new patch
new patch
My dear Doomtrader you said the new patch for SOP with Rising sun in it would be out in early November, this is early November and I would either like to see the patch soon or another approximate date and if you know nothing please state that because if you at least acknowledge this post then I have no problem with you, hopefully it will be out soon.
Thank you
Bo
Thank you
Bo
_________
[font="times new roman"]civility[/font]
[font="times new roman"](esp.#1)[/font]
[font="times new roman"](esp.#1)[/font]
"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
- doomtrader
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RE: _________
Hi bo,
I'm going to test new build tomorrow. If I won't find any issues, then it will be sent to Matrix' guys before November 11th.
I'm going to test new build tomorrow. If I won't find any issues, then it will be sent to Matrix' guys before November 11th.
RE: _________
ORIGINAL: doomtrader
Hi bo,
I'm going to test new build tomorrow. If I won't find any issues, then it will be sent to Matrix' guys before November 11th.
Thank you doomtrader I appreciate you getting back to me, when you answer as soon as possible whether it be with good news or bad or dont know news its better than not answering at all again thank you.
Bo
RE: _________
[quote]ORIGINAL: Agent S
[font="times new roman"]civility[/font]
[font="times new roman"](esp.#1)[/font]
I tried civility for three months but got no where, some times you have to be a rebel rouser to get an answer, even though most of my posts were extremely civil all I want to know is how do you make a good game better is that so hard to understand, there are people here if you read all the posts think the game is terrible, I do not agree with that and have stated so, have I answered your one word, if not I will reexplain my feelings to you.
Bo
RE: new patch
Wow GW your really pushing it arent you, at least Doomtrader gave me a somewhat date whatever that means and as far as patch changes you are still in Disney land arent you?[:D]ORIGINAL: gwgardner
care to post a list of patch changes?
Bo
- doomtrader
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RE: new patch
We have got a small delay, as some features are still need to be polished, but here is the list of changes:
2010-11-11 (1.04)
------------
Fixes
- Countries VP reports presents VP instead of Country ID
- Naval Units movement range presented correctly
- Carrier Air Strike on land and air units range now presented and working correctly
- Naval units lost report presentation corrected
- Empty space at the end of Qung-Si (and others) name corrected
- Corrected 2nd US Marine description
- Added missing 1st US Marine description
Features
- Improved PBEM system that allows player to automate decisions in events
- New event method added City.GetOwnSupply (int hexX, int hexY)
- New event method added City.SetOwnSupply (int hexX, int hexY, newValue)
- New event method added City.SetOwnSupply (int hexX, int hexY, newValue)
- On Commanders Assignment Window screen will center on currently highlighted assigned commander's unit, after closing a window screen centers on currently chosen unit
AI
- Deleayed too early creation of navy to more accurate build time
- Japan AI can try to take the opportunity to attack Soviet Union
Gameplay
- Partisans will pop up only if there is a direct land connection with the source city
- Supply convoys will now be executed even if supply at the destination is higher than 80% of the maximum possible supply
- Added penalties for skipping too many Islands in Pacific Campaign
2010-11-11 (1.04)
------------
Fixes
- Countries VP reports presents VP instead of Country ID
- Naval Units movement range presented correctly
- Carrier Air Strike on land and air units range now presented and working correctly
- Naval units lost report presentation corrected
- Empty space at the end of Qung-Si (and others) name corrected
- Corrected 2nd US Marine description
- Added missing 1st US Marine description
Features
- Improved PBEM system that allows player to automate decisions in events
- New event method added City.GetOwnSupply (int hexX, int hexY)
- New event method added City.SetOwnSupply (int hexX, int hexY, newValue)
- New event method added City.SetOwnSupply (int hexX, int hexY, newValue)
- On Commanders Assignment Window screen will center on currently highlighted assigned commander's unit, after closing a window screen centers on currently chosen unit
AI
- Deleayed too early creation of navy to more accurate build time
- Japan AI can try to take the opportunity to attack Soviet Union
Gameplay
- Partisans will pop up only if there is a direct land connection with the source city
- Supply convoys will now be executed even if supply at the destination is higher than 80% of the maximum possible supply
- Added penalties for skipping too many Islands in Pacific Campaign
RE: new patch
ORIGINAL: doomtrader
- Supply convoys will now be executed even if supply at the destination is higher than 80% of the maximum possible supply
This goes towards correcting one problem, to be sure. However, if the convoy succeeds, does the supply then filter out from the target port to other cities on that landmass?
RE: new patch
I hope the scrolling bug i posted is 1 of the bugs being polished.
It's stopping me playing the game.
It's stopping me playing the game.
-
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RE: new patch
ORIGINAL: gwgardner
This goes towards correcting one problem, to be sure. However, if the convoy succeeds, does the supply then filter out from the target port to other cities on that landmass?
It should do, since that is what currently happens when the target port is under 80%.
- doomtrader
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RE: new patch
ORIGINAL: gwgardner
ORIGINAL: doomtrader
- Supply convoys will now be executed even if supply at the destination is higher than 80% of the maximum possible supply
This goes towards correcting one problem, to be sure. However, if the convoy succeeds, does the supply then filter out from the target port to other cities on that landmass?
Yes, those cities will also request for supplies.
RE: new patch
ORIGINAL: gwgardner
ORIGINAL: doomtrader
- Supply convoys will now be executed even if supply at the destination is higher than 80% of the maximum possible supply
This goes towards correcting one problem, to be sure. However, if the convoy succeeds, does the supply then filter out from the target port to other cities on that landmass?
Remember each city has a limited range of supply based upon Action Points and terrain.
RE: new patch
Waiting for this patch is like growing old,[>:] getting a little long in tooth[;)]
Bo
Bo
RE: new patch
The alternative is worse, bo.
For every action, there is an equal and opposite malfunction
RE: new patch
As always Tomokatu the perfect answer I wish I was as laid back as you are I would probably live longer, but thanks to you I will remain calm [MAYBE][:D]ORIGINAL: Tomokatu
The alternative is worse, bo.
Bo
- doomtrader
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RE: new patch
Send some spam to Erik so you might get the patch earlier 

RE: new patch
ORIGINAL: doomtrader
Send some spam to Erik so you might get the patch earlier![]()
Do not understand the request about spam are you saying you sent the patch to Erik?
Bo
RE: new patch
[font="arial"]HEY ERIK[/font]
[font="courier new"]-release the patch![/font]
consider this...spam
[font="courier new"]-release the patch![/font]
consider this...spam
"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
RE: new patch
ORIGINAL: Agent S
[font="arial"]HEY ERIK[/font]
[font="courier new"]-release the patch![/font]
consider this...spam
Wow Agent S so much for treading softly,[:D] I do hope I have not influenced you too much in getting answers and getting things done,[&o] thank you for your errrr assistance[;)]
Bo