Bettys in the sky with diamonds- Gladiatt (A) vs John_Smid (J). No John please
Moderators: wdolson, Don Bowen, mogami
RE: BURMA TURN HELL
You keep saying that weather keeps your planes from flying... are you actually getting messages to this effect, or are you just assuming since your planes don't fly that this is the problem??? [&:]
RE: BURMA TURN HELL
ORIGINAL: rtrapasso
You keep saying that weather keeps your planes from flying... are you actually getting messages to this effect, or are you just assuming since your planes don't fly that this is the problem??? [&:]
From time to time i've got a message that missions are cancelled from an airfield.
But usually i just notice that my planes don't fly, and that there is a cloud icon on their map. Usually, i check after this if orders were correctly set, wich is always the case (if not, i don't complain on my AAR about weather but about my own stupidity ).
I can not imagine another reason for planes not flying : i keep track of moral or fatigue , to rest my squadrons if it is not good enough.
RE: BURMA TURN HELL
Lots and lots of reasons planes won't fly.ORIGINAL: gladiatt
ORIGINAL: rtrapasso
You keep saying that weather keeps your planes from flying... are you actually getting messages to this effect, or are you just assuming since your planes don't fly that this is the problem??? [&:]
From time to time i've got a message that missions are cancelled from an airfield.
But usually i just notice that my planes don't fly, and that there is a cloud icon on their map. Usually, i check after this if orders were correctly set, wich is always the case (if not, i don't complain on my AAR about weather but about my own stupidity ).
I can not imagine another reason for planes not flying : i keep track of moral or fatigue , to rest my squadrons if it is not good enough.
What happens is that there are multiple "die" rolls; they involve leadership (both aggression, and air combat skill), preparation (i.e. - Air HQs which are prepped for a target help enormously), morale, supply, fatigue, number of aircraft available, size of the airfield, weather, and other things i am probably forgetting.
If you have enough Political Points, you might try putting in some leaders with higher air combat and aggression scores. Also, if you have Air Combat HQs, you could keep one fully prepped for each high-priority target(i.e. you should have several air HQs in Burma, so you could prep one for Rahaeng, one for Moulmein, maybe one for Rangoon.) Once they get fully prepped (or even well above 50%), the number of aircraft on a mission should increase dramatically.
RE: BURMA TURN HELL
ORIGINAL: rtrapasso
Lots and lots of reasons planes won't fly.
What happens is that there are multiple "die" rolls; they involve leadership (both aggression, and air combat skill), preparation (i.e. - Air HQs which are prepped for a target help enormously), morale, supply, fatigue, number of aircraft available, size of the airfield, weather, and other things i am probably forgetting.
If you have enough Political Points, you might try putting in some leaders with higher air combat and aggression scores. Also, if you have Air Combat HQs, you could keep one fully prepped for each high-priority target(i.e. you should have several air HQs in Burma, so you could prep one for Rahaeng, one for Moulmein, maybe one for Rangoon.) Once they get fully prepped (or even well above 50%), the number of aircraft on a mission should increase dramatically.
Well, Robert, it seem this is a talk we previously had around spring 1942; and i prepped HQ for targets. But problem is when target are troops on ground that are not in a base that can be designed as preparation.
I also had changed some squadron leaders (most that come in the game seem OK to me). The airfield size is improving all the time, and now that Akyab as become a death trap for japs planes, the supply level is really good there. Moral and fatigue is checked all the time (usually, fatigue beyond 20 won't have mission, morale below 50 same).
So, now, except perpetual bad luck on "die roll", what could explain [8|].
Anyway, as usual, thanks for advice
RE: CENTPAC : JAPS ATTRIT US BOMBERS
Nanomea
As soon as 19th may, a raid is ordered, but weather prevented it until 24th may !!
On 24th, 31 B-24 encounter 12 Jack on CAP; 2 planes are lost on each side, and 4 small hits on runway scored.
On 25th, another raid, i loose 1 B-25 for no results.
On 28th , another raid score no result but i loose 3 bombers.
On 30 th may, the CAP is able to destroy 5 planes and damage 15 others . No hopes here to hinder the buidling of the base.
Did you run recon first? Higher detection levels = more damage per bomber
"Grown ups are what's left when skool is finished."
"History started badly and hav been geting steadily worse."
- Nigel Molesworth.
"History started badly and hav been geting steadily worse."
- Nigel Molesworth.

RE: BURMA TURN HELL
MY SUBS ARE USELESS.
The japs ASW , despite what i read on different AAR, is better than mine .
WHAT AM I SUPPOSED TO DO WITH USELESS ASSETS ????
Subs are tricky little buggers. The problem is that when they're in their detination hex if they're spotted they become easier to attack and their own attacks are less effective, you have to keep moving them around. High aggression commanders are needed too.
"Grown ups are what's left when skool is finished."
"History started badly and hav been geting steadily worse."
- Nigel Molesworth.
"History started badly and hav been geting steadily worse."
- Nigel Molesworth.

RE: BURMA TURN HELL
On 25th may, japs received reinforcements on ground .
The 52nd and 55th Divs are Japanese homeland garrison tropps, faily low quality iirc. Even so if you can give them a good kicking in Burma then your eventual invasion of Japan just got easier.
"Grown ups are what's left when skool is finished."
"History started badly and hav been geting steadily worse."
- Nigel Molesworth.
"History started badly and hav been geting steadily worse."
- Nigel Molesworth.

ENOUGH IS ENOUGH
I AM DOOMED.
You don't believe it?
Can someone explain me this:
On 5 june, i ordered a big raid against Rangoon.
At first, came a sweep of 23 F4U Corsairs. 40 should have flown. But these planes meet nothing above Rangoon.
Than came a raid of 110 bombers. The escort was small: 110 fighters had been ordered, only 40 flown. Anyway, as there was no jap CAP it was not a problem.
Than a thris raid came, 130 heavy bombers. And they met a jap CAP of 45 fighters wich cost me a lot : 24 direct losses ( not seen ops loss yet).
HOW CAN IT BE EXPLAINED ???? A CAP is permanent or no ? The sweep and the first raid should have met them first, no ???
Once more, if this is a mistake from me, that mean i cannot win, being too stupid to play correctly.
If this is not a mistake but something weird, than i am doom, nothing can happen the way i want.

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RE: ENOUGH IS ENOUGH
It doesn't mean the CAP wasn't there, just that they didn't intercept the raid. 46 miles is a long way across.
"Grown ups are what's left when skool is finished."
"History started badly and hav been geting steadily worse."
- Nigel Molesworth.
"History started badly and hav been geting steadily worse."
- Nigel Molesworth.

RE: ENOUGH IS ENOUGH
ORIGINAL: sprior
It doesn't mean the CAP wasn't there, just that they didn't intercept the raid. 46 miles is a long way across.
So, if i understand correctly what you say Simon, a CAP does not always intercept a raid ?
This mean a sweep will not always clean the sky before a raid , just because of some sort of random ?
RE: ENOUGH IS ENOUGH
That's exactly right. It dependsw on the CAP's altitiude and how much warning they get of the raid and some random.
"Grown ups are what's left when skool is finished."
"History started badly and hav been geting steadily worse."
- Nigel Molesworth.
"History started badly and hav been geting steadily worse."
- Nigel Molesworth.

RE: ENOUGH IS ENOUGH
ORIGINAL: sprior
That's exactly right. It dependsw on the CAP's altitiude and how much warning they get of the raid and some random.

Simon, thanks for info. [&o]
And thanks for "sinking" my hopes to win this damned bloody stupid dumb game that is tooooo much addictiv. (could be more addictiv if there was some victory in it, but i believe i didn't took the good options for this [8|] ).
I once more pretend here that this is obvious that i will never win this game.
RE: ENOUGH IS ENOUGH
Eric, I'll let you into a secret - nobody wins this game, they just lose less than the other guy.
"Grown ups are what's left when skool is finished."
"History started badly and hav been geting steadily worse."
- Nigel Molesworth.
"History started badly and hav been geting steadily worse."
- Nigel Molesworth.

RE: BURMA TURN HELL
Players are ALWAYS having problems with having their aircraft fly... almost without exception...ORIGINAL: gladiatt
ORIGINAL: rtrapasso
Lots and lots of reasons planes won't fly.
What happens is that there are multiple "die" rolls; they involve leadership (both aggression, and air combat skill), preparation (i.e. - Air HQs which are prepped for a target help enormously), morale, supply, fatigue, number of aircraft available, size of the airfield, weather, and other things i am probably forgetting.
If you have enough Political Points, you might try putting in some leaders with higher air combat and aggression scores. Also, if you have Air Combat HQs, you could keep one fully prepped for each high-priority target(i.e. you should have several air HQs in Burma, so you could prep one for Rahaeng, one for Moulmein, maybe one for Rangoon.) Once they get fully prepped (or even well above 50%), the number of aircraft on a mission should increase dramatically.
Well, Robert, it seem this is a talk we previously had around spring 1942; and i prepped HQ for targets. But problem is when target are troops on ground that are not in a base that can be designed as preparation.
I also had changed some squadron leaders (most that come in the game seem OK to me). The airfield size is improving all the time, and now that Akyab as become a death trap for japs planes, the supply level is really good there. Moral and fatigue is checked all the time (usually, fatigue beyond 20 won't have mission, morale below 50 same).
So, now, except perpetual bad luck on "die roll", what could explain [8|].
Anyway, as usual, thanks for advice
Simon is right... you need to recon for a while, and then usually it takes a couple of turns before the planes will fly the mission... once they start flying, usually they will do okay about 1/2 to 3/4 of the time, but once they switch targets it takes a while to get back on track.
Giving up
- subs don't spot target
- when spotting target, don't sink them
- planes don't fly in good number
-not enough assets
-unable to guess the moves of my opponant
- stupid enough to fall in traps
Disaster near Darwin
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Day Air attack on TF at 37,83
Japanese aircraft
D3A Val x 21
B5N Kate x 18
Allied aircraft
Boomerang II x 12
Brewster 339D x 10
Beaufighter Mk 21 x 9
Japanese aircraft losses
D3A Val: 8 destroyed, 2 damaged
B5N Kate: 3 destroyed
Allied aircraft losses
Boomerang II: 1 damaged
Allied Ships
AK Titania, Bomb hits 1, on fire, heavy damage
----------------------------------------------------------------
Day Air attack on TF at 37,83
Japanese aircraft
D3A Val x 19
A6M3a Zero x 98
B5N Kate x 13
Allied aircraft
Boomerang II x 12
Brewster 339D x 10
Beaufighter Mk 21 x 9
Japanese aircraft losses
D3A Val: 1 destroyed, 3 damaged
A6M3a Zero: 13 destroyed
B5N Kate: 6 damaged
Allied aircraft losses
Boomerang II: 12 destroyed
Brewster 339D: 10 destroyed
Beaufighter Mk 21: 10 destroyed
Allied Ships
AK Santa Anna
AK Beaverhead
AK Harpoon
AK Autauga
AK Timber Rush, Bomb hits 1, on fire
AK Lillian Luckenbach
AK Ewa, Torpedo hits 1, on fire
AK Sage Brush, Bomb hits 1
Allied ground losses:
29 casualties reported
--------------------------------------------------------------------------------
Day Air attack on TF at 37,83
Japanese aircraft
D3A Val x 24
Allied aircraft
Boomerang II x 1
Japanese aircraft losses
D3A Val: 4 damaged
Allied Ships
AK Alcoa Pennant
AK Mathew Luckenbach, Bomb hits 1
AK Beaverhead
AK Jeff Davis
AK City of Rayville, Bomb hits 1
AK Autauga
Allied ground losses:
47 casualties reported
--------------------------------------------------------------------------------
Day Air attack on TF at 37,83
Japanese aircraft
D3A Val x 27
A6M3a Zero x 11
B5N Kate x 18
Allied aircraft
Boomerang II x 1
Japanese aircraft losses
D3A Val: 1 destroyed, 5 damaged
B5N Kate: 1 damaged
Allied aircraft losses
Boomerang II: 2 destroyed
Allied Ships
MSW Quail, Bomb hits 1, on fire, heavy damage
AK Ewa, Torpedo hits 1, on fire, heavy damage
AK Jeff Davis, Torpedo hits 1
AK Alcoa Pennant
AK Latouche
AK Santa Anna, Bomb hits 3, on fire, heavy damage
AK Beaverhead
AK Willimoto
AK Steel Ranger, Torpedo hits 2, on fire
AK Sage Brush
Allied ground losses:
166 casualties reported
--------------------------------------------------------------------------------
Day Air attack on TF at 37,83
Japanese aircraft
D3A Val x 21
B5N Kate x 21
Japanese aircraft losses
D3A Val: 2 damaged
Allied Ships
AK Timber Rush, on fire
AK Autauga
AK Red Jacket, Bomb hits 1, on fire
AK Beaverhead
AK Harpoon
AK City of Rayville, Torpedo hits 4, on fire, heavy damage
AK Ewa, Torpedo hits 1, on fire, heavy damage
AK Sage Brush, Torpedo hits 1, on fire, heavy damage
AK Amador, Torpedo hits 3, on fire, heavy damage
Allied ground losses:
249 casualties reported
--------------------------------------------------------------------------------
Day Air attack on TF at 37,83
Japanese aircraft
D3A Val x 24
B5N Kate x 18
Japanese aircraft losses
D3A Val: 1 damaged
B5N Kate: 2 damaged
Allied Ships
AK Amador, on fire, heavy damage
AK Santa Anna, Bomb hits 2, on fire, heavy damage
AP Bolivar
MSW Quail, Torpedo hits 1, on fire, heavy damage
AK Harpoon
AK Red Jacket, on fire
AK City of Rayville, on fire, heavy damage
AK Alcoa Pennant, Bomb hits 1, on fire
AK Ewa, on fire, heavy damage
Allied ground losses:
71 casualties reported
--------------------------------------------------------------------------------
Day Air attack on Darwin , at 36,84
Japanese aircraft
D3A Val x 138
A6M3a Zero x 93
B5N Kate x 114
Allied aircraft
Spitfire Vb x 23
Kittyhawk I x 13
Japanese aircraft losses
D3A Val: 17 destroyed, 53 damaged
A6M3a Zero: 48 destroyed
B5N Kate: 16 destroyed, 28 damaged
Allied aircraft losses
Spitfire Vb: 4 destroyed, 2 damaged
Kittyhawk I: 4 destroyed, 2 damaged
Allied Ships
LCT LCT-131, Bomb hits 1, on fire, heavy damage
AK Melucta, Bomb hits 5, on fire, heavy damage
LCT LCT-138, Bomb hits 1, on fire, heavy damage
LCT LCT-130, Bomb hits 4, on fire, heavy damage
AK Alcona, Bomb hits 1, on fire, heavy damage
SS Greenling, Bomb hits 3, on fire, heavy damage
AK John M. Clayton, Bomb hits 1, on fire
AP President Coolidge, Bomb hits 1, on fire, heavy damage
AP President Garfield, Bomb hits 1
LCT LCT-128, Bomb hits 2, on fire, heavy damage
AP Wharton, Bomb hits 2, on fire, heavy damage
MSW Bundaberg, Bomb hits 1, on fire
LCT LCT-133, Bomb hits 4, on fire, heavy damage
LCT LCT-134, Bomb hits 1, on fire, heavy damage
LCT LCT-141, Bomb hits 1, Torpedo hits 1, on fire, heavy damage
AK Alamosa, Torpedo hits 1, heavy damage
AK Leland Stanford, Bomb hits 1, on fire
LCT LCT-129, Bomb hits 1, on fire, heavy damage
LCT LCT-132, Bomb hits 1, on fire, heavy damage
LCT LCT-136, Bomb hits 1, on fire, heavy damage
AR Ajax, Bomb hits 1, Torpedo hits 1, on fire, heavy damage
Allied ground losses:
82 casualties reported
Guns lost 2
Port hits 5
Port fuel hits 1
Port supply hits 7
--------------------------------------------------------------------------------
Day Air attack on Darwin , at 36,84
Japanese aircraft
A6M3a Zero x 100
G4M1 Betty x 48
Allied aircraft
Spitfire Vb x 19
Kittyhawk I x 9
Japanese aircraft losses
A6M3a Zero: 11 destroyed
G4M1 Betty: 2 destroyed, 28 damaged
Allied aircraft losses
Spitfire Vb: 12 destroyed
Kittyhawk I: 4 destroyed, 1 damaged
Allied Ships
AP President Coolidge, Bomb hits 2, on fire, heavy damage
SS Greenling, Bomb hits 1, on fire, heavy damage
LCT LCT-132, Bomb hits 1, on fire, heavy damage
AK Alcona, Torpedo hits 1, on fire, heavy damage
LCT LCT-131, Torpedo hits 1, on fire, heavy damage
AK Dellwood, Bomb hits 1, heavy damage
SS Thresher, Bomb hits 1, on fire, heavy damage
AK Samuel Gompers, Bomb hits 1
AK Francisco Coronado, Bomb hits 1, on fire
AP President Garfield, Bomb hits 1
Allied ground losses:
24 casualties reported
Guns lost 1
Port hits 1
---------------------------------------------------------
Too many losses.
Attrition not on my side
NO COUNTER ATTACK FROM MY OWN PLANES
disgusted.

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RE: ENOUGH IS ENOUGH
ORIGINAL: gladiatt
I AM DOOMED.
You don't believe it?
Can someone explain me this:
On 5 june, i ordered a big raid against Rangoon.
At first, came a sweep of 23 F4U Corsairs. 40 should have flown. But these planes meet nothing above Rangoon.
Than came a raid of 110 bombers. The escort was small: 110 fighters had been ordered, only 40 flown. Anyway, as there was no jap CAP it was not a problem.
Than a thris raid came, 130 heavy bombers. And they met a jap CAP of 45 fighters wich cost me a lot : 24 direct losses ( not seen ops loss yet).
HOW CAN IT BE EXPLAINED ???? A CAP is permanent or no ? The sweep and the first raid should have met them first, no ???
Once more, if this is a mistake from me, that mean i cannot win, being too stupid to play correctly.
If this is not a mistake but something weird, than i am doom, nothing can happen the way i want.
Sorry, i am arriving after the war.
So, if i understood well, you launched at first a sweep which didn't meet any jap fighter. There was absolutely NO CAP.
But when the second raid comes, there were jap fighter in CAP above Rangoon.
Well, if it is correct, this behaviour is typically coming fron the fact that there was no CAP above Rangoon but a probably a CAP above Moulmein.
When you order a CAP above a base, it is usual that some fighters will operate a CAP at a max distance of 2 hex of the base in question.
And less the distance is, more fighters involved are.
It is usually a tedious behaviour of fighters.
That's the only explanation i see.

RE: ENOUGH IS ENOUGH
ORIGINAL: rominet
So, if i understood well, you launched at first a sweep which didn't meet any jap fighter. There was absolutely NO CAP.
But when the second raid comes, there were jap fighter in CAP above Rangoon.
That's exactly this !
RANDOM KILL MY PLANES
Once more, random, lack of coordination, bad luck, kill my efforts.
On 12 june, i ordered a sweep (wich flew) + 300 bombers (NONE flew).
The sweep managed to shoot 18 japs for 5 allied fighters. But as no bombers flown, there was no damages to the base.
On 13 june, the sweep was ordered to go again + 300 bombers.
No fighters flew, and only a part of my bombers flown, wich mean there were heavy losses. The damages on base are not significant.
Wich mean in 2 days, i loose 27 planes for 19 japs.
ABSOLUTELY not ENOUGH to win a war.
This, plus all the others things going wrong, make me think there is NO HOPE FOR THIS F.......G GAME

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- Mongol_Horde
- Posts: 14
- Joined: Tue Jul 27, 2010 8:43 am
- Location: a fast horse on a wide plains
RE: Giving up
ORIGINAL: gladiatt
Disaster near Darwin
Too many losses.
Attrition not on my side
May I object here?
In the battle for Darwin your fighters shot down 36 Vals, 19 Kates and 72 Zeros, most of them from carriers.
Your own air losses include each a dozen Brewster and Boomerangs. With all that flying crap, I count that as victory for
the Allied side (imagine what some real fighters would have done...)
completely unrelated: where are your Dakotas at work at the moment?
- There is no need to risk ships to transport stuff you can fly in.
- And for the rest you may try single blockade runners and see if the Japanese are willing to lose
planes against lone AKs....
RE: Giving up
ORIGINAL: Mongol_Horde
May I object here?
Yes, of course [&o]
I had always thought and told here that every one is free of his ideas; not any cynical means here.
In the battle for Darwin your fighters shot down 36 Vals, 19 Kates and 72 Zeros, most of them from carriers.
Your own air losses include each a dozen Brewster and Boomerangs. With all that flying crap, I count that as victory for
the Allied side (imagine what some real fighters would have done...)
[X(] i didn't took time to count the total jap losses ! That is indeed a good blow. Brewster were there because they had a good range for LRCAP of the TF; but the main problem was that i did not see KB coming: for me it had withdrawn.
My complains were about BURMA theater.
completely unrelated: where are your Dakotas at work at the moment?
- There is no need to risk ships to transport stuff you can fly in.
- And for the rest you may try single blockade runners and see if the Japanese are willing to lose
planes against lone AKs....
Dak are already supplying many places, but most of my Transport Squadrons had been sent in India to supply Burma or China.
Even if Daks can fly a good bunch of supply (should be something like 5 supply point per plane), it can't compete with a AK.
Place like Tenimbar or Aru need a LOT of supply, because building a base consume a lot.
One good thing is that, for now, AKYAB has no more japs raids, i think it had costed too much to the japs.
Thanks for comment or advice ! [&o].