destroyed, 25 disabled
Vehicles lost 37 (1 destroyed, 36 disabled)
This represents the attempt by the IJA Imperial Guards division and two Thai Army divisions to break open the coastal road into Burma. Unfortunately the 1st Burmese Division proved more than adequate to the task... or rather the terrain and two forts they've built proved up to the task. As these attacks fail their experience will build and they'll do better and better.
Allied ground losses:
129 casualties reported
Squads: 2 destroyed, 8 disabled
Non Combat: 0 destroyed, 9 disabled
Engineers: 0 destroyed, 2 disabled
Assaulting units:
Imperial Guards Division
1st RTA Division
6th RTA Division
15th Army
55th Mountain Gun Regiment
21st Medium Field Artillery Battalion
Defending units:
1st Burma Division
--------------------------------------------------------------------------------
Ground combat at Canton (77,59)
Allied Bombardment attack
Attacking force 20688 troops, 119 guns, 0 vehicles, Assault Value = 677
Defending force 37025 troops, 344 guns, 32 vehicles, Assault Value = 1234
Assaulting units:
25th Chinese Corps
4th Chinese Corps
49th Chinese Corps
Defending units:
68th Ind.Infantry Battalion
10th Garrison Unit
1st Ind.Inf.Group
21st Division
19th Ind.Mixed Brigade
66th Infantry Regiment
Yokosuka 1st SNLF
Yokosuka 3rd SNLF
20th RGC Division
1st Sasebo SNLF Coy
20th Ind. Mtn Gun Battalion
31st Special Base Force
Canton Special Base Force
1st JAAF AF Coy
47th JAAF AF Bn
2nd JAAF AF Coy
--------------------------------------------------------------------------------
Ground combat at 86,42
Allied Bombardment attack
Attacking force 25290 troops, 110 guns, 0 vehicles, Assault Value = 989
Defending force 17758 troops, 132 guns, 32 vehicles, Assault Value = 655
Assaulting units:
9th Chinese Corps
15th Chinese Corps
27th Chinese Corps
5th New Chinese Corps
43rd Chinese Corps
93rd Chinese Corps
8th New Chinese Corps
14th Group Army
15th Group Army
Defending units:
35th Division
3rd Ind.Mixed Brigade
--------------------------------------------------------------------------------
Ground combat at Wuchang (84,51)
Allied Deliberate attack
Attacking force 50202 troops, 228 guns, 0 vehicles, Assault Value = 1916
Defending force 7584 troops, 116 guns, 22 vehicles, Assault Value = 193
Allied adjusted assault: 522
Japanese adjusted defense: 363
Allied assault odds: 1 to 1 (fort level 3)
Allied Assault reduces fortifications to 2
My assaulting troops have some supply problems but I'm relying on mass, not finesse, here. Two more attacks should see the forts completely removed and then the town will fall and I can call a halt to the current offensive in the centre of China. I'll then begin pushing troops along the riverline towards Shanghai with a view to prolonging the front ( which serves me more than Mike as I have more troops and can thus better afford to extend the front without showing overt weakness ). My estimation is that this will force Mike to commit more of his reserve to hold Shanghai and also to spread his forces in northern China along the east/west riverline north of Shanghai such that he will no longer maintain the necessary reserve for offensive action to relieve Changsha.
That will keep the troops in Changsha bottled up ( by 2,000 AV of Chinese troops ) and will help the troops invading Malaysia as there won't be as much of a ready reserve to counter them, especially with the wrecking of 3 Divisions on the road to Burma earlier in the day.
Combat modifiers
Defender: terrain(+), forts(+), leaders(+), preparation(-)
experience(-)
Attacker:
Japanese ground losses:
832 casualties reported
Squads: 8 destroyed, 16 disabled
Non Combat: 26 destroyed, 27 disabled
Engineers: 0 destroyed, 6 disabled
Allied ground losses:
426 casualties reported
Squads: 1 destroyed, 41 disabled
Non Combat: 3 destroyed, 22 disabled
Engineers: 0 destroyed, 2 disabled
Assaulting units:
100th Chinese Corps
99th Chinese Corps
37th Chinese Corps
10th Chinese Corps
74th Chinese Corps
79th Chinese/A Corps
Central Reserve
Defending units:
Kyuko Naval Guard Unit
61st Infantry Brigade
22nd/B Division
22nd AA Regiment
17th JAAF Base Force
So, all in all it is going well. Recent transport losses have been a bit higher than I would have liked but I've diverted an additional 40 transports to make good some of the loss of carrying capacity for the Malaysian invasion.
Basically his view is that when he outnumbers them 2:1 he should shoot down lots. I pointed out that while he might have had 90 fighters in the air only 20 or so were Zeroes and the Oscars could be pretty much discounted as their firepower is insufficient to achieve decision. As such the odds were actually 1:2 in my favour which is a very different kettle of fish.
Right now his focus on B17s is excessive and whenever I show them to him he puts his losses down to them even if they aren't responsible. E.g. His CAP was broken before the B17s were committed to Singapore but we see what we want to see, not what is there.
AFTER ACTION REPORTS FOR Apr 26, 42
--------------------------------------------------------------------------------
Pre-Invasion action off Tacloban
Japanese Ships
DMS W-7
AMC Kongo Maru
DD Uranami
I'm beginning to wonder if he realises he's reached his culmination point.
--------------------------------------------------------------------------------
Amphibious Assault at Tacloban
TF 47 troops unloading over beach at Tacloban, 81,85
Japanese ground losses:
44 casualties reported
Squads: 2 destroyed, 0 disabled
Non Combat: 2 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
17 troops of a SNLF Squad lost overboard during unload of 32nd Nav Gsn Unit /1
17 troops of a SNLF Squad accidentally lost during unload of 32nd Nav Gsn Unit
10 Support troops lost in surf during unload of 32nd Nav Gsn Unit
8 Aviation Support troops lost in surf during unload of 38th JNAF AF Unit
--------------------------------------------------------------------------------
ASW attack near Truk at 112,109
Japanese Ships
DD Kuretake
Allied Ships
SS S-42
--------------------------------------------------------------------------------
Invasion Support action off Tacloban
Japanese Ships
DMS W-7
AMC Kongo Maru
DD Uranami
DMS W-7 fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 6,000 yards
Defensive Guns fire at approaching troops in landing craft at 2,000 yards
--------------------------------------------------------------------------------
Invasion Support action off Tacloban
Japanese Ships
AMC Kongo Maru
DD Uranami
Defensive Guns fire at approaching troops in landing craft at 1,000 yards
--------------------------------------------------------------------------------
Morning Air attack on 4th Chinese Corps, at 77,59 (Canton)
Weather in hex: Severe storms
Raid spotted at 21 NM, estimated altitude 12,000 feet.
Estimated time to target is 6 minutes
Japanese aircraft
Ki-27b Nate x 7
Ki-30 Ann x 17
Ki-48-Ib Lily x 14
No Japanese losses
Allied ground losses:
37 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled
--------------------------------------------------------------------------------
Morning Air attack on Nanchang , at 85,54
Weather in hex: Partial cloud
Raid spotted at 16 NM, estimated altitude 19,000 feet.
Estimated time to target is 4 minutes
Japanese aircraft
Ki-21-IIa Sally x 24
Ki-43-Ic Oscar x 25
No Japanese losses
Airbase hits 6
Airbase supply hits 4
Runway hits 36
--------------------------------------------------------------------------------
Morning Air attack on Kiukiang , at 85,53
Weather in hex: Light cloud
Raid spotted at 13 NM, estimated altitude 14,000 feet.
Estimated time to target is 3 minutes
Japanese aircraft
Ki-43-Ic Oscar x 2
Ki-48-Ib Lily x 17
No Japanese losses
Airbase hits 2
Airbase supply hits 2
Runway hits 14
--------------------------------------------------------------------------------
Morning Air attack on 61st Infantry Brigade, at 84,51 (Wuchang)
Weather in hex: Clear sky
Raid spotted at 36 NM, estimated altitude 10,000 feet.
Estimated time to target is 12 minutes
Allied aircraft
A-29A Hudson x 3
SB-III x 8
Allied aircraft losses
SB-III: 1 damaged
Japanese ground losses:
20 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
--------------------------------------------------------------------------------
Morning Air attack on Singapore , at 50,84
Weather in hex: Thunderstorms
Raid spotted at 20 NM, estimated altitude 9,000 feet.
Estimated time to target is 6 minutes
Japanese aircraft
A6M2 Zero x 29
Ki-43-Ib Oscar x 15
Ki-43-Ic Oscar x 35
Allied aircraft
B-17E Fortress x 23
Japanese aircraft losses
A6M2 Zero: 1 destroyed, 2 damaged
Ki-43-Ib Oscar: 1 damaged
Ki-43-Ic Oscar: 1 destroyed, 4 damaged
Ki-43-Ic Oscar: 1 destroyed on ground
Ki-51 Sonia: 1 destroyed on ground
Allied aircraft losses
B-17E Fortress: 1 destroyed, 10 damaged
Japanese ground losses:
3 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Airbase hits 2
Runway hits 6
Fatigue and planes under maintenance pretty much mandate a break in the bombing campaign. I'm basing the B-17s out of Palembang, well within his reach, in order to tempt him into more sweeps in which I can kill fighters and bombing raids in which my FlAK can kill bombers - or, it would if my FlAK was still there. In reality the FlAK is in Oosthaven waiting for ships to load onto for the invasion of Palembang.
--------------------------------------------------------------------------------
Morning Air attack on Singapore , at 50,84
Weather in hex: Thunderstorms
Raid spotted at 42 NM, estimated altitude 12,000 feet.
Estimated time to target is 12 minutes
Japanese aircraft
A6M2 Zero x 16
Ki-43-Ib Oscar x 10
Ki-43-Ic Oscar x 17
Allied aircraft
B-17E Fortress x 4
No Japanese losses
Allied aircraft losses
B-17E Fortress: 4 damaged
--------------------------------------------------------------------------------
Morning Air attack on Singapore , at 50,84
Weather in hex: Thunderstorms
Raid spotted at 29 NM, estimated altitude 9,000 feet.
Estimated time to target is 7 minutes
Japanese aircraft
A6M2 Zero x 12
Ki-43-Ib Oscar x 6
Ki-43-Ic Oscar x 9
Allied aircraft
B-17D Fortress x 6
No Japanese losses
Allied aircraft losses
B-17D Fortress: 5 damaged
Japanese Ships
xAP Huzi Maru, Bomb hits 2, on fire, heavy damage
xAP Buenos Aires Maru, Bomb hits 1, on fire, heavy damage
xAP Kokuryu Maru, Bomb hits 1, on fire, heavy damage
--------------------------------------------------------------------------------
Morning Air attack on Kiukiang , at 85,53
Weather in hex: Light cloud
Raid spotted at 31 NM, estimated altitude 17,000 feet.
Estimated time to target is 10 minutes
Japanese aircraft
Ki-49-Ia Helen x 18
No Japanese losses
Airbase hits 2
Airbase supply hits 4
Runway hits 12
--------------------------------------------------------------------------------
Afternoon Air attack on Kukong , at 79,57
Weather in hex: Light cloud
Raid spotted at 22 NM, estimated altitude 10,000 feet.
Estimated time to target is 7 minutes
Japanese aircraft
Ki-51 Sonia x 15
No Japanese losses
Airbase supply hits 1
Runway hits 12
--------------------------------------------------------------------------------
Afternoon Air attack on Kweilin , at 76,54
Weather in hex: Partial cloud
Raid spotted at 43 NM, estimated altitude 12,000 feet.
Estimated time to target is 20 minutes
Japanese aircraft
Ki-27b Nate x 8
Ki-36 Ida x 11
No Japanese losses
Airbase hits 2
Runway hits 10
--------------------------------------------------------------------------------
Submarine attack near Selaroe at 77,119
Japanese Ships
SS I-171
Allied Ships
xAK Nils Moller, Torpedo hits 2, on fire, heavy damage
Allied ground losses:
10 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
xAK Nils Moller is sighted by SS I-171
SS I-171 launches 4 torpedoes
--------------------------------------------------------------------------------
Ground combat at Canton (77,59)
Japanese Bombardment attack
Attacking force 29940 troops, 296 guns, 32 vehicles, Assault Value = 1234
Defending force 20702 troops, 119 guns, 0 vehicles, Assault Value = 678
Allied ground losses:
18 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Assaulting units:
68th Ind.Infantry Battalion
Yokosuka 3rd SNLF
20th RGC Division
10th Garrison Unit
66th Infantry Regiment
1st Ind.Inf.Group
19th Ind.Mixed Brigade
Yokosuka 1st SNLF
21st Division
1st Sasebo SNLF Coy
20th Ind. Mtn Gun Battalion
Canton Special Base Force
1st JAAF AF Coy
31st Special Base Force
47th JAAF AF Bn
2nd JAAF AF Coy
Defending units:
4th Chinese Corps
25th Chinese Corps
49th Chinese Corps
He has brought an additional 800 AV into Canton, which is a great diversion of effort of his reserve from Malaysia. Quite a nice little diversion on my part if I say so myself.
--------------------------------------------------------------------------------
Ground combat at 54,57
Japanese Shock attack
Attacking force 16194 troops, 216 guns, 52 vehicles, Assault Value = 651
Defending force 9432 troops, 106 guns, 47 vehicles, Assault Value = 368
Japanese adjusted assault: 181
Allied adjusted defense: 269
Japanese assault odds: 1 to 2
Combat modifiers
Defender: terrain(+), leaders(-), experience(-)
Attacker: shock(+)
Japanese ground losses:
2766 casualties reported
Squads: 10 destroyed, 225 disabled
Non Combat: 5 destroyed, 205 disabled
Engineers: 1 destroyed, 25 disabled
Vehicles lost 37 (1 destroyed, 36 disabled)
This represents the attempt by the IJA Imperial Guards division and two Thai Army divisions to break open the coastal road into Burma. Unfortunately the 1st Burmese Division proved more than adequate to the task... or rather the terrain and two forts they've built proved up to the task. As these attacks fail their experience will build and they'll do better and better.
Allied ground losses:
129 casualties reported
Squads: 2 destroyed, 8 disabled
Non Combat: 0 destroyed, 9 disabled
Engineers: 0 destroyed, 2 disabled
Assaulting units:
Imperial Guards Division
1st RTA Division
6th RTA Division
15th Army
55th Mountain Gun Regiment
21st Medium Field Artillery Battalion
Defending units:
1st Burma Division
--------------------------------------------------------------------------------
Ground combat at Canton (77,59)
Allied Bombardment attack
Attacking force 20688 troops, 119 guns, 0 vehicles, Assault Value = 677
Defending force 37025 troops, 344 guns, 32 vehicles, Assault Value = 1234
Assaulting units:
25th Chinese Corps
4th Chinese Corps
49th Chinese Corps
Defending units:
68th Ind.Infantry Battalion
10th Garrison Unit
1st Ind.Inf.Group
21st Division
19th Ind.Mixed Brigade
66th Infantry Regiment
Yokosuka 1st SNLF
Yokosuka 3rd SNLF
20th RGC Division
1st Sasebo SNLF Coy
20th Ind. Mtn Gun Battalion
31st Special Base Force
Canton Special Base Force
1st JAAF AF Coy
47th JAAF AF Bn
2nd JAAF AF Coy
--------------------------------------------------------------------------------
Ground combat at 86,42
Allied Bombardment attack
Attacking force 25290 troops, 110 guns, 0 vehicles, Assault Value = 989
Defending force 17758 troops, 132 guns, 32 vehicles, Assault Value = 655
Assaulting units:
9th Chinese Corps
15th Chinese Corps
27th Chinese Corps
5th New Chinese Corps
43rd Chinese Corps
93rd Chinese Corps
8th New Chinese Corps
14th Group Army
15th Group Army
Defending units:
35th Division
3rd Ind.Mixed Brigade
--------------------------------------------------------------------------------
Ground combat at Wuchang (84,51)
Allied Deliberate attack
Attacking force 50202 troops, 228 guns, 0 vehicles, Assault Value = 1916
Defending force 7584 troops, 116 guns, 22 vehicles, Assault Value = 193
Allied adjusted assault: 522
Japanese adjusted defense: 363
Allied assault odds: 1 to 1 (fort level 3)
Allied Assault reduces fortifications to 2
My assaulting troops have some supply problems but I'm relying on mass, not finesse, here. Two more attacks should see the forts completely removed and then the town will fall and I can call a halt to the current offensive in the centre of China. I'll then begin pushing troops along the riverline towards Shanghai with a view to prolonging the front ( which serves me more than Mike as I have more troops and can thus better afford to extend the front without showing overt weakness ). My estimation is that this will force Mike to commit more of his reserve to hold Shanghai and also to spread his forces in northern China along the east/west riverline north of Shanghai such that he will no longer maintain the necessary reserve for offensive action to relieve Changsha.
That will keep the troops in Changsha bottled up ( by 2,000 AV of Chinese troops ) and will help the troops invading Malaysia as there won't be as much of a ready reserve to counter them, especially with the wrecking of 3 Divisions on the road to Burma earlier in the day.
Combat modifiers
Defender: terrain(+), forts(+), leaders(+), preparation(-)
experience(-)
Attacker:
Japanese ground losses:
832 casualties reported
Squads: 8 destroyed, 16 disabled
Non Combat: 26 destroyed, 27 disabled
Engineers: 0 destroyed, 6 disabled
Allied ground losses:
426 casualties reported
Squads: 1 destroyed, 41 disabled
Non Combat: 3 destroyed, 22 disabled
Engineers: 0 destroyed, 2 disabled
Assaulting units:
100th Chinese Corps
99th Chinese Corps
37th Chinese Corps
10th Chinese Corps
74th Chinese Corps
79th Chinese/A Corps
Central Reserve
Defending units:
Kyuko Naval Guard Unit
61st Infantry Brigade
22nd/B Division
22nd AA Regiment
17th JAAF Base Force
So, all in all it is going well. Recent transport losses have been a bit higher than I would have liked but I've diverted an additional 40 transports to make good some of the loss of carrying capacity for the Malaysian invasion.
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
Well, that's that settled then.
RE: On the vagaries of one of three sisters....
It is pretty usual for people not not know they have culminated 
Cheers
Rob
Cheers
Rob
AE BETA Breaker
- Capt. Harlock
- Posts: 5379
- Joined: Sat Sep 15, 2001 8:00 am
- Location: Los Angeles
- Contact:
RE: On the vagaries of one of three sisters....
Attacking force 16194 troops, 216 guns, 52 vehicles, Assault Value = 651
Defending force 9432 troops, 106 guns, 47 vehicles, Assault Value = 368
Japanese adjusted assault: 181
Allied adjusted defense: 269
Japanese assault odds: 1 to 2
Combat modifiers
Defender: terrain(+), leaders(-), experience(-)
Attacker: shock(+)
Japanese ground losses:
2766 casualties reported
Squads: 10 destroyed, 225 disabled
Non Combat: 5 destroyed, 205 disabled
Engineers: 1 destroyed, 25 disabled
Vehicles lost 37 (1 destroyed, 36 disabled)
This represents the attempt by the IJA Imperial Guards division and two Thai Army divisions to break open the coastal road into Burma. Unfortunately the 1st Burmese Division proved more than adequate to the task... or rather the terrain and two forts they've built proved up to the task.
Interesting that in this battle report, the fort level is not specified -- or did you edit it out?
Civil war? What does that mean? Is there any foreign war? Isn't every war fought between men, between brothers?
--Victor Hugo
--Victor Hugo
RE: On the vagaries of one of three sisters....
No, there's no fort level because the Allied troops were defending outside of a base and just had the forts their combat engineers built in the actual hex itself.
Mike's in Vegas so, no turn until he returns... What's he up to? Don't ask, don't tell. Even I know that what happens in Vegas stays in Vegas [8D]
Mike's in Vegas so, no turn until he returns... What's he up to? Don't ask, don't tell. Even I know that what happens in Vegas stays in Vegas [8D]
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
Well, that's that settled then.
By battalions they come....
AFTER ACTION REPORTS FOR Apr 27, 42
--------------------------------------------------------------------------------
Night Time Surface Combat, near Malacca at 48,81, Range 8,000 Yards
Japanese Ships
E Omae, Shell hits 7, heavy fires, heavy damage
As I move the light British raiding TF to Colombo I decided to run it through the Malacca straits to see what it would find. This proved a costly decision... It started well with Omae heavily damaged....
Allied Ships
CL Enterprise
CL Emerald
CL Ceres
CL Caledon
DD Tjerk Hiddes
DD Fortune
DD Griffin
DD Hotspur
Improved night sighting under 89% moonlight
Maximum visibility in Overcast Conditions and 89% moonlight: 8,000 yards
Range closes to 11,000 yards...
Range closes to 10,000 yards...
Range closes to 9,000 yards...
Range closes to 8,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 8,000 yards
CONTACT: Allied lookouts spot Japanese task force at 8,000 yards
CL Ceres engages E Omae at 8,000 yards
DD Fortune engages E Omae at 8,000 yards
DD Tjerk Hiddes engages E Omae at 8,000 yards
Range increases to 10,000 yards
CL Caledon engages E Omae at 10,000 yards
Range closes to 9,000 yards
CL Caledon engages E Omae at 9,000 yards
DD Fortune engages E Omae at 9,000 yards
Range closes to 7,000 yards
CL Caledon engages E Omae at 7,000 yards
CL Enterprise engages E Omae at 7,000 yards
DD Fortune engages E Omae at 7,000 yards
Range increases to 11,000 yards
CL Caledon engages E Omae at 11,000 yards
CL Emerald engages E Omae at 11,000 yards
Japanese Task Force Manages to Escape
Task forces break off...
--------------------------------------------------------------------------------
Submarine attack near Singapore at 49,83
Japanese Ships
E Omae, Torpedo hits 1, heavy fires, heavy damage
Allied Ships
SS O16
E Omae is sighted by SS O16
SS O16 launches 4 torpedoes
--------------------------------------------------------------------------------
Day Time Surface Combat, near Langsa at 47,74, Range 17,000 Yards
But then things went a bit downhill as the Atago took a high toll of my forces almost all by itself. 1 CL and 2 DDs sank after this encounter.
Japanese Ships
CA Atago, Shell hits 3
CL Isuzu, Shell hits 2
CL Kinu, Shell hits 2
DD Asashio, Shell hits 1
DD Kasumi
DD Yudachi, Shell hits 3, on fire
DD Hatsuharu, Shell hits 3, on fire
DD Asagiri, Shell hits 3, Torpedo hits 1, on fire, heavy damage
Allied Ships
CL Enterprise, Shell hits 5
CL Emerald, Shell hits 3
CL Ceres, Shell hits 8, heavy fires, heavy damage
CL Caledon, Shell hits 5, on fire
DD Tjerk Hiddes, Shell hits 1, on fire
DD Fortune, Shell hits 6, heavy fires, heavy damage
DD Griffin, Shell hits 8, heavy fires, heavy damage
DD Hotspur, Shell hits 2, heavy fires
So, 3 CL and a couple of DD will survive and make for Colombo for repair and upgrading. In the meantime the gathering at Oosthaven continues with about 180 transports and 40 or so warships already gathered there and the invasion forces arriving and transitioning into combat mode.
Maximum visibility in Overcast Conditions: 20,000 yards
Range closes to 17,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 17,000 yards
CONTACT: Allied lookouts spot Japanese task force at 17,000 yards
Boyd, D.W. crosses the 'T'
--------------------------------------------------------------------------------
ASW attack near Kwajalein Island at 132,115
Japanese Ships
SSX Ha-20, hits 1
Allied Ships
AM Tern
AM Bobolink
AM Robin
AM Vireo
AM Grebe
SSX Ha-20 is sighted by escort
AM Bobolink fails to find sub, continues to search...
AM Robin fails to find sub and abandons search
AM Vireo attacking submerged sub ....
AM Vireo cannot establish contact with SSX Ha-20
AM Vireo loses contact with SSX Ha-20
AM Grebe attacking submerged sub ....
SSX Ha-20 eludes ASW attack from AM Grebe
AM Grebe loses contact with SSX Ha-20
SSX Ha-20 eludes ASW attack from AM Grebe
SSX Ha-20 eludes ASW attack from AM Grebe
AM Bobolink attacking submerged sub ....
AM Bobolink cannot reach attack position over SSX Ha-20
AM Bobolink cannot reach attack position over SSX Ha-20
AM Bobolink cannot reach attack position over SSX Ha-20
AM Bobolink cannot establish contact with SSX Ha-20
AM Vireo fails to find sub, continues to search...
AM Grebe fails to find sub and abandons search
AM Bobolink fails to find sub, continues to search...
AM Vireo fails to find sub and abandons search
AM Bobolink fails to find sub, continues to search...
Escort abandons search for sub
--------------------------------------------------------------------------------
Morning Air attack on Kukong , at 79,57
Weather in hex: Light cloud
Raid spotted at 13 NM, estimated altitude 14,000 feet.
Estimated time to target is 4 minutes
Japanese aircraft
Ki-27b Nate x 8
Ki-51 Sonia x 21
No Japanese losses
Airbase hits 1
Airbase supply hits 2
--------------------------------------------------------------------------------
Morning Air attack on Kweilin , at 76,54
Weather in hex: Severe storms
Raid spotted at 39 NM, estimated altitude 13,000 feet.
Estimated time to target is 17 minutes
Japanese aircraft
Ki-36 Ida x 15
No Japanese losses
Airbase hits 3
Runway hits 13
--------------------------------------------------------------------------------
Morning Air attack on 25th Chinese Corps, at 77,59 (Canton)
Weather in hex: Heavy rain
Raid spotted at 47 NM, estimated altitude 11,000 feet.
Estimated time to target is 14 minutes
Japanese aircraft
Ki-48-Ib Lily x 14
No Japanese losses
Allied ground losses:
29 casualties reported
Squads: 1 destroyed, 1 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Also attacking 4th Chinese Corps ...
Also attacking 25th Chinese Corps ...
--------------------------------------------------------------------------------
Morning Air attack on Sian , at 83,41
Weather in hex: Thunderstorms
Raid spotted at 36 NM, estimated altitude 12,000 feet.
Estimated time to target is 11 minutes
Japanese aircraft
Ki-21-IIa Sally x 4
Ki-48-Ib Lily x 6
Allied aircraft
I-16-III x 2
I-15-III x 3
Hawk 75M x 1
Japanese aircraft losses
Ki-21-IIa Sally: 1 destroyed, 2 damaged
Ki-48-Ib Lily: 1 destroyed, 1 damaged
Many Chinese Air Force pilots now have 3 kills and one pilot has 4. Almost an ace, not bad.
--------------------------------------------------------------------------------
Morning Air attack on Sian , at 83,41
Weather in hex: Thunderstorms
Raid spotted at 33 NM, estimated altitude 12,000 feet.
Estimated time to target is 9 minutes
Japanese aircraft
Ki-21-IIa Sally x 11
Ki-27b Nate x 8
Allied aircraft
I-16-III x 1
No Japanese losses
No Allied losses
Airbase hits 1
Runway hits 1
--------------------------------------------------------------------------------
Morning Air attack on 61st Infantry Brigade, at 84,51 (Wuchang)
Weather in hex: Partial cloud
Raid spotted at 35 NM, estimated altitude 11,000 feet.
Estimated time to target is 11 minutes
Allied aircraft
A-29A Hudson x 3
SB-III x 8
Allied aircraft losses
SB-III: 1 damaged
Japanese ground losses:
23 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
--------------------------------------------------------------------------------
Morning Air attack on Kwajalein Island , at 132,115
Weather in hex: Light cloud
Raid spotted at 44 NM, estimated altitude 12,000 feet.
Estimated time to target is 10 minutes
Allied aircraft
A-20A Havoc x 9
Allied aircraft losses
A-20A Havoc: 4 damaged
Japanese ground losses:
6 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Runway hits 13
--------------------------------------------------------------------------------
Morning Air attack on Kwajalein Island , at 132,115
Weather in hex: Light cloud
Raid spotted at 18 NM, estimated altitude 11,000 feet.
Estimated time to target is 5 minutes
Allied aircraft
A-20A Havoc x 3
A-29 Hudson x 6
Allied aircraft losses
A-29 Hudson: 1 damaged
Japanese Ships
SSX Ha-25, Bomb hits 1, and is sunk
Runway hits 3
--------------------------------------------------------------------------------
Afternoon Air attack on 25th Chinese Corps, at 77,59 (Canton)
Weather in hex: Light cloud
Raid spotted at 43 NM, estimated altitude 13,000 feet.
Estimated time to target is 12 minutes
Japanese aircraft
Ki-30 Ann x 12
No Japanese losses
Allied ground losses:
27 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
--------------------------------------------------------------------------------
Afternoon Air attack on 25th Chinese Corps, at 77,59 (Canton)
Weather in hex: Light cloud
Raid spotted at 23 NM, estimated altitude 13,000 feet.
Estimated time to target is 7 minutes
Japanese aircraft
Ki-27b Nate x 7
No Japanese losses
--------------------------------------------------------------------------------
Afternoon Air attack on Changsha , at 82,52
Weather in hex: Heavy rain
Raid spotted at 24 NM, estimated altitude 16,000 feet.
Estimated time to target is 6 minutes
Japanese aircraft
Ki-21-IIa Sally x 17
Ki-43-Ic Oscar x 25
No Japanese losses
Airbase hits 1
Runway hits 2
--------------------------------------------------------------------------------
Afternoon Air attack on Kiukiang , at 85,53
Weather in hex: Severe storms
Raid spotted at 16 NM, estimated altitude 15,000 feet.
Estimated time to target is 4 minutes
Japanese aircraft
Ki-48-Ib Lily x 12
No Japanese losses
Airbase hits 1
Airbase supply hits 1
Runway hits 13
--------------------------------------------------------------------------------
Sub attack near Tandjoengbalai at 47,78
Japanese Ships
CL Kinu
CL Isuzu
DD Asashio
DD Yudachi
DD Kasumi
Allied Ships
SS S-39, hits 2
SS S-39 launches 4 torpedoes at CL Kinu
DD Yudachi fails to find sub and abandons search
DD Kasumi fails to find sub, continues to search...
DD Kasumi fails to find sub, continues to search...
DD Kasumi fails to find sub, continues to search...
DD Kasumi fails to find sub, continues to search...
DD Kasumi attacking submerged sub ....
Escort abandons search for sub
--------------------------------------------------------------------------------
Ground combat at Tacloban (81,85)
Japanese Deliberate attack
Attacking force 2404 troops, 19 guns, 144 vehicles, Assault Value = 146
Defending force 655 troops, 0 guns, 0 vehicles, Assault Value = 21
Japanese adjusted assault: 81
Allied adjusted defense: 1
Japanese assault odds: 81 to 1 (fort level 0)
Japanese forces CAPTURE Tacloban !!!
Combat modifiers
Defender: terrain(+), morale(-), experience(-), supply(-)
Attacker:
Allied ground losses:
700 casualties reported
Squads: 50 destroyed, 0 disabled
Non Combat: 62 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Units destroyed 1
Assaulting units:
8th Tank Regiment
32nd Nav Gsn Unit
24th Fld AA Machinecannon Company
27th Fld AA Machinecannon Company
53rd Field AA Battalion
20th Fld AA Machinecannon Company
41st Air Defense AA Battalion
38th JNAF AF Unit
Defending units:
93rd PA Infantry Regiment
--------------------------------------------------------------------------------
Ground combat at Canton (77,59)
Japanese Bombardment attack
Attacking force 29963 troops, 296 guns, 32 vehicles, Assault Value = 1234
Defending force 20657 troops, 119 guns, 0 vehicles, Assault Value = 675
Japanese ground losses:
59 casualties reported
Squads: 3 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
8 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Assaulting units:
Yokosuka 1st SNLF
66th Infantry Regiment
68th Ind.Infantry Battalion
10th Garrison Unit
1st Ind.Inf.Group
20th RGC Division
19th Ind.Mixed Brigade
Yokosuka 3rd SNLF
21st Division
1st Sasebo SNLF Coy
31st Special Base Force
Canton Special Base Force
47th JAAF AF Bn
20th Ind. Mtn Gun Battalion
1st JAAF AF Coy
2nd JAAF AF Coy
Defending units:
25th Chinese Corps
4th Chinese Corps
49th Chinese Corps
Ground combat at 86,42
Allied Bombardment attack
Attacking force 25293 troops, 110 guns, 0 vehicles, Assault Value = 988
Defending force 17773 troops, 132 guns, 32 vehicles, Assault Value = 654
Assaulting units:
93rd Chinese Corps
27th Chinese Corps
43rd Chinese Corps
9th Chinese Corps
5th New Chinese Corps
15th Chinese Corps
8th New Chinese Corps
14th Group Army
15th Group Army
Defending units:
35th Division
3rd Ind.Mixed Brigade
--------------------------------------------------------------------------------
Ground combat at Wuchang (84,51)
Allied Deliberate attack
Attacking force 53212 troops, 242 guns, 0 vehicles, Assault Value = 1891
Defending force 7039 troops, 116 guns, 22 vehicles, Assault Value = 162
Allied adjusted assault: 943
Japanese adjusted defense: 149
Allied assault odds: 6 to 1 (fort level 2)
Allied forces CAPTURE Wuchang !!!
Combat modifiers
Defender: terrain(+), leaders(+), preparation(-), experience(-)
Attacker:
Japanese ground losses:
3233 casualties reported
Squads: 44 destroyed, 16 disabled
Non Combat: 111 destroyed, 32 disabled
Engineers: 29 destroyed, 0 disabled
Guns lost 20 (20 destroyed, 0 disabled)
Vehicles lost 18 (18 destroyed, 0 disabled)
Units retreated 5
Well, that's the joining of the two fronts completed.
Allied ground losses:
599 casualties reported
Squads: 2 destroyed, 45 disabled
Non Combat: 3 destroyed, 42 disabled
Engineers: 0 destroyed, 3 disabled
Defeated Japanese Units Retreating!
Assaulting units:
37th Chinese Corps
74th Chinese Corps
10th Chinese Corps
100th Chinese Corps
99th Chinese Corps
79th Chinese/A Corps
Central Reserve
Defending units:
61st Infantry Brigade
Kyuko Naval Guard Unit
22nd/B Division
22nd AA Regiment
17th JAAF Base Force
Next targets, Shanghai, Malaysia and Luzon...

--------------------------------------------------------------------------------
Night Time Surface Combat, near Malacca at 48,81, Range 8,000 Yards
Japanese Ships
E Omae, Shell hits 7, heavy fires, heavy damage
As I move the light British raiding TF to Colombo I decided to run it through the Malacca straits to see what it would find. This proved a costly decision... It started well with Omae heavily damaged....
Allied Ships
CL Enterprise
CL Emerald
CL Ceres
CL Caledon
DD Tjerk Hiddes
DD Fortune
DD Griffin
DD Hotspur
Improved night sighting under 89% moonlight
Maximum visibility in Overcast Conditions and 89% moonlight: 8,000 yards
Range closes to 11,000 yards...
Range closes to 10,000 yards...
Range closes to 9,000 yards...
Range closes to 8,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 8,000 yards
CONTACT: Allied lookouts spot Japanese task force at 8,000 yards
CL Ceres engages E Omae at 8,000 yards
DD Fortune engages E Omae at 8,000 yards
DD Tjerk Hiddes engages E Omae at 8,000 yards
Range increases to 10,000 yards
CL Caledon engages E Omae at 10,000 yards
Range closes to 9,000 yards
CL Caledon engages E Omae at 9,000 yards
DD Fortune engages E Omae at 9,000 yards
Range closes to 7,000 yards
CL Caledon engages E Omae at 7,000 yards
CL Enterprise engages E Omae at 7,000 yards
DD Fortune engages E Omae at 7,000 yards
Range increases to 11,000 yards
CL Caledon engages E Omae at 11,000 yards
CL Emerald engages E Omae at 11,000 yards
Japanese Task Force Manages to Escape
Task forces break off...
--------------------------------------------------------------------------------
Submarine attack near Singapore at 49,83
Japanese Ships
E Omae, Torpedo hits 1, heavy fires, heavy damage
Allied Ships
SS O16
E Omae is sighted by SS O16
SS O16 launches 4 torpedoes
--------------------------------------------------------------------------------
Day Time Surface Combat, near Langsa at 47,74, Range 17,000 Yards
But then things went a bit downhill as the Atago took a high toll of my forces almost all by itself. 1 CL and 2 DDs sank after this encounter.
Japanese Ships
CA Atago, Shell hits 3
CL Isuzu, Shell hits 2
CL Kinu, Shell hits 2
DD Asashio, Shell hits 1
DD Kasumi
DD Yudachi, Shell hits 3, on fire
DD Hatsuharu, Shell hits 3, on fire
DD Asagiri, Shell hits 3, Torpedo hits 1, on fire, heavy damage
Allied Ships
CL Enterprise, Shell hits 5
CL Emerald, Shell hits 3
CL Ceres, Shell hits 8, heavy fires, heavy damage
CL Caledon, Shell hits 5, on fire
DD Tjerk Hiddes, Shell hits 1, on fire
DD Fortune, Shell hits 6, heavy fires, heavy damage
DD Griffin, Shell hits 8, heavy fires, heavy damage
DD Hotspur, Shell hits 2, heavy fires
So, 3 CL and a couple of DD will survive and make for Colombo for repair and upgrading. In the meantime the gathering at Oosthaven continues with about 180 transports and 40 or so warships already gathered there and the invasion forces arriving and transitioning into combat mode.
Maximum visibility in Overcast Conditions: 20,000 yards
Range closes to 17,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 17,000 yards
CONTACT: Allied lookouts spot Japanese task force at 17,000 yards
Boyd, D.W. crosses the 'T'
--------------------------------------------------------------------------------
ASW attack near Kwajalein Island at 132,115
Japanese Ships
SSX Ha-20, hits 1
Allied Ships
AM Tern
AM Bobolink
AM Robin
AM Vireo
AM Grebe
SSX Ha-20 is sighted by escort
AM Bobolink fails to find sub, continues to search...
AM Robin fails to find sub and abandons search
AM Vireo attacking submerged sub ....
AM Vireo cannot establish contact with SSX Ha-20
AM Vireo loses contact with SSX Ha-20
AM Grebe attacking submerged sub ....
SSX Ha-20 eludes ASW attack from AM Grebe
AM Grebe loses contact with SSX Ha-20
SSX Ha-20 eludes ASW attack from AM Grebe
SSX Ha-20 eludes ASW attack from AM Grebe
AM Bobolink attacking submerged sub ....
AM Bobolink cannot reach attack position over SSX Ha-20
AM Bobolink cannot reach attack position over SSX Ha-20
AM Bobolink cannot reach attack position over SSX Ha-20
AM Bobolink cannot establish contact with SSX Ha-20
AM Vireo fails to find sub, continues to search...
AM Grebe fails to find sub and abandons search
AM Bobolink fails to find sub, continues to search...
AM Vireo fails to find sub and abandons search
AM Bobolink fails to find sub, continues to search...
Escort abandons search for sub
--------------------------------------------------------------------------------
Morning Air attack on Kukong , at 79,57
Weather in hex: Light cloud
Raid spotted at 13 NM, estimated altitude 14,000 feet.
Estimated time to target is 4 minutes
Japanese aircraft
Ki-27b Nate x 8
Ki-51 Sonia x 21
No Japanese losses
Airbase hits 1
Airbase supply hits 2
--------------------------------------------------------------------------------
Morning Air attack on Kweilin , at 76,54
Weather in hex: Severe storms
Raid spotted at 39 NM, estimated altitude 13,000 feet.
Estimated time to target is 17 minutes
Japanese aircraft
Ki-36 Ida x 15
No Japanese losses
Airbase hits 3
Runway hits 13
--------------------------------------------------------------------------------
Morning Air attack on 25th Chinese Corps, at 77,59 (Canton)
Weather in hex: Heavy rain
Raid spotted at 47 NM, estimated altitude 11,000 feet.
Estimated time to target is 14 minutes
Japanese aircraft
Ki-48-Ib Lily x 14
No Japanese losses
Allied ground losses:
29 casualties reported
Squads: 1 destroyed, 1 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Also attacking 4th Chinese Corps ...
Also attacking 25th Chinese Corps ...
--------------------------------------------------------------------------------
Morning Air attack on Sian , at 83,41
Weather in hex: Thunderstorms
Raid spotted at 36 NM, estimated altitude 12,000 feet.
Estimated time to target is 11 minutes
Japanese aircraft
Ki-21-IIa Sally x 4
Ki-48-Ib Lily x 6
Allied aircraft
I-16-III x 2
I-15-III x 3
Hawk 75M x 1
Japanese aircraft losses
Ki-21-IIa Sally: 1 destroyed, 2 damaged
Ki-48-Ib Lily: 1 destroyed, 1 damaged
Many Chinese Air Force pilots now have 3 kills and one pilot has 4. Almost an ace, not bad.
--------------------------------------------------------------------------------
Morning Air attack on Sian , at 83,41
Weather in hex: Thunderstorms
Raid spotted at 33 NM, estimated altitude 12,000 feet.
Estimated time to target is 9 minutes
Japanese aircraft
Ki-21-IIa Sally x 11
Ki-27b Nate x 8
Allied aircraft
I-16-III x 1
No Japanese losses
No Allied losses
Airbase hits 1
Runway hits 1
--------------------------------------------------------------------------------
Morning Air attack on 61st Infantry Brigade, at 84,51 (Wuchang)
Weather in hex: Partial cloud
Raid spotted at 35 NM, estimated altitude 11,000 feet.
Estimated time to target is 11 minutes
Allied aircraft
A-29A Hudson x 3
SB-III x 8
Allied aircraft losses
SB-III: 1 damaged
Japanese ground losses:
23 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
--------------------------------------------------------------------------------
Morning Air attack on Kwajalein Island , at 132,115
Weather in hex: Light cloud
Raid spotted at 44 NM, estimated altitude 12,000 feet.
Estimated time to target is 10 minutes
Allied aircraft
A-20A Havoc x 9
Allied aircraft losses
A-20A Havoc: 4 damaged
Japanese ground losses:
6 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Runway hits 13
--------------------------------------------------------------------------------
Morning Air attack on Kwajalein Island , at 132,115
Weather in hex: Light cloud
Raid spotted at 18 NM, estimated altitude 11,000 feet.
Estimated time to target is 5 minutes
Allied aircraft
A-20A Havoc x 3
A-29 Hudson x 6
Allied aircraft losses
A-29 Hudson: 1 damaged
Japanese Ships
SSX Ha-25, Bomb hits 1, and is sunk
Runway hits 3
--------------------------------------------------------------------------------
Afternoon Air attack on 25th Chinese Corps, at 77,59 (Canton)
Weather in hex: Light cloud
Raid spotted at 43 NM, estimated altitude 13,000 feet.
Estimated time to target is 12 minutes
Japanese aircraft
Ki-30 Ann x 12
No Japanese losses
Allied ground losses:
27 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
--------------------------------------------------------------------------------
Afternoon Air attack on 25th Chinese Corps, at 77,59 (Canton)
Weather in hex: Light cloud
Raid spotted at 23 NM, estimated altitude 13,000 feet.
Estimated time to target is 7 minutes
Japanese aircraft
Ki-27b Nate x 7
No Japanese losses
--------------------------------------------------------------------------------
Afternoon Air attack on Changsha , at 82,52
Weather in hex: Heavy rain
Raid spotted at 24 NM, estimated altitude 16,000 feet.
Estimated time to target is 6 minutes
Japanese aircraft
Ki-21-IIa Sally x 17
Ki-43-Ic Oscar x 25
No Japanese losses
Airbase hits 1
Runway hits 2
--------------------------------------------------------------------------------
Afternoon Air attack on Kiukiang , at 85,53
Weather in hex: Severe storms
Raid spotted at 16 NM, estimated altitude 15,000 feet.
Estimated time to target is 4 minutes
Japanese aircraft
Ki-48-Ib Lily x 12
No Japanese losses
Airbase hits 1
Airbase supply hits 1
Runway hits 13
--------------------------------------------------------------------------------
Sub attack near Tandjoengbalai at 47,78
Japanese Ships
CL Kinu
CL Isuzu
DD Asashio
DD Yudachi
DD Kasumi
Allied Ships
SS S-39, hits 2
SS S-39 launches 4 torpedoes at CL Kinu
DD Yudachi fails to find sub and abandons search
DD Kasumi fails to find sub, continues to search...
DD Kasumi fails to find sub, continues to search...
DD Kasumi fails to find sub, continues to search...
DD Kasumi fails to find sub, continues to search...
DD Kasumi attacking submerged sub ....
Escort abandons search for sub
--------------------------------------------------------------------------------
Ground combat at Tacloban (81,85)
Japanese Deliberate attack
Attacking force 2404 troops, 19 guns, 144 vehicles, Assault Value = 146
Defending force 655 troops, 0 guns, 0 vehicles, Assault Value = 21
Japanese adjusted assault: 81
Allied adjusted defense: 1
Japanese assault odds: 81 to 1 (fort level 0)
Japanese forces CAPTURE Tacloban !!!
Combat modifiers
Defender: terrain(+), morale(-), experience(-), supply(-)
Attacker:
Allied ground losses:
700 casualties reported
Squads: 50 destroyed, 0 disabled
Non Combat: 62 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Units destroyed 1
Assaulting units:
8th Tank Regiment
32nd Nav Gsn Unit
24th Fld AA Machinecannon Company
27th Fld AA Machinecannon Company
53rd Field AA Battalion
20th Fld AA Machinecannon Company
41st Air Defense AA Battalion
38th JNAF AF Unit
Defending units:
93rd PA Infantry Regiment
--------------------------------------------------------------------------------
Ground combat at Canton (77,59)
Japanese Bombardment attack
Attacking force 29963 troops, 296 guns, 32 vehicles, Assault Value = 1234
Defending force 20657 troops, 119 guns, 0 vehicles, Assault Value = 675
Japanese ground losses:
59 casualties reported
Squads: 3 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
8 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Assaulting units:
Yokosuka 1st SNLF
66th Infantry Regiment
68th Ind.Infantry Battalion
10th Garrison Unit
1st Ind.Inf.Group
20th RGC Division
19th Ind.Mixed Brigade
Yokosuka 3rd SNLF
21st Division
1st Sasebo SNLF Coy
31st Special Base Force
Canton Special Base Force
47th JAAF AF Bn
20th Ind. Mtn Gun Battalion
1st JAAF AF Coy
2nd JAAF AF Coy
Defending units:
25th Chinese Corps
4th Chinese Corps
49th Chinese Corps
Ground combat at 86,42
Allied Bombardment attack
Attacking force 25293 troops, 110 guns, 0 vehicles, Assault Value = 988
Defending force 17773 troops, 132 guns, 32 vehicles, Assault Value = 654
Assaulting units:
93rd Chinese Corps
27th Chinese Corps
43rd Chinese Corps
9th Chinese Corps
5th New Chinese Corps
15th Chinese Corps
8th New Chinese Corps
14th Group Army
15th Group Army
Defending units:
35th Division
3rd Ind.Mixed Brigade
--------------------------------------------------------------------------------
Ground combat at Wuchang (84,51)
Allied Deliberate attack
Attacking force 53212 troops, 242 guns, 0 vehicles, Assault Value = 1891
Defending force 7039 troops, 116 guns, 22 vehicles, Assault Value = 162
Allied adjusted assault: 943
Japanese adjusted defense: 149
Allied assault odds: 6 to 1 (fort level 2)
Allied forces CAPTURE Wuchang !!!
Combat modifiers
Defender: terrain(+), leaders(+), preparation(-), experience(-)
Attacker:
Japanese ground losses:
3233 casualties reported
Squads: 44 destroyed, 16 disabled
Non Combat: 111 destroyed, 32 disabled
Engineers: 29 destroyed, 0 disabled
Guns lost 20 (20 destroyed, 0 disabled)
Vehicles lost 18 (18 destroyed, 0 disabled)
Units retreated 5
Well, that's the joining of the two fronts completed.
Allied ground losses:
599 casualties reported
Squads: 2 destroyed, 45 disabled
Non Combat: 3 destroyed, 42 disabled
Engineers: 0 destroyed, 3 disabled
Defeated Japanese Units Retreating!
Assaulting units:
37th Chinese Corps
74th Chinese Corps
10th Chinese Corps
100th Chinese Corps
99th Chinese Corps
79th Chinese/A Corps
Central Reserve
Defending units:
61st Infantry Brigade
Kyuko Naval Guard Unit
22nd/B Division
22nd AA Regiment
17th JAAF Base Force
Next targets, Shanghai, Malaysia and Luzon...

- Attachments
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- china.jpg (483.32 KiB) Viewed 385 times
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
Well, that's that settled then.
- Capt. Harlock
- Posts: 5379
- Joined: Sat Sep 15, 2001 8:00 am
- Location: Los Angeles
- Contact:
Encounter
Japanese Ships
CA Atago, Shell hits 3
CL Isuzu, Shell hits 2
CL Kinu, Shell hits 2
DD Asashio, Shell hits 1
DD Kasumi
DD Yudachi, Shell hits 3, on fire
DD Hatsuharu, Shell hits 3, on fire
DD Asagiri, Shell hits 3, Torpedo hits 1, on fire, heavy damage
Allied Ships
CL Enterprise, Shell hits 5
CL Emerald, Shell hits 3
CL Ceres, Shell hits 8, heavy fires, heavy damage
CL Caledon, Shell hits 5, on fire
DD Tjerk Hiddes, Shell hits 1, on fire
DD Fortune, Shell hits 6, heavy fires, heavy damage
DD Griffin, Shell hits 8, heavy fires, heavy damage
DD Hotspur, Shell hits 2, heavy fires
Maximum visibility in Overcast Conditions: 20,000 yards
Range closes to 17,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 17,000 yards
CONTACT: Allied lookouts spot Japanese task force at 17,000 yards
Boyd, D.W. crosses the 'T'
A very peculiar result. I'm not sure how the IJN could have scored more hits even though the Allied TF 'crossed the T'. Perhaps it has something to do with the 17,000 yard range?
Civil war? What does that mean? Is there any foreign war? Isn't every war fought between men, between brothers?
--Victor Hugo
--Victor Hugo
RE: Encounter
Well I shortened the CR... Basically it went down to about 3,000 feet, then back out to 20,000, then back to about 4,000 or so then finally out to 27,000 yards....
Atago looks like it did most of the damage. I think Atago took a couple of meaningful hits too though. I'll find out soon enough, I'm sending the Northern Sumatran Raiding TF ( 1 x USN CL and 5 DDs ) into the IJN port in northern Sumatra tonight.
Atago looks like it did most of the damage. I think Atago took a couple of meaningful hits too though. I'll find out soon enough, I'm sending the Northern Sumatran Raiding TF ( 1 x USN CL and 5 DDs ) into the IJN port in northern Sumatra tonight.
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
Well, that's that settled then.
RE: Encounter
So, the shipping for the invasion of Malaysia is beginning to load. I do have some more warships on the way as they finish upgrades but haven't included some of those warships which may not make it in time.
I've also thought of a slight wrinkle to the plan which would cut a couple of weeks off of the landings....
So, here's the current apportionment of resources...
BB: 7
CA: 4
CL: 7
DD: 40
Minor escorts of various types, about 50....
AP: 4
xAP: 32
xAK: 127
xAKL: 23
Ground component:
3 Oz Divisions ( 6th, 7th and 8th ), 18th British Division, 9th and 11th Indian Divisions and 44th,45th and 46th Indian Brigades. That's 7 division equivalents.
Armour: 7th Armoured Bde ( 150 Stuarts ), 254th Armoured Bde ( much weaker ) + about 10 recce Bns and armoured car Bns as well as 4 US Tank Bns. Total of 700+ AV. Their firepower should be awesome though and really chew up IJA divisions. I certainly wouldn't want to have to pit an IJA divisions vs 250 Stuarts + Valentines etc. Those Stuarts have excellent anti-infantry firepower.
3 x CD Regts, 4 Arty Regts, 1 AT Regt, 7 AAA Regts and 1 AAA Bde. So that's about 400+ AAA pieces. I'm going to sealift them all to the base I invade in order to protect it from air attack and naval bombardment.
Recently I began looking at the distance around the western coast of Sumatra to Georgetown and thinking how long that would take for a 6 hex per day xAKL to traverse.... I then looked at the much shorter direct route past Singapore into the Malacca straits from Oosthaven. It'd be a bit riskier but I could LRCAP it with planes from Palembang and Djambi and Sabang so, really, it'd be under 100s of land-based fighters on LRCAP the whole way. It would mean giving the IJA a couple of day's notice of the landings but that shouldn't really matter much. It would also allow me to seed the entire western portion of Malaysia with landings at each of the bases.
Most importantly it'd save about 1 week of travel time and would shorten the war by that week. A shorter war, generally, means fewer overall dead. A not unimportant consideration.
My plan is to land, push out the Indian Bdes as anti-counterinvasion forces on the eastern coast of Malaysia ( 1 Bde per base ) and push the armoured units north into Thailand while the infantry move on Singapore.
Eventually I'd try to link up with China and also draw so many of his ground forces and reserves into action along the Malaysia/Thai/China line of advance that it'll starve him of the ground reserves he would need to counter the more meaningful US-led invasion of Luzon which I hope to spring before year's end.
KB is still decoyed down to Mindanao and cannot possibly intervene in time. Haruna is damaged or sunk in Singapore and Atago is damaged. The IJN CLs are in fine shape but there's only 2 CLs and 3 or 4 DDs. My escorts should easily brush them aside.
I've also thought of a slight wrinkle to the plan which would cut a couple of weeks off of the landings....
So, here's the current apportionment of resources...
BB: 7
CA: 4
CL: 7
DD: 40
Minor escorts of various types, about 50....
AP: 4
xAP: 32
xAK: 127
xAKL: 23
Ground component:
3 Oz Divisions ( 6th, 7th and 8th ), 18th British Division, 9th and 11th Indian Divisions and 44th,45th and 46th Indian Brigades. That's 7 division equivalents.
Armour: 7th Armoured Bde ( 150 Stuarts ), 254th Armoured Bde ( much weaker ) + about 10 recce Bns and armoured car Bns as well as 4 US Tank Bns. Total of 700+ AV. Their firepower should be awesome though and really chew up IJA divisions. I certainly wouldn't want to have to pit an IJA divisions vs 250 Stuarts + Valentines etc. Those Stuarts have excellent anti-infantry firepower.
3 x CD Regts, 4 Arty Regts, 1 AT Regt, 7 AAA Regts and 1 AAA Bde. So that's about 400+ AAA pieces. I'm going to sealift them all to the base I invade in order to protect it from air attack and naval bombardment.
Recently I began looking at the distance around the western coast of Sumatra to Georgetown and thinking how long that would take for a 6 hex per day xAKL to traverse.... I then looked at the much shorter direct route past Singapore into the Malacca straits from Oosthaven. It'd be a bit riskier but I could LRCAP it with planes from Palembang and Djambi and Sabang so, really, it'd be under 100s of land-based fighters on LRCAP the whole way. It would mean giving the IJA a couple of day's notice of the landings but that shouldn't really matter much. It would also allow me to seed the entire western portion of Malaysia with landings at each of the bases.
Most importantly it'd save about 1 week of travel time and would shorten the war by that week. A shorter war, generally, means fewer overall dead. A not unimportant consideration.
My plan is to land, push out the Indian Bdes as anti-counterinvasion forces on the eastern coast of Malaysia ( 1 Bde per base ) and push the armoured units north into Thailand while the infantry move on Singapore.
Eventually I'd try to link up with China and also draw so many of his ground forces and reserves into action along the Malaysia/Thai/China line of advance that it'll starve him of the ground reserves he would need to counter the more meaningful US-led invasion of Luzon which I hope to spring before year's end.
KB is still decoyed down to Mindanao and cannot possibly intervene in time. Haruna is damaged or sunk in Singapore and Atago is damaged. The IJN CLs are in fine shape but there's only 2 CLs and 3 or 4 DDs. My escorts should easily brush them aside.
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
Well, that's that settled then.
RE: Encounter
Nemo,
In Cap_and_Grown's AAR you got into an argument....nay... civil discussion with Castor Troy on the effects of CC CAP on incoming strikes. Castor proclaimed it's impossible to get good od's vs Cap as they will always outclimb the incoming strike and thus get the 'Dive". you metnioned getting close to 1:1 odds vs enemy Cap, even with inferior planes. You alluded to some certain 'optimal circumstances'for this to happen. I wonder: what settings and circumstances led you to this result? Couldn;'t find it in the AAR, but I'll admit to not reading every post.
Regards,
d0mbo.
In Cap_and_Grown's AAR you got into an argument....nay... civil discussion with Castor Troy on the effects of CC CAP on incoming strikes. Castor proclaimed it's impossible to get good od's vs Cap as they will always outclimb the incoming strike and thus get the 'Dive". you metnioned getting close to 1:1 odds vs enemy Cap, even with inferior planes. You alluded to some certain 'optimal circumstances'for this to happen. I wonder: what settings and circumstances led you to this result? Couldn;'t find it in the AAR, but I'll admit to not reading every post.
Regards,
d0mbo.
RE: Encounter
With the invasion of Malaysia about to begin ( some 3,000 AV of infantry units ( including some American infantry regiments and tank Bns as well as the Marine Parachute Bn ) and about 700 AV of armoured units ) and the success of Chinese operations in destroying 2 IJA divisions and trapping 5,000+ AV of Chinese troops at Changsha I expect the Japanese reserves to be fully committed in reacting to my actions. About the only uncommitted IJA forces are the 800 AV or so in the Kuriles. He could use them to launch invasions in the Aleutians. If he does this I will simply delay him but accept the battle as it serves my purposes to tie these forces up. However there's always the possibility of this reserve being committed. It is only 800 AV and in the face of the many thousands of AV I have either currently hitting him in China or about to hit him in Malaysia this 800 AV isn't all that much.
On the other hand wars aren't won by allowing the enemy the freedom to commit even small reserves at the time and place of his choosing so it is preferable to begin putting the next phases into action in order to continue misdirecting his reserves away from the sectors of decision - which vary with time obviously as I need a multi-pronged approach in order to avoid having to face KB, an entity I simply don't have the force to destroy at this point in time so I have sought to neutralise it with misdirection and forcing it into a reactive posture which I can more easily manage.
Anyways, at present I'm looking at the following phasing:
1. Invasion of Malaysia with the capture of Singapore by the infantry component while the armour component links up with some 1500 AV coming down from Burma and proceeds to assault Bangkok and then from there through to mainland China allowing me a more reliable land route into China. This will be the northern part of the overall thrust to cut northern Borneo's resources and oil off from Japan. I'll do whatever I can during the invasion of Malaysia to accept mutually annihilatory surface fleet battles such that the IJN forces capable of interdicting the invasions of Phase 2 will be greatly reduced.
2. An invasion of several of the islands north of the Marshalls in the Pacific should follow 2 to 4 weeks after the invasion of Malaysia. Once I see how rattled he is by the invasion of Malaysia I will decide on the timing of this invasion. I will be ready to go within 2 weeks of the invasion of Malaysia but could delay it a bit more. Basically I want to hit him while his reserves are in a state of motion towards Malaysia so as to disrupt that plan. If he reacts massively and rapidly to the invasion of Malaysia then I can go two weeks after that invasion and catch his reserves in the midst of their redeployment. If he reacts more slowly and is willing to lose Singers then I may wait another two weeks for the Pacific invasions.
I have 2 Marine Regts, an Army Division, several tank Bns and a US Army Regt available for these landings. Again I'll hit at least 3 targets, possibly 4. I won't have carrier-based aircover as I don't judge that essential and neither will these invasions be localised and within cover of land-based air. This isn't the time to cause superficial wounds, this is the time to use speed and misdirection to take deep targets of great significance with little risk. Of course if KB runs across the fleets before they land I'll have 2 divisions of troops drowned to the last man. C'est la guerre.
I expect to force KB to be committed to counter these Pacific invasions. Once it has been committed I will begin Phase 3 - the exploitation of the portion of Mindanao I still hold. From Mindanao I plan to drive north, exploiting the lack of IJA forces available for a protracted land battle and continuing to write down those which are available, and link up with the Malaysian thrust in the Formosa region.
At that point in time it'll be a choice between island-hopping to Japan from Formosa or doing something more red-blooded and invading Korea in order to defeat the Manuchukuo army in detail by catching it between the Chinese army in the north and the British, Oz, Indian and US Armies in the south.
Either way I'd expect to be on the coast of Japan proper by the end of 1942 with Borneo still in Japanese hands ( but isolated ), significant Japanese holdings around Truk and east of the Phillipines ( but again isolated ) and the Kuriles and a variable portion of the Aleutians in Japanese hands ( acceptable as they don't hold significant resources nor are they strategically threatening to my forces ).
So, Japan isolated by the end of 1942 and invaded at the end of the first quarter of 1943, if the game lasts that long. The strange thing is that I'll still be inferior in CVs and airpower at that stage. That's ok though, this planning minimises my need to rely on CVs or airpower, principally by running most invasions without reliance on either and just relying on misdirection and strategic phasing ( which I am good at ) to provide the protection that I can't provide tactically.
On the other hand wars aren't won by allowing the enemy the freedom to commit even small reserves at the time and place of his choosing so it is preferable to begin putting the next phases into action in order to continue misdirecting his reserves away from the sectors of decision - which vary with time obviously as I need a multi-pronged approach in order to avoid having to face KB, an entity I simply don't have the force to destroy at this point in time so I have sought to neutralise it with misdirection and forcing it into a reactive posture which I can more easily manage.
Anyways, at present I'm looking at the following phasing:
1. Invasion of Malaysia with the capture of Singapore by the infantry component while the armour component links up with some 1500 AV coming down from Burma and proceeds to assault Bangkok and then from there through to mainland China allowing me a more reliable land route into China. This will be the northern part of the overall thrust to cut northern Borneo's resources and oil off from Japan. I'll do whatever I can during the invasion of Malaysia to accept mutually annihilatory surface fleet battles such that the IJN forces capable of interdicting the invasions of Phase 2 will be greatly reduced.
2. An invasion of several of the islands north of the Marshalls in the Pacific should follow 2 to 4 weeks after the invasion of Malaysia. Once I see how rattled he is by the invasion of Malaysia I will decide on the timing of this invasion. I will be ready to go within 2 weeks of the invasion of Malaysia but could delay it a bit more. Basically I want to hit him while his reserves are in a state of motion towards Malaysia so as to disrupt that plan. If he reacts massively and rapidly to the invasion of Malaysia then I can go two weeks after that invasion and catch his reserves in the midst of their redeployment. If he reacts more slowly and is willing to lose Singers then I may wait another two weeks for the Pacific invasions.
I have 2 Marine Regts, an Army Division, several tank Bns and a US Army Regt available for these landings. Again I'll hit at least 3 targets, possibly 4. I won't have carrier-based aircover as I don't judge that essential and neither will these invasions be localised and within cover of land-based air. This isn't the time to cause superficial wounds, this is the time to use speed and misdirection to take deep targets of great significance with little risk. Of course if KB runs across the fleets before they land I'll have 2 divisions of troops drowned to the last man. C'est la guerre.
I expect to force KB to be committed to counter these Pacific invasions. Once it has been committed I will begin Phase 3 - the exploitation of the portion of Mindanao I still hold. From Mindanao I plan to drive north, exploiting the lack of IJA forces available for a protracted land battle and continuing to write down those which are available, and link up with the Malaysian thrust in the Formosa region.
At that point in time it'll be a choice between island-hopping to Japan from Formosa or doing something more red-blooded and invading Korea in order to defeat the Manuchukuo army in detail by catching it between the Chinese army in the north and the British, Oz, Indian and US Armies in the south.
Either way I'd expect to be on the coast of Japan proper by the end of 1942 with Borneo still in Japanese hands ( but isolated ), significant Japanese holdings around Truk and east of the Phillipines ( but again isolated ) and the Kuriles and a variable portion of the Aleutians in Japanese hands ( acceptable as they don't hold significant resources nor are they strategically threatening to my forces ).
So, Japan isolated by the end of 1942 and invaded at the end of the first quarter of 1943, if the game lasts that long. The strange thing is that I'll still be inferior in CVs and airpower at that stage. That's ok though, this planning minimises my need to rely on CVs or airpower, principally by running most invasions without reliance on either and just relying on misdirection and strategic phasing ( which I am good at ) to provide the protection that I can't provide tactically.
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
Well, that's that settled then.
RE: Encounter
d0mbo,
I wouldn't say an argument. I would say that Castor Troy made all sorts of claims with no basis in fact. I pointed out this lack of basis in fact and asked him to provide facts. He has, as of yet, failed to respond with facts which support his argument or counter my in-game, factual explanations for the ouctomes he saw.
As to getting the odds etc. Well, in this game I've downed over 400 Zeroes ( by the end of April 1942 ) and have done so almost exclusively with P40B,s P40Es and Hurricanes as well as a few F4F4s on occasion. With that said I'd also point out that the Chinese Air Force is doing pretty well with a 4 kill almost-ace flying an I-15 and several pilots with 3 kills flying I15s and I-16s. I also have a B339 Ace in the Dutch air force and his kills have been almost exclusively against Zeroes and Oscar Is.
Basically you need to look at the combat results as they happen. If you do that you'll realise that once the initial dive happens the diving plane continues the fight at the altitude of the plane it bounced ( roughly, I'm sure it retains a slight advantage but we're talking rule of thumbs here ). Now, what that means is that if it bounced a plane at 10,000 feet by diving from 30,000 feet it is NOW at about 11,000 feet and at a huge disadvantage vs enemy fighters at 20,000 feet. So, by accepting dives on one of your squadrons you can set things up so the majority of your squadrons get to dive on the enemy fighters.
Pick the guys in the bait squadrons based on their defensive skill to give them the maximum change of surviving being bounced. Put them in B-339/Buffaloes and then watch as your dozen B-339s get hurt pretty badly but your Hurris and P40Es dive ON the diving Zeroes and rip them apart.
Now, can you get the same sort of thing offensively? Sure, by varying sweep and escort altitudes. By varying escort altitudes you run the risk of the escorts not flying with the bombers - if you are hitting the enemy CV fleet - but if you target the hex being invaded you CAN assign sweepers at high altitude to accompany the bombers + low escorts. I have done this several times over southern Borneo with raids coming out of Balikpapan with good results. The close escorts got hit but my high sweepers then bounced the enemy CAP and butchered them.
Look at the raids in March ( which is when I fine-tuned this tactic over several raids ) originating from Balikpapan. That's your proof. By the end I was comfortably getting 1:1.
As to how to do this vs a massive US fleet in 43? Well, going directly up against the spearpoint tip to tip is a VERY poor way to go about things. You defeat the Americans in 43 by carefully setting up a multi-month plan to attrit their CV-based air until it is so weak you CAN take it on directly. I would, in similar situations, simply CAP and SWEEP the invasion hexes and send in IJN SC TFs to force the unloading to cease. Over the course of a couple of days this will result in disproportionate USN losses to escorting fighters and LRCAPing fighters. The base will fall but you can rebuild more quickly if you do this right and at the next base you should be facing less-experienced Allies and be able to move the the loss ratio even more in your favour.
Why the SC TFs? Simple, they increase the length of unloading and force the USN CVs to spend more time in the area, run more LRCAP missions and suffer more attritional losses. Fatigue, fighter losses on escort missions and LRCAP losses will mount and that will be the time to hit them with a direct strike. Not the CVs though, use your 1 hex range advantage to place your CVs JUST in range of the invasion hex ( thus 2 or 3 hexes from the USN CVs if the US player is following normal US strategy and parking the CVs a hex or two away ) and launch a maximum range strike on the invasion TFs after 3 or 4 days of denuding them of LRCAP and fatiguing their pilots with land-based air. That will bear dividends. The next day you can run like hell faster than the USN can hunt. By hitting the invasion hex you minimise your risks and amount of CAP you face ( you shold only face LRCAP and leakers from the CAP of the USN CVs ), should be able to accompany your strike with SWEEPers set to sweep the invasion hex ( a HUGE advantage vs escorts ) and also fly in fresh LBA fighters to provide CAP and further fighter strength. People don't do this though as they don't tend to enact multi-day attritional plans to shape the battlefield in the AARs I've read.
I didn't see any of that phased strategy in action in Troy's AAR and so his opponent, rightly, got his head handed to him.You can't expect to face a numerically superior, more experience foe flying better fighters over their own territory and then expect to triumph unless you've got some tactical mastery to switch the odds. Troy's opponent didn't have that to hand and so he suffered as one would expect.
Really though this is simply the application of basic idea that if you can't win the fight the enemy wants you set up to fight a fight ( or fights ) you CAN win. You CAN win fights over your own terrain which allow you to sweep and escort at the same time, rescue downed pilots and face less CAP than a strike into the full enemy CV fleet. Over a couple of iterations of this you might see an opportunity to take on the US CVs. If so you can take it if you wish. Bottom line though Castor's opponent could have set up much more effective strikes ( maybe not against the CVs ) even during that turn. If he had followed a different strategy over the previous months he might have been in the right place to take on the CVs.
P.s. For those who argue - But the airbase will be closed by USN bombing raids. Well, there's two replies to that.
1. Strategically if you want to fight this type of fight you should have LOTS of engineers and aviation support at the invasion hex in order to allow airfield and plane repairs quickly. Also lots and lots of FLAK. Does this require skill in forecasting? Yes but the requirement of skill doesn't make it a bad plan and most USN players have all the subtlety of a bulldozer in their choice of routes of advance anyways.
2. By sending in SC TFs to disrupt the landings at night you ensure the Allied player will keep many of their strike planes on naval strike. Every plane on naval strike is one less plane hitting the airfields. Tough on the IJN? Yes but if you plan properly the reward over the 4 to 6 months that this strategic approach could take to yield a viable KB strike on the USN CV fleet will far outweight the cost.
AE is much more about stringing together months of engagements to get a result than getting a crushing result on a single day. Some might be able to crush the US CV fleet in a single day like Cap And Gown. I prefer to take risks not gambles ( as per Rommel's definition of the way ) and so amn't ever going to win the war in a day.
I wouldn't say an argument. I would say that Castor Troy made all sorts of claims with no basis in fact. I pointed out this lack of basis in fact and asked him to provide facts. He has, as of yet, failed to respond with facts which support his argument or counter my in-game, factual explanations for the ouctomes he saw.
As to getting the odds etc. Well, in this game I've downed over 400 Zeroes ( by the end of April 1942 ) and have done so almost exclusively with P40B,s P40Es and Hurricanes as well as a few F4F4s on occasion. With that said I'd also point out that the Chinese Air Force is doing pretty well with a 4 kill almost-ace flying an I-15 and several pilots with 3 kills flying I15s and I-16s. I also have a B339 Ace in the Dutch air force and his kills have been almost exclusively against Zeroes and Oscar Is.
Basically you need to look at the combat results as they happen. If you do that you'll realise that once the initial dive happens the diving plane continues the fight at the altitude of the plane it bounced ( roughly, I'm sure it retains a slight advantage but we're talking rule of thumbs here ). Now, what that means is that if it bounced a plane at 10,000 feet by diving from 30,000 feet it is NOW at about 11,000 feet and at a huge disadvantage vs enemy fighters at 20,000 feet. So, by accepting dives on one of your squadrons you can set things up so the majority of your squadrons get to dive on the enemy fighters.
Pick the guys in the bait squadrons based on their defensive skill to give them the maximum change of surviving being bounced. Put them in B-339/Buffaloes and then watch as your dozen B-339s get hurt pretty badly but your Hurris and P40Es dive ON the diving Zeroes and rip them apart.
Now, can you get the same sort of thing offensively? Sure, by varying sweep and escort altitudes. By varying escort altitudes you run the risk of the escorts not flying with the bombers - if you are hitting the enemy CV fleet - but if you target the hex being invaded you CAN assign sweepers at high altitude to accompany the bombers + low escorts. I have done this several times over southern Borneo with raids coming out of Balikpapan with good results. The close escorts got hit but my high sweepers then bounced the enemy CAP and butchered them.
Look at the raids in March ( which is when I fine-tuned this tactic over several raids ) originating from Balikpapan. That's your proof. By the end I was comfortably getting 1:1.
As to how to do this vs a massive US fleet in 43? Well, going directly up against the spearpoint tip to tip is a VERY poor way to go about things. You defeat the Americans in 43 by carefully setting up a multi-month plan to attrit their CV-based air until it is so weak you CAN take it on directly. I would, in similar situations, simply CAP and SWEEP the invasion hexes and send in IJN SC TFs to force the unloading to cease. Over the course of a couple of days this will result in disproportionate USN losses to escorting fighters and LRCAPing fighters. The base will fall but you can rebuild more quickly if you do this right and at the next base you should be facing less-experienced Allies and be able to move the the loss ratio even more in your favour.
Why the SC TFs? Simple, they increase the length of unloading and force the USN CVs to spend more time in the area, run more LRCAP missions and suffer more attritional losses. Fatigue, fighter losses on escort missions and LRCAP losses will mount and that will be the time to hit them with a direct strike. Not the CVs though, use your 1 hex range advantage to place your CVs JUST in range of the invasion hex ( thus 2 or 3 hexes from the USN CVs if the US player is following normal US strategy and parking the CVs a hex or two away ) and launch a maximum range strike on the invasion TFs after 3 or 4 days of denuding them of LRCAP and fatiguing their pilots with land-based air. That will bear dividends. The next day you can run like hell faster than the USN can hunt. By hitting the invasion hex you minimise your risks and amount of CAP you face ( you shold only face LRCAP and leakers from the CAP of the USN CVs ), should be able to accompany your strike with SWEEPers set to sweep the invasion hex ( a HUGE advantage vs escorts ) and also fly in fresh LBA fighters to provide CAP and further fighter strength. People don't do this though as they don't tend to enact multi-day attritional plans to shape the battlefield in the AARs I've read.
I didn't see any of that phased strategy in action in Troy's AAR and so his opponent, rightly, got his head handed to him.You can't expect to face a numerically superior, more experience foe flying better fighters over their own territory and then expect to triumph unless you've got some tactical mastery to switch the odds. Troy's opponent didn't have that to hand and so he suffered as one would expect.
Really though this is simply the application of basic idea that if you can't win the fight the enemy wants you set up to fight a fight ( or fights ) you CAN win. You CAN win fights over your own terrain which allow you to sweep and escort at the same time, rescue downed pilots and face less CAP than a strike into the full enemy CV fleet. Over a couple of iterations of this you might see an opportunity to take on the US CVs. If so you can take it if you wish. Bottom line though Castor's opponent could have set up much more effective strikes ( maybe not against the CVs ) even during that turn. If he had followed a different strategy over the previous months he might have been in the right place to take on the CVs.
P.s. For those who argue - But the airbase will be closed by USN bombing raids. Well, there's two replies to that.
1. Strategically if you want to fight this type of fight you should have LOTS of engineers and aviation support at the invasion hex in order to allow airfield and plane repairs quickly. Also lots and lots of FLAK. Does this require skill in forecasting? Yes but the requirement of skill doesn't make it a bad plan and most USN players have all the subtlety of a bulldozer in their choice of routes of advance anyways.
2. By sending in SC TFs to disrupt the landings at night you ensure the Allied player will keep many of their strike planes on naval strike. Every plane on naval strike is one less plane hitting the airfields. Tough on the IJN? Yes but if you plan properly the reward over the 4 to 6 months that this strategic approach could take to yield a viable KB strike on the USN CV fleet will far outweight the cost.
AE is much more about stringing together months of engagements to get a result than getting a crushing result on a single day. Some might be able to crush the US CV fleet in a single day like Cap And Gown. I prefer to take risks not gambles ( as per Rommel's definition of the way ) and so amn't ever going to win the war in a day.
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
Well, that's that settled then.
RE: Encounter
I'm really tired of people confusing dive bonus with escort penalty. The fact is, escorts seem to be inherently at a disadvantage against CAP, and I even heard that the developers confirmed the escort disadvantage being hardcoded. This has very little to do with the initial altitude of escorts and CAP.
Also, the altitude advantage is overrated. Exploiting it might be the way to go for Allies, with their Lightnings and Thunderbolts, but as far as I can see, certain Japanese planes, particularly early Oscars, actually benefit from giving the enemy the initial dive in exchange for fighting at low altitude, where they have the greates MVR advantage. In my current game Oscars sweeping at 15k generally massacre Warhawks and Airacobras, flying CAP higher, with 2:1 in my favor being about the best Allies can do. And score 1:1 against Hurricanes. While this might be a result of better Japanese pilots (I approach on-map training very seriously, and IJAAF has a massive reserve of Air 67-71, Defense about 60 pilots by May of 1942), Oscars never did that well against me in my previous PBEM as Allies, where we played the stratoshere air combat game.
Also, the altitude advantage is overrated. Exploiting it might be the way to go for Allies, with their Lightnings and Thunderbolts, but as far as I can see, certain Japanese planes, particularly early Oscars, actually benefit from giving the enemy the initial dive in exchange for fighting at low altitude, where they have the greates MVR advantage. In my current game Oscars sweeping at 15k generally massacre Warhawks and Airacobras, flying CAP higher, with 2:1 in my favor being about the best Allies can do. And score 1:1 against Hurricanes. While this might be a result of better Japanese pilots (I approach on-map training very seriously, and IJAAF has a massive reserve of Air 67-71, Defense about 60 pilots by May of 1942), Oscars never did that well against me in my previous PBEM as Allies, where we played the stratoshere air combat game.
The Reluctant Admiral mod team.
Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
RE: Encounter
I don't confuse escort disadvantage which, as you say, is hardcoded with dive bonus. It is merely that one cannot do anything about a hard-coded disadvantage ( except assign escorts to sweep and hope they sweep at the same time as the bombers go in becoming an extempore escort ) and so I don't mention it. My focus is on the things one can impact through tactical dispositioning.
I think you would be hard-pressed to find that result with Oscars vs well-trained Allied pilots. in April 1942 I ONLY added 70+ A2A skill pilots to my USAAF squadrons. The British and USN had to make do with, generally, 65+ A2A skill pilots. I find that when my opponent sweeps at 15,000 feet he loses more Oscars than I lose P-40s. Given that I am flying high I would suggest that the difference must be due to the Allied experience with mine being much higher than your opponents. Vs Hurris I expect better than 1:1 exchange rates in favour of my Hurris as every hit is pretty much a kill.
Overall I find that while exploiting MVR bands works it doesn't counter-act the effect of continuously arriving Allied planes being added to the CAP at high altitude and continually diving on the "low and slow" IJAAF and IJNAF fighters. On the other hand I've done as much as possible to create that steady stream of fighters arriving AFTER the Japanese have dived.... Many of my bases have no more than 10%CAP with many squadrons on 0% CAP purely in order to create and gain the advantage of this effect. I accept an initial disadvantage in order to gain the long-term advantage.
I certainly haven't noticed the Japanese doing better AFTER the dive when they are at their favoured MVR bands. What I tend to see is them being dived on time after time after time as more Allied planes join the CAP and getting damaged and eventually shot down as the number of dive attacks pretty much guarantees some Allied pilots will get lucky and get a kill. I think though that you may be seeing fewer dives on your Oscars than I subject my opponent to. I think that would make quite a large difference.
If you are seeing good kill rates I would imagine that his experience must be poor and I would also imagine you are seeing most of his CAP already in the air when the battle begins with, proportionally, few later joiners., In my battles the late joiners can be up to 80% of the Allied planes involved. I imagine you wouldn't be seeing that at all in your game though - and that is, I think, another important contributor to the difference.
I think you would be hard-pressed to find that result with Oscars vs well-trained Allied pilots. in April 1942 I ONLY added 70+ A2A skill pilots to my USAAF squadrons. The British and USN had to make do with, generally, 65+ A2A skill pilots. I find that when my opponent sweeps at 15,000 feet he loses more Oscars than I lose P-40s. Given that I am flying high I would suggest that the difference must be due to the Allied experience with mine being much higher than your opponents. Vs Hurris I expect better than 1:1 exchange rates in favour of my Hurris as every hit is pretty much a kill.
Overall I find that while exploiting MVR bands works it doesn't counter-act the effect of continuously arriving Allied planes being added to the CAP at high altitude and continually diving on the "low and slow" IJAAF and IJNAF fighters. On the other hand I've done as much as possible to create that steady stream of fighters arriving AFTER the Japanese have dived.... Many of my bases have no more than 10%CAP with many squadrons on 0% CAP purely in order to create and gain the advantage of this effect. I accept an initial disadvantage in order to gain the long-term advantage.
I certainly haven't noticed the Japanese doing better AFTER the dive when they are at their favoured MVR bands. What I tend to see is them being dived on time after time after time as more Allied planes join the CAP and getting damaged and eventually shot down as the number of dive attacks pretty much guarantees some Allied pilots will get lucky and get a kill. I think though that you may be seeing fewer dives on your Oscars than I subject my opponent to. I think that would make quite a large difference.
If you are seeing good kill rates I would imagine that his experience must be poor and I would also imagine you are seeing most of his CAP already in the air when the battle begins with, proportionally, few later joiners., In my battles the late joiners can be up to 80% of the Allied planes involved. I imagine you wouldn't be seeing that at all in your game though - and that is, I think, another important contributor to the difference.
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
Well, that's that settled then.


