Micromanagers Intro to Distant Worlds: Return of the Shakturi
- Justascratch
- Posts: 233
- Joined: Tue Feb 07, 2006 12:56 am
RE: Micromanagers Intro to Distant Worlds: Return of the Shakturi
Finally!
I'm sending out the ships.
My two construction ships are on manual control but I want them to go ahead and complete their currently assigned missions. This will give me a new mining station in my home system and a Weapons Research station at the Nova just below my home system (It has a 16% weapons research bonus).
I am sending the explorer ship north to the closest unexplored star. I want to refit all my default military and explorer ships so I'll bring her in for a refit once the new (long range) explorers come on line.
I am sending the escort for immediate refit to Stinger Class.
I am creating a home fleet with the destroyer & frigate to defend against early pirate attacks. I will send these ships into refit as soon as my 2 new destroyers come on line.
I'm sending out the ships.
My two construction ships are on manual control but I want them to go ahead and complete their currently assigned missions. This will give me a new mining station in my home system and a Weapons Research station at the Nova just below my home system (It has a 16% weapons research bonus).
I am sending the explorer ship north to the closest unexplored star. I want to refit all my default military and explorer ships so I'll bring her in for a refit once the new (long range) explorers come on line.
I am sending the escort for immediate refit to Stinger Class.
I am creating a home fleet with the destroyer & frigate to defend against early pirate attacks. I will send these ships into refit as soon as my 2 new destroyers come on line.
RE: Micromanagers Intro to Distant Worlds: Return of the Shakturi
ORIGINAL: Nibelung44
ORIGINAL: ehsumrell1
ORIGINAL: Nibelung44
are there any novelty on the ship naming convention front? I mean, in my last game I often met ships with the names of cities of earth, this sounded silly...
You always have the option to name or rename any selected, or all, of your vessels via
the ships & bases menu. For example, ships newly created AND in building queues
at construction yards/colonies are color-coded and you can pull up either the entire
list or a selected list (i.e. exploration ships only) and name/rename to your heart's
desire ( or TWO heart's desire if you're Sluken...lol).
Key words: 'I often met'
I know I can rename my ships. I just don't want to see others races with silly names. Meeting 'Sumatra' or 'Tokyo' as ship names just don't make it for me, sorry. [8D]
You can edit all the design family names from the designs.txt file in the main Distant Worlds directory. I've tried using this in the customization folder, but it always results in bugs and instability. So you could try this with the main design.txt file, but create a backup first.
RE: Micromanagers Intro to Distant Worlds: Return of the Shakturi
Thank you, Justascratch. This AAR should prove to be very useful once I start playing ROTS! Hopefully not long now... 

- Erik Rutins
- Posts: 39641
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Micromanagers Intro to Distant Worlds: Return of the Shakturi
ORIGINAL: Justascratch
Early in the game I will control my ships manually (this is a micromangers AAR afterall). The default control for new ships is automatic. The screen below shows all my explorer vessels from the Empire Navigation Tool on the left as well as on the Ships and Bases screen. I'm going to click the last column of the Ship and Base screen to set these ships to manual control.
I will get a scrolling message when they are built, but they won't take off on any missions until I assign them. I will use the drop down filter to select my military ships and construction ships to manual control as well.
Hi Justascratch,
Thanks for the outstanding AAR. You may be aware of this, but just in case, I thought I should mention it. In Options under Empire Settings you can now control whether newly built ships start out automated or under manual control by default.
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Micromanagers Intro to Distant Worlds: Return of the Shakturi
77 cruise speed and 8493 Hyper speed?
It seems it will take a while to explore these unknown stars =P
It seems it will take a while to explore these unknown stars =P
- Justascratch
- Posts: 233
- Joined: Tue Feb 07, 2006 12:56 am
RE: Micromanagers Intro to Distant Worlds: Return of the Shakturi
One last step as the fleets move out.
A quick right click on my medium sized space port so I can select a retrofit to the new model I designed earlier.

A quick right click on my medium sized space port so I can select a retrofit to the new model I designed earlier.

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- Justascratch
- Posts: 233
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RE: Micromanagers Intro to Distant Worlds: Return of the Shakturi
A mere 20 days or so later (about 30 seconds real time). I get a scrolling message the upgrades to the station are complete.
An extra 60 research points looks pretty good this early in the game!

An extra 60 research points looks pretty good this early in the game!

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- Justascratch
- Posts: 233
- Joined: Tue Feb 07, 2006 12:56 am
RE: Micromanagers Intro to Distant Worlds: Return of the Shakturi
Well what do we have here? My second explored system and I find a lone pirate frigate.
This early in the game my sensor suite can't provide much information. But there is no Pirate Base in this system and his shields are at half strength. I'm guessing he's fresh from the yard and still on a shake down cruise while his shields come up to full strength. It's a good bet a pirate base isn't far away.
My two new destroyers should be coming on line just in time!

This early in the game my sensor suite can't provide much information. But there is no Pirate Base in this system and his shields are at half strength. I'm guessing he's fresh from the yard and still on a shake down cruise while his shields come up to full strength. It's a good bet a pirate base isn't far away.
My two new destroyers should be coming on line just in time!

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- Justascratch
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RE: Micromanagers Intro to Distant Worlds: Return of the Shakturi
2754.04.17
Just notified two new Feeler Class ships are ready for trials. Both will be assigned to the search for the pirate base.

Just notified two new Feeler Class ships are ready for trials. Both will be assigned to the search for the pirate base.

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- Justascratch
- Posts: 233
- Joined: Tue Feb 07, 2006 12:56 am
RE: Micromanagers Intro to Distant Worlds: Return of the Shakturi
Just a quick note: My engines are so good I continued to scout out the planet resources at Calandes confident that a pirate frigate is simply too slow to catch me. I still need to be a little careful because this ship has not been upgraded to the new Feeler Class with the additional vector engines so it can't spin on a dime. I'll send it for retrofit once we the pirates are dealt with.
- Justascratch
- Posts: 233
- Joined: Tue Feb 07, 2006 12:56 am
RE: Micromanagers Intro to Distant Worlds: Return of the Shakturi
2754.05.12
My construction ship finished my new Weapons Research Station. This gives me a total of 282 points. The max my small empire can produce is 570 so I still need to work to get the other 288 units.
I bring up the Expansion Planner and sort the list of resources in the top section by Sources. Bringing all the items with zero sources up to the top of the list provides me with a good list of targets to discover and mine as soon as possible.
I filter the bottom section by Galaxy Priority and Wow! A sweet little volcanic moon in the Calandes system has three of the reasources I need (Otandium Opal, Aculon, and Osalia). Of course there is the little matter of a pirate frigate last seen in this system.
Better check the construction yards to see when my new destroyers will be available.
Look at that! Both of them just happen to be at 100% and just leaving the yards. I'm starting to feel like a master planner!
I'm goin to send fleet 1 to clear the Calandes System of all enemy ships while I create fleet 2 with the two new destroyers. They will protect the home system while their shields charge up.
Fleet 1 should be able to finish before the construction ship can refuel and make it to Irtebea Moon.

My construction ship finished my new Weapons Research Station. This gives me a total of 282 points. The max my small empire can produce is 570 so I still need to work to get the other 288 units.
I bring up the Expansion Planner and sort the list of resources in the top section by Sources. Bringing all the items with zero sources up to the top of the list provides me with a good list of targets to discover and mine as soon as possible.
I filter the bottom section by Galaxy Priority and Wow! A sweet little volcanic moon in the Calandes system has three of the reasources I need (Otandium Opal, Aculon, and Osalia). Of course there is the little matter of a pirate frigate last seen in this system.
Better check the construction yards to see when my new destroyers will be available.
Look at that! Both of them just happen to be at 100% and just leaving the yards. I'm starting to feel like a master planner!
I'm goin to send fleet 1 to clear the Calandes System of all enemy ships while I create fleet 2 with the two new destroyers. They will protect the home system while their shields charge up.
Fleet 1 should be able to finish before the construction ship can refuel and make it to Irtebea Moon.

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- Justascratch
- Posts: 233
- Joined: Tue Feb 07, 2006 12:56 am
RE: Micromanagers Intro to Distant Worlds: Return of the Shakturi
SPOILER WARNING - SKIP THIS POST IF YOU DO NOT WANT TO READ A SPOILER
2754.06.04
I stumble upon the Ancient Guardians - and the back story begins!

2754.06.04
I stumble upon the Ancient Guardians - and the back story begins!

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RE: Micromanagers Intro to Distant Worlds: Return of the Shakturi
Mechanoid! cool[X(]
-
- Posts: 48
- Joined: Fri Dec 10, 2010 1:16 pm
RE: Micromanagers Intro to Distant Worlds: Return of the Shakturi
*Really wants the expansion*.
When is it coming, when is it coming, when is it coming??? [:'(]
When is it coming, when is it coming, when is it coming??? [:'(]
RE: Micromanagers Intro to Distant Worlds: Return of the Shakturi
Want it so bad that I really clicked the "Go to Event" button.
RE: Micromanagers Intro to Distant Worlds: Return of the Shakturi
SPOILER should be tagged.If you play both the expansion story and original story is it in sync.
- Erik Rutins
- Posts: 39641
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Micromanagers Intro to Distant Worlds: Return of the Shakturi
ORIGINAL: ASHBERY76
SPOILER should be tagged.If you play both the expansion story and original story is it in sync.
Yes, and agreed we should warn about that.
Justascratch, can you please post any future storyline spoilers in a way that gives folks some warning if they want to avoid them?
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
- Justascratch
- Posts: 233
- Joined: Tue Feb 07, 2006 12:56 am
RE: Micromanagers Intro to Distant Worlds: Return of the Shakturi
Agreed.
Sorry about that.
Sorry about that.
RE: Micromanagers Intro to Distant Worlds: Return of the Shakturi
But it gives me hope. If there are mechanoids, then maybe there are other race family possibilities as well...Felinoid...etc [;)]
Distant Worlds Fan
'When in doubt...attack!'
'When in doubt...attack!'
- Nibelung44
- Posts: 99
- Joined: Fri Apr 30, 2010 4:24 am
RE: Micromanagers Intro to Distant Worlds: Return of the Shakturi
+1 about Ashbery remark, I'm confused by the 2 checkboxes in settings (as per the betazoid AAR), can we check both or are they exclusives?