Question: Rate of Fort Degradation?

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marty_01
Posts: 288
Joined: Thu Feb 10, 2011 2:16 pm

Question: Rate of Fort Degradation?

Post by marty_01 »

Actually I have four questions about forts that I was hoping folks could help with.

1. How quickly do forts begin to degrade once a hex is completely vacated of friendly units? Is degradation a probability base algorithm – or an automatic game attribute as a function of time of abandonment?

2. Will a friendly HQ in a hex by itself (corps, Army, Front HQ…etc) keep a fort from degrading? I suppose the same question for say an airbase element\air-unit alone in a hex; or a routed unit in a hex by itself – will these also act to keep forts from degrading?

3. If an Axis unit occupies a hex with a Soviet fort (or vice versa) is the fort eliminated or does the Axis unit gain the benefit of the entrenchments?

4. Will proximity to Cities keep forts from degrading -- ala the Leningrad Civil Population rules where by the population
assissts in fort construction? Do these follks also up-keep existing fort hexes that are unoccupied by combat units?

Thanks for any replies.
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2ndACR
Posts: 5524
Joined: Sun Aug 31, 2003 7:32 am
Location: Irving,Tx

RE: Question: Rate of Fort Degradation?

Post by 2ndACR »

1. Have not watched it closely, but I have seen a level 4 fort degrade to level 3 in about 4-5 turns or so. It is not super fast.

2. Not sure

3. The fort is destroyed and you have to start from scratch.

4. Not sure on this one either. But as German, just stick a garrison unit there and it will maintain the fort.
marty_01
Posts: 288
Joined: Thu Feb 10, 2011 2:16 pm

RE: Question: Rate of Fort Degradation?

Post by marty_01 »

Ok -- thnx 2ndACR. Sound like I need to do some experimentation to figure out some of the answers.
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