Wacht am Rhein v4.50.12 Public Beta

Based on Atomic Games’ award-winning Close Combat series, Close Combat: Wacht am Rhein brings together the classic top-down tactical gameplay from the original series and plenty of new features, expansions, and improvements! The Wacht am Rhein remake comes with a brand new Grand Campaign including a new strategic map with 64 gorgeous hand-drawn tactical maps, over 70 scenarios, tons of new interface and unit graphics, countless engine improvements, and much more!
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Andrew Loveridge
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Wacht am Rhein v4.50.12 Public Beta

Post by Andrew Loveridge »

Hello All,

We have a new update for CC: Wacht am Rhein available in the Members Club. It includes the changes to path finding and AI, as in Last Stand Arnhem, in addition to other fixes. This is a beta, so please give us your feedback. We hope to make this official before the holidays, but wanted to give you a quick look before doing that.

Changes in this update v4.50.12b
  • New Features
    • Path finder from “Last Stand Arnhem” added.
    • AI player updates from “Last Stand Arnhem” added.
  • Bug fixes
    • Fixed post-battle crash that could occur due to incorrect cleanup of flamethrower effects data.
    • Fixed post-battle crash that could occur due to incorrect cleanup of vehicle wreck image data.
    • Fixed several multi-player crashing issues.
    • Battle Group Screen: Revert now resets the reinforcement count correctly in all cases.
  • Map fixes
    • Elsenborn Ridge elevation variation improved.
    • Malmedy tree coded in building removed.
    • St. Vith elevation improved.
    • All maps with bridges now have bridges coded as "bridge" rather than "paved road."
    • Neffe - fixed RFM polygons so interior graphics display properly.
    • Meyerode elevations tweaked.
Tejszd
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RE: Wacht am Rhein v4.50.12 Public Beta

Post by Tejszd »

Awesome!!!
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Dundradal
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RE: Wacht am Rhein v4.50.12 Public Beta

Post by Dundradal »

Thanks!
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message Marathon Infinity
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Andrew Williams
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RE: Wacht am Rhein v4.50.12 Public Beta

Post by Andrew Williams »

Sign up for the members Club here

You will need your serial number

http://www.matrixgames.com/members/
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emperor peter
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RE: Wacht am Rhein v4.50.12 Public Beta

Post by emperor peter »

Had to post this pic: my sniper (G43) fired 5 rounds at this 57mm. One shot killed 2 crew members at once, the last shot made the gun explode!!! It was not a grenade or anything else, I was watching it. The gun was destroyed by a rifle round!

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Andrew Williams
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RE: Wacht am Rhein v4.50.12 Public Beta

Post by Andrew Williams »

hmmm... I did a very similar thing in LSAA

Taking out the whole crew with 1 single rifle shot.

I wonder what changes have beeen made to bring this about
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dima
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RE: Wacht am Rhein v4.50.12 Public Beta

Post by dima »

Nice one! At last snipers are realistic, instead chasing crew they go for gun's ammo! Keep on good work!

Schreck,

is the FlaK on your screen called FlaK.36C?
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Andrew Williams
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RE: Wacht am Rhein v4.50.12 Public Beta

Post by Andrew Williams »

2cm FlaK38 
as far as I can tell... but aiming at the ammo... I like it.
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Amgot
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RE: Wacht am Rhein v4.50.12 Public Beta

Post by Amgot »

Just a quick check: does this beta patch includes all previous updates (i.e you just need to install the game and then add this patch)?
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RD Oddball
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RE: Wacht am Rhein v4.50.12 Public Beta

Post by RD Oddball »

Sorry for the very late reply. All patches released for the Close Combat series are comprehensive that include all previous updates.
Amgot
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RE: Wacht am Rhein v4.50.12 Public Beta

Post by Amgot »

Thanks!
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Platoon_Michael
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RE: Wacht am Rhein v4.50.12 Public Beta

Post by Platoon_Michael »

I hope everyone is relaying there finds through IM E-Mail or someother means?
Because nobody is posting any bugs either here or at CCS.

I don't see how WAR is any closer to being complete with this patch [:(]
Vehicles that are close to buildings or other non navigating Terrain Elements (The AI does place them as well too) leaves them just doing a stupid sit and spin motion for the entire Battle.

And I doubt that all the maps have been recodded properly.
What a shame.
And what a lousy product.
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mooxe
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RE: Wacht am Rhein v4.50.12 Public Beta

Post by mooxe »

Kill the zombies!
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